𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. (
nextnightmods) wrote in
logsinthenight2021-03-15 02:34 pm
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Entry tags:
EVENT LOG: WHEN THE NIGHT IS OVER

EVENT LOG:
WHEN THE NIGHT IS OVER
characters: everyone.
location: Everywhere
date/time: March 15
content: The World Eater arrives.
warnings: probable violence, gore, death; mark threads as needed
Everyone here was brought to Beacon for this one reason: to try and find a way to strike back at the thing that threatens to end the world entirely. You've spent the entire time learning, preparing, and for many, making this dead world your home. You've made friends with each other but also with the forest spirits, you've discovered much of the town's past and have set out to ensure its future.
This is the moment that every decision, and every person, shall finally come together, or be lost forever.

i feel the weather change
At the missile silo, Weaver and those helping her have been busy for over a week straight hammering scrap metal into place, wiring the controls to the launch system, and running new cables from the silo to Solis' lab to get the place set back up onto the Beacon power grid - a feat possible only because several batteries were recovered from the power station some time ago. Disassembled drone pieces lie scattered for easy repurposing, and networked tablets allow easy network chatter between the silo and anyone at the Helix Station who has offered to observe from the lake.
In the distance, those around the missile silo begin to hear an eerie droning hum. Weaver's eyes go wide and her ears lay back against her head. "It's here," she says with a shudder, then quickly bounds over to the control system. "That's the sound that the lighthouse used for the reset. If I don't need you down here, get up top, and get ready to fight."
At ground level above, the snarls and warbled growls of spirits call back, but immediately, there's rapid movement in the trees and some of those calls are cut short with a gurgle. Masked figures with green eyes dart through the brush, giving the silo a wide berth as they move in to fight, but those who would be allies must be outnumbered as aggressive forest spirits, both green-eyed and otherwise, break through into the clearing and seek out the people of Beacon. Their many-eyed leader has been kept occupied, but these ones are still looking to pick off every creature with a lantern. It's time to stand and fight before they make it to those still below, who are preparing to aim and launch the largest bomb Weaver has ever built. If this wasn't difficult enough, the green-eyed spirits are up to their usual tricks - you may find yourself suddenly fighting someone who looks just like your best friend, or perhaps your own animated, dismembered body - a cruel vision of what might soon come to pass. They are fast, they are ruthless, and only with the effects of the potions will you be able to shake off these horrible visuals, so make good use of them.

i hear the river say your name
Those at Helix notice it first - the droning hum that had first been noticed as a minor vibration in the hull swells in volume until it can be heard throughout the station. Thanks to the tablet network, they hear when those at the silo do that the sound is the speech of the World Eater - and it must be very, very close.
Inside the station there's little means to act directly against it; however, you'll find yourselves plenty occupied anyway. The little spirits (and the large corpse-wearer, shrouded in decaying bodies) that had previously been docile and had tucked themselves into hidden corners in the station scurry boldly out of hiding, with teeth and claws at the ready to devour and dismember anyone they find. And proximity to the World Eater once again has its effects - you may feel nauseous, disoriented, or despairing; you may find that it's hard to breathe, that your fingernails fall off their digits, or that sabotaging your fellows is the only way to survive. The potions help substantially, even if the effects aren't completely removed, so drink up, stand your ground, and keep an eye on those tablets to help let those at the silo know when to fire, and if they've succeeded.
Because eventually the creature itself is visible against the night sky over the lake, a void in the place where stars should be, and that means it's close enough to be targeted.


i watch the birds fly by
Soon, Beacon Square and the harbor as well as the general reaches of town become a dangerous place to be, but perhaps you feel you need to brave the run - to get supplies, to check on your friends, to flee and hide as spirits emerge to do the World Eater's bidding. There aren't many, thankfully - for those who care commanded by the many-eyed spirit are busy fighting those at the silo and the green-eyed allies, and nearly every friendly spirit seems to have gone missing. But alone and in the open without anyone to back you up if you need help is a frightening prospect, made even worse when you see the distant figure silhouetted over the lake, vastly taller than anything else you've seen since arriving.
The disruption from all the fighting must have delayed the launch, or perhaps something else went wrong. Just looking at the World Eater from a distance creates a sinking feeling in the pit of your stomach as it takes one long stride after another, drawing nearer to the town and singing that eerie song that drives the spirits to hunt you and to destroy everything you've built.
And then, suddenly, you hear something else. A counter-drone, a song like birds, like cicadas, like howling wolves and the strange whistle-warbles of the spirits, all merging into one. It's sung from every tree all around, and it drowns out that jarring hum of death.
The spirits so bent on drawing blood and viscera slow, and listen.
The World Eater slows, one foot raised into the air, then swings its head, seeking the source and finding it everywhere. And that's when it happens.
At the missile silo, Weaver has been successfully defended, but just barely. One of the spirits got to her before it could be killed, and a horrible gash has ripped through her clothing and the fur of her back. Her lantern is flickering desperately when she presses the button, and the makeshift missile roars and arcs into the sky.
From the square or the lakeshore, or for those watching monitors at Helix, the streak of vapor from the bomb's tail vanishes somewhere high above. And then moments later, it drops - landing not on the World Eater, but into the lake at its feet.
Rather than a blinding light, the tablet monitors go fully black as an intense roar and rush of water fills the audio channel, and the Helix Station shakes horribly, creaking and groaning as the rush of water from elsewhere in the lake strains every element of its construction. The noise and the confusing darkness persist for several minutes. It feels much longer.
But eventually, the darkness diminishes as stars shine through the mist and ongoing falling rain. There's still a tall column of water vapor in the air over the lake - it stays for nearly half an hour, slowly dissipating as powerful waves smash into the shore, triggering a small series of tsunamis that swallow the harbor and threaten, but never fully inundate, Bonfire Square.
The towering void has buckled where it stood, and only a few pitch-black spines jut out from the surface of the lake before they are slowly swallowed by its returning waters.

