nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote in [community profile] logsinthenight2021-03-15 02:34 pm

EVENT LOG: WHEN THE NIGHT IS OVER


EVENT LOG:
WHEN THE NIGHT IS OVER


characters: everyone.
location: Everywhere
date/time: March 15
content: The World Eater arrives.
warnings: probable violence, gore, death; mark threads as needed



Everyone here was brought to Beacon for this one reason: to try and find a way to strike back at the thing that threatens to end the world entirely. You've spent the entire time learning, preparing, and for many, making this dead world your home. You've made friends with each other but also with the forest spirits, you've discovered much of the town's past and have set out to ensure its future.

This is the moment that every decision, and every person, shall finally come together, or be lost forever.



i feel the weather change



At the missile silo, Weaver and those helping her have been busy for over a week straight hammering scrap metal into place, wiring the controls to the launch system, and running new cables from the silo to Solis' lab to get the place set back up onto the Beacon power grid - a feat possible only because several batteries were recovered from the power station some time ago. Disassembled drone pieces lie scattered for easy repurposing, and networked tablets allow easy network chatter between the silo and anyone at the Helix Station who has offered to observe from the lake.

In the distance, those around the missile silo begin to hear an eerie droning hum. Weaver's eyes go wide and her ears lay back against her head. "It's here," she says with a shudder, then quickly bounds over to the control system. "That's the sound that the lighthouse used for the reset. If I don't need you down here, get up top, and get ready to fight."

At ground level above, the snarls and warbled growls of spirits call back, but immediately, there's rapid movement in the trees and some of those calls are cut short with a gurgle. Masked figures with green eyes dart through the brush, giving the silo a wide berth as they move in to fight, but those who would be allies must be outnumbered as aggressive forest spirits, both green-eyed and otherwise, break through into the clearing and seek out the people of Beacon. Their many-eyed leader has been kept occupied, but these ones are still looking to pick off every creature with a lantern. It's time to stand and fight before they make it to those still below, who are preparing to aim and launch the largest bomb Weaver has ever built. If this wasn't difficult enough, the green-eyed spirits are up to their usual tricks - you may find yourself suddenly fighting someone who looks just like your best friend, or perhaps your own animated, dismembered body - a cruel vision of what might soon come to pass. They are fast, they are ruthless, and only with the effects of the potions will you be able to shake off these horrible visuals, so make good use of them.




i hear the river say your name



Those at Helix notice it first - the droning hum that had first been noticed as a minor vibration in the hull swells in volume until it can be heard throughout the station. Thanks to the tablet network, they hear when those at the silo do that the sound is the speech of the World Eater - and it must be very, very close.

Inside the station there's little means to act directly against it; however, you'll find yourselves plenty occupied anyway. The little spirits (and the large corpse-wearer, shrouded in decaying bodies) that had previously been docile and had tucked themselves into hidden corners in the station scurry boldly out of hiding, with teeth and claws at the ready to devour and dismember anyone they find. And proximity to the World Eater once again has its effects - you may feel nauseous, disoriented, or despairing; you may find that it's hard to breathe, that your fingernails fall off their digits, or that sabotaging your fellows is the only way to survive. The potions help substantially, even if the effects aren't completely removed, so drink up, stand your ground, and keep an eye on those tablets to help let those at the silo know when to fire, and if they've succeeded.

Because eventually the creature itself is visible against the night sky over the lake, a void in the place where stars should be, and that means it's close enough to be targeted.






i watch the birds fly by



Soon, Beacon Square and the harbor as well as the general reaches of town become a dangerous place to be, but perhaps you feel you need to brave the run - to get supplies, to check on your friends, to flee and hide as spirits emerge to do the World Eater's bidding. There aren't many, thankfully - for those who care commanded by the many-eyed spirit are busy fighting those at the silo and the green-eyed allies, and nearly every friendly spirit seems to have gone missing. But alone and in the open without anyone to back you up if you need help is a frightening prospect, made even worse when you see the distant figure silhouetted over the lake, vastly taller than anything else you've seen since arriving.

