In the Night Moderators (
inthenightmods) wrote in
logsinthenight2020-02-16 05:05 pm
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Entry tags:
- !event,
- bruce wayne (marzi),
- bucky barnes (gail),
- catra (val),
- daylight vis lornlit (melly),
- dean winchester (miyou),
- duster (nara),
- elektra natchios (carlee),
- ellever brandt (crow),
- gregor allaine (leu),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- kol mikaelson (jade),
- kylo ren (kelly),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- minimus ambus (nara),
- namine (ami),
- nancy wheeler (chrissy),
- newton geiszler (mippins),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- rosinante donquixote (lauren),
- sarissa theron (bella),
- somnus lucis caelum (jae),
- sora (mawi),
- steve harrington (zelly),
- stone (gail),
- will ingram (leu),
- xayah (helena),
- zihuan cao pi (gemini)
EVENT LOG: THE NIGHT WE MET

EVENT LOG:
THE NIGHT WE MET
characters: everyone.
location: the path from downtown beacon to the harbor; all over town.
date/time: february 16-21.
content: the forest spirits send off their friends to join the aurora. memory opals drop from the eerie green lights above.
warnings: n/a.
i had all and then most of you, some and now none of you.
For most of the day on February 16, all of the town's forest spirits can be found along the stretch of road between downtown and the harbor, clearly setting up for, uh, something. They're piling snow onto the pathway, creating a miles long sled trail that starts outside the Landmark Inn and ends at the very end of the harbor's dock. Not only that, but the forest spirits are also not super willing to explain what they're up to! They're busy, you lantern-havers.
By the time evening rolls around, the spirits have set up wooden railings alongside the snowy path, as well as a warming tent, hot chocolate booth, and announcer stand outside of the Landmark. Oh, and a starting banner for the race! It's dogsled time!
Throughout the event, Beacon's downtown and harbor areas will be completely overrun with forest spirits, all there to bear witness to this holiday celebration—this holiday is for them, though, not you weirdos with your naked faces. Point is, none of the spirits will be hostile at this time! They're more interested in interacting with each other than with Beacon's residents, though if pressed, a kind spirit might be willing to explain what's going on:
The aurora arrives in Beacon for about a week each year, and the forest spirits believe it to be "friends in the sky". The lights are old friends of theirs, it seems! And each night while the aurora shines above the town, the forest spirits send off a handful of friends to join the aurora! The spirits ready to join the aurora build sleds of their own and assemble mighty sled teams, sometimes comprised of dog spirits and sometimes... other stuff. Then, when the aurora is at its peak in the wee hours of the night, the sled teams will ride off one by one, racing down the snow-covered path all the way down to the harbor, where they'll finally rocket off the dock and out over the lake, picking up more and more speed as each team gallops wildly over the water before arcing up into the sky. Once the spirits are barely a speck, they'll hit the aurora and burst into a shower of light. Beautiful stuff!
See, since the aurora is made of light, forest spirits launched into it are killed on impact! Isn't that wonderful! The forest spirits seem to think so! What is death to a dead thing!
All of this information can be learned through handwaved/played-led interactions with the forest spirits during the event. They'll all be focused on saying goodbye to their friends and cheering them on as they stream through the sky, but they're happy to welcome lantern-havers to join in the celebrations. The hot chocolate is free and only tastes a little bit like mud, so. Enjoy!•••
For the entire duration of the event, the aurora will dance in beautiful silence overhead, lighting up the whole town with its eerie green glow. Every so often, handfuls of opals will rain down like meteorites from the lights above, and these opals each contain the memory of someone currently in Beacon! They can be found all over town, landing on paths and atop buildings and maybe even rocketing straight through your ceiling to crash into your living room. Perhaps a forest spirit decided to hide some shiny rocks in your cereal box or under your pillow... Better hope the Postmaster General doesn't find your opals before you do, though. That spirits sure does love their rocks. Point is, who knows where the opals might turn up?
