inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] logsinthenight2019-11-16 06:26 pm

EVENT LOG: ENTER MR SANDMAN (DEFENDERS)


EVENT LOG:
ENTER MR. SANDMAN (DEFENDERS)


characters: those who signed up as defenders for the event
location: all around Beacon
date/time: november 16-29
content: the defenders attempt to drive off a spirit invasion
warnings: lots of horror! body horror, psychological horror, gore, violence, etc.. please cw all threads where appropriate! mods will do the same

in your closet, in your head.

It all happens in a matter of moments. Your friends, your companions, and even some people you aren't all that fond of; everyone who took so much as a bite of the spirits' feast suddenly collapses into a comatose heap. Which is bad enough already, but the worst, by far, is yet to come.

Before anyone can really figure out what's happened to the sleepers, the woods surrounding the town come alive with sound. Rustling, screeching, clicking, howling, and under it all, the characteristic hoots and whistles of the forest spirit tongue. But these aren't the friendly creatures that set up the banquet in the first place, and they aren't the familiar faces (or masks) from around Beacon. As they begin to emerge, bursting forth from the trees, these spirits reveal themselves as a horrifying army of terrors. And sprinkled among them, distinguishable by the emerald glint in their sockets, are the infamous "green eyes", the dangerous spirits that appeared once before.

Attempting to talk to these spirits is a moot point, made obvious by their immediate assault on anyone they get close to. They attack with claws and teeth, with limbs far stronger than they have any right to be, and the green eyes, as they are wont to do, will try to get into your head. Somehow, they seem to know what it is that scares you most, and they don't seem too hesitant to use it. It's not clear what they want— are they here to eradicate you? To frighten you? To send a message?

Whatever the case, one thing is very clear: you and everyone else, sleeping or waking, are in serious danger. Are you ready to defend Beacon?


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callada: (te cambio la visión)

Rosinante Donquixote | OTA

[personal profile] callada 2019-11-16 11:58 pm (UTC)(link)
1. The Feast

Big parties are a guaranteed way to make Rosinante uncomfortable, so it's little surprise he turns up late to the feast, intent on sneaking a few bites away to eat elsewhere. But he's horrified by what he finds - an entire table of people face-down in food, on the ground beside their chairs, or somewhere in between.

Mary stands out, given her small size and bright golden hair and in a mere few paces he strides over to her and checks her pulse with fingers to her neck. She's alive, and he's grateful. Maybe they all are. He picks her up and looks around at whoever else is around, pulse steady with determination.

"What happened? Did anyone see?"

2. Handful and a half

There's a sort of calm that overtakes him in situations like this, despite the dire situation and the cacophony of spirits out to kill. He doesn't fall once as he sprints to The Invincible. In one hand, a pistol - for the other is curled around Will, draped over his shoulder. The drawstring bag strapped across his chest is full, with Mary's sleeping face just visible at the opening.

"Is the network still up?" he calls out. "Get a check-in started. We need to make sure everyone's accounted for. Who here knows how to fight?"

3. Wildcard

Rosinante will generally be present in and around The Invincible with Mary riding along in his bag the whole time. Find him fighting spirits with his pistol or the last few rounds in Winters' shotgun, resting while cleaning his weapons if there's a spare minute to do so, or injured and clearly in need of some doctoring since he'll undoubtedly end up with some serious scrapes if not worse. Or if you want something else, just let me know at [plurk.com profile] tinylongwing or via PM.
mind_blown: (Rappers hope he gets shot.)

jason todd | ota

[personal profile] mind_blown 2019-11-17 12:00 am (UTC)(link)
the start
[ well, he doesn't have time to wait. he had appeared unarmed, but suddenly he has swords in his hands? Easy enough-- and he knows how to use them well enough to create a space. But they need to get out of there-- this? was practically an ambush. no, it was an ambush.

coincidence puts him close enough to Bruce, and misfortune keeps him there-- with a set of three spirits to go through. He didn't want to have to make a choice here, but he wasn't abandoning Bruce just to get away. regardless of his conflicted feelings. but to anyone trying to run by-- ]


Keep going! I'll distract them-- unless you've got a brilliant idea somewhere there.

later: [personal profile] jtodd
what the fuck, robin
where is everyone
who the hell is even keeping tabs on where people are?


[ what a shitshow.

he already knows, there's probably no good way to make sure everyone's accounted for when the whole place is under siege. ]


whenever

[ he didn't go back to the invincible. too crowded, too easily attacked. and it felt a little like there were some sort of tracer between the spirits and them. so, not enough room to maneuver. but he does have a gun and one of his allblades out. and he has been pretty good at identifying when people need help, and how he can pull spirits away.

a live distraction technique.

it's kind of like he was play acting at being Robin again. Except this time, there's no batman. Just... whatever backup he can scrounge together. You might run into him while you're traveling from point to point in Beacon, especially when you're in a tight spot. He doesn't say anything, just jumps in to pull the spirits away enough to give you breathing room. ]
survivaltricks: (pic#13006442)

Akira Kurusu | ota

[personal profile] survivaltricks 2019-11-17 12:19 am (UTC)(link)
A. Immediately After the Feast

[Akira hadn't intended on attending the feast and not eating, he swears. his avoidance of the food was purely circumstantial, with him getting distracted chatting to his fellow Beacon citizens and further exploring his new surroundings. but when the other around him begin to drop like flies, he can't help but be a little grateful that he hadn't found the time to stuff his face]

[. . . but only a little]

[because moments later? the spirits begin their assault]

[Akira doesn't hesitate. the moment it becomes clear the new arrivals to the feast are hostile, he hoists the nearest unconscious body onto his shoulders (it just so happens to be one Goro Akechi), and whirls around to speak to whoever is closest]


Hey! Can you fight?!

[because instinct tells him he should stick around those who can't to protect them. if they allow for him to]

B. Network, sometime after the fighting has begun, un: purrsona

Well this is some welcome party.
Needs more streamers and less violence.

If anyone is worried about keeping those who passed out safe, bring them to the Invincible.
I think it'll be easier to protect them if they're all in one place.
Plus, we can use the Invincible as a safe haven for those who are awake.
A place to rest, or treat injuries, or get food, or whatever.
I'll do my best to guard the building with everything I have.

But the more people who want to help. . . the better.


C. Wildcard

[Akira is going to spend most of his time patrolling the perimeter of The Invincible. Your character can easily find him there if you'd like a fight thread! If you'd like a thread with him somewhere not the invincible just PM on this journal or pp me at [plurk.com profile] rogueclass to plot!]

