In the Night Moderators (
inthenightmods) wrote in
logsinthenight2020-02-16 05:05 pm
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Entry tags:
- !event,
- bruce wayne (marzi),
- bucky barnes (gail),
- catra (val),
- daylight vis lornlit (melly),
- dean winchester (miyou),
- duster (nara),
- elektra natchios (carlee),
- ellever brandt (crow),
- gregor allaine (leu),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- kol mikaelson (jade),
- kylo ren (kelly),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- minimus ambus (nara),
- namine (ami),
- nancy wheeler (chrissy),
- newton geiszler (mippins),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- rosinante donquixote (lauren),
- sarissa theron (bella),
- somnus lucis caelum (jae),
- sora (mawi),
- steve harrington (zelly),
- stone (gail),
- will ingram (leu),
- xayah (helena),
- zihuan cao pi (gemini)
EVENT LOG: THE NIGHT WE MET

EVENT LOG:
THE NIGHT WE MET
characters: everyone.
location: the path from downtown beacon to the harbor; all over town.
date/time: february 16-21.
content: the forest spirits send off their friends to join the aurora. memory opals drop from the eerie green lights above.
warnings: n/a.
i had all and then most of you, some and now none of you.
For most of the day on February 16, all of the town's forest spirits can be found along the stretch of road between downtown and the harbor, clearly setting up for, uh, something. They're piling snow onto the pathway, creating a miles long sled trail that starts outside the Landmark Inn and ends at the very end of the harbor's dock. Not only that, but the forest spirits are also not super willing to explain what they're up to! They're busy, you lantern-havers.
By the time evening rolls around, the spirits have set up wooden railings alongside the snowy path, as well as a warming tent, hot chocolate booth, and announcer stand outside of the Landmark. Oh, and a starting banner for the race! It's dogsled time!
Throughout the event, Beacon's downtown and harbor areas will be completely overrun with forest spirits, all there to bear witness to this holiday celebration—this holiday is for them, though, not you weirdos with your naked faces. Point is, none of the spirits will be hostile at this time! They're more interested in interacting with each other than with Beacon's residents, though if pressed, a kind spirit might be willing to explain what's going on:
The aurora arrives in Beacon for about a week each year, and the forest spirits believe it to be "friends in the sky". The lights are old friends of theirs, it seems! And each night while the aurora shines above the town, the forest spirits send off a handful of friends to join the aurora! The spirits ready to join the aurora build sleds of their own and assemble mighty sled teams, sometimes comprised of dog spirits and sometimes... other stuff. Then, when the aurora is at its peak in the wee hours of the night, the sled teams will ride off one by one, racing down the snow-covered path all the way down to the harbor, where they'll finally rocket off the dock and out over the lake, picking up more and more speed as each team gallops wildly over the water before arcing up into the sky. Once the spirits are barely a speck, they'll hit the aurora and burst into a shower of light. Beautiful stuff!
See, since the aurora is made of light, forest spirits launched into it are killed on impact! Isn't that wonderful! The forest spirits seem to think so! What is death to a dead thing!
All of this information can be learned through handwaved/played-led interactions with the forest spirits during the event. They'll all be focused on saying goodbye to their friends and cheering them on as they stream through the sky, but they're happy to welcome lantern-havers to join in the celebrations. The hot chocolate is free and only tastes a little bit like mud, so. Enjoy!•••
For the entire duration of the event, the aurora will dance in beautiful silence overhead, lighting up the whole town with its eerie green glow. Every so often, handfuls of opals will rain down like meteorites from the lights above, and these opals each contain the memory of someone currently in Beacon! They can be found all over town, landing on paths and atop buildings and maybe even rocketing straight through your ceiling to crash into your living room. Perhaps a forest spirit decided to hide some shiny rocks in your cereal box or under your pillow... Better hope the Postmaster General doesn't find your opals before you do, though. That spirits sure does love their rocks. Point is, who knows where the opals might turn up?
