In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-11-16 06:26 pm
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Entry tags:
- !event,
- akira kurusu (al),
- allie pressman (brooke),
- bucky barnes (gail),
- crowley (mj),
- dana scully (carlee),
- ellever brandt (crow),
- jason grace (erica),
- javert (rachel),
- jon snow (rachel),
- lunafreya nox fleuret (liz),
- m.k. (shira),
- masaomi kida (wind),
- nancy wheeler (chrissy),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- steve harrington (zelly),
- vanitas (king),
- zihuan cao pi (gemini)
EVENT LOG: ENTER MR SANDMAN (DEFENDERS)

EVENT LOG:
ENTER MR. SANDMAN (DEFENDERS)
characters: those who signed up as defenders for the event
location: all around Beacon
date/time: november 16-29
content: the defenders attempt to drive off a spirit invasion
warnings: lots of horror! body horror, psychological horror, gore, violence, etc.. please cw all threads where appropriate! mods will do the same
in your closet, in your head.
It all happens in a matter of moments. Your friends, your companions, and even some people you aren't all that fond of; everyone who took so much as a bite of the spirits' feast suddenly collapses into a comatose heap. Which is bad enough already, but the worst, by far, is yet to come.
Before anyone can really figure out what's happened to the sleepers, the woods surrounding the town come alive with sound. Rustling, screeching, clicking, howling, and under it all, the characteristic hoots and whistles of the forest spirit tongue. But these aren't the friendly creatures that set up the banquet in the first place, and they aren't the familiar faces (or masks) from around Beacon. As they begin to emerge, bursting forth from the trees, these spirits reveal themselves as a horrifying army of terrors. And sprinkled among them, distinguishable by the emerald glint in their sockets, are the infamous "green eyes", the dangerous spirits that appeared once before.
Attempting to talk to these spirits is a moot point, made obvious by their immediate assault on anyone they get close to. They attack with claws and teeth, with limbs far stronger than they have any right to be, and the green eyes, as they are wont to do, will try to get into your head. Somehow, they seem to know what it is that scares you most, and they don't seem too hesitant to use it. It's not clear what they want— are they here to eradicate you? To frighten you? To send a message?
Whatever the case, one thing is very clear: you and everyone else, sleeping or waking, are in serious danger. Are you ready to defend Beacon?
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Teenage Rampage 1: Should I Stay or Should I Go? [Jason, Eleven, Steve, Nancy]
He at least felt they were capable, which was why he stood with them now at the back of the Invincible, checking to make sure the coast was clear.]
The goal is to get to the Armory. We can get more weapons there and make sure those of us who took off that way are okay. You guys don’t HAVE to come with me, but I’ll appreciate the support.
[It was difficult to see in the dark, but as far as he could tell the immediate area near the door was secure.]
You ready?
no subject
[ Sure, Steve doesn't have his ol' familiar weapon-of-choice with him, but as far as defending himself (and others) goes, he can be pretty resourceful. That's kind of the thing about life or death situations — something as simple as a butter knife could probably stab something pretty bad if necessary.
Besides, they've got the superpowered kid with them. And yeah, maybe once upon a time (okay, like a few months ago even), he'd have told her to hang back where it was safe but the afterlife was a whole other ball-game. He spares a glance in Eleven and Nancy's direction before he nods at Jason. ]
Let's do it.
no subject
they move fairly quickly once they step away from the invincible, but Nancy brings up the rear, wanting to be able to see all three of them. ]
We stick together. [ stick. together. is emphasized, that mom-tone coming in at full force even while she whispers. ] And if we have to run, we head straight to the armory, or straight back here, unless we've found a solid rendezvous point along the way. We can't risk getting lost out here right now.