[If you don't want a fight thread, you can also find Akira inside the Invincible resting too /o/]
evulsed: (77)

vanitas | ota | cw; gore in option C

[personal profile] evulsed 2019-11-17 03:42 am (UTC)(link)
A - when we all fall asleep where do we go?

[ They come on fast, and it's a testament to Vanitas' training that he doesn't lose his head as soon as he sees exactly what comes out of the woods. He hasn't seen this brand of spirit since they literally pulled him apart, limb from bloody limb. The ones that appeared with the foghorn weren't even like this— no. He knows these are from somewhere deeper, somewhere in the deeper darker parts of the forest. His skin crawls with white-hot lightning when he sees them.

But he was forged a weapon and he long ago learned the importance of redirecting that fear into something he could use offensively— or defensively. And this situation? It looks more like a run while you can. ]


If you let them surround you they'll tear you apart.

[ He says this as he's tracking some of the spirits and carefully maneuvering himself like he's about to take off, regardless of who might still be sleeping at the table. ]


B - things that are deadly

[ Vanitas has circled this town enough times to be able to, for the most part, use a shadow portal to get from place to place. He could, arguably, avoid being outdoors all together— but that's no way to really keep a finger on the pulse of what's going on.

1. One common denominator anyone outside will encounter are Vanitas' Unversed. A variety of them scatter between the buildings, between one place and another. The smaller ones will swarm into a fight, either to try to assist or to lead violent spirits away. They seem particularly defensive of anyone carrying a Dreamer.

2. Another potential is that wherever someone might be, should they be alone or in a pair, a dark portal will abruptly open up behind them and Vanitas will grab them from behind. One hand in the back of their jacket, yanking hard and pulling them back through the darkness. Coming out the other side, Vanitas will shove them against a wall, into an overhang, or against a particularly large tree— wherever he'd been watching from that seems much safer than whatever situation they'd been in a minute before. ]


C - step on the glass, staple your tongue.
[ It was only a matter of time before Vanitas was going to get the short end of a stick. He flees the fight, porting himself back into the safety of one of the areas locked down and immediately collapses in the middle of whichever room he's landed in. Gasping, he yanks his helmet off and it clatters on the ground next to him. His hands shake with effort and pain, as he puts both on his thigh— but it's not his thigh that's the problem.

It's the rest of his leg. His knee is at the wrong angle, and his shin beneath that is broken clean in half. The bone sticks straight up through his skin, muscle ripped and hanging open like something had either tried to bite through his body or twist his leg right off his torso. Whatever happened, the fabric of his armor is torn, exposing the catastrophic state of the limb to the air, and he's bleeding all over the ground where he'd landed.

Vanitas is not immune to pain. He isn't sobbing, but he hisses each breath through clenched teeth, tears streaking down his flushed face and cutting through a scrape on his cheek and blood that's long since dried on his mouth from where he bit through his own lip. ]


D - wildcard
[ ooc; Vanitas will frequent any space between the museum and the armory chiefly. He'll interfere in the bonfire square near the Invincible, too. He'll also stop in those two strongholds potentially looking for rations or medical supplies or weapons. Also if you have any other ideas you wanna do, just toss them here or find me at [plurk.com profile] scrubdaddy ]
worthallthis: (lookup-sarge)

Bucky/Soldat | OTA

[personal profile] worthallthis 2019-11-17 03:44 am (UTC)(link)
I. Directly After the Feast - Closed to Crowley and Xayah

The Soldier had been on patrol when the feast started up, on the far edge of town, nearer the gym and museum. By the time they make it back to the central lawn with the tables, people have already started falling asleep.

They stop and stare for about ten seconds at the chaos of other people who had already noted the problem while the Soldier had still been on approach. Then they dart over to start checking pulses and sniffing the food suspiciously, immediately on high alert.


II. Digging In (Invincible) - OTA, for fortifications

It's the closest place that the Soldier can think of as defensible, with the fewest number of windows on the ground floor, food already inside, and sturdy walls that won't be easily breached. There's even plenty of tables, chairs, and beds that can be hauled around to make barricades, or dismantled to block the windows that do remain.

So once Crowley and his sleeping angel are safe inside, the Soldier starts hauling furniture around, and giving clipped orders to anyone else that followed them there. "First story windows. Front door. Stairwell. Need blocked."


III. Search and Rescue - OTA, for checking on people

When Crowley and Aziraphale (and anyone else they picked up along the way) are as safe as the Soldier can make them in the Invincible, and guarded by someone they at least halfway trust to keep them safe, they gear back up and head out. There are other people still out there, who either stumbled away from the feast before passing out, or that no one had enough spare arms and shoulders to collect during that first mad scramble to safety.

The Soldier is going to find as many of those sleepers as possible and get them to safety. Starting with their personal connections, because in this, the Soldier is letting itself be selfish. Scarlett, Bodhi, Bruce, Daylight, even the new handler Eve-slash-Villanelle. Misty and Eleven, even if they aren't actually asleep-- the Soldier doesn't know they aren't, yet-- also need checking on.

They keep to the edges of buildings, occasionally rooftops, all senses on high alert and a gun out in one hand, to check for signs of other people. And they keep their lantern entirely shuttered except when cracking it open long enough to check into buildings, not wanting light to betray them.


IV. The Long Term - OTA, for the in-between-battle moments

It's a mission. A war. A long-term siege. The Soldier remembers those, somewhere in broken brain. The Sergeant remembers better, and offers snippets of advice now and then. Maintain the boards on the windows, barricade stairwells, guard all remaining points of entry. Hoard supplies, always keep a patrol, check in regularly with all other defenders and civilians under their protection. Eat a whole damn lot instead of sleeping, because they don't have time to sleep, and even if they did, the ceaseless underlying anxiety wouldn't let it happen.

After a couple of days, it's settled into a kind of routine, interrupted now and then by attacks from the Invincible front doors or a window a spirit broke through. The Soldier goes out once daily to hunt down anyone not behind solid doors or sleeping without protection, to make a circle of the village, to check on those hunkered down in other places, and to shoot or stab any green-eyed spirit that makes an attempt at attacking.

Mission focus helps keep the hallucinations at bay... sometimes.
Edited 2019-11-17 05:06 (UTC)
equinoctials: (pic#13372127)

Riku | ota | will add warnings if it comes up.