The disruption from all the fighting must have delayed the launch, or perhaps something else went wrong. Just looking at the World Eater from a distance creates a sinking feeling in the pit of your stomach as it takes one long stride after another, drawing nearer to the town and singing that eerie song that drives the spirits to hunt you and to destroy everything you've built.

And then, suddenly, you hear something else. A counter-drone, a song like birds, like cicadas, like howling wolves and the strange whistle-warbles of the spirits, all merging into one. It's sung from every tree all around, and it drowns out that jarring hum of death.

The spirits so bent on drawing blood and viscera slow, and listen.

The World Eater slows, one foot raised into the air, then swings its head, seeking the source and finding it everywhere. And that's when it happens.

At the missile silo, Weaver has been successfully defended, but just barely. One of the spirits got to her before it could be killed, and a horrible gash has ripped through her clothing and the fur of her back. Her lantern is flickering desperately when she presses the button, and the makeshift missile roars and arcs into the sky.

From the square or the lakeshore, or for those watching monitors at Helix, the streak of vapor from the bomb's tail vanishes somewhere high above. And then moments later, it drops - landing not on the World Eater, but into the lake at its feet.

Rather than a blinding light, the tablet monitors go fully black as an intense roar and rush of water fills the audio channel, and the Helix Station shakes horribly, creaking and groaning as the rush of water from elsewhere in the lake strains every element of its construction. The noise and the confusing darkness persist for several minutes. It feels much longer.

But eventually, the darkness diminishes as stars shine through the mist and ongoing falling rain. There's still a tall column of water vapor in the air over the lake - it stays for nearly half an hour, slowly dissipating as powerful waves smash into the shore, triggering a small series of tsunamis that swallow the harbor and threaten, but never fully inundate, Bonfire Square.

The towering void has buckled where it stood, and only a few pitch-black spines jut out from the surface of the lake before they are slowly swallowed by its returning waters.





i see an emerald in the sky



When the spirits stop singing, the rain persists. Clouds billow up into the sky over the lake, and fall back down. The droplets are warm - warmer than the frigid air, than the ice and snow that surrounds the town.

The damage has been limited - most of the buildings still stand, for there were too few spirits that sought to attack, and those that did now sit in place or pace around curiously as if they hadn't just tried to tear out your intestines and dismantle The Invincible - which, actually, hasn't even seen a single scratch, as suits its optimistic name.

Many of Beacon's people may be injured, and many may be dead. But those whose lanterns still burn bright now find themselves in a slowly thawing world, as the deep and endless winter seems ready to launch into a new spring. Cautious and curious, spirits watch from the trees, then point out at the lake and chitter with excitement.

There is light in the water. It funnels upward from the foam left by the bomb, and with each ever-gentler wave, it touches the shore. And in a few tiny patches of sand, sheltered between rocks, green grasses begin to sprout.






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sublimebeast: (En dašebu nobe šundu)

[personal profile] sublimebeast 2021-03-16 12:01 am (UTC)(link)
Roll for Link (location: Silo)

The pointy-eared warrior will be out there with sword and board trying to protect other people at the silo from the spirits.
callada: (never once tripped over one of these)

[personal profile] callada 2021-03-16 03:48 am (UTC)(link)
Rosinante will be among those fighting to defend the silo.

I will cross my fingers for his sake, but let the dice fall as they will.
flangirl: anime arc Whole Cake Island (Urusai-sama)

Re: INJURY ROLLS

[personal profile] flangirl 2021-03-16 10:34 am (UTC)(link)
Pudding is topside at the silo, but as close to the entrance (and Weaver and her team) as possible. She's using a combination of her revolver and Flashback to try to keep the spirits at bay from as much distance as she can manage.
donttalktome: (guess I'll die)

[personal profile] donttalktome 2021-03-21 03:46 am (UTC)(link)
Hey.

