In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-12 01:00 pm
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Entry tags:
- !event,
- billy russo (laws),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- hanzo hasashi (abel),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kuai liang (sydney),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- number five (z),
- peter parker (laura),
- rafe adler (sammo),
- raylan givens (bobby),
- riku (dubsey),
- rosinante donquixote (lauren),
- shadow moon (kas),
- will ingram (leu),
- zihuan cao pi (gemini)
EVENT LOG: GRAVES

EVENT LOG:
GRAVES
characters: everyone.
location: Bonfire Square.
date/time: July 12-19.
content: mysterious shrines appear and bring visions of death.
warnings: likely violence and potentially gore.
time to pay your respects.
It happens when no one is looking, when most of the town is asleep and the rest are inside. A makeshift cemetery has come to Beacon, taking up residence in the middle of Bonfire Square. Each monument, shrine, and altar is dedicated to someone who now resides here, a memorial of their previous life.
Some may be drawn by curiosity, others by fear, and some may simply have to pass through this strange graveyard to get to the Bonfire itself. Whenever a person gets near, the altars beckon with a mysterious urge— an urge to approach, and an urge to leave something behind. They will feel compelled to make offerings at the various shrines, but doing so has a curious effect; it causes one to experience the death of the person whose grave they've honored.
Whether you resist the compulsion or give in willingly (or something in between), you'll also have to wrestle with the fact that a grave exists for you. Will you let your death be known, or try your best to keep it secret? Destroying it sure won't work, as it will return— with a duplicate somewhere else in town.
However you choose to deal with this, one thing is hard to ignore— this a tangible reminder of your death, and the fact that it's probably permanent.
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3. HEAR ALL THE BOMBS FADE AWAY : at the shrine
Who the fuck kills a medic?
Wade takes another drag off his third cigarette of the half-hour, bracing against the mild twinge of nausea and lightheadedness that accompanies the latest shock of nicotine into his already oversaturated bloodstream. That's what happens when you go through about half of what you smoke over the course of one day in thirty minutes. He should be pacing himself, especially seeing as he's running pretty low on cigarettes - but he doesn't, because smoking's about the only damn thing that will ease the tension in his shoulders, and it's not as though he's comfortable talking to anyone about the situation.
Ideally, nobody would offer at his grave, either - the memories of agony and fear are his; the terror and childlike desperation for his mother's presence are deeply intimate moments that he'd rather strangers not leaf through. But he sees that some offerings have already been made, and the knowledge that they were well-meaning somewhat soothes the sense of invasion.
Wade doesn't turn his head when he hears the footsteps of the visitor behind him, but speaks regardless, half-addressing the still dark air hanging warm around their reanimated bodies. ]
We were supposed to have been protected... The Geneva Code. It was this set of rules for what you could do in combat. Killing medical personnel was one of the things you couldn't. [ There isn't any bitterness in his voice, however - his words are matter-of-fact as he acknowledges the irony of their situation. ]
[ Optional: If your character moves to leave an offering on Wade's grave while he's here, he speaks up, quiet but clear: ]
Please - don't. If you don't mind. Thank you.
no subject
five's seen his share of battlefield crosses. five's seen his share of war, across time. temporal disturbances can happen anywhere, any time, but there are so many moving parts in war. so many choices that can change the flow of events.
war, the handler had said. such a fascinating concept. a temporary salve for a permanent human flaw. she'd been here, at this very war, probably in her days as an agent. she'd been here, and felt nothing.
five looks like he feels nothing, expressionless in the face of these graves, but he does, in the end, leave a single white candle at each. and what he'll never tell anyone is: he hadn't known, until he did it, what would happen.
he runs into wade later, passing through, pauses at the sound of his voice. we were supposed to have been protected.
"supposed to" has to be the dirtiest words in any language. ]
I've heard about the Geneva Code. [ inflectionless. held no sway at the commission, of course, an organization out of time and accountable to no one. ] Not that should've means much in war.
[ not exactly wry, just -- knowing. he's preaching to the choir, of course, and he knows it. ]
no subject
[ The corners of his mouth barely lift in an approximation of a rueful smile as Irwin watches the smoke he exhaled fade into the black air and takes another drag, even though he's reached a point at which continuing to burn down the cigarette in his mouth is making him feel worse, not better, at least in a physical sense. At the very least it gives him something to do, a worrying stone alternating across perches between his lips and fingers. ]
no subject
Goes both ways, [ he says. ] That's a double-edged sword.
[ his job had been all about maintaining the should -- what's meant to be, is meant to be -- though. goes both ways. people shouldn't be killing to maintain the timeline, either. he sighs in turn, wears an expression too old for a teenager. ]
Or maybe you're right.
no subject
[ Wade lets the cigarette hang untouched between his fingers as he continues. ]
I like to think ours was one of the ones worth fighting. Have you heard of Adolf Hitler? [ Can't be too thorough - he's not sure how much information Five's generation had about the Second World War, especially seeing as the young man standing beside him seems to be at least a generation or two removed from it. ]