[personal profile] equinoctials 2019-11-17 06:59 am (UTC)(link)
i. pre-event
It's not long after M.K.'s plea to the network about Riku's whereabouts that he returns to Beacon, without introduction or excuse. Riku just leaves wherever he'd holed himself up, most of his bruises faded except for the worst ones, and those are just discolored crescents lurking under his skin, around the inner edges of his eye sockets. He goes about his business like nothing ever changed, like he doesn't fully grasp or appreciate that it's been about three weeks since the hallucinations sent him chasing after ghosts.

He's misplaced a few things, his tablet for one, but it's the other thing he's more keen to find, a small charm given to him by a friend Sora had to bury. The search carries him far and wide through every inch of Beacon and he stops only rarely. He finds a jacket in the general store that's a little too big on him, but at least it gives him satisfactory range of movement for his arms.

Riku discovers what's already been found, later on, a scrapyard and a shop of bikes, and it isn't long before he gets himself more than a little greasy getting one of them in more than merely working order. These parts aren't Gummi blocks, which makes them less mutable and adaptable by far, but a lot of the basic principles are the same. With no actual place to call home, he spends some time here reading the maintenance manual.

Since Riku's missing his tablet, he doesn't check the network, nor does he make any effort to announce his return (after all, it doesn't feel to him like he's been gone long at all, thanks perpetual darkness and the erosion of the perception of time). It's very likely some people's first encounter might take place whenever he's passing through Bonfire square or stopping at the Invincible to get something to eat.

ii. immediate response
There's a few reasons Riku doesn't eat at the feast and none of them have anything to do with the spirits who put it together. It's just a very particular mood has struck and that meant he wasn't really interested in the emotional investment involved in participating in a party. Neither was he interested in divesting himself of all social interaction, so he chose to find a place to sit and think some distance from the festivities, against the same fence that his electric bike is parked beside, a sheathed broadsword leaning against its seat.

It's worth noting that Riku didn't used to go around visibly armed, save for those rare moments when he might have been seen by particular people with his keyblade.

Which, incidentally, means that when the conversation abruptly dies down and instead turns into the occasional slump of a body falling from a chair or into the tables, the crash of a dropped glass or plate, Riku looks around.

And when that silence gives way to the din erupting from the surrounding forest, Riku surges to his feet and sprints back towards where the feast had been taking place. At the sight of all those prone and collapsed bodies, Riku at once wonders if the food wasn't poisoned or drugged. He reaches for the shoulder of the nearest sleeper and shakes them, calling out to no avail; nothing seems to reach them.

Backing away, Riku starts to retreat towards the bike - and the broadsword he left with it - taking note of who hasn't collapsed. The air reeks, he can't read exactly what this darkness entails, but he knows it's strong and that it implies danger. The unconscious are vulnerable like this. They have to do something.

"Grab someone and get to safety!" he calls, finally pulling the broadsword from its sheath and hefting it, blade pointing outward, parallel to his shoulder, his opposite outstretched arm. The weapon's considerable weight besides, Riku appears to hold it steady in the other.

"Anyone who can - cover them!"

iii. so about that anti-gravity... (locked to Rosalind Lutece)
There's grease on his cheek where he swiped sweat off with his knuckles, he's dirty to his elbows, too, his v-neck shirt is smudged with oil. In a corner with his broadsword and his discarded jacket, a torch burns. Riku grunts as he wrests the part where Rosalind instructs.

Looking at it now, it just seems like an overturned table with all its legs lopped off and various machinery cobbled together against its underside. Some of it he already recognizes as pieces he had helped Rosalind assemble in her laboratory over a month ago. His faith in her abilities... perhaps Riku could call it faith when he doesn't have a ton of evidence to go by, as far as anti-gravity inventions go.

But they're short on options, and there's no way Riku can carry a bunch of unconscious people to safety with miles to go and a forest thick with angry, green-eyed spirits. It's hard to concentrate, when every stray sound, every distant howl or the snap of a branch makes tension go taut through every line in him, every fiber ready to fight on a moment's notice.

"What's next?"

iv. armory defense
4a. Getting There (open to one other defender)

The transport was as ready as it could be under the circumstances. Riku insisted on using it first - a trial run, he could have said, but Rosalind probably knew his intentions were more selfish. He had a sizable friend too heavy to carry the distance to the armory, and a few others to secure besides. It made him too uncomfortable to have them all piled up in one place, even if the Invincible had so many defenders.

He didn't doubt their resolve. What he fears is a disaster that robs from them everyone in one sweep of the board, everything in the wake of the fateful Lighthouse mission all over again, a long list of the fallen or lost, their lanterns or their corpses never found. He believes in their abilities and drive to survive, but Riku didn't want all their eggs in a single basket.

Daylight was loaded first, face-down, his winglets and other jagged protrusions protected by his hooded cover over one, his new jacket over another, a blanket. The others - Wanda, who had once cooked for them, when it was him and Dawn and Sora and Kairi all together, the last time he could see all of their faces without turning his head. Coraline, who someone, meaning well, had erroneously placed a sheet over her face, thinking her dead when he could smell the cosmic darkness radiating its own sign of life.

He tucked them into the cradle of Day's arms.

Perhaps he would have time later to come back for others. Once he's secured them to the transport, he climbs onto the bike it's connected to, and looks back over his shoulder, "It'll be dangerous. You still in?"

4b. A gasp between battles (open to all visiting the armory)
Those attempting to visit or find shelter at the Armory may be disappointed if they find Riku isn't there, because he's removed any torches from the area immediately surrounding it and moved them inside. In addition, he barred the door from the inside. Anyone reckless enough to try busting down the door to charge in risks skewering themselves on the barricades he build up just within, bristling with spears and polearms and swords, whatever he could pull from the walls.

Further inside, even the inner door leading down to the target range has been similarly fortified and barricaded. And then, within an enclosed space where the cement floor was made marginally less unkind by blankets, are those dreamers Riku tried to hide away. What supplies are here are meager - a rudimentary first aid kit, a roll of gauze, some disinfected rags, a few canteens and a large thermos full of water, some canned food. Enough for a few people to make it through a very unpleasant week if they were extremely disciplined and willing to tolerate a grumbling stomach.

Riku is hoping they won't need to.

Those who happen to visit while he's in may have as hard a time convincing him to let them inside. It's hard to trust your senses, your memories when there are spirits out there willing to turn them against you. And should there be an attack on the armory itself? They'll find a tenacious opponent unwilling to give ground who could nevertheless use some help.
antiwhat: (🎵 thinking.)

ellever brandt | OTA

[personal profile] antiwhat 2019-11-17 07:28 am (UTC)(link)
i. the feast
[ For better or worse, the food is unappetizing.

