In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-11-16 06:26 pm
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Entry tags:
- !event,
- akira kurusu (al),
- allie pressman (brooke),
- bucky barnes (gail),
- crowley (mj),
- dana scully (carlee),
- ellever brandt (crow),
- jason grace (erica),
- javert (rachel),
- jon snow (rachel),
- lunafreya nox fleuret (liz),
- m.k. (shira),
- masaomi kida (wind),
- nancy wheeler (chrissy),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- steve harrington (zelly),
- vanitas (king),
- zihuan cao pi (gemini)
EVENT LOG: ENTER MR SANDMAN (DEFENDERS)

EVENT LOG:
ENTER MR. SANDMAN (DEFENDERS)
characters: those who signed up as defenders for the event
location: all around Beacon
date/time: november 16-29
content: the defenders attempt to drive off a spirit invasion
warnings: lots of horror! body horror, psychological horror, gore, violence, etc.. please cw all threads where appropriate! mods will do the same
in your closet, in your head.
It all happens in a matter of moments. Your friends, your companions, and even some people you aren't all that fond of; everyone who took so much as a bite of the spirits' feast suddenly collapses into a comatose heap. Which is bad enough already, but the worst, by far, is yet to come.
Before anyone can really figure out what's happened to the sleepers, the woods surrounding the town come alive with sound. Rustling, screeching, clicking, howling, and under it all, the characteristic hoots and whistles of the forest spirit tongue. But these aren't the friendly creatures that set up the banquet in the first place, and they aren't the familiar faces (or masks) from around Beacon. As they begin to emerge, bursting forth from the trees, these spirits reveal themselves as a horrifying army of terrors. And sprinkled among them, distinguishable by the emerald glint in their sockets, are the infamous "green eyes", the dangerous spirits that appeared once before.
Attempting to talk to these spirits is a moot point, made obvious by their immediate assault on anyone they get close to. They attack with claws and teeth, with limbs far stronger than they have any right to be, and the green eyes, as they are wont to do, will try to get into your head. Somehow, they seem to know what it is that scares you most, and they don't seem too hesitant to use it. It's not clear what they want— are they here to eradicate you? To frighten you? To send a message?
Whatever the case, one thing is very clear: you and everyone else, sleeping or waking, are in serious danger. Are you ready to defend Beacon?
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Crowley | OTA
Crowley thinks everyone partaking in this event is stupid. Including---no, especially his dear friend Aziraphale, who couldn't possibly turn down a meal with the spirits.
He should be sulking away, informing everyone how stupid this is, and pouting somewhere, because that feels like the right thing to do. Instead, he's going to be standing just to the side of the feast, leaning against a tree, and all but boring holes into Aziraphale's head, glaring at him to express how much he thinks this is a bad idea.
It's not that Crowley doesn't trust the spirits. He just thinks they all want to kill them, that's all. It would be a funny world if he went around accepting food from someone he thought was trying to kill him.
2. Post-Event, the Invincible - OTA
Crowley isn't drunk at the Invincible, and that's probably a first for him. Instead, he's pacing the floor, looking down at the people they've brought here to try to keep them safe. It's a lot of people. He pauses over Aziraphale, sitting as still as death on the floor, then continues to pace.
"We should get some of the tables up against the windows," he says. "Get a patrol upstairs, make sure nothing can come in upstairs, as well."
Is this Crowley, trying to work together as a team?
It's up for you to decide.
3. The Invincible - The Long Haul - OTA
Crowley isn't leaving the Invincible. More importantly, he's not leaving the side of the sleeping people. He'll pace around them, stopping to sit beside Aziraphale and watch him sleep, before getting up and pacing some more.
As long as he eats and drinks water, he doesn't need to sleep, right? That's what Rosalind said (where the hell is she, anyway?) and that's what Crowley is taking to heart.
He should probably rest. He should probably help the fighters out there. He's going to stay where he is unless you stop him.
4. The Laboratory - Closed to Rosalind
There are very few people Crowley likes in this town. One of them, for reasons that are really beyond him, is Rosalind, and he has no idea where she is. She could be dead for all he knows, but he really doubts it. She's far too clever. When he secures Aziraphale under the human soldier person's careful eye, he heads out on his own.
