In the Night Moderators (
inthenightmods) wrote in
logsinthenight2020-02-01 05:40 pm
Entry tags:
- !intro log,
- alisaie leveilleur (pg),
- bruce wayne (marzi),
- castiel (inky),
- catra (val),
- clark kent (lance),
- dean winchester (miyou),
- duster (nara),
- eddie kaspbrak (anya),
- eleven (inky),
- ellever brandt (crow),
- fjord (maniette),
- goro akechi (luna),
- gregor allaine (leu),
- gwen stacy (chrissy),
- hana song (luna),
- ignis scientia (helena),
- jason grace (erica),
- jo harvelle (dee),
- kol mikaelson (jade),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- minato arisato (amanda),
- minimus ambus (nara),
- namine (ami),
- nancy wheeler (chrissy),
- noctis lucius caelum (poshu),
- peter maximoff (ame),
- quentin coldwater (ireth),
- robin buckley (chris),
- rosinante donquixote (lauren),
- sam winchester (zelly),
- somnus lucis caelum (jae),
- sora (mawi),
- steve harrington (zelly),
- tadashi hamada (daimon),
- vanitas (king),
- will ingram (leu),
- xayah (helena)
INTRO LOG: FEBRUARY

INTRO LOG: FEBRUARY
GRAVEYARD WHISTLING
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: february 1-3.
content: beacon's newest batch of residents arrives on the ferry. rastus gathers the town for a debriefing meeting.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern glowing with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
On February 3, after the newcomers have had a chance to settle in, everyone's tablets will ping with a message from @rastus!
Come tob onfier squae.Pl eaas , we wikll disucss our orogress sincereeluy rastuaas I am th ebonfire keeeeeeepr.
...Followed by another message a few minutes later, this time from @keeper
Omg will everyone head down to Bonfire Square for Rastus' town meeting please? He wants to recap what you've all learned so far!!!
And can someone please teach him that he can record an audio message and then send it to everyone instead of looping the whole dang town in on a group text?? 😂😂😂😂
Assuming you do indeed head down to Bonfire Square after all that, what you'll find is this: a series of benches and tables have been set up surrounding the bonfire, and there's enough seating for all of Beacon's residents. As people take their seats near the fire, the barkeeper forest spirits from the Invincible toddle through the crowd with trays of hot chocolate and warm cider, along with a sampler tray of acorns and pinecones, if that's your thing.
Once everyone's here and settled, sipping on hot drinks and maybe busting a tooth on an acorn, Rastus hobbles forward to address the crowd:
"Crrk. Hello. I am Rastus. I tend to the bonfire. I have tended to the bonfire, mrawk, for years and years. You are doing, rmmm, well. Good."
He nods to emphasize the point. Yes, you are doing good.
"Talk. To each other. Share what you have learned. Yes. Crarrk. It is important."
He nods again, and then... shuffles back over to his post near the bonfire, waiting for anyone who might come by with an interest in torches. Seems it's up to you all to get each other up to speed?
Luckily for all the newcomers who may find themselves confused by their sudden arrival here, their tablets and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
ooc.
Hey there, wonderful players, and welcome to In the Night! We're thrilled to welcome so many new faces into the community, and you've come at a great time! Alongside this intro log, we have our very first cat herd, which is essentially a recap of the plot thus far, as well as a rundown on a ton of great info to help get you started in the game.
But don't feel like you have to read it all right this second! ICly, Rastus will call everyone together for the town meeting on February 3 to give new characters (and players) a chance to get their bearings before smacking them in the face with all the plot. This log will cover both the ferry arrival and the cat herd meeting, so feel free to bounce around in time in your toplevels.
Remember, too, that all of the plot info available in the cat herd can now be considered common knowledge! Newbies and oldbies alike, feel free to assume that your character learns as much of that plot info as you like at this meeting, regardless of whether or not you thread it out.
And of course, go ahead and introduce yourselves on the OOC intro, as well!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- For Sora: A gameboy(?), 3 CPR/AED kits, a dozen CPR/first aid training manuals, two packages of capiz shells, a set of candy molds, a caldero, and 3 gameboy games: 3-D World Runner, Decapathon VII, and Sheep It Up!