Curious, yes. Interesting, yes. But it doesn't call to her. Ellever's head is full of too many myths, too many legends. Even though some of it looks delicious, she simply watches, curiously, as some of Beacon picks up a morsel and takes a bite — and then falls over immediately. Her heart does an immediate flip-flop in her stomach, eyes widening as she turns to look for someone familiar. Castiel, now on the ground. Instinct takes over, as much as she wants to gawk and attempt to process this whole thing. She lunges forward to his side, putting a hand on his shoulder. ]


Castiel? Hey!

[ But as soon as the words leave her lips, the sounds of spirits light up the night. Her grip tightens on Castiel's shoulder protectively as she looks around, expression grim. Her background in security is more than enough to tell her that this isn't a defensible position. With much more strength than it looks like the blonde woman should have, she wraps one arm around Castiel's middle and hoists him up, only partly dragging his legs because he's taller than she is. It would be comical in another situation. ]

Uh. Ideas? Anyone?!

[ Anything that comes at her will get punched with that same strength via her free hand, hard enough to throw it several feet back. ]

ii. the Invincible
[ A strategy had emerged: getting Dreamers to the Invincible, which provides more immediate protection than some other places. Ellever finds a nice, safe place to put Castiel before she does anything else, patting his shoulder — a gesture that's more self-comfort than anything else. That out of the way, her mind immediately turns to everyone else stuck in this mess. She scrambles back out toward the door, spotting a spirit already attempting to get past someone dragging a Dreamer into safety. Eyes narrowed to slits, Ellever lets out a wordless yell and slams her leg hard into it, throwing it clean out of the Invincible. ]

Oh, god. [ That doesn't feel... the best. She stands there, panting, trying to get her emotions back under control. Things are bad enough as it is. She doesn't need to lose it and make everyone's luck one hundred percent worse. ] I really need a weapon.

[ As others scramble into the Invincible, Ellever will defend them with everyone else, even leaving it a short distance to see if anyone is calling for help. But she doesn't always get the cleanest of shots with a leg or fist. Claws make short work of the sleeves of her blouse and the skin of her arms as the day wears on, and track messily up one shorts-clad leg when she isn't paying close enough attention. Pain isn't unknown to her, but her eyes are oddly cloudy and grey by the end of the first day. If anyone has a melee weapon to spare, Ellever could use it. ]

iii. it rages on
[ Over the course of the next few days, her eyes don't clear up; she can feel the shadows on the corner of her vision constantly. Her arms burn and her leg stings, a sensation she hasn't felt in quite a long time. Wasn't supposed to feel, until...

Ellever puts all her energy into being helpful. She tries to keep her mind occupied that way. Her strength is useful for barricading and fixing those barricades, and she has training in keeping people calm. But her emotions, underneath the calm facade, are all over the place. Every once in a while she slips up, finds a corner, and puts her hands over her face, unkindly rubbing to get some sort of sensation back. It feels, to her, as though the room dulls and quiets and shrinks on her — makes it hard to breathe —

Oh. Someone is standing next to her. Did they say something? ]


Uh. [ A deep breath. ] What did you say?
featherknives: (in the night)

Xayah | League of Legends

[personal profile] featherknives 2019-11-17 07:58 am (UTC)(link)
I. Stranded

[For the first time in her life, Xayah doesn't even blink at people that are swarming the Invincible. There is panic, sadness, and anger in the air and her primal instinct sympathizes with them. They care for the ones they are tending to and Xayah can't be angry about it. She does look like she doesn't belong amongst the groups of people huddled together of the ones that are sleeping, so she tries to get herself distracted by getting busy.

She climbs the floors, one by one, and starts checking in on the rooms. Wherever she sees a window, she walks over to the nearest, tall cabinet, and drags it over. It's a push-and-pull kind of situation, but she gets it done. If anything tries to get through the windows, glass breaking and closet being knocked over should alert them.

And she will keep on doing this, regardless of who she finds in the room, until she makes sure that all the windows are barricaded.]


II. Lookout

[It's probably dangerous to be outside like this, but after the first wave of spirits subsides (some of them glide over down to the docks), Xayah gives her best to stealthily creep her way to the top of the Invincible. She perches herself on the edge, wings making her look like some kind of gargoyle, as she scans the grounds below.

Thankfully, the place is a bit lit up now so she can spot anyone who gets in danger nearby. She has to play it smart, otherwise, these things will kill her too. She's ready to swoop down and fight off spirits from (or with) anyone that's trying to reach the Invincible.]


III. Cuts (warning: light injury and blood)

What a bitch... [Xayah mutters to herself as she sits at one of the tables at Invincible, trying to bandage her palm with one hand. It's not clear whom she's calling a bitch- the wound or someone else. If you guess someone else, you'd be right. She's so distracted with her thoughts that she keeps failing to tie up her hand properly, and she keeps redoing it.

She's still so confused, and confusion makes her angry. What the fuck is up with this attack? Is this some kind of test? That sciency guy has passed out. She didn't see Robin on the network and it figures. She's never around when they need her. What happened with whole "controlling the spirits" thing? The questions keep spinning in her head that she stops tending to her cut up palm, making a mess on the table.]


IV: Wildcard

[ooc: You have anything else you wanna play out? Drop it right here! Or if you wanna plot, poke me at [plurk.com profile] WindsongWitch]
Edited 2019-11-17 09:17 (UTC)
necromantiae: (ONE HUNDRED THIRTY FIVE)

ambrose spellman ( ota )

[personal profile] necromantiae 2019-11-17 02:35 pm (UTC)(link)
▶01. FOOD POISONING

Well, this is bad.

( for a second, ambrose considers going to the church because had everyone just died? had people just died in front of him and were about to come back to life in a big way?

something tells him that this is different though. he leans over towards someone nearby and he can feel them still breathing. a hand in front of their nose confirms it. he stands, looking around at the people still awake and the people asleep. )


Did I miss a schedule naptime? ( look, he's trying not to panic. )

▶02. SPIRIT INVASION

( he's helped move a few of the sleeping people to safer places but he's found that his talents are more useful in dealing with spirits who really do have bad attitudes.

he sticks to spots with a lot of places to hide and that's where he is now, ducked behind a building while he catches his breath. he can hear things going on around him, noise and the sound of metal against metal and people yelling and organizing things.

it's chaotic. one particular noise catches his attention because it's close and ambrose mutters an incantation low under his breath before swinging around the side of the building and raising his arms, magic ready to be thrown when he realizes it's not a spirit but someone else who's living in beacon. )


I nearly turned you into dog treat!

