In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-12-01 02:43 pm
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Entry tags:
- !intro log,
- akira kurusu (al),
- aziraphale (xy),
- bucky barnes (gail),
- castiel (inky),
- cheryl blossom (amanda),
- dg (keri),
- duster (nara),
- ellever brandt (crow),
- goro akechi (luna),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- keith (maru),
- maes hughes (erica),
- masaomi kida (wind),
- miriam maisel (chase),
- prompto argentum (daimon),
- pyrrha nikos (coco),
- quentin coldwater (ireth),
- rosinante donquixote (lauren),
- shigeru miyata (levy),
- stone (gail),
- will ingram (leu),
- xayah (helena)
INTRO LOG: DECEMBER

INTRO LOG: DECEMBER
IF I HAD A HEART
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: december 1-3.
content: beacon's newest batch of residents arrives on the ferry. robin posts a bulletin.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern glowing with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
The ferry has barely docked when everyone's tablets will ping: A new weekly bulletin has been posted!
...Aaaaaanyway, luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
ooc.
Hey there, wonderful players, and welcome to In the Night! You've happened to come at a chaotic time, as we've just wrapped up a rather large event. Half the town was stuck in a dreamland version of past Beacon, where they explored for clues about the town's history. The other half stayed awake and defended the town from a brutal onslaught of green-eyed, hallucination-inducing forest spirits. The town's pretty haggard after all that, so hey, there's a conversation starter! It'll be good to have some fresh faces around to help with the recovery process.
You can check out the various Enter Mr. Sandman event posts in the OOC and log comms if you're curious, and plenty of the details will likely come up ICly, as well! The aftermath is just beginning, and we're so glad to have you along for the ride. :)

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- For Eliot: A carton of cigarettes
- For Prompto: 17 pairs of reading glasses
- For Eleven: A pair of walkie-talkies, and enough batteries to last for 3 months of casual use
- For Aziraphale: 12 drums, 11 lead pipes, 10 pairs of shoes, 9 wilting corsages, 8 bottles of milk, 7 taxidermy swans, 6 goose eggs, 5 stale onion rings, 4 bins full of duck armies, 3 dead chickens, 2 turtles, and a whole tree, though it's long dead... and strung with lights and garlands and holiday ornaments!
- For Kol: A book
- For Crowley: Peppermint extract, cream of tartar, a candy thermometer, a tin of cocoa, graham crackers, a generic bottle of red wine, a t-shirt with a crown logo on it, a book of love poems, and the goods
- For Eleven: An assortment of wrapping paper, gift tags, ribbons, bows, and gift bags.
- A lot of medical supplies. The supplies are plentiful enough that everyone may handwave finding common first aid supplies that will help to triage injuries sustained during the Enter Mr. Sandman event. The supplies won't immediately cure wounds, but they will help to prevent infection and ensure proper healing. There's even an assortment of painkillers, ranging from over the counter pills to IV morphine (though, hm, it seems each character will only be able to find one dose of the hospital-grade stuff, no matter how hard they search)
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
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"I..." It's complicated. Too complicated; there's literal blood on her hands. But most of it is from when she was too young to know any better. Or that's what Circe told her. She shakes her head. "Thanks, I guess. It is what it is."
As an adult, she's come to understand that her adoptive father had just done what he'd thought was the right thing. He'd never been abusive, even though he could have been and some wouldn't have thought ill of him. It happened, and now she just has to piece things together as an adult who's emerged from under his thumb in the last couple of years.
Before, well, dying. That's a speed bump for sure.
"There wasn't exactly a guide for my dad to follow for raising some...thing like me," she says quietly. She's skirted around calling herself half-human before, but she feels comfortable enough with him to admit it. It's something about his calm nature, she thinks. "He had to worry about his own safety some of the time, I'm sure. When I was too young to understand."
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She wasn't a prisoner. She wasn't hurt and programmed. She just... couldn't leave. Because she was dangerous.
They finally shiver once all over, including the arm in another calibration loop. "People keep telling me. That I'm not a thing. Is that something I need to have them start telling you, too? Or are you okay?" It's an honest question, not remotely facetious or sarcastic.
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"I'm... okay," Ellever tells him, just as quiet as she was before. "I don't normally—" Say that kind of thing out loud. "—think of myself that way. I guess it's just... this place, and dying, and all that good stuff."
She's half a Thing. That's how she looks at it. But the dominant half is her human half, thankfully, and that's not a Thing. She spent more than a week or two in more middle grey area than she'd like; it's starting to seep in. Her cousins spend far more time in that Other part of their brains, and that's plenty of an argument against her doing the same thing.
"But they're right," Ellever goes on, finally looking back up, "you're not a thing."
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They remember they were supposed to be walking, and start up again. The general store is right across the bonfire from them, at least, so they're almost there.
"Try not to let the dark and the violence get ya down, Elle. There's good things here." It's not quite the Sergeant, but it is a little more Brooklyn than usual.
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"I know. It's going to get easier. Probably," she adds. Who knows what the month will bring. "You've got your sea legs here. I've only been here a month and... well, a lot happened last month."
