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logsinthenight2020-02-01 05:40 pm
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Entry tags:
- !intro log,
- alisaie leveilleur (pg),
- bruce wayne (marzi),
- castiel (inky),
- catra (val),
- clark kent (lance),
- dean winchester (miyou),
- duster (nara),
- eddie kaspbrak (anya),
- eleven (inky),
- ellever brandt (crow),
- fjord (maniette),
- goro akechi (luna),
- gregor allaine (leu),
- gwen stacy (chrissy),
- hana song (luna),
- ignis scientia (helena),
- jason grace (erica),
- jo harvelle (dee),
- kol mikaelson (jade),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- minato arisato (amanda),
- minimus ambus (nara),
- namine (ami),
- nancy wheeler (chrissy),
- noctis lucius caelum (poshu),
- peter maximoff (ame),
- quentin coldwater (ireth),
- robin buckley (chris),
- rosinante donquixote (lauren),
- sam winchester (zelly),
- somnus lucis caelum (jae),
- sora (mawi),
- steve harrington (zelly),
- tadashi hamada (daimon),
- vanitas (king),
- will ingram (leu),
- xayah (helena)
INTRO LOG: FEBRUARY

INTRO LOG: FEBRUARY
GRAVEYARD WHISTLING
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: february 1-3.
content: beacon's newest batch of residents arrives on the ferry. rastus gathers the town for a debriefing meeting.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern glowing with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.β’β’β’
On February 3, after the newcomers have had a chance to settle in, everyone's tablets will ping with a message from @rastus!
Come tob onfier squae.Pl eaas , we wikll disucss our orogress sincereeluy rastuaas I am th ebonfire keeeeeeepr.
...Followed by another message a few minutes later, this time from @keeper
Omg will everyone head down to Bonfire Square for Rastus' town meeting please? He wants to recap what you've all learned so far!!!
And can someone please teach him that he can record an audio message and then send it to everyone instead of looping the whole dang town in on a group text?? ππππ
Assuming you do indeed head down to Bonfire Square after all that, what you'll find is this: a series of benches and tables have been set up surrounding the bonfire, and there's enough seating for all of Beacon's residents. As people take their seats near the fire, the barkeeper forest spirits from the Invincible toddle through the crowd with trays of hot chocolate and warm cider, along with a sampler tray of acorns and pinecones, if that's your thing.
Once everyone's here and settled, sipping on hot drinks and maybe busting a tooth on an acorn, Rastus hobbles forward to address the crowd:
"Crrk. Hello. I am Rastus. I tend to the bonfire. I have tended to the bonfire, mrawk, for years and years. You are doing, rmmm, well. Good."
He nods to emphasize the point. Yes, you are doing good.
"Talk. To each other. Share what you have learned. Yes. Crarrk. It is important."
He nods again, and then... shuffles back over to his post near the bonfire, waiting for anyone who might come by with an interest in torches. Seems it's up to you all to get each other up to speed?
Luckily for all the newcomers who may find themselves confused by their sudden arrival here, their tablets and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
ooc.
Hey there, wonderful players, and welcome to In the Night! We're thrilled to welcome so many new faces into the community, and you've come at a great time! Alongside this intro log, we have our very first cat herd, which is essentially a recap of the plot thus far, as well as a rundown on a ton of great info to help get you started in the game.
But don't feel like you have to read it all right this second! ICly, Rastus will call everyone together for the town meeting on February 3 to give new characters (and players) a chance to get their bearings before smacking them in the face with all the plot. This log will cover both the ferry arrival and the cat herd meeting, so feel free to bounce around in time in your toplevels.
Remember, too, that all of the plot info available in the cat herd can now be considered common knowledge! Newbies and oldbies alike, feel free to assume that your character learns as much of that plot info as you like at this meeting, regardless of whether or not you thread it out.
And of course, go ahead and introduce yourselves on the OOC intro, as well!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- For Sora: A gameboy(?), 3 CPR/AED kits, a dozen CPR/first aid training manuals, two packages of capiz shells, a set of candy molds, a caldero, and 3 gameboy games: 3-D World Runner, Decapathon VII, and Sheep It Up!
- For Crowley: A variety of clockwork equipment, a large clock face, and the goods
- For Jason G: 2 bulletin boards with materials for mounting, 3 packs of pushpins
- For Lucius: A manual sewing machine
- For Castiel: A dozen flasks of holy oil and a pillowcase-sized satchel of various natural spell components
- For Duster: A double bass, complete with a case
- For Prompto: A polaroid camera with enough film for 50 photos and a folding sword, which is cruder than the example he gave but roughly the same size
- For Aziraphale: A large crate of snowshoes, jackets, and coats in various sizes, a bottle of wine, and a bouquet of red, white, and pink roses tied together with an elegant bow
- For Javert: A large crate of various fencing gear and 3 fencing handbooks
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
comms | | | network β’ logs β’ memes β’ ooc | |
pages | | | rules β’ faq β’ taken β’ mod contact β’ player contact β’ calendar β’ setting β’ exploration β’ item requests β’ full nav |
February 3rd
The guy he met before brings up a good question and one even he doesn't have an answer to.]