On that note, if you signed up for a random event, we'll be RNGing characters to receive these random events throughout the event! The event may happen in response to a toplevel on this event log, or we might turn up in your IC inbox... 👀 These events will be entirely random, meaning we could dole out any number of them at any time, so it'll be a fun surprise for all of us.
If you missed signups and would still like to toss your name in the ring, go right ahead! Signups will remain open throughout the event, though we can't promise everyone who signs up will get something.
And finally... Each day, we'll post a list of the forest spirits joining the aurora! What, did you want to know in advance? The forest spirits have never been a particularly organized bunch, so they're winging this—which means more surprises for you. :)
Enjoy the races and the lights and the opals, residents of Beacon, and remember: WHAT IS DEATH TO A DEAD THING!
QUICKNAV | |||
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The opal isn't by the water, but it still draws his eye, and he finds it remarkable how a stone can look so much like water. He bends down to collect it, and is plunged into a memory belonging to someone else. When it has played out, he realizes he's no longer standing, but flopped backward into the snow, and the cold helps bring him back to his senses.
This is familiar, isn't it? Last had been those graves. Now he has little crystalline windows into the lives of the people here and it isn't an opportunity he's going to waste.
While he'll be just about anywhere keeping an eye out for opals and collecting them, he's also certainly going to stop and admire the aurora from the harbor, and in the pale cold lighting he'll be easy to find there.
Alternatively, he might come up to you and say "Hey. I'm sure you've seen those strange new stones by now. Did you find any of mine?" He'll be fairly direct about it, because he would sure like to have them back.
((Feel free to pick up more than one of his own memories if you like! There are many copies of the three not specially marked. If you want to write your character reacting to one but don't necessarily want a full blown thread afterward, feel free to just respond to one of the memory posts with a reaction.
Also note that Rosinante will be actively looking for and collecting opals but may not necessarily be giving them back or even saying anything to your character if he saw a memory of theirs. If this is a problem, please let me know! I'm happy to hash things out in pm, on plurk at
1. Sengoku
"Rosinante?"
His name drifts on the wind across the property on the east side of Marineford Island to where it reaches him, still just a boy but quickly growing. He's as spindly as the goat was when she was young, all legs and skinned knees , though without a taste for most of what she chews on. He breaks off from chasing her across the yard, for she's stolen a towel off the laundry line but every time he tries to catch up to her he ends up tripping over his own feet and tumbling face-first into the grass. It's not a bad thing to have an excuse to stop trying.
His new white shirt is already green with grass stains as he runs instead into the house, beaming. Just earlier that day, under his old man's proud gaze and that of a dozen other parents, he had sworn his oath to uphold justice and joined the Marines. Finally! Sengoku had other work to attend to afterward, of course, but now he's finally returned home and Rosinante throws himself into Sengoku's arms as he crouches and gives him a squeeze.
"Congratulations, son," Sengoku says warmly. "And happy birthday, too! I brought you something."
"Really?" Rosinante responds excitedly as he pulls back, and ends up just dumping backward right onto the floor. But he's quickly back on his feet as Sengoku hands him a long, flat rectangular box wrapped in blue paper with a white ribbon, which makes him smile. How fitting for the occasion. It's heavier than it looks, and he carries it to the table and has a seat to unwrap it while Sengoku gives him something of an exasperated smile, shaking his head a little as mud and a few bright spots of blood from a cut on Rosinante's shin ends up tracked through the room.
But Rosinante is focused on the box and its contents and doesn't notice Sengoku briefly vanish. He pulls off the ribbon, tears through the paper, then turns in surprise when a bandage is stuck onto his leg. "You're all right, go ahead," Sengoku says, now behind and at his shoulder, and so Rosinante opens the lid to find a pistol. Immediately, he's in love. It's not as fancy as some, not as big, but it's his and he gasps as he runs a hand over warm wood and cool metal.
He doesn't get gifts every birthday. Sengoku raises him well but he's busy. He forgets sometimes. He's glad he was remembered this year, and so spectacularly. He's rendered speechless for a moment - though this time because he's so happy he doesn't know what to say. A pistol! A real one, not a toy -
"Here, careful," Sengoku says with a chuckle as he reaches out to help contain his excited wave of the gun in his hand. "It's not loaded, but you should always treat it like it is. Come on, let's go outside."