Too much, really, but Ellever's just got to get used to it.
"But there are good people here. Interesting people. And... a big old mystery to solve. Too bad I left my Scooby Snacks at home."
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That's about as much as Ellever remembers. It hadn't been her favorite show as a kid, but she'd caught some episodes and she certainly knows it through pop culture.
"But mostly the mysteries are some old guy dressed up in a dumb costume trying to scare people."
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They step up into the general store, finally at their destination. "We can put the boxes over here," they say, moving to one side of the room where other people have already deposited supply. The Soldier has kind of been lagging in the delivery department today, obviously.
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"God, yeah," she agrees. "Just go and find the oldest, creepiest guy around here and say, we know it's you! You did it! Now cough up the truth!"
There were probably episodes different than that. She hopes, at least, because it's boring if it's always the old dude. But she hasn't seen a ton of the show.
"Alas, we've got a much bigger mystery on our hands."
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She couldn't quite stop a sigh. Yes, the spirits had certainly attempted to get something across to them. Dramatically. Communicating with them needed to be more of a priority — and figuring out how to do it more effectively, to be exact. Deciphering their message was going to be interesting. And probably a tad frustrating.
Ellever glanced over at the sleepy-looking Mr. Helpful — maybe that was going to stick — and a smile curled the edges of her lips.
"All right, cargo dropped. We should get to that resting part now."
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Of course, sitting down means they might just fall asleep, and that'd be rude to do with Elle right there.
"Where are you staying?" they ask. Does she have a house, or is she at the Invincible? Maybe the Soldier can walk her home, and get to Crowley and Aziraphale's house after.
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Her face twists at the irony, whenever she so much as thinks about what it's called. Yes, the angel and the supposed antichrist live in Chapel Rock. It's a few steps away from being a sitcom of some kind.
She cants her head to the side, curiously. A lot about Soldat — Mr. Helpful — is still a mystery for her. And it's going to stay that way, mostly, she has a hunch. But, logistically, there are a few things she thinks might be good to know. Such as —
"You?"
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Maybe they can go stay at Misty's instead.
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Maybe it bothers her more because it just doesn't match its surroundings. Chapel Rock could be a last bastion of hope in literal dark times, but instead, it's a group of houses.
"Should we head in that direction, neighbor?" Ellever adds, trying to infuse some humor. They're not really neighbors, but they're closer than the people who live at the Invincible. "...do you like your roomies?"
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But they do start out of the store and in the direction of the village, as directed, and looks vaguely confused by the question. "Why wouldn't I like them. They let me stay there. And treat me with kindness. Crowley's my friend. And Aziraphale. Tries very hard." It'd be cute, if the Soldier still wasn't kind of afraid of him.
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Not that she'd know. She has roommates that would be strange by anyone's definition, back home. Or had, she supposes. Here in town, she just has Cas and he isn't around enough in the house for her to form a good or bad opinion. They just are. It's not a bad arrangement by any stretch of the imagination.
"But I'm glad you get along." Ellever glances at him curiously. "Aziraphale... tries?"
What does that mean?
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That's not the most mature path to take, and she knows it. Especially when her father still keeps her heritage a mystery for most people in Zier Security, which makes it an uphill battle. Being a secret makes it hard for them to trust her.
She scratches the back of her head idly. "It's nice that he tries," she offers.
Some wouldn't. Circe wouldn't.
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Castiel means well, but there's been a number of situations where their differing minds and points of view haven't exactly fit together. She's been learning how to let it slide off her, like water off a duck's back, and explain things if necessary. And, also, to let herself laugh at the things that are harmless. His flat, serious demeanor is a pretty great foil.
But he's also incredibly sweet and thoughtful, and his honesty is something she appreciates.
"Never thought I'd be roomies with an angel, but here we are," she jokes, kicking a rock idly off into the dark as they walk. "We could certainly do worse."
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There's a very odd collection of stuff happening in her room. It's clean, but probably worrying to look at. Odd trinkets she's kept from poking around Beacon, mostly. Other weird tidbits. She's sort of like a jackdaw, if jackdaws collected un-shiny things.
"But you're right. We don't spend a huge amount of time under the same room, but I like to keep an eye on him."
Things have, mostly, conspired to keep them both busy, since Castiel was sleeping and she was awake for the latter part of November.
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It's the whole reason they even started staying with Crowley and Aziraphale. Part of why the siege didn't bother them as much as the others. The Soldier's figured out by now that they're better with other people around, and they can only extrapolate that everyone else is the same way.
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"Some people are okay," Ellever murmurs. "But, yeah, I think I'd go a little crazy if I didn't have someone to chat with, even if it's just... about nothing at all."
Ellever's cousins aren't like that, she's surmised. Every single one of them is built to be alone and to operate well that way. And maybe Ellever should be alone, given what she can do to other people, but... being raised by a loving human parent has made her notably different to her cousins.
This is normally something she'd keep to herself, but she's become more and more comfortable around Mr. Helpful. Just a little couldn't hurt, could it?
"I think that's my dad's influence." She shakes her head slightly. "My family's big on operating alone. A lot of them outright hate dealing with other people."
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