No. They didn't change colors until last month. I am not exactly sure what had prompted this, as everyone has been very mindful of their lanterns.
[At least, he has been careful.]
no subject
[ Then why would they start acting up like this? That didn't make any sense. And he'd felt so sick even after he somehow managed his way back to his room at the inn. ]
I don't understand. Why are we tied to the lanterns?
no subject
[He still doesn't know what had prompted this but he knows it happens- he's seen the glass on his own lantern crack before his very eyes.]
All we know is that it carries our life- the light that's within the lantern. If it goes out, we die here, again. People come back, however, but there are those who never returned, so I suggest extreme caution.
no subject
[ If it was that important to them and their lives here, surely there was a way to maintain the lanterns. Right? ]
no subject
We could probably try to replace the glass if anyone knows how to do glasswork and there are pieces that can be useful.
Otherwise, we would have to use metal to wrap around the lantern to keep it safe from the winds.
no subject
[ He doesn't know a thing about glasswork or wrapping metal around things like that. But he could always learn, or perhaps ask the people here. It sounded like this was a recent development after all. ]
Do you know how often it strikes? I know you said it's only been a month so I can understand if a pattern hasn't been found yet.
no subject
[Yet. Just because he didn't catch on it before, it doesn't mean he'll just give up on looking for things that could cause this. People have been acting a bit weird during the color changes, himself included, and he wants to get to the bottom of it.]
no subject
You mentioned colors, what others are there? Mine was green yesterday for a few hours.
no subject
So far, aside from the standard light color, there are blues, greens and reds, in different shades. The switch between blue and green... can you remember how you felt at the time?
no subject
[ He should probably check. He pulled it up to open the latch, the flame looked like a normal flame at least. Phew. ]
It was only green and I felt incredibly sick. Just before then I felt fine so I thought it may have been something I ate but even after I threw up it didnβt go away. I just had to wait it out.
no subject
[Ignis gives the boy a concerned look and is tempted to reach out and check for temperature.]
It could be the cold weather too, not just the peculiar lantern. Do you have a place to stay at?
no subject
[ Starving, actually. He didnβt trust himself to keep anything down even after itβd faded away. As if on cue, his stomach growled and his cheeks flushed hotly. It seemed his appetite was angry at him now. ]
L-Landmark Inn.
no subject
If you don't mind, I could prepare you something there. We can get groceries and stomach medicine from the general store and head to the Inn.
I can answer more questions you have on the way there.
no subject
[ Since it was obvious his stomach was eager for food, he figured he could just get something himself. And he didn't want to make someone do that for him, even if he was offering answers for questions. It was difficult, being so unsure about relying on someone else again.
Someone new. ]
no subject
[But he doesn't want to be pushy and make the guy uncomfortable about it. Ignis only wants to lend a hand wherever he can, especially to people that arrive without any knowledge of this place. Besides, cooked food always helps out with mood.]
We can move out if you feel like it.
[As in, head towards the Inn.]
no subject
[ He conceded and with a nod headed toward the general store for the groceries and medicine. Ignis had only been good to him so far. So, store first and then Inn. ]
Have you always liked to cook?
no subject
[He says that because most people joke when they say 'send regards to the cook'. In any case, they make their way down the road and towards the general store.]
Hmm, it is a complicated question. I picked it up as a hobby in my later years, but I started it because I wanted to prepare a dessert for my friend to cheer him up. [He sighs-] All these years and I still cannot get the right flavor for the pastry filling.
no subject
How does he remember the taste so well if itβs been years? His palette could have changed.
[ Itβs not that heβs questioning Ignisβ friend and their memory, but if itβs been years... he shook his head. ]
Nevermind, perhaps the pastry resonated that strongly with him.
no subject
I have been wondering that myself. But he assures me that the taste is very peculiar and that he'll recognize it the moment I manage to make it.
[No need to apologize for questioning Noct, Ignis questions him himself sometimes. Well, most of the times.]
Indeed it had. It was a fond memory from a trip that... didn't end well.
no subject
[ A small repayment for all that Ignis has done for him so far. ]
Oh, I'm sorry to hear that.
no subject
[He won't say no to it because it's always more fun to cook with someone around. Sadly, getting Noct out of bed to help him out is more work than cooking by himself.]
Thank you, but it had happened quite a long time ago.
[There are some serious consequences because of it, but nothing they can do about it now.]