It's already dark, of course - his old man always has to work late. There won't be any shooting practice tonight, but he's given a few tips on how to handle and aim and clean it. They wind up seated in the grass with the goat sprawled across Rosinante's lap by the time they're finished. "Can we shoot it tomorrow, though?" Rosinante exclaims. "When it's light?"
"If there's time after your classes and afternoon chores," Sengoku agrees. "I'll teach you. But there's a lot more to being a Marine than shooting a gun. You'll have to pay close attention to your instructors. You have to learn how to sail, and how to be part of a team. How to stay calm in a tense situation, and how to stay safe."
For a moment he looks up at Sengoku, unsure why he's being told this. The latter two things are things he learned a long time ago. But it clicks, after a moment of searching the older man's eyes. There are ways to do that that aren't running and hiding, holing up quietly. As a Marine he has to help keep other people alive, too, not just himself. So he nods, thinking he understands.
"Yeah, I know," he says seriously, with all the wisdom a thirteen year old can muster. "I'm ready."
"Good," Sengoku replies, suddenly sounding somehow older. He must be tired. Rosinante knows that being an Admiral can't be an easy job. Sometimes he's jealous of the other kids, whose parents get whole days off to spend with them sometimes. Who have siblings and friends and whole families. But he knows why he can't have any of that, why his life can't ever be normal, so he just nods in response and stands up. "Bedtime for you, then," Sengoku says as he stands as well. "You've got a big day tomorrow."
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Like being inside someone else's dream, because Quentin really very rarely dreamed about goats of any kind. Or kids.
Not a kid like this one, and as it plays out, Quentin has a sudden jolt of middle-class, grew-up-in-Jersey reaction to handing a kid a gun. Except for how the soft look on the kid's face, makes it seems alright for some reason.
Once he comes back to Beacon, once he wakes up, Quentin shakes his head and, very carefully, places the opal in his pocket. Just, what the hell was that.]
2. Doflamingo
It's a cold North Blue morning, the sort of thing that immediately takes Rosinante back to memories from childhood. How appropriate, given what he's here for.
It hadn't taken long to be found. He had been dropped off on one of the islands the Donquixote Pirates frequently stopped by to restock on their way back to Spider Miles, and word that a tall blonde who looked something like Doflamingo himself had spread quickly. Hell, there had even been some bandit who thought to try and hold him for ransom but Rosinante had driven him off with a broken nose. Better than he would have gotten if he'd stuck to that foolish plan.
Now, nearly twelve hours and as many cigarettes later, he's welcomed onto the garish pink monstrosity Doflamingo has taken as his flagship with an arm around his shoulders, a celebratory glass of wine shoved into his hands, and so many questions from people he's studied from notes but never met in person. He answers none of them and lets Doflamingo sweep him away to his personal quarters, where he's sat down into a plush velvet chair so that his brother can perch across from him in a similar seat, leaning forward, elbows on his knees. Rosinante meets that studying stare through rose lenses with a blank look of his own.
"Rosi..."
He had expected an interrogation, but as he waits, he realizes none is coming. There's a crack in his brother's voice simply at having said that childhood pet name, and he can't help the slight widening of his own eyes on hearing it.
"Where have you been?"
It's a plea, not a demand. Doflamingo had worried about him. He doesn't know how to react, and after a moment where neither say anything at all, he ducks his head and stares blankly toward the ground instead. He hears the rustle of fabric, feels Doflamingo reach out, leaning closer, to settle a hand on his shoulder rather than to jerk his chin to face him. The monster is tender. Loving.
This is why he had taken this risk. For all that he's been told that Doflamingo is a living nightmare; that he relishes in violence and bloodshed and manipulation, he's still his brother. After fourteen years' absence, that hasn't changed. Nobody else would be able to pull this off, for nobody else would ever be trusted enough. The Marines need to understand his movements, learn his plans, have access to his secrets. And Doflamingo, they say, always takes care of his own, and has always been looking for his lost younger sibling. The only way to succeed is to use that against him.
