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inthenightmods) wrote in
logsinthenight2020-02-01 05:40 pm
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Entry tags:
- !intro log,
- alisaie leveilleur (pg),
- bruce wayne (marzi),
- castiel (inky),
- catra (val),
- clark kent (lance),
- dean winchester (miyou),
- duster (nara),
- eddie kaspbrak (anya),
- eleven (inky),
- ellever brandt (crow),
- fjord (maniette),
- goro akechi (luna),
- gregor allaine (leu),
- gwen stacy (chrissy),
- hana song (luna),
- ignis scientia (helena),
- jason grace (erica),
- jo harvelle (dee),
- kol mikaelson (jade),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- minato arisato (amanda),
- minimus ambus (nara),
- namine (ami),
- nancy wheeler (chrissy),
- noctis lucius caelum (poshu),
- peter maximoff (ame),
- quentin coldwater (ireth),
- robin buckley (chris),
- rosinante donquixote (lauren),
- sam winchester (zelly),
- somnus lucis caelum (jae),
- sora (mawi),
- steve harrington (zelly),
- tadashi hamada (daimon),
- vanitas (king),
- will ingram (leu),
- xayah (helena)
INTRO LOG: FEBRUARY

INTRO LOG: FEBRUARY
GRAVEYARD WHISTLING
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: february 1-3.
content: beacon's newest batch of residents arrives on the ferry. rastus gathers the town for a debriefing meeting.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern glowing with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
On February 3, after the newcomers have had a chance to settle in, everyone's tablets will ping with a message from @rastus!
Come tob onfier squae.Pl eaas , we wikll disucss our orogress sincereeluy rastuaas I am th ebonfire keeeeeeepr.
...Followed by another message a few minutes later, this time from @keeper
Omg will everyone head down to Bonfire Square for Rastus' town meeting please? He wants to recap what you've all learned so far!!!
And can someone please teach him that he can record an audio message and then send it to everyone instead of looping the whole dang town in on a group text?? 😂😂😂😂
Assuming you do indeed head down to Bonfire Square after all that, what you'll find is this: a series of benches and tables have been set up surrounding the bonfire, and there's enough seating for all of Beacon's residents. As people take their seats near the fire, the barkeeper forest spirits from the Invincible toddle through the crowd with trays of hot chocolate and warm cider, along with a sampler tray of acorns and pinecones, if that's your thing.
Once everyone's here and settled, sipping on hot drinks and maybe busting a tooth on an acorn, Rastus hobbles forward to address the crowd:
"Crrk. Hello. I am Rastus. I tend to the bonfire. I have tended to the bonfire, mrawk, for years and years. You are doing, rmmm, well. Good."
He nods to emphasize the point. Yes, you are doing good.
"Talk. To each other. Share what you have learned. Yes. Crarrk. It is important."
He nods again, and then... shuffles back over to his post near the bonfire, waiting for anyone who might come by with an interest in torches. Seems it's up to you all to get each other up to speed?
Luckily for all the newcomers who may find themselves confused by their sudden arrival here, their tablets and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
ooc.
Hey there, wonderful players, and welcome to In the Night! We're thrilled to welcome so many new faces into the community, and you've come at a great time! Alongside this intro log, we have our very first cat herd, which is essentially a recap of the plot thus far, as well as a rundown on a ton of great info to help get you started in the game.
But don't feel like you have to read it all right this second! ICly, Rastus will call everyone together for the town meeting on February 3 to give new characters (and players) a chance to get their bearings before smacking them in the face with all the plot. This log will cover both the ferry arrival and the cat herd meeting, so feel free to bounce around in time in your toplevels.
Remember, too, that all of the plot info available in the cat herd can now be considered common knowledge! Newbies and oldbies alike, feel free to assume that your character learns as much of that plot info as you like at this meeting, regardless of whether or not you thread it out.
And of course, go ahead and introduce yourselves on the OOC intro, as well!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- For Sora: A gameboy(?), 3 CPR/AED kits, a dozen CPR/first aid training manuals, two packages of capiz shells, a set of candy molds, a caldero, and 3 gameboy games: 3-D World Runner, Decapathon VII, and Sheep It Up!