( he'd been preparing to do something way worse than that. he shakes his head and drops his hands. )

▶03. WILDCARD

( feel free to throw other scenarios at me. i'm at [plurk.com profile] spoonishly for plotting. )
paletteswap: (Defender)

Kuai Liang || OTA

[personal profile] paletteswap 2019-11-17 07:20 pm (UTC)(link)
Perimeter Defense
The best thing to do is hold the line. He knows from experience if they get overwhelmed that's when things start to go badly, and fast. Almost everyone he's met has some sort of fighting ability, some have powers, so he's not worried about the competency of the town to stand against a siege, but he is concerned that they have no way to gauge the numbers of the enemies. The creatures that are attacking them are such malformed, twisted up abominations that he can't honestly tell if he's seen the same one twice or multiple different ones all with too many arms and teeth.

They're not being dissuaded by any fighting attempts, they don't even seem to be running back to the forest to regroup before attacking again. That kind of single-minded focus is troublesome, and leads him to think they're being controlled rather than doing this to defend their home or scare off the residents.

Keeping them from getting to their targets is the best defense right now until the residents can organize some sort of counter offensive. So Kuai is putting up icewalls at major points where they might come through the forest. He can't wall off the entire town, and when this starts to melt it may flood, but it's better than nothing.

Especially when he can put one up right in front of a charging spirit and get the satisfying splatting sound of the thing running into it headfirst.

Round 1: FIGHT
All fighters need rest, but that is definitely not why Kuai makes frequent returns to the Invincible to check on those who are safely lodged inside. He'd fight until he literally dropped, so it's probably good that he has these little breaks to make sure everyone is safe and see if there's anything he missed while out fighting.

"Is everyone holding up? Any new injuries? Has anyone gotten a sense of the numbers we're dealing with?" Either number of residents who've been poisoned and are unconscious or number of enemies. He'll take any information he can get.

"We cannot stand siege forever, who has fighting skill?" He frowns, not liking any of the possible outcomes here. "Some need to stay and protect those who are unconscious. But we need to do something to east the onslaught."

Round End: Brutality - (Later in the event)
Even someone as meticulously trained and ready as Kuai can't fight twenty-four hours a day for weeks. He's getting tired, starting to break down - and let's face it, he's not as young as he used to be. He can be found occasionally leaning against the wall of the Invincible taking a breather and ignoring his injuries.

It might be beneficial for someone to force him to bandage those. Freezing wounds closed isn't a viable medical procedure.
moderatelymaladjusted: (01)

Quentin Coldwater - ota

[personal profile] moderatelymaladjusted 2019-11-17 08:33 pm (UTC)(link)
Lead in-

[Quentin doesn't trust the spirits.

Not even the seemingly harmless ones in town and this is why he's at home while Eliot is away to join the feast. He's living off left-overs and half a bottle of cheap-tasting red wine, sulking to himself and playing Sudoku while apparently everyone else are willing to let bygones be bygones and party with someone who might be behind a lot of the horribleness in Beacon.

Eliot stumbles in, they fall asleep, and he hears little about the feast because when Quentin makes up his mind about something, he can be surprisingly stubborn about it. And this is one of those things.

It's the noise that wakes him up, and it seems as if no time at all has passed since he put his head down and he jolts awake in the dark. There's someone at the door. Loud, clanging noises as if something is trying to claw the door open. The keyword being claw, since that sharp clicking sound isn't made by any hands he'd ever seen.

Quentin rolls over, nudges Eliot and-- nothing. Eliot is still breathing, but he's not waking up and Quentin starts to quietly panic, feeling for a pulse (which he finds) and shaking him awake (which fails). Whatever he does, Eliot doesn't wake up and the noise from downstairs doesn't stop.

He hurries down to take a look, fully expecting him to follow and what he see, makes his blood run cold. The edge of the trees looks alive. So many spirits, it's almost impossible to tell one from the other, all of them swarming like locusts towards the cabins. Carried on stilted and pointy legs, crawling along the forest floor on their bellies, but with way too many legs.


1. Cabin fever first few days

[And one of them is trying to turn the door handle to the cabin.

Quentin is down the stairs in the blink of an eye, spell on his lips and his fingers moving through the tuts for magic missile as he wrenches open the door and hurls the curse in to the face (?) of whatever it is, throwing it through the air.]


Holy shit!

[As the creature shakes itself off and gets up on shaky legs, heads bowed and bony shoulders trembling before it charges at him again, the sharp pointy things at the ends of it's legs slashing the earth.]

Someone? Jesus, is anyone out here--!?

2- on the road somewhere between 17/18/19

[It just wasn't possible to stay at the cabin anymore. No food, plenty of water and no pee-breaks. So, Quentin, tired and weary and not at all up for any of this shit, when all he had was one can of fruit and a bottle of water, times it. He watches the spirits attack in waves, clawing and biting at the wooden walls, pushing against the make-shift barriers and he watches as they fall back for a little while.

When it seems safe - ha! Okay, when it seems safer, he hurries to the tree line, grabbing two long pieces of wood and dashes right back to the relative safety of the cabin.

Thank god for junior cowboy camp!

He makes a travois, using the strips of sheets he'd set aside to mark the way in the forest with, to bind the two poles together and fastening one of the bed covers to the frame with spells, he carefully places Eliot in to it, straps on his messenger bag and the quiver of arrows and heads out, bow in hand.

It's along, long way through the dark, dragging Eliot all the way and watching out for spirits and Quentin keeps the Sumerian Shield Spell close to the surface of his mind as he makes his way out of the cabin area and up towards the town.]


3 - Town Square and the Bonfire somewhere between 18/19-21/22

[Food gone and water depleted, Quentin stumbles in to the town square and falls down in front of the bonfire. He's cold, so fucking cold, despite how much he's sweating right now from trying to drag Eliot all this fucking way. The travois falls from around his waist and he just stays there, breathing hard for a few minutes and trying to soak up some of the heat from the flames before he has to go on.

But.

And there's always a 'but' in stories like this, just as he's feeling maybe not completely miserable, something explodes out of the trees and comes for him, it's large snout sniffing the air as the raises itself on its hind legs- the body is an oozing black mess, like someone had turned it inside out and left it still alive in the forest and now it wants someone else to feel the pain.

It stalks closer on stiff legs and Quentin nocks an arrow and casts the Declan's Accuracy Spell, waiting- waiting-waiting]


4 - On the road again - remix somewhere around 21/22 - network

If there's anybody out there who wants to go to the armory, I'll be leaving in three hours from the Invincible. I think it would be better to travel in a group, but.