Rosinante squints back tears that aren't an act at all, and proceeds with the plan as he works his jaw, trying to form words but apparently unable to give them voice. His brother's confusion is tangible, but soon a pen is produced, then paper, and both are shoved at him as the wineglass is instead carelessly knocked aside for someone else to deal with later. He and his writing are abruptly the center of Doflamingo's attention and his breath is shaky as he writes out the tale he and Sengoku crafted, of drifting through cities and seas, abduction and hard labor, of escape and freedom.
Doflamingo buys every word and promises his life will be better; that he will be given everything he never had to make up for what they lost in childhood. Promises of riches, of a place at his right hand. Hook, line, and sinker.
Maybe, he hopes, the rest of the job will be easy.
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Where have you been?
Rosinante's older brother, his family, was a monster. The logic of his memory dictated so. The hate he felt was genuine. He could not forgive this man for what he had done, whatever it may have been. He's a monster who cares.
Where have you been?
Cybertronians do not cry like organics, but their optics do blur with overwhelming emotions. He doesn't know if he's sharing Rosinante's tears of they are his own.
What if that were Dominus, finding out that the mask that was Ultra Magnus hid his missing younger brother all these years? Would Minimus hate him? Would he embrace him and play this scene out without the deception?
Where had he been?
Minimus takes time find a hidden alcove in the trees to compose himself. This opal must be wrapped in cloth to prevent another accidental peek into the memory it contained. He supposes Rosinante is busy enough that he wouldn't notice Minimus gone. No one did.
Hours later, Minimus walks up to Rosinante. It's difficult to avoid his eyes when they are close in height, but he manages to have his optics unfocused as he holds the little bag out with one hand, the other arm tucked behind him.
"I believe this belongs to you." No further explanations needed.
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At the sound of footsteps he stops and turns to see who's approaching. And - aha. Not Daylight, but the other robot. Mechanical fellow. He's never actually asked what they want to be called, has he? Should probably do that.
He reaches forward to take the bag. Must be another one of the stones. Rather than ask and wonder what has been seen, he slips a finger into the pouch and feels for the opal - and his eyes go momentarily unfocused as he relives that particularly difficult moment. Shit. Well, he can play it off casually, perhaps. Make it seem like it isn't a big deal. He doesn't really know this guy, but neither does the robot know him, which is to his advantage here.
"Thanks," he says with a frown as he pockets the bag. "I appreciate you returning it."
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"Is there an opal under the surface of the lake?" Of course there is, that's why he was moving that stick around. It's just a different topic, one where he can remain distant. In this weather, the water must be too cold to be comfortable for a human.
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But that's not to be as he comes back from this memory, one that almost could be his. Close to what might have been had he found Bi-Han alive again, and not as a wraith. But that wouldn't happen for him, instead he's left blinking and shaking his head wanting to somehow unsee this. He peers at the opal in his hand, the iridescent shine a good deflector while he tried to sort out what he'd just seen.
Coupled with the Graves event he knows that this is Rosinante's brother. And that he's the one who kills him.
Obviously this is before that, a time when they got along, when they were happy to be reunited with each other. Something had gone wrong, something that made them enemies.
It's familiar, a little too familiar actually. And he silently tucks the rock away so he can go somewhere quiet and think about this.
3. Hospitals (closed to Cao Pi)
There's a crash, a shattering, as medical supplies, glass dishes and metal instruments, all hit the floor at once. A second after, Rosinante hurls the entire wheeled metal table in the same direction, blocking the two doctors from leaving the examination room. One is screaming for security, the other is clutching his bleeding nose, face swelling and turning purple around the site of the injury which matches the sting in Rosinante's fist.
These two, like others, will pay.
His rage is blinding. Law has already bolted; he's seen this enough and knows how to escape. Rosinante isn't worried about him in that sense. He's worried, instead, about him hearing all of the hateful things the doctors said - here, too after so many others. Is there not a single hospital in the entire goddamed North Blue that has a shred of compassion for a dying boy? They cry about extermination and white monsters and can't see past their own fear and hate long enough to even consider helping and the last of his faith in medicine may just have finally eroded. What good is a nurse who won't examine a patient? A doctor who won't even discuss options for alleviating pain?
