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Entry tags:
- !intro log,
- alisaie leveilleur (pg),
- bruce wayne (marzi),
- castiel (inky),
- catra (val),
- clark kent (lance),
- dean winchester (miyou),
- duster (nara),
- eddie kaspbrak (anya),
- eleven (inky),
- ellever brandt (crow),
- fjord (maniette),
- goro akechi (luna),
- gregor allaine (leu),
- gwen stacy (chrissy),
- hana song (luna),
- ignis scientia (helena),
- jason grace (erica),
- jo harvelle (dee),
- kol mikaelson (jade),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- minato arisato (amanda),
- minimus ambus (nara),
- namine (ami),
- nancy wheeler (chrissy),
- noctis lucius caelum (poshu),
- peter maximoff (ame),
- quentin coldwater (ireth),
- robin buckley (chris),
- rosinante donquixote (lauren),
- sam winchester (zelly),
- somnus lucis caelum (jae),
- sora (mawi),
- steve harrington (zelly),
- tadashi hamada (daimon),
- vanitas (king),
- will ingram (leu),
- xayah (helena)
INTRO LOG: FEBRUARY

INTRO LOG: FEBRUARY
GRAVEYARD WHISTLING
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: february 1-3.
content: beacon's newest batch of residents arrives on the ferry. rastus gathers the town for a debriefing meeting.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern glowing with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
On February 3, after the newcomers have had a chance to settle in, everyone's tablets will ping with a message from @rastus!
Come tob onfier squae.Pl eaas , we wikll disucss our orogress sincereeluy rastuaas I am th ebonfire keeeeeeepr.
...Followed by another message a few minutes later, this time from @keeper
Omg will everyone head down to Bonfire Square for Rastus' town meeting please? He wants to recap what you've all learned so far!!!
And can someone please teach him that he can record an audio message and then send it to everyone instead of looping the whole dang town in on a group text?? 😂😂😂😂
Assuming you do indeed head down to Bonfire Square after all that, what you'll find is this: a series of benches and tables have been set up surrounding the bonfire, and there's enough seating for all of Beacon's residents. As people take their seats near the fire, the barkeeper forest spirits from the Invincible toddle through the crowd with trays of hot chocolate and warm cider, along with a sampler tray of acorns and pinecones, if that's your thing.
Once everyone's here and settled, sipping on hot drinks and maybe busting a tooth on an acorn, Rastus hobbles forward to address the crowd:
"Crrk. Hello. I am Rastus. I tend to the bonfire. I have tended to the bonfire, mrawk, for years and years. You are doing, rmmm, well. Good."
He nods to emphasize the point. Yes, you are doing good.
"Talk. To each other. Share what you have learned. Yes. Crarrk. It is important."
He nods again, and then... shuffles back over to his post near the bonfire, waiting for anyone who might come by with an interest in torches. Seems it's up to you all to get each other up to speed?
Luckily for all the newcomers who may find themselves confused by their sudden arrival here, their tablets and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
ooc.
Hey there, wonderful players, and welcome to In the Night! We're thrilled to welcome so many new faces into the community, and you've come at a great time! Alongside this intro log, we have our very first cat herd, which is essentially a recap of the plot thus far, as well as a rundown on a ton of great info to help get you started in the game.
But don't feel like you have to read it all right this second! ICly, Rastus will call everyone together for the town meeting on February 3 to give new characters (and players) a chance to get their bearings before smacking them in the face with all the plot. This log will cover both the ferry arrival and the cat herd meeting, so feel free to bounce around in time in your toplevels.
Remember, too, that all of the plot info available in the cat herd can now be considered common knowledge! Newbies and oldbies alike, feel free to assume that your character learns as much of that plot info as you like at this meeting, regardless of whether or not you thread it out.
And of course, go ahead and introduce yourselves on the OOC intro, as well!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- For Sora: A gameboy(?), 3 CPR/AED kits, a dozen CPR/first aid training manuals, two packages of capiz shells, a set of candy molds, a caldero, and 3 gameboy games: 3-D World Runner, Decapathon VII, and Sheep It Up!
- For Crowley: A variety of clockwork equipment, a large clock face, and the goods
- For Jason G: 2 bulletin boards with materials for mounting, 3 packs of pushpins
- For Lucius: A manual sewing machine
- For Castiel: A dozen flasks of holy oil and a pillowcase-sized satchel of various natural spell components
- For Duster: A double bass, complete with a case
- For Prompto: A polaroid camera with enough film for 50 photos and a folding sword, which is cruder than the example he gave but roughly the same size
- For Aziraphale: A large crate of snowshoes, jackets, and coats in various sizes, a bottle of wine, and a bouquet of red, white, and pink roses tied together with an elegant bow
- For Javert: A large crate of various fencing gear and 3 fencing handbooks
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
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pages | | | rules • faq • taken • mod contact • player contact • calendar • setting • exploration • item requests • full nav |
Cassie Palmer | Cassandra Palmer Series
When the ship docks, she groans - gathering up the few things she has and starts walking her hot mess express self towards dry land, ready for the stares. At least when she'd get home, people didn't look at her weird anymore. Except when she'd come back literally covered in garbage and fish guts from 18th century London. The halter shift is thin and scratchy... and basically unrecognizable. She was covered in mud, blood, and whatever else she'd picked up along the way - blonde hair barely recognizable under everything. Gingerly holding onto the tablet and lantern, she tries to not ruin them both in the first five minutes as she walks towards the nearest person who might have some answers. If she looks like she's barely supporting her own weight, that would be correct. ]
Shoes, clothes, shower? Also - quick question, what the fuck?