So Will is going to be up at the silo, helping Weaver rig things up and fixing things if/when they go wrong. He's garbage for defense but he's nothing if not tenacious, so he'll make sure that bastard works to the bitter end. When the green-eyed spirits start to attack, he'll remain below with Weaver.
paletteswap: (Revenant)

[personal profile] paletteswap 2021-03-23 04:34 am (UTC)(link)
As much as I want him to stupidly try and freeze the lake again, I think Soldat would haul him back by his hair.

Instead he'll be outside the Silo trying to make ice walls to prevent spirit attacks and fighting anything that tries to get close.

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countershocks: (( 10 ))

now in the right place, jfc

[personal profile] countershocks 2021-03-23 12:43 pm (UTC)(link)
Law is defending Weaver and the silo, using every trick available to him, covering the area with a Room and trying to not just fight but move the spirits away from those who seem like they're about to be overwhelmed. Or move himself closer to help them. You know the drill.

His priorities are first Rosinante, then Weaver and then the rest.

rip
390h: (Default)

[personal profile] 390h 2021-04-01 03:46 am (UTC)(link)
Hope will be at the silo helping keep look-out/defending Weaver. I'd like her to be alive at least for the missile shooting, but otherwise I'm good for whatever!
paletteswap: (Prepare to fight)

Let's do this.

[personal profile] paletteswap 2021-03-23 04:42 am (UTC)(link)
((OOC: Let me know if I should delete the RNG injury roll because I'm tagging in here too.))

Kuai is patrolling around the Silo, not too different than what he did at the Invincible, with the main exception being this is life or death in a riskier way than ever before. Weaver seems to have things well in hand, er, paw, and he'd definitely be more of a technologically inept burden than a help. So he'll be outside where he can be the most help defending the launch - their last hope against the World Eater.

Well, there's always the option to run away to the Helix station and teleport elsewhere, but that's a retreat and he won't even let himself acknowledge that.

Instead he'll stay here and fight in the way he's trained all his life. He's on the lookout for eyes in the darkness, but he can't be sure which are friend or foe.

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pure_havoc: (fighting stance)

Cao Pi | open

[personal profile] pure_havoc 2021-03-17 10:15 pm (UTC)(link)
A. at the silo, fight fight fight

[Cao Pi is armored and ready to go, pacing and patrolling until the first gleams of green eyes and then fighting almost nonstop until the bomb is launched. He routinely exhausts his ice magic, whipping veins of crystals that rip through the ground and burst upward and raining shards of ice from above his head until masses of spirits are down or he can't magic anymore. Fortunately, it just takes a set amount of time manually cutting down enemies to recharge, but doing so leaves him both exhausted and shredded.

Fight alongside him, or tell him to go take a break while you take his spot for a bit. He needs an adult to tell him to stop before he'll stop, which is good to see - it means he's not the kind of commander who sits back and lets others fight for him. No way, not this time. This is their last and only chance.
]

B. aftermath, Invincible/beach

[when it's all over and they know who's dead and who just needs first aid, Cao Pi withdraws to the town proper in order to pitch in with recovery. He can carry the injured, bring back lanterns, and collect scattered resources. Once at the square, though...

First thing's first. The Invincible, looking great, is his headquarters as always. Bring him a report and in return, there is a magical, bottomless bottle of red wine for everyone. He leaves it on the bar with an array of clean-ish glasses, help yourself, but he will personally be around to pour for anyone who wants.

Later, though, he's on the beach, staring at the glow in the water. Is that...light? What kind of light? Not sunlight, or else he'd be scrambling for dark glasses before it melts his eyes. But what is it? And what's it doing?
]
sublimebeast: (You're touching your autonomy)

B

[personal profile] sublimebeast 2021-03-19 07:31 pm (UTC)(link)
[Link sees Cao Pi on the beach, silhouetted against the gentle glow rising up in the lake. He makes his way gingerly up to the other man and stands beside him.]

...What do you think it is?

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cw: ear horror

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poor Link

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callada: (I bet Doffy uses mascara)

A

[personal profile] callada 2021-03-23 01:46 am (UTC)(link)
Zihuan.