Footsteps down the hall mean this hospital was ready. They had heard the other reports and had armed police in town on call just in case. No time to go searching through hospital records for anything that might help, no point interrogating other doctors. Rosinante powers down the long hallway and rounds the corner, making sure no militia is going to sink lead into him today.
Nothing here is worth saving. None of these people are living up to the oaths they swore. If they want a hospital, they'll have to build a new one, and if some of them get caught in the blast or the collapse, oh well. An entire country of innocent people was wiped off the map due to fear and hatred and judgment so why not add a few of those assholes to the piles of bodies this world is responsible for?
Never mind hospitals. If this town wants doctors, they'd better get new ones of those, too.
He came prepared this time. The grenades are clipped to his belt and had been hidden under his coat. He goes silent just to make it harder for the town's little army to follow what's happening as one by one he tosses the three explosives into alternating rooms in the center of the administrative wing.
Not the patients. Never the patients. He's not that blind.
He has about ten seconds. Out a window, down an entire floor with a leap to a balcony, then down another until he's at the ground and though he can't hear the grenades go off, he doesn't miss when a piece of masonry goes hurtling through the sky.
There's a flicker of white. Rosinante spots the boy and his fuzzy hat crouched behind a fountain in the hospital yard and scoops him up into his arms as he drops the silencing effect and gives it to Law instead so he can cry without being heard. Poor kid.
"Some day we'll find a cure. I promise."
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Zihuan seeks him out directly, making sure to find him where no one else can overhear, before Rosinante has a chance to find him in turn and ask after his memory. "Commander. I have something for you."
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All the light makes movement far easier to spot to his dark-accustomed eyes, and he looks over his shoulder as the shadows shift to see Cao Pi in the doorway.
"What do you - oh."
An opal, surely. How kind of him to bring it, rather than leaving it where someone else might find it. Given the nature of some of the other things he's seen have gone, he's not sure he wants to relive the memory in front of someone, whatever it is, so he takes off his hat and holds it out so that the stone doesn't contact his skin.
With his free hand, though, he absolutely snaps his fingers and prevents any sound leaking out, just in case.
"What did you see?"
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His choice of words is rather deliberate; he hasn't seen so much raw, fiery emotion out of the man anywhere in Beacon. He knows that even the most gentle person can be pushed a step too far, so it's not as much a surprise as it is a relief that he, too, has it in him.
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FIGHTS THIS TAG!
GO FIGHT WIN ! K O !!!
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4. Law
A hoarse, chest-racking cough interrupts Rosinante from studying charts of the local corner of the sea. Nehalenja Island isn't far away and they might find a real town to restock at on the way to intercept the fruit -
But he'll look at the route later as instead he fixes his gaze on Law in alarm. But the boy looks all right, other than the usual signs of his affliction. He's reading, as usual. Must have caught movement out of the corner of his eye, though, because he looks up from the pages and gives Rosinante a level stare that's not quite a glare. "Don't, Cora-san."
"Don't what?" Rosinante asks, a slow grin spreading across his face. Law is so serious! And takes his studies so seriously, too. It's endearing, but sometimes he worries Law doesn't have enough joy in his life. If there isn't much of it left - which he's damned well going to try and change, but if - then he wants this month to be filled with as much happiness as he can give.
Law is having none of it. He shakes his head and returns to his book, so Rosinante stands and covers the distance between them in one single long step. With surprising graceful fluidity, he swoops down and captures the kid in his arms, and laughs at his half-hearted attempts to swat him in the face with the book. "Come on, Law, let's do something together! We can't leave until the tide goes slack anyway. Six hours still!"