- For Crowley: A variety of clockwork equipment, a large clock face, and the goods
- For Jason G: 2 bulletin boards with materials for mounting, 3 packs of pushpins
- For Lucius: A manual sewing machine
- For Castiel: A dozen flasks of holy oil and a pillowcase-sized satchel of various natural spell components
- For Duster: A double bass, complete with a case
- For Prompto: A polaroid camera with enough film for 50 photos and a folding sword, which is cruder than the example he gave but roughly the same size
- For Aziraphale: A large crate of snowshoes, jackets, and coats in various sizes, a bottle of wine, and a bouquet of red, white, and pink roses tied together with an elegant bow
- For Javert: A large crate of various fencing gear and 3 fencing handbooks
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
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powerfully;
And now she's really glad that she hadn't. She's trying not to snoop, given it looks like the guy's having A Moment, but whoever said that curiosity kills the cat had clearly met her.
She raises a brow, smiling slightly. ]
Warming up okay?
no subject
Kal flexes them, absently, then turns to face the woman properly with a smile. ] This must be what the first humans to discover fire felt. [ Albeit with a distinctly different result if they'd stuck their hands in the way Kal did, but that's not important. ]
I never realised how much I'd miss the sun until I got here.
no subject
I never thought about it much before I ended up here. Now I'd do a lot just to see a sunset again. [ She shrugs lightly. ] But, what can you do.
[ Nothing, when you're dead. ]
It does make it hard to keep track of time, though.
no subject
Now all I have for time is the device that came with us. [ And even that, for some reason, doesn't radiate light... and it's the sort of logic that messes with Kal's head a bit, but it's nothing he can't get used to, he imagines. It does, however, raise a question: ] Is there really no other spreadable light here but the lanterns and the bonfire?
[ Kal's lips press together, then relax again. ] They said it was for our protection.
no subject
Yeah, no... Sorry. It's a little tough. [ All those hours spent indoors, or at night, not thinking about the sun... ] And you'll want to protect your lantern as much as possible. We've been having... uh, lantern malfunctions, lately? So keeping an eye on it is important.
[ Mentioning it makes her remember her lantern turning dark red and cracking, which makes her heartbeat pick up a tick, but she figures it's important to warn new people about these things. She takes a deep breath. ]
no subject
I see. Thank you for telling me.
I'm assuming the lanterns are connected to each of our individual souls. [ Kal's appears to be hidden, but if he steps far enough away from the bonfire, its bright light most likely won't be able to drown out the way his cape glows red with the lantern hidden under it. ] Malfunctions don't sound ideal...
I'll be careful. [ His hands move to rest on his hips, Kal's expression serious in its promise. ] But you speak like there's a lot of danger to the lanterns to begin with.
no subject
[ All of the lanterns of Beacon look entirely different from each other, personalized to their owner; there aren't many other conclusions, in her mind. Ellever's looks much more ancient and crude than it has any right to be.
She pauses as she tries to come up with the right words. ]
It just means that the lanterns are... very important. If someone smashes your lantern, on purpose or otherwise... [ Ellever winces briefly at the thought. ] It would be bad. But for what it's worth, before last month, my lantern's been untouched. So your mileage might vary on that one.
[ Her expression clears up very shortly after. ]
With the exceptions of when we get invaded by the green-eyed spirits? It's pretty interesting around here. And there are some nice people to talk to, from... all walks of life.
no subject
[ In any case, he finds himself perking up somewhat at the term interesting. There's acceptance that you've died and there's finding little things to make that death better-- he's been encountering a lot of the former, and not nearly enough of the latter. ]
I've met a few of those nice people. [ He sounds quite happy about that. Nothing more enjoyable than making new friends. ]
In what ways would you find Beacon interesting, though? I imagine you've seen much more of it than I have.
no subject
[ She smiles, pleased, when he tells her that he's been meeting some nice people. When she'd first arrived she'd met a few... rough types who had worried her about the rest of her stay. Now she knows them better, and she knows they were just nervous about the state of the ferry and its cargo at the time. But it's not a great first impression. ]
I don't explore as much as I should, but it's... well, this place is like a huge puzzle. We keep getting pieces and the board just keeps getting bigger. [ Some troubling things, yes. But also fascinating things. ] With the spirits around, and the eclectic mix of buildings and stuff in them, it's like nothing I'd ever seen before. And there's a lot to see, so that should keep you busy for a while. [ And because she feels bad leading with the mean spirits, ] Most of the spirits are really nice.
I'm Elle, by the way. It's nice to meet you.