- For Crowley: A variety of clockwork equipment, a large clock face, and the goods
- For Jason G: 2 bulletin boards with materials for mounting, 3 packs of pushpins
- For Lucius: A manual sewing machine
- For Castiel: A dozen flasks of holy oil and a pillowcase-sized satchel of various natural spell components
- For Duster: A double bass, complete with a case
- For Prompto: A polaroid camera with enough film for 50 photos and a folding sword, which is cruder than the example he gave but roughly the same size
- For Aziraphale: A large crate of snowshoes, jackets, and coats in various sizes, a bottle of wine, and a bouquet of red, white, and pink roses tied together with an elegant bow
- For Javert: A large crate of various fencing gear and 3 fencing handbooks
If you submitted an item request last month and we've missed it here, let us know!
| QUICKNAV | |||
| comms | | | network • logs • memes • ooc | |
| pages | | | rules • faq • taken • mod contact • player contact • calendar • setting • exploration • item requests • full nav | |

locked to rosinante: we call scream!
daylight jogs up ahead to where he's hearing the noisest spirit sounds in his life, worried that something may have happened to the spirits. oh no- did someone try to-
oh! wait! he knows that height anywhere! ]
Rosinante! Hey! [ he gets closer and closer now that he's confident on who is involved in the strange shenanigans. but the close he gets, the more his smile fades into puzzled bemusement. ] I see you're... making... friends...? I think?
[ that's the only way for daylight to describe the scene before him: several small spirits, all wearing tattered and faded bedsheets with strange crayon scribbles on them, crowd around rosinante. none of them were attempting to attack him or anything, far as day can tell. they're merely surrounding him, hopping up and down frantically as they let out noise after urgent noise to the man.
and the best way to describe the noises they're making are literal keyboard smashes. sadlkajds! suwrehid!! lkasdldkjsdf!!! ]
I'M HERE I'M HERE omg
Bewildered, the best he can do right now is keep his lantern high in case they're trying to grab it, and when Daylight shows up, he breathes a sigh of immense relief.]
Hey! Hey, I ... Don't know what they want. They're really insistent, though. They must want something but I can't figure out what.
no subject
[ daylight crouches down and lets out an inquisitive tune with the use of galateion, finally catching the attention of the spirits at long last when he begins to ask what's the matter.
most of the spirits scurry off to day, squeaking and squawking in alarm in search of help and sympathy, but one sticks close to rosinante. their hopping intensifies as does the strange sounds coming from their tiny, tiny bodies: asdsfdslkm!! dflsdfkslkg!!! dlfksdfdserishjskfdsh!! ]
Yeah... Okay... Yeah... Sure... Uh-huh... [ day continues to nod along, listening to what must be a longwinded tale from the gaggle of spirits who now surround his frame.
his look of patient understanding quickly morphs into obvious confusion however. ] They're stuck in a what? [ he repeats back the melody, trying to make sure he heard what he heard from them. ] In a tree? How did they get up in a tree?
no subject
The answer to the mystery - or, partial answer maybe - is just as puzzling. Don't the spirits live in trees? What sort of spirit gets stuck up one and can't be helped out by the others? Now he just wants to know, and he walks closer to the group as if trying to listen in better, even though he can't make out a single word.]
Maybe that's why they surrounded me and not some of the others here. Wanted someone tall. Did they say where?
no subject
daylight would like to know too but he's too polite to do such a thing. it may have to remain a mystery now.nodding, daylight asks the question in turn and is soon met with a chorus of excitedly hopeful squeaks, the spirits now making a grab for his arms.
knowing when to fold it when it comes to spirit determination, day stands up and allows himself to be tugged towards where their friend is. he looks over to rosinante, wearing an expression that hints he's pretty much used to these turn of events. ]
Well- Looks like they're going to lead us there.
[ he uses 'us' because the spirit who stuck with rosinante is now trying to herd him all by themselves, circling around the other tall one to ensure he goes along with them. sdlsffsliej!! wejusdkl!!! djknslsdserfljdf!!!! ]
no subject
The spirit circling him intently is pretty quickly a problem. He swerves to avoid stepping on it, which quickly sends him crashing to the ground with his arms around his lantern to shield it. The impact is slightly softened by the snow, which never really melted much after that blizzard, so at least he has that. He springs back up to his feet quickly, gasping at the cold as snow has managed to get down past his scarf and onto the back of his neck and that's just the worst-]
I'm fine. Come on.
[The commentary is directed at the worried spirit, which thankfully was not fallen on, and to prove it he continues onward.]