"But I just got to the part about how this tapeworm got all the way-"
"Heyyy, I don't want to hear about it, kiddo," Rosinante interrupts as he takes the book from Law and sets it carefully down with the boy's things, making sure to slip a leaf between the pages for a bookmark. He hoists Law up onto his shoulders, who assists by climbing up and making himself comfortable. It's gotten harder for him to walk long distances, but he's still plenty alert otherwise, and leans his chest forward against the back of Rosinante's head while Rosinante meanwhile decides where they ought to go.
Scavenging for eggs, it turns out, because it's fun and they could boil some to bring along for the next leg of the voyage. The weight on his shoulders is now comfortable and familiar, and he wraps his wrists around the boy's ankles as they head down the slope toward the marsh he had spotted earlier when looking for a place to tie up the lifeboat. There's nobody here but them, and he crouches down so Law can hop off. "See those reeds?" he says, pointing while still staying low. "Hedge grebes nest in those. I'll chase them off if you get the eggs, okay?"
"Don't fall in," Law comments, which Rosinante takes as agreement. The birds have enormous, dagger-sharp bills which he doesn't want anywhere near Law - it would be too easy for them to take out an eye, or do even worse, but with his size he's pretty immune. Law, meanwhile, can safely get out to their floating nests without worrying about drowning. And Rosinante is an expert at scaring stupid birds.
He bends down to pick up a stick, then runs full tilt toward the reeds, shouting and hollering and whacking the tall grasses with the stick. As Law gives in and practically cackles with laughter behind him, he even does a little pirouette, spinning through the mud with arms wide. The marsh erupts into a cacopheny of croaks and screeches as sharp-billed waterbirds beat their wings against grass and water and take to the sky for fear of being eaten by the wild monster that has just crashed through their nesting grounds.
Law is much quieter, and quickly darts in to where he saw one take off from so he can gather spotted eggs in his spotted hat while Rosinante trips over a stick and winds up covered in mud. But he's laughing too, now, and as Law comes over he sits up and opens up the bag around his shoulders so they can pile up an armful of the free food.
"You look like a bog body," Law says, laughing as he sets the last few down.
"A bog what?"
"You know, people who died thousands of years ago and turned into mummies in the mud?"
Rosinante does not know, but naturally the right thing to do is scoop up a handful of mud and sling it at Law. "You're a bog body!"
He hits, and Law scrapes mud off his face with his fingers and sleeve, then sticks out his tongue. "And you're a thousand years old, idiot."
"Am not," Rosinante says, grinning, then collects some of the reeds and smashed twigs and sticks them over his ears, creating makeshift antlers for himself. "But I bet if we want fresh water tonight before we leave we can go steal some from the well in town and create some new monster myths while we're at it!"
"Ew. No, you better wash all that mud off before you get in the boat," Law replies. "I don't want to smell swamp muck for the next three days."
"But they could come up with a new cool name for us! We could be, uh... the swamp sloths! Or..."
He considers this deeply, but Law is coughing again, triggered by his laughter this time, and Rosinante's shoulders slump as his smile weakens. "No, you're right. Let's go get these boiled and I'll wash up."
"All right, swamp sloth."
"Lead the way, bog boy."
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He makes sure to take it, this doesn't seem like one to lose, and starts searching not for more opals necessarily, but for a certain larger-than-life figure.]
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On noticing he's being approached, though, he lowers the tablet to his lap and turns.]
Maes. Enjoying the show?
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[He notices that Rosinante had been trying to take a picture. He considers the light, but he's not sure how to compensate for it to get a good picture. Maybe it will just be a matter of trial and error.]
We've got the spirits launching themselves into it and in the process it looks like they're shaking something loose. Have you found any of these rocks yet?
[He holds up the opal he'd just gotten the memory from, though careful to use his gloves so that he doesn't touch it flat out like before. He wants to make sure Rosinante understands what they are before he goes telling him what he saw inside of it.]
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/same hat
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Re: 4. Law
They're a little steadier today, with almost 24 hours since the last time they saw him. The headache problem hasn't gone away, but they did manage to review and incorporate the second memory-- didn't want to throw up, after that one, but did wind up basically gone for an hour before awareness came back; probably for the best they hadn't done that in front of Rosinante-- and find a way to avoid thinking too hard about Steve-the-target. Mostly by thinking very firmly about other things. Routine. Origami and experimenting with Kal-El's cupcake recipe.