Where would she be? He goes to the last place he can remember thinking of as her home, that lab of hers.
He moves swiftly, taking flight and landing just nearby.
He waves a hand over the door to try to open it.
"Hello?"
5. Your Wildcard
PM me for your wildcard. We're up for anything.
3.
Lifting the locking bar and the deadbolt to open the door has the Soldier slipping in quickly, and pulling the door soundly closed behind them. One pants leg is shredded and bloody, but doesn't appear to be actually bleeding. Not much, anyway. Mostly they just look tired. "Thanks."
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"What did you find?" he asks. "Anything?"
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Their boot prints on the floor are a little bloody as they limp towards the kitchen. The bite mark is still healing, and still hurts. "Everything secure here?"
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"It won't last, not forever." He sounds like a broken record, and he knows this. He still says it: "We have to leave the town. We have to figure out a way and get everyone out of here."
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I apologize, I never got this tag!
oh! no worries :D I figured you just thought it was at a natural end or somethin <3
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Don't move.
[It's sharp and loud, as Rosalind steps forward. There's an enormous noise coming out of her lab, a thrumming that sets the teeth on edge, as she emerges from the shadows with a knife. The scent of blood is in the air, and she favors her left arm, presenting her right side first.]
. . . step carefully. I've a number of traps. Don't trip the wire in the doorway.
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He stays at the door and doesn't advance.]
Why did you come here? Why didn't you go somewhere safe?
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[What could be more important than protecting it? She steps forward, coming close to him, and offers a hand: come in, she'll guide him, just to be sure he doesn't set anything off.]
Why are you here?
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[He takes her hand and steps over the trip wire, long legs a little awkward as he does so. He really has no desire to step into a house of traps, but if that's what it takes, well----so be it.]
I came here to get you. Bring you back to the Invincible. It's where we've set up a refuge. Food, protection, rest.
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2
Don't tell me you have a bleeding heart now?
( Perhaps this isn't the time to be taunting him. Javert comes down the stairs with his sword at his hip, ready to fight and defend against anything that may try to force itself through. He levels a flat look at Crowley and snorts. It may not be the proper time, but Javert just cannot resist. )
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Crowley hisses and takes half a step forward, subtly putting himself between the approaching person and the sleeping Aziraphale.]
What the hell are you doing here?
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( He's the one that lives here, after all. It's a bit of a foolish question, but Javert isn't going to do anything to dissuade the animosity in which it's asked. Why would he, when it pleases him so much? He steps further into the room with a haughty gait, not caring for the others that lay on the ground. )
Why the hostility? I'm not the one that brings trouble with me wherever I go.
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[That would be a new one. He almost welcomes this sort of fight, this sort of an argument. It's better than just fighting against an enemy that keeps coming and coming and they can't possibly win. Crowley can best a fight between people. He can't beat these spirits.]
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cw: suicide mention
cw: suicide discussion
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2
In all the commotion, he's a little freaked out about those things out there. Their spindly limbs, gaping mouths, green "eyes" — yeah, his glimpse of those terrifying creatures feels way too goddamned much like deja vu, but at least it's a familiar feeling. Demogorgons and Mindflayers had the same effect, and in the end the latter was probably what killed him; he's not exactly reeling to repeat the event, especially if there's a larger group that could (maybe) stop them.
Steve gets to his feet.
"Yeah, okay. These things, they can't just — I don't know — phase through the windows, right?"
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"Anything can happen here. We're in Hell, remember? They've got all the tricks up their sleeves."
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Probably not the best question to ask at this time, and yeah, there's a ton of proof waiting for them outside if Steve had any doubts ... but. He hates to think that after a pretty non-exciting, the-worst-thing-he-ever-did-was-drink-too-much-and-maybe-bully-some-kids life of less than 20 years, he wound up in Hell.
Yikes. The standards for the Pearly Gates are high.
He moves towards the table, positioning himself at the other end so they can lift the thing up.
"You know what? Never mind. I don't wanna know."
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sorry this took a million years to respond!!!
ain't no thing, bb!