[Rosinante nods as he approaches, shotgun angled toward the ground but clearly ready at an instant if needed. Strange howls and screeches echo through the forest ahead, but for now the silo's immediate area holds, with only a few spirits so far that have slipped past in various directions.

Law and Rosinante have been a third of the way around the clearing. Now, Law holds that position while Rosinante checks in with others.]


How are you holding up? I have extra potions with me, if you've seen anyone hurt so far.

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worthallthis: (tactical)

Bucky/Soldat | OTA

[personal profile] worthallthis 2021-03-18 04:43 am (UTC)(link)
I. Missile Prep - Silo

Soldat spends most of their time helping Weaver get the missile silo ready for action, and the missile(s) in question ready for deployment. They even skip patrols when needed, though they never miss lunch in the Invincible, and they sleep like the dead they technically are for the four hours late at "night" they allow themselves. (Midday sleep is done as a catnap in the silo itself, in a corner.)

But it's coming into shape, and it's important. They're learning all sorts of things about wiring and explosives. Not that they didn't know plenty about bombs before, but usually it would be C4 or grenades, not plutonium in a warhead.


II. Showtime - Silo

And then it's time. Soldat convinces Misty to stay in the silo itself to guard Weaver, while they prowl around directly outside of it, a knife in one hand and a handgun in the other. Their rifle is slung over the opposite shoulder as their lantern, ready to swing around if a threat at range presents itself.

They keep their other defenders within sight as much as possible, letting the points of their lanterns guide their attention as much as their focus on rustles and calls in the woods. Anyone in trouble may find themselves suddenly with their attacker felled, or at least distracted, by a rifle shot out of the dark.


III. Aftermath - Silo, Invincible

There are too many spirits for Soldat to come out of the fight unscathed. They're too desperate to keep Weaver safe and get the bomb out safely, for their one chance to maybe save this world and stop the rest of the World Eaters out in the rest of the universe, to be entirely focused on their own safety.

So when the bomb goes off, while they wait for confirmation from Helix Station, while the spirits flee from the site of the missile launch, they slump to the ground, panting, flesh hand pressed to a bad gash in their side that managed to get through the kevlar and leather, and finally recognizing the blood soaking one leg. They're bleeding from one brow, which they did notice since it kept getting in their eyes, and the metal arm is whining unhappily, overheated again.

But they're still, and quiet, and listening to the fading hum of the spirits. Did they do it? They didn't bring their tablet onto the battlefield, so someone will have to let them know.

The first task is to check the wounded, including themselves. The second task is to collect lanterns to return to the lab and let... anyone who is still there... do repairs. The third task is to limp into the Invincible and wearily dole out bowls of their ever-simmering siege stew, the only meal they have the energy for, but knowing no one can get energy without food.


IV. Plans - Around Beacon

Once they can fucking walk again, patrols resume. A lot of time is spent lingering at the lakeshore, staring at the glow, at the grass... A lot of time is spent seeking out the spirits, hoping for answers. Hoping for friends.

A lot is spent sitting in the Invincible, watching things cook and thinking. They're not gone. The world is coming back, and the dead are not vanishing. There are choices to be made, that they never considered before.

They don't know what to do, now.
shadowsran: (2)

III

[personal profile] shadowsran 2021-03-18 06:45 am (UTC)(link)
He will of course make it all of thirty impaired feet before met with a Misty, satisfied that the mission is as accomplished as they're capable of seeing through and chillingly, harrowingly nervous.

With good cause, one could surmise, the way her eyes widen at the sight of him.

"Holy shit- are you okay? Soldat?" Good enough to move, but she knows well enough how misleading that can be. The approach is a jog, to an abrupt halt, hands hovering and eyes flying from one appendage to the next. Assessing, guessing, imagining worst case scenarios. "Which is worst? And can you make it inside, or are we doing this here?"

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callada: (sun is shining in the sky)

III

[personal profile] callada 2021-03-24 01:22 am (UTC)(link)
The need for food eventually drags Rosinante to The Invincible. Cooking, or really anything that involves effort and more dexterity than lighting a cigarette, is just not in the cards right now.