But this is a nice change, being able to give Rosinante something happy to remember and hold onto. So their expression is relaxed when they offer the metal hand, and the stone wrapped in a scrap of fabric on top of it. "As promised. It's a good one."
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He turns at the sound of footsteps, and reaches out to take the stone. "A good one, hm?" Thankfully he has quite a few of those - little points of brilliance in a life that took too dark a turn too early, and ended with such violence.
It's Law, again. This particular memory has found its way to him before and that gives him hope. However these are created, maybe it's no coincidence that some of his fondest, most treasured moments are ones that have surfaced multiple times. This time he doesn't cry, thankfully, but instead smiles softly as the memory fades and he finds himself staring off into the light and shadows thrown by the aurora and the surrounding trees onto the glittering snow.
"He's a good kid," he says, voice surprisingly warm compared to how he often is here, so stoic and careful. "I hope he's doing all right on his own." He has to hope. The alternative isn't something he can stomach thinking about.
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Nope, not thinking about that.
So they ask, "How old was Law when you died?"
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The memories that catch Gregor's interest are usually the ones that involve something terrible, or something utterly alien, but this one he keeps a hold of for a completely different reason. He thinks he has a good idea of who it belongs to, and Rosinante is going to want this one back. The best way to ensure that he gets it is to escort it personally.
Thankfully, Rosinante is one of the easiest people in Beacon to find. Gregor catches up with him at the harbor.
"See anything interesting yet?" If he's read him right, Rosinante seems like the type to sneak a glimpse into someone else's past, rather than avoid it. Maybe to return the stones to their rightful owners, or maybe for other reasons, hard to say, but in their other interactions, he always struck Gregor as the inquisitive type.
He'll bring up the opal in his pocket in a minute.
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One of the more interesting things he's seen is how willing people are to find the original owners of these memories and hand them back. It's heartening. He can already tell he'll likely end up giving Gregor the one he found, now that they've run across each other. He's pulled enough information from it; no need to keep it.
"How about you?"
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"Plenty. This whole thing is fascinating." Not only is he learning about the residents of the town, but their homes, their worlds, their customs. Some are very much adjacent to his own, while others are wholly alien. Both are equally valuable.
"One thing in particular, though." He reaches into his coat to produce the opal. "Thought you might like to have this."
His tone isn't somber or hesitant. So either it's nothing bad, or he's just very unimpressed by Rosinante's terrible memories.
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He doesn't sound bothered by this, at least.
"You found any of mine?" He doesn't sound particularly invested in whether he has or not; Stone is not here to hide things about himself.
Ironically, Rosinante can in fact have found at least one memory of Stone's, a very old one, Stone as a young (and still grouchy) consort. Enjoy that peek into an old man's history, Rosi.
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One that is remarkably different from the glimpse of memory he got from the opal he had found earlier. There was no question as to who it belonged to - there is only one large, dragon-like creature here and yet there were so many there. The politics of marriage and courts reminded him of things he had read about in his studies of history, but otherwise had little interaction with in day to day life. The job of the Marines was to be the military arm of the World Government, to protect the various member kingdoms but not to interfere with them directly.
He had watched it twice. Found it more fascinating the second time, for the first was spent mostly marveling at all the raksura.
"Ah, yeah. Actually. Thought I'd swap, but you should just have it," he says as he crouches low, fishes out the partitioned toolbox from his bag and selects Stone's opal with a spoon, then hands it over.
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He looks surprised at Rosinante producing one for him, though. "Huh. Well, thanks." He rears his head back a little, tilting it so that he can look at it through his good eye, then holds out a hand. "I hope it wasn't too bad."
The opal dropping onto his palm brings it all back clearly, and he blinks a few times, then smiles. "Azure. I haven't thought about that in turns." And, because it seems appropriate, he pulls his his sleeves to show Rosinante the consort's bracelet high up on his forearm-- he's lost a lot of mass there, since his youth. It's the same bracelet from the memory.
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