In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-11-16 06:26 pm
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Entry tags:
- !event,
- akira kurusu (al),
- allie pressman (brooke),
- bucky barnes (gail),
- crowley (mj),
- dana scully (carlee),
- ellever brandt (crow),
- jason grace (erica),
- javert (rachel),
- jon snow (rachel),
- lunafreya nox fleuret (liz),
- m.k. (shira),
- masaomi kida (wind),
- nancy wheeler (chrissy),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- steve harrington (zelly),
- vanitas (king),
- zihuan cao pi (gemini)
EVENT LOG: ENTER MR SANDMAN (DEFENDERS)

EVENT LOG:
ENTER MR. SANDMAN (DEFENDERS)
characters: those who signed up as defenders for the event
location: all around Beacon
date/time: november 16-29
content: the defenders attempt to drive off a spirit invasion
warnings: lots of horror! body horror, psychological horror, gore, violence, etc.. please cw all threads where appropriate! mods will do the same
in your closet, in your head.
It all happens in a matter of moments. Your friends, your companions, and even some people you aren't all that fond of; everyone who took so much as a bite of the spirits' feast suddenly collapses into a comatose heap. Which is bad enough already, but the worst, by far, is yet to come.
Before anyone can really figure out what's happened to the sleepers, the woods surrounding the town come alive with sound. Rustling, screeching, clicking, howling, and under it all, the characteristic hoots and whistles of the forest spirit tongue. But these aren't the friendly creatures that set up the banquet in the first place, and they aren't the familiar faces (or masks) from around Beacon. As they begin to emerge, bursting forth from the trees, these spirits reveal themselves as a horrifying army of terrors. And sprinkled among them, distinguishable by the emerald glint in their sockets, are the infamous "green eyes", the dangerous spirits that appeared once before.
Attempting to talk to these spirits is a moot point, made obvious by their immediate assault on anyone they get close to. They attack with claws and teeth, with limbs far stronger than they have any right to be, and the green eyes, as they are wont to do, will try to get into your head. Somehow, they seem to know what it is that scares you most, and they don't seem too hesitant to use it. It's not clear what they want— are they here to eradicate you? To frighten you? To send a message?
Whatever the case, one thing is very clear: you and everyone else, sleeping or waking, are in serious danger. Are you ready to defend Beacon?
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no subject
Holy water. Holy beings? He has no idea, and the one person he would ask about this is in a coma.
He reaches out to take her hand]
This way.
no subject
And if they are . . . she grips her dagger.]
Tell me . . . how do you imagine you'll fare against one of these creatures?
no subject
Not that he's about to tell the woman any of this, of course.]
We can try to fly back. Would make us more vulnerable for a short amount of time, but we'd move a lot faster.
no subject
[She refuses. Each person she's seen flying has met a gristly end, and she doesn't trust the spirits not to pick out an easy target.]
We'll walk.
no subject
[He's not going to argue, though. He picks up the pace, though.]
Have you done any research to figure out why the people fell asleep in the first place?
no subject
[Dry, even now.]
No. I suspect some kind of benzodiazepine locally administered. It's not difficult to send people to sleep-- artificial comas aren't unheard of, and if you care for the body, the mind can successfully thrive even while unconscious.
no subject
So how would we get them out of this? Is there an anti-benzodizewhatever you said? Demonic magic doesn't budge this sleep.
no subject
[. . .]
Who are you worried over?
no subject
There's the sound of something nearby, and Crowley turns, a large cricket bat appearing in his hand.]
We're going to need to move just a little bit faster.