I'm not waiting, so come if you want to and bring food. And Water. There should be plenty of weapons when we get there.


5 - There'll be peace when you are done, the armory end-days

[Despite everything, the spirits, dragging the dead-weight called Eliot and feeling so clod he's not sure he's ever going to feel warm again, Quentin made it all the way from the cabins in the woods to the armory, on foot. Dragging Eliot along when he had to, and used magic when he didn't have anything else left to give.

The armory is here, though. Almost whole and stocked to the rafters with weapon, most of them he has no idea how to use, but there's not really any choice anymore. The Sleepers - Eliot hadn't been the only one not waking up, half the town seemed to be fast asleep at this point, passed out around the town and carefully picked up and tended to by the ones who were left.

Nothing seemed to wake them up, not food or water. No loud noises and no amount of pain or pinches could move them. Fast asleep and too vulnerable by half because of it.

He drinks his water and swallows the rest of his piece of bread before grabbing more arrows to head out to join the fray.]


Wildcard- find him somewhere between the cabins and the armory? can be at any point during the event
sauntered_downward: ([eyes] distraught)

Crowley | OTA

[personal profile] sauntered_downward 2019-11-17 11:06 pm (UTC)(link)
1. Pre-Event - OTA

Crowley thinks everyone partaking in this event is stupid. Including---no, especially his dear friend Aziraphale, who couldn't possibly turn down a meal with the spirits.

He should be sulking away, informing everyone how stupid this is, and pouting somewhere, because that feels like the right thing to do. Instead, he's going to be standing just to the side of the feast, leaning against a tree, and all but boring holes into Aziraphale's head, glaring at him to express how much he thinks this is a bad idea.

It's not that Crowley doesn't trust the spirits. He just thinks they all want to kill them, that's all. It would be a funny world if he went around accepting food from someone he thought was trying to kill him.

2. Post-Event, the Invincible - OTA

Crowley isn't drunk at the Invincible, and that's probably a first for him. Instead, he's pacing the floor, looking down at the people they've brought here to try to keep them safe. It's a lot of people. He pauses over Aziraphale, sitting as still as death on the floor, then continues to pace.

"We should get some of the tables up against the windows," he says. "Get a patrol upstairs, make sure nothing can come in upstairs, as well."

Is this Crowley, trying to work together as a team?

It's up for you to decide.

3. The Invincible - The Long Haul - OTA

Crowley isn't leaving the Invincible. More importantly, he's not leaving the side of the sleeping people. He'll pace around them, stopping to sit beside Aziraphale and watch him sleep, before getting up and pacing some more.

As long as he eats and drinks water, he doesn't need to sleep, right? That's what Rosalind said (where the hell is she, anyway?) and that's what Crowley is taking to heart.

He should probably rest. He should probably help the fighters out there. He's going to stay where he is unless you stop him.

4. The Laboratory - Closed to Rosalind

There are very few people Crowley likes in this town. One of them, for reasons that are really beyond him, is Rosalind, and he has no idea where she is. She could be dead for all he knows, but he really doubts it. She's far too clever. When he secures Aziraphale under the human soldier person's careful eye, he heads out on his own.

Where would she be? He goes to the last place he can remember thinking of as her home, that lab of hers.

He moves swiftly, taking flight and landing just nearby.

He waves a hand over the door to try to open it.

"Hello?"

5. Your Wildcard

PM me for your wildcard. We're up for anything.
pure_havoc: (fighting stance)

Cao Pi | open/closed prompts

[personal profile] pure_havoc 2019-11-18 12:16 am (UTC)(link)
The Onset closed to Jason Grace

[The only reason Cao Pi is not one of the dreamers is a sheer stroke of luck. He came to the feast, mingled a little, and even got a glass of wine, but had not yet partaken of anything when half the partygoers fall on their faces. He hesitates with his glass to his lips and then dashes it away out of automatic prudence; his experience in the Han court makes him quick to react when poison may be suspected. But he doesn't even get the time to stop and check anyone for life signs or investigate, the spirits are already upon them, and the glint of green among the flashing eyes is why his pair of blades are drawn in an instant.]

Stop! Eat nothing, drink nothing, and turn around!

[he yells loud enough that hopefully anyone else lucky enough to have escaped coma will pay attention and defend themselves accordingly. Zihuan backs a few steps toward the nearest limp body and finds himself bumping against none other than Jason. What a good time to find out if the young Roman soldier is as good as his word]

What is this? Have they come to kill us already?

The Invincible Nov 16-21 open

[Ever since his infamous meeting Cao Pi has considered the Invincible to be their primary fallback. It doesn't mean they're safe, though, as the building is dangerously penetrable and there are still many who haven't quite gotten there. His first priority is to get the sleepers there, or at least make sure no one is left in the open, and after that he has to make the rounds, looking for people he knows have a head on their shoulders and can strategize. Fighters as well, even if they're just smart enough to get pointed in a direction wherein they can fight. He takes his turn at the windows on sentry duty, and will rush out to meet an onslaught if he has a good partner to help, but mostly stays on defense and works on coordination.

Is everyone accounted for? Yes? No? Let's go.
]

Around and About Nov 17-20 and after an expedition with Quentin, open

[when he's too restless to remain on guard or lacks someone to talk to about refining strategy, Cao Pi takes his turn heading out to make the rounds of Bonfire Square, double- and triple-checking that no one has been left behind and offering himself as bait to draw the bloodthirsty spirits away from the Invincible or the church long enough to allow other people to slip out safely on their own errands. Basically this is a free-for-all that will definitely lead to spirit encounters. If he gets killed at any point then he's probably starting the whole thing over from the church.]

Green-eyed Terror anytime, open

[The green-eyed spirits using their abilities to prey on fears are really no fair. Walls can't stop that spiritual harassment, and even Cao Pi is vulnerable. What does he see? Why, every dark, shadowy figure outside the windows of the Invincible or approaching him while he's outside the building takes the form of a monstrous demonic figure or worse, gigantic horned serpent heads diving at him out of the woods. He keeps telling himself it's just like last time, this isn't real, but it doesn't stop him flinching every time the interplay of light and shadow fuels a hallucination and he thinks he's defending himself against the Hydra all over again.