3
She nearly bumps into the poor man as she's busy using a piece of her own dress to try and wrap the top of her arm where a large gash now resides, though she hardly flinches even as she struggles to tighten the white fabric.
She's noticed things, and she's noticed how exhausted he looks.
"You need to rest. Sit down, take a nap. We've got things under control for the moment. I'm heading back out."
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"Nah, I'm all right," he says, eyes drifting down to the sleepers. He hasn't slept since this started, and he isn't about to start now. What if Aziraphale wakes up? What if he dies?
He turns to Lunafreya, glancing at her arm. "Are you---are you going to heal that?"
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"You need to keep your strength, Crowley," she responds, finally resorting to using her teeth to properly tighten her makeshift bandage enough to where she can be satisfied.
With a flick of her wrist, her Trident materializes in her right hand, and she shakes her head. "No, not when I could be using my magic on others far more injured than myself." A pause as she gives Crowley a once over. "Are you injured at all?"
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cw: gore
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3
Not that he was doing much to help the situation either. He was actually surprised people have survived this long in the first place. He figured almost everyone (minus himself of course) would have gotten eaten by now. Not that he wanted everyone to meet their end ... he still needed some of them around to use as tools, he kind of hoped that those he deemed annoying or useless would be culled.
But things never do go the way he wants them to.
"Do you know if anyone has heard from the lighthouse keeper?"
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And, oh, look, this person just brought up his favorite subject.
"No," he hisses. "Sssstill sssssitting pretty up in her little ivory tower, directing all the chaos down here."
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This would be the perfect time. Those who do like her would no doubt be distracted and no one would really notice their disappearance. Plus her death could be blamed on the spirits attacking.
He's not sure Crowley is someone he'd trust to bring along, but he's not sure about that in general with anyone here including his brother. What's the saying? Beggars can't be choosers?
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5. Nov 27, Wildcard for post-death
Then after a few blinks, memory returns, and oh, right, they're dead-for-real (unless this is a very elaborate coma-dream, they suppose, brought on by mental trauma caused by the Stupid Target) and then blew up their deceased self and now they're... back. This is a much nicer means of reanimation than usual. So the Soldier holds position for several long minutes, just sitting, just digesting the circumstances they find themselves in. It's not something they do much of, but in this case, warranted. Dying is probably a good time to think about circumstances.
But there's still spirits to shoot and demons to keep an eye on and humans to protect. So they pick themselves up, making unhappy faces at the state of their original clothes (largely ruined, now, to the point where there's really no salvaging either the tac vest or the combat pants), the state of their weapons (missing a couple knives, in need of a new clip in the Glock), and the state of Beacon as a whole. Up until they spot the boxes of ammunition and the note, anyway, which turns the scowl into a smile.
Crowley. That wonderful fucking dumbass. They could kiss him for this. So many bullets. This will last a year, even if they're careless. So they reload both guns, decide to tuck the boxes to one side until they have clothes that aren't more burned hole than material or a bag or something, and tuck the note into one of the few surviving pockets for safekeeping.
Then they stride right outside, fully-loaded Sig Sauer in hand, ready to shoot whatever spirit gets between them and a new set of clothes.
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He isn't pacing, isn't worrying his nails, and isn't fretting over anything. Now that it's just him and a sleeping Aziraphale. Xayah's not speaking to him right now because of his insistence at going to the Lighthouse, and now it's just him. Him and----and knowing that the human soldier person could come back at any moment. Could come back, could die again. Could be lost and confused. Could be having a panic attack out there, alone in the church.
It's what makes Crowley decide he has to go out there, has to go out to the church, that concern about the human soldier person having a flashback and panicking. He can't go in the church, of course. But he can go over to it, stand outside, try to peer in, he supposes. See if he can see if the ammunition is there, if it's been disturbed or picked through.
As he starts towards it, he sees the human soldier person step outside. Alive. The breath that Crowley wasn't aware he'd been holding goes out of him with a woosh.
"Psst!"
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They start the trek across the open space towards him, not willing to try shouting that far and bringing every spirit in the area down on them.
It's also pretty clear that they died in an explosion. Their clothes are in burned tatters, the only whole thing being the boots.
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