i see an emerald in the sky
When the spirits stop singing, the rain persists. Clouds billow up into the sky over the lake, and fall back down. The droplets are warm - warmer than the frigid air, than the ice and snow that surrounds the town.
The damage has been limited - most of the buildings still stand, for there were too few spirits that sought to attack, and those that did now sit in place or pace around curiously as if they hadn't just tried to tear out your intestines and dismantle The Invincible - which, actually, hasn't even seen a single scratch, as suits its optimistic name.
Many of Beacon's people may be injured, and many may be dead. But those whose lanterns still burn bright now find themselves in a slowly thawing world, as the deep and endless winter seems ready to launch into a new spring. Cautious and curious, spirits watch from the trees, then point out at the lake and chitter with excitement.
There is light in the water. It funnels upward from the foam left by the bomb, and with each ever-gentler wave, it touches the shore. And in a few tiny patches of sand, sheltered between rocks, green grasses begin to sprout.
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no subject
And while he's a very patient person when patience is key, why not be ready to step back into action sooner? Sitting around and waiting to heal up when you want to keep busy just makes him frustrated.
"I've gotta thank those two for putting them together. They saved lives with those potions and medicines."
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Which is not where he'd normally expect to put magical herbal healing potions, but she has all kinds of stuff in there as far as he's seen, so maybe it's just her own weird experiment room now.
Before long, he's finished the bowl of stew. He was hungry, and what can he say, his mouth fits more at once than most people here. He nudges the bowl aside, then lights a cigarette.
"Whole new world ahead of us now. I'm thinking I might get that sailboat out now that the ice is starting to melt. Want to help?"
no subject
They chew on a bite of well-marinated beef from the stew. "If the world comes back to life. Will there be fish? Or do we need to steal some to. Repopulate?"
omg right pudding.. wow I blanked hard
Beyond just the ice melting, the boat will have to wait for the lake to become safe enough, but hopefully the little glimmer of light in the water means whatever those awful things that ate his last little craft (and him) will be hesitant to come close enough to the surface to contact it. Spirits and light don't seem to mix well, at least sometimes. Lots to think on.
Including, apparently, fishing stocks. He frowns. "I guess we'll have to wait and see. If they don't come back, maybe eventually we can get some through the portal if there gets to be enough light here for things not to just die."
Like his poor, poor snail did when he first showed up here.
no subject
And it can't be them. Even if they stay (they probably will, that much isn't really in question, unless Misty somehow decides to move on), the idea of doing something that important themselves seems... wrong. So they finish lamely, "I don't. Know what everyone's doing."
no subject
And now that talk is due, once Will is feeling well enough. Does he want to leave right away, or can they both agree there are still important things to do here? He frowns around his cigarette, uncertain and yet unable to do anything but wait until he hears Will is feeling up to having company after that injury he took.
"I don't know about anyone else. It's up to them to decide for themselves."
no subject
Which is, they suppose, at least one decision there. But it's not a final one. Do they stay in Beacon? Do they go to some other world with someone else? What's Misty going to do? Even if Misty stays, but she's the only one, will that be-- all right? Can they handle not having a dozen people and several dozen spirits to visit, to protect?
no subject
There's a lot of speculation in all that. But he likes it in concept, because despite his home being worlds apart from this one, Beacon has a comforting familiarity to it now. And yet it's no place for someone to be stuck on their own if everyone decides to leave. Like Rosinante, Soldat ultimately needs people. They're both good at being alone, but that doesn't mean they should have to be.
no subject
The idea of someone leaving but coming back is. Relief. It's relief. Even if Rosinante leaves, maybe they can stay in contact, at least. They jump on it. "A schedule for visits. Some means of keeping communication open between worlds. Targeting coordinates. We can talk to Weaver. See if she has ideas."
no subject
Which, the idea of that makes him grin again. It's so nice to just be allowed to be happy. The challenges that lie ahead are ones they can face, now.
"And you'll have Clara around too, right? Kuai told me he was trying to help her understand ethics." He's being good, he's not going to snicker, but the way his eyes squint at the corners with his widening smile suggests he probably wants to. "She sounds like a tough student."
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He considers for a moment, then shrugs. "You know, I bet he'd be happy to hear you asking him for some advice. Kuai's probably the most honest, and honorable, person I know. For what it's worth, though, I think you know more than you realize."
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This is not something he had expected to talk much about anymore, so long after having left that life behind. He still thinks about it though, daily. But boring Law with Marine philosophy isn't something he wants to do, and he already knows Will has some core beliefs that are deeply different from his and so the two people he's around the most don't seem like great candidates for discussing morality.