[ She's beauty, she's grace, she might fall on her own goddamn face. ]
Still tired, she listens as best she can while trying to literally process the all of it. When one of the forest spirits comes back with a tray, she holds out the cup of cider. She usually had more tact, but a tablet just told her she was dead and there wasn't even any food to let her eat her feelings. ]
Anything stronger than this or did I miss a memo about BYOB for the afterlife? [ She vaguely gestures with a pinecone she'd picked up, throwing the request out there to everyone else here who's listening. Honestly, Cassie is taking this whole death thing pretty well by her standards. Mainly because she's about ready to call bullshit on the whole thing. ]
If you'd like a custom starter/a starter more in depth from one of these or have any questions, feel free to hit me up on plurk @
Exploring
The food is pretty easy, since the old name tags are still vaguely visible on the small cardboard pieces glued to the shelves, but. Where do you put 'socks'? In a pile? What about the miss-matched ones? A bin?
He's dragging a large crate across the floor to fill it with hats and gloves when he spots her.
She stands out, and not just because her clothes are not from here, but also blood. And the way she's holding her lantern.
Quentin wipes his hands on his pants and heads over.]
So, uh. Hi? There's a trick to it, you know. Your lantern?
sorry for the delay
Quickly, she realizes she should probably say something if she doesn't want this to be more awkward than it already is. ]
Uh-- [ Already off to a great start. ] O-ok. [ And not that she isn't grateful for the advice, but she'd also come here with a purpose. ]
After the lantern tip, could you point me towards some clothes?
[ Running around in her 13th century Wales-chic garb wasn't the warmest. ]
It's all good
[So, the general store had a variety of goods? Not all of them useful. It had food now, though. And enough bad wine to drown in. Not that anyone was planning that? As far as Quentin knew, but still. It was nice to have, just in case.
He points towards the back of the store and at the wall there. It had short shelves, with coats and mittens.]
I don't really know where the pants are? And you probably want some. Pants. Because of the cold.
[Life would be so much easier if accio was a thing.]
Your lantern? You clip it to your belt... [a beat and Quentin just kind of stands there, blinking.] If you had a belt, that would be pretty useful advice. Maybe.
Do you need-- I can help you look? For pants?
no subject
Or whatever of the works is here. As long as none of the pieces of clothing cry when they get dirty, it's fine.
[ Apparently, even in the afterlife, she still had some salt about that one. She and Augustine had made up and he'd stopped basically pranking her with his dresses after one of them had literally put her life in danger because it wouldn't shut up and she couldn't hide. But it was fine. Didn't matter anyways if she really was dead. She starts perusing and picking up items here and there, more out of curiosity. ]
And I guess a belt if there's one for the lantern trick. [ Oh yeah-- ] I'm Cassie, by the way. Thanks for the help with finding pants.
no subject
[Still not the weirdest thing he's been asked about clothes, so. Quentin just starts shining his lantern around, trying to find something that will be warm and not-crying.]
I'm Quentin. And, no problem. All we have here is time, right?
[It doesn't take long to find actual pants, but it's harder to find socks that match and shirts. Sweaters and thick scarfs.
So, to fill out the silence of rustling clothes and the near-hollow sounds of footsteps in the dark, Quentin keeps talking.]
Did you just get here? Because you look like someone who just came off the ferry. Uh, I mean that in a good way? Or... it's not that you look very dead or anything.
no subject
[ Pro-tips with Cassie. As for the comment about time... Yeah. He wasn't wrong there. Looking around as she goes on the hunt for socks, taking mismatched ones with a 'close enough' murmured under her breath, she tries to decide where to even start with the dead comment. ]
Yeah, about that. Are we for sure we're not just in a weird pocket dimension? Also, I did. Just come off the ferry. Not the weirdest way I've arrived in a place, but it was unique.
[ She's going to be in denial about being dead for a little while, don't mind her. At least she'd made some mental preparations for the inevitable already, just grateful she'd managed to get Pritkin's soul back before she'd died. The rest wasn't her problem anymore and worrying about everyone she left behind wasn't going to do her a damn bit of good here. Especially if it was just another trap and they'd all been lied to. ]
Is there an afterlife bartering system, by the way? Like, should I leave some Welsh mud as payment for the clothes? [ Since she definitely didn't have any money. Or pockets. ]
no subject
[Like losing a library book and the sneaking, slippery feeling of fingers sliding over his brain, words whispered in to his ear until the books were back where they belonged.
But, still. Good point, Cassie.]
I don't know about everyone else, but I know I died. I died a lot and it wasn't the kind of dying you come back from. If this is a pocket world, it's one that only takes dead people.
[But--]
You know about pocket dimensions?
no subject
I've almost died a lot, but it's never stuck. [ Sometimes more out of sheer luck than anything skill related. And Pritkin. Her War Mage protector was literally just too stubborn to go down without a fight. Made a difference some days. But apparently not all.
She wasn't about to tout her necromancer status since it wasn't really much of one. She didn't even know much about it still, just learning as she went like everything else. She sighs, thinking for a long moment on how best to answer that without sounding crazy. But, then she remembered literally everything else that had happened in just the last couple hours. So. Sanity quality standard was already out the window. ]
I'm a Pythia - a keeper of time, basically. And other Pythias before me had prisons that were pocket dimensions set outside of time so people who could move through time were unable to escape.
no subject
[Quentin perks up from behind a shelf, arms filled with various pieces of clothes and he takes it back with him to dump on the floor at Cassie's feet.]
Can you make one here? Not a pocket dimension. But where I'm from, Jane-- the Watcherwoman, she could control time? And she could make more timelines, and-- and I think. No, I know that the Key she was using, could also make pocket dimensions.
Or, alternate timelines. Something along with that. So-- can you? Could you find a way out of here? Or, to before?