At least he's not mistaking any of you for Orochi but he is awfully jumpy.
]

Wildcard

[literally anything else I haven't already prepped for, especially good for if he gets killed and respawns in the church before the end or uh god I literally have no idea what else might happen so let's call that a wildcard]

[OOC: barring any unexpected deaths at the hands of the spirits, Cao Pi's general timeline is:
onset to the 21st - evacuating people to the Invincible, which may include time both inside the building and outside escorting evacuations
21-22 - going with Quentin to check on the Armory
22-end - returning to the Invincible to defend until the end, which may include going outside again to escort refugees.
Planned teamups your thread or mine, whoever tags first. Unplanned/wildcard tags, hit me here!
]
Edited 2019-11-18 00:30 (UTC)
mayorly: (allie183)

Allie ][ OTA

[personal profile] mayorly 2019-11-19 02:31 pm (UTC)(link)
THE NIGHT IS COLD IN THE KINGDOM
Pre-Event

[ Allie has good reason to be hesitant when it comes to taking part in a feast prepared by others. The events in New Ham, still too fresh in her mind for her to be able to touch the food. While it makes her coming today rather pointless, she's forcing herself to be social. Refusing to become like Harry, hidden away in a room and barely being seen for days.

She arrives early enough, slipping through the throngs of people who don't seem to harbor the same concerns as her. Some of them already piling plates with food or eating straight from the dishes that Allie gives a wide berth, despite her stomach's protests. ]


Was everything here prepared by the Spirits? [ Keeping her voice low, though she's not quite able to mask the suspicion in her tone. ]

DON'T CUT ME DOWN
First Wave of Attacks

[ Allie might not have realized something was horribly wrong if she hadn't been looking at Kol the moment he slumped against the table. His name rising up and leaving her lips just as the sounds of the other spirits broke through the early murmurs of confusion and concern. She's not a complete stranger when it comes to violence. How she'd found herself here is proof enough of that but a mob of scared teenagers trying to play a deadly game of King of the Castle is a far cry from a swarm of death in the form of hostile spirits. Even when it was all going to hell back in New Ham, she'd never been truly afraid. If only she could say the same now as she stares into the glowing green eyes of a spirit as it flashes a mouthful of razor-sharp teeth in her direction.

For one long, sickening moment she find herself rooted to the spot. Her lips parted as if a scream might rise up as the spirit starts coming straight for her. She can't say who it is that streaks in front of her, colliding with the creature. The sound of bones breaking, jarring her out of her terrified stupor and slamming her back into the present. ]


Kol. [ The name of the person she'd last registered passing her lips as her body is spurred into motion. Allie reaching for the splintered remains of a broken chair to use as both shield and weapon. If she were smart, she would have bolted for the Inn. Gotten herself out of the fight rather than remain a liability but there are just as many down as there are trying to stop the onslaught and she can't bring herself to flee and leave the half of them undefended while the rest are inevitably overwhelmed. ]

Wake-up! [ An edge of desperation and panic working its way into her voice once she's able to reach Kol's side. Her hand snaking out to shake him violently, though he doesn't so much as groan from the action. ] Damn it Kol, wake-up!!

[ She's not the only one trying in vain to rouse those who have passed out, she realizes. Allie still holding the chair like a lion tamer as her gaze skates over the chaos around them. ]

Forget it! [ Calling out to somebody who attempting the same as she is. ] We have to get them out of the way. The lanterns too.

SO I'M LOOKING FOR AN OPEN DOOR
The Invincible

[ The splintered wooden leg of a chair is hardly a formidable weapon but when you're 5'5 and look every bit the 17 year old that you are? You could be carrying a machine gun and not look particularly scary, a fact that Allie has long since accepted. Still, she won't go anywhere at the Invincible without it gripped tightly in her had. Refusing to be caught by surprise should the spirits manage to breach their defenses.

She can be found doing what she can to help in the only way she knows how; Checking on those who have passed out. Grabbing bedding and trying to find places for people to sleep. Her own room isn't much but has a couple of mattresses for anyone who has found themselves displaced ad she'll happily suggest somebody stay there if they look like they're ready to drop. Her greatest concern is how long they can all last in here with the supplies that they have at the Inn and that concern is why she can often be found peeking through the slats of wood that have been used to bar the windows. ]


How much food do you think one person could carry if they managed to make it to the general store and back? [ Musing out aloud as she senses the presence of somebody moving closer to her. ]

COLD SKIN DRAG MY FEET ON THE TILE
Wildcard

[ You by no means have to use one of the hooks provided. Got something in mind, come at me! Feel free to hit me up on plurk if you have ideas; [plurk.com profile] brooklyn2181 ]
song_of_ice: ([Jon] Battle)

Jon Snow | Game of Thrones | OTA

[personal profile] song_of_ice 2019-11-20 08:57 pm (UTC)(link)
I. Building a Barricade

[Seeing the others collapse had been shocking, more so because nothing seemed to wake them, but standing around didn't seem to be the wise course of action. Enough years on the battlefield had taught Jon to recognize when an attack is imminent. Elena wouldn't be safe in the open.

Once he had returned her home, he set about reinforcing the cottage. The windows were too exposed and the door could easily be broken down. Makeshift shutters were put up and a wooden barrier across the door erected. He needed to be quick with this work, it wouldn't be long until the attack came. And anyone who seemed idle would be roped in.]


If you want to make yourself useful, you can scout along the perimeter. Whatever is going to happen, they might be more focused on the others at the feast.

II. Battle of the Bastard

[The normal spirits weren't anything to fear. They were strong, fierce and managed to give him several serious blows, but they were no different in his eyes than soldiers and Free Folk he had fought before. He might be run down and ragged, bleeding in various places, but fear was in the back of his mind. Adrenaline and instinct had control and directed him in his fight.

The green eyed spirits, those left him rooted in fear. Every sound around him made him flinch, lifting his sword, ready for their appearance and another bout of the madness that they could inflict. Even when he needed to rest, he was still on his guard, enough that he jumped to attention, his sword raised if anyone came close enough.]


You should be careful walking around, I almost rang your head like a bell.

III. Aftermath

[With the spirits gone, the full weight of his fatigue and pain hit Jon in rapid succession. He felt weighted down, as if he were wearing a full set of armor. His body ached as blood pooled out of him, the feeling far too reminiscent of that one night...

'For the Watch'-

He shook his head, focusing on trying to patch himself up, but his arms and body felt so heavy.]


Give me a hand?