On that note, if you signed up for a random event, we'll be RNGing characters to receive these random events throughout the event! The event may happen in response to a toplevel on this event log, or we might turn up in your IC inbox... 👀 These events will be entirely random, meaning we could dole out any number of them at any time, so it'll be a fun surprise for all of us.
If you missed signups and would still like to toss your name in the ring, go right ahead! Signups will remain open throughout the event, though we can't promise everyone who signs up will get something.
And finally... Each day, we'll post a list of the forest spirits joining the aurora! What, did you want to know in advance? The forest spirits have never been a particularly organized bunch, so they're winging this—which means more surprises for you. :)
Enjoy the races and the lights and the opals, residents of Beacon, and remember: WHAT IS DEATH TO A DEAD THING!
QUICKNAV | |||
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no subject
He looks surprised at Rosinante producing one for him, though. "Huh. Well, thanks." He rears his head back a little, tilting it so that he can look at it through his good eye, then holds out a hand. "I hope it wasn't too bad."
The opal dropping onto his palm brings it all back clearly, and he blinks a few times, then smiles. "Azure. I haven't thought about that in turns." And, because it seems appropriate, he pulls his his sleeves to show Rosinante the consort's bracelet high up on his forearm-- he's lost a lot of mass there, since his youth. It's the same bracelet from the memory.
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Sort of? He knows there's more to it from what he's heard. Stone's society is pretty different from what's common in most human kingdoms, but of course it would be since he's not human. There's really no comparing it to anything he knows, actually, but that's the beauty of differences between cultures and species.
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"A consort being chosen by a queen isn't exactly like marriage, the way I've seen most groundling cultures do it," he explains. "Consorts and queens stay paired, and it's a permanent bond-- I'd never take another queen after Azure. But consorts are encouraged to spread our bloodlines around to the Arbora as much as possible, as well. I had four clutches with Azure, and three more with the Arbora. And later in life, Azure and I had a favorite warrior we shared between us, but warriors are infertile, so no babies there." Which is normally a good thing, but Growl, a surprisingly soft-spoken older warrior, would have made a great father.
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Not a scenario he could ever imagine himself in, all that... multiple people stuff, but he's human and Stone isn't and so he's not exactly troubled that another species' culture does things differently. It sounds like it works for them.
"You had a lot of children, too. I know you mentioned that before but I didn't realize how many. Did you get to know them well?" Is that a weird question to ask? With clutches of eggs in a communal system maybe they end up raised by other people. He sure doesn't know.
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But it also sounds kind of nice. A gentle, pleasant sort of life. That's the sort of thing he wants for most people in his world and it seems far rarer than it ought to be. Peaceful kingdoms do exist, but the bulk are plagued with problems. It's strange to imagine living a life of peace and prosperity, focused on conversation and raising children.
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Then again, maybe not. The other near-human races aren't quite as numerous, so maybe they're less diverse in their customs. The only ones he typically sees are ones who left their home islands and joined the Marines anyway so they're already different from the rest of their people.
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Of course, known history is sort of a short period of time. The downside of losing a century of knowledge and having some of the previous historical records lost or destroyed in the process - the collateral cultural damage comes up in unexpected ways sometimes.
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Just a few examples. It's a big subject and he's no anthropologist, he just knows a mix of what he's been told and what little he's seen while in the Marines - or the very rare occasions he ran across any of these people in the North Blue later. Probably some of what he knows might even be exaggerated, or outright wrong, he realizes. It's too big a world for one person to see and really get to know all of, sadly.
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Well, other than the places he did have work in, but Marineford is right at the edge of the whole region, as is the Sabaody Archipelago, and between those islands and the whole of the North Blue he was kept plenty occupied.
"I would've liked to see more. Not now, I guess," he says with a shrug.
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He really is the community grandfather, or one of them, anyway. And it matters. The portal, however it works, opts too often for young people. To their credit a lot of them have more experience than he expects for people their age, but they all - and he includes himself in this - can benefit from the wisdom of someone who lived a much longer life and saw all it had to offer.
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"Anyway, it's still good to have your point of view around here. Age aside, people from different worlds, people who aren't humans, it's all valuable to have."
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