He ambles over to the bar, exhausted but smiling despite it, and raises a hand - which looks to be thoroughly wrapped in bandages from what's visible past his sleeve. Somehow he's got makeup on as neatly as ever, though.

"Got enough of that to share?" he asks, though it's intended sort of teasingly, since he knows well it's meant for everyone.

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callada: (a quiet world for just the two of us)

Rosinante | OTA

[personal profile] callada 2021-03-24 02:25 am (UTC)(link)
1. Prep phase

Rosinante is at the silo doing last-minute repairs to the flooring, of all things. But it's crucial, even if not as mission-critical as the bomb itself. The floor is a mess of scrap and exposed wiring and pipes, and a clear path down here might mean life or death.

But in addition to swinging a hammer and hauling floor panels, he keeps an eye on one of the tablets linked up to Helix, and occasionally checks in when everyone else around him looks too busy.

All quiet here. How's it looking out there?

2. The towering wave

The signal was sent, the spirits have sung, and the bomb was launched - and there's a roar of water from far off. The plume of clouds rises high enough that it can be seen cresting over the trees even from the silo, where people now sit injured and exhausted.

He's alive, and so is Law. Not everyone was so lucky. He's about to sprint down to the control room even in his current state to make sure Weaver and Will are all right and that nothing got down there to him, because he swore he heard shouting echo up the silo's mouth a moment ago, but the cloud pillar makes him pause.

"You think that's it?" he asks, hesitant, afraid to be too hopeful.

3. Light

After his injuries and those of others have been tended to, and after he's certain that everyone is accounted for (poor, poor Pudding though), he ventures toward the lake to see the aftermath for himself. The column of water has mostly dissipated now, and it's a relief to see that nothing remains standing out there.

Quickly, however, the shimmer in the water catches his attention and he carefully crouches down to look. "Is that... light?" he asks, in awe, and covers his lantern with his coat just to make sure it's no reflection.
paletteswap: (Ice Storm)

2.

[personal profile] paletteswap 2021-04-01 05:41 am (UTC)(link)
Kuai has been watching the tower of water in almost disbelief, the grimace of pain on his face lightening for a while as he stares out towards the lake. It feels like things are frozen, like they're in the shockwave of an earthquake and the aftershocks will be coming, but haven't reached them yet.

But still it never comes.

"I don't see it anymore." But it's really too far away to tell, maybe the world eater sunk beneath the surface of the lake to emerge later.

"What's happening? Why is it hanging in the air like that?" it seems like the clouds and water should crash down into the lake and cause a tsunami to drown them all.

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donttalktome: (no idea)

3!

[personal profile] donttalktome 2021-04-08 05:25 am (UTC)(link)
Will is well aware that he shouldn't be out here, but he also knows that if he didn't look, no amount of rest would really be effective. He has to see. He has to know. He's lived in both the literal and proverbial shadow of this thing for years, and he's not exactly a born optimist. He can't just take it on faith that it's all over so quickly.

... Even though that would be the smart idea, given his situation. The healing wasn't exactly pleasant, and it also wasn't perfect. He (thankfully) doesn't have to deal with making his way up any more ladders anytime soon, but his chest still hurts with every breath, with every movement in his arms. His gait still wobbles a little from all the blood loss. But he's nothing if not tenacious.

When Will makes it to the shoreline, he almost doesn't want to look. It's a good sign that Rosinante isn't staring at the horizon like a doomed man, but it's not good enough. He has to be sure. He squints at the receding mist for what feels like hours, eyes searching for any twitch of movement. Listening for that damn sound.

But there's nothing. It's all just still and silent.

Will almost doesn't register the words when Rosinante speaks, but they catch up to him. He blinks and refocuses on the water in front of them, and frowns.

"It almost looks... organic." Following Rosinante's lead, he shuts his lantern, but the glow remains. So it's real. But is that a good sign, or a bad one?

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what even is time anyway

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