IV. Wildcard

[Any other ideas? Feel free to write them up here or hit me up at: [plurk.com profile] la_fille_en_histoire]
paraskeptic: you don't dare kill it. (it's got a wonderful defense mechanism.)

dana scully | OTA

[personal profile] paraskeptic 2019-11-21 04:57 pm (UTC)(link)
[ scully's been running a sort of clinic within the invincible in addition to warding off spirit attacks when she can. part of her feels guilty about not using her combat training to help ward off the spirits as they attack, but it became clear pretty early on that she was out of her element in that department, even with her unique experience in the FBI. time to put her medical degree to work instead.

there's a table in the corner of the tavern section that's laid out with as many medical supplies as she could muster up, and several more tables have been cleared off to be used as makeshift cots for those who have sustained more serious injuries. scully works as quickly and as gently as she can, since a lot of the people coming in are traumatized in addition to their physical injuries, though some only need to be patched up.

have an injury? feel like talking through the horrific things you've just witnessed? scully's your woman. (she'll also accept help with any of the above, if you can spare it.) ]

[ OOC: feel free to reach out to me via PM or through plurk if you'd like to do anything more specific! i'm also open to spirit encounters, but figured a makeshift clinic would be of use at this point. ]
luxoraculi: (pic#11051993)

Lunafreya Nox Fleuret | ota

[personal profile] luxoraculi 2019-11-22 01:01 am (UTC)(link)
[ The beginning; let's drag people to safety, shall we? ]

[ When two of her closest friends literally drop onto the ground fast asleep, the first thing Lunafreya does is check for pulses. They are still alive, but no matter what she does, Ignis and Noctis will not rouse. She doesn't have a lot of time to think, though, because she can hear noises, and they make her stiffen. Something bad is happening, and it is happening now.

When the chaos begins, Lunafreya can be found pulling her two friends to the best of her abilities, using her Trident to fend anything and everything off in her path, wishing desperately that one of her Gods could be called to come to her aid right now.

All she has to do is make it to the Invincible. Piece of cake, right? ]


[ The Invincible ]

[ With a little help and a lot of luck, she's managed to maneuver her two companions to the Invincible. For now, they are safe. She's cut up and bruised herself but hardly paying attention to that, because she is very busy stalking around, looking for others who may be injured so that she can do what she can for their injuries and fatigue.

If you are injured and looking for a healer, you've found your girl. ]


[ Wildcard; outside ]

[ Lunafreya will not wander far from the Invincible, but she stalks around outside, ready to do her best to fight back any oncoming spirits that may be trying to attack or get in. She will be able to happy to help carry sleepers inside and do her part to heal, but for the most part she will be prowling the premises to make sure she can do what she can to keep those on the inside as safe as possible.

Bring it on, this Oracle fears very, very little. ]
shadowsran: (Default)

Misty Day | OTA

[personal profile] shadowsran 2019-11-22 09:24 am (UTC)(link)
I. IT'S CALLED FORESHADOWING

un: silver: Important:

Anybody thought to guard the bonfire yet?

And everyone who has torches in your houses, stuck some on public buildings, pipe up. Either hide them yourselves or let me know where they are, doesn't matter which.

We just sat through a play about spirits stealing fire.


II. IT'S CALLED KNOCKING

The library is unlit from the outside, as the above message might lead one to expect. Inside it is very well lit - the usual indoor torches, one usually outside, and any others Misty has shamelessly taken it upon herself to temporarily oversee. Upon entry, any who frequent it will notice some rearranging of shelves, and the unnerving absence of the Librarian. (Where they are, she couldn't tell you.) It might seem lifeless, until and unless some movement catches your eye. Low to the ground against the farthest wall. A small spirit borrowing more flora than fauna hovering mournfully over one Matt Murdock, himself as still as any other dreamer. It's upset, as evidenced by surprisingly emotional eyes and what might be its version of...sniffling. Until it notices you, too. That sniffling stops as their focus shifts, deeply wary, and it would seem that shift in sound alone has tripped some form of alarm -- vastly preferable to the scream all parties risk enduring otherwise. The bookcases nearest them shudder, creak, and slide until it forms a wall between you. Overturned tables follow, bracing the impromptu barricade.

Another creak, much, much closer.

Move slowly. Make your identity and intent clear. Someone is behind you that wasn't there seconds ago.

III. IT'S CALLED SELF CARE

Despite having the sense to prepare for sudden disasters such as these, Misty hadn't anticipated looking after more than just herself. The resident blind lawyer isn't eating much anymore, but the plant child oughtn't go without -- and the ordeal is dragging out a great deal longer than hoped. Trips out and about are quick. A direct line to anyplace that would logically have food - general store, Invincible, residences aren't above this light looting - and back.

Bleeding heart that she is, there are occasionally odd gifts in the form of bandages and haphazard, potentially random mixes of spices, food-sourced organic matter, and dirt. Seemingly smelling serious injury before seeing it, she's liable to sidle up to anyone really in need of it. Given the seriousness of the circumstances and the fact she was guarding her abilities, she'll set to work immediately and possibly silently unless you start conversation or stop her cold. (No one would blame you. Dirt does not, in any other situation, belong in wounds. Trust her.)

"Keep still, let me do my part, run with it. It'll help." Solid icebreaking. 11/10 bedside manner. Forgive her, the atmosphere is tense and she's accustomed to any unveiling leading to subsequent attempts on her life.

IV. WILDCARD

As is tradition. Throw...virtually anything, basically.
darkeyed: (⚔ 67)

➤ Closed to Masaomi | 27th

[personal profile] darkeyed 2019-11-27 06:33 am (UTC)(link)
[The spirits are fearsome, but the wiliest opponent of them all is guilt as the dark days march on. As unnatural and terrifying as they are, the spirits still bleed; they can be killed. Guilt can't, and though he outruns it from time to time, it always finds him again, in the dark, in his mind's eye where he sees the faces he both longs and loathes to lay eyes on again.

It asks him questions, the guilt, sometimes with Tilda's voice, sometimes with his mother's, sometimes with the Master's, but often his own. Questions he's been asking himself since the day he woke up in Beacon. What does he hope to accomplish by fighting? What does any of this matter when one could argue they've already lost the battle for survival in the outside world?

Why? Why does he keep fighting to live?

The answers seem far away from him, as does the end to this onslaught, but he still he fights on, slaying spirits where he can with the mechanical thoughtlessness of a wind-up doll repeating a motion until it runs out of steam. And there--yes, there goes another, slipping through the dark trees near soundlessly.

Sometimes they attack the Invincible and the group of survivors banded together within, but some are clever and know there's better hunting out in the open when people move about unprotected. This one seems to be on the chase--and so M.K. gives chase after it.

Not even the gift can mask the signs and symptoms of burn-out at this point, but he has some power left. A bit. Enough.]