In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-12-12 07:51 pm
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Entry tags:
- !event,
- !visit,
- armitage hux (hebe),
- aziraphale (xy),
- bucky barnes (gail),
- crowley (mj),
- ellever brandt (crow),
- goro akechi (luna),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- klaes ashford (bee),
- kol mikaelson (jade),
- m.k. (shira),
- maes hughes (erica),
- quentin coldwater (ireth),
- riku (dubsey),
- rosinante donquixote (lauren),
- stone (gail),
- vanitas (king),
- will ingram (leu)
EVENT LOG: PLEADER

EVENT LOG:
PLEADER
characters: everyone.
location: the floating night market, docked at the harbor.
date/time: december 12-16.
content: the night market arrives.
warnings: n/a.
yo voy a volver tu vas a ver.
In the wee hours of December 12, the lights return, appearing just under the waves in the harbor, approaching the dock, until the lights surface entirely. They're submarines, glowing a dim blue now that they're up out of the water, and the fleet is three vessels strong. They've brought with them a floating bridge system to attach to the harbor's main dock to allow access to all three submarines, and they start to unpack...
By "morning", under the light of the full moon, the Night Market is open for business!
This time, it's three vendors that arrive: Aaravos, an expert in all things magical; Michelle Cheung, master of papercraft; and Pluto, the Night Market's leader, who rolls out of her submarine in a custom-built wheelchair. They've brought a handful of helpers with them to set up the market and run the various booths and games. Though they have no torches among them, the docks are lit with the blue glow of the submarines, their lights rippling slowly in intricate patterns and shapes, reminiscent of carnival lights.•••
Accepted currencies at the Night Market include: Building and scrap materials, old tablets, old lanterns, captured forest spirits, torches, information, and most importantly... Plutonium. Of course, attempting to barter is always an option... but these currencies are your best bet for dealing with the various vendors offered by the Night Market.
Here are the vendors and their inventories for the current Night Market visit:PLUTO
- Special orders - Pluto can procure items just like Rastus, but she can get you specific goods from homeworlds. The more specific the request, the more it will cost. Items ordered through Pluto will arrive on the next ferry.
- Heals - A borrowed gun-looking device allows Pluto to heal even the most grievous of injuries. This item doesn't belong to her, though, so... results may vary. If you want proper healing, you'll have to wait until the Night Market's medical unit shows up in the future.
- GPS coordinates - Looking to discover more locations and resources out in the forest? Pluto can hook you up with hints to do just that.
- Lantern charms - These charms can be attached to your lantern to provide BENEFITS as well as DRAWBACKS. The following charms are currently on display, with these labels attached: Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma. You'll be given instructions for use at the time of purchase, or you can try asking Pluto for more information.
AARAVOS
- Drugs - You want it? He's probably got it! Cigarettes, marijuana, alcohol, and pretty much whatever else you can dream up is worth inquiring about.
- Magic potions - These potions last for no more than 24 hours unless otherwise noted. The following potions are currently on display, with these labels attached: Hair change, genderswap, body swap, love potion, luck potion, night vision, weather in a bottle, fake an injury, invisibility potion, furry shit, daemon shit. What does all of this crap do, exactly? You'll be given instructions for use at the time of purchase, or you can try asking Aaravos for more information.
- Lantern charms - These charms can be attached to your lantern to provide BENEFITS as well as DRAWBACKS. The following charms are currently on display, with these labels attached: Disguise, Energy Boost, Charmer. You'll be given instructions for use at the time of purchase, or you can try asking Aaravos for more information.
MICHELLE
- Handcrafted paper contraptions - Michelle can craft nearly anything out of paper, and don't let the lightness fool you—she can make her paper sharp and solid as steel. As long as you keep it out of the water (or do something to protect it from water damage yourself), your one-of-a-kind paper contraption is built to last! (She'll accept the typical Night Market currencies, as well as payment in the form of books. Any book will do! She'll even provide something to help you if you chose to go on a mission to steal a book for her from the library. These library stealth missions can be handwaved while making purchases from Michelle; just let us know in the form below if you'd like to pursue this.)
DR. SCHICKSAL'S HINT-O-MATIC
- AMA - Does your character have any burning questions they just need to have answered? Dr. Schicksal's Hint-O-Matic is a phonebooth-looking device with a screen prompting the user to input a question. When a question is asked, Dr. Schicksal's Hint-O-Matic will spout out an answer! Questions can be typed in via keypad or spoken aloud, and answers will be automatically read aloud for characters that can't read the screen. These answers are always true, no matter what the question, but this information comes at a cost—your character will be blessed with a random status effect for the remainder of the month. We will check permissions posts before issuing a status effect, so there's your hint for what to expect. 😃 And, yes, you can literally ask anything.
•••
Other than the vendors, the Night Market has brought with them the following attractions:
- COFFEE CART - The coffee cart offers every variety of hot drink a person could fathom, and it's complimentary! A few small tables have been set up in front of the cart around an outdoor heater, glowing happily as it warms this little section of dock.
- CANDY SHOP - Sweet treats offered at the candy shop are also free for the taking, but be careful—some treats carry with them a random status effect that will last for the next hour. The treats and resulting status effects are left entirely up to you players, so feel free to create your own hijinx! This is us trusting you not to break the game, so don't abuse this privilege, and feel free to ask us if you're unsure about limitations! Not all treats will produce an effect, but those that do will have no tells, meaning characters will not be able to strategize when eating the candy. (In meta terms: if you want your character to engage in wacky bullshit, but they're a party pooper and hate fun and wouldn't willingly indulge, this is your opportunity to trick them into shenanigans.)
- CARNIVAL GAMES - The small section of carnival games includes ring toss, skeeball, balloon darts, a shooting gallery, a fishing game, a plinko game, and an RC racing game with toy vehicles. The rules are all somewhat nebulous, but feel free to play out your characters interacting with these games on your own! They're all free to play, and prizes include knitted forest spirit plushies, wind-up goldfish that float through the air, and buckets of those plastic spider rings and finger topper guys that cost like one ticket apiece at Swings-N-Things.
- WHACKY WAVING INFLATABLE ARM FLAILING TUBE MEN - They are also here, and they have a jukebox with them with an unfathomably large selection of songs. This area of the dock is probably meant for dancing.
•••
Finally, though you can trade with the various NPC vendors in this log, check out the new Night Market Purchases page for fast-tracked transactions.
QUICKNAV | |||
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Quentin Coldwater - open
2. The night is flawless, don't you let go. Market, middle.
3. I'm the mess that you wanted. Market, end.
1.
It's okay to explore a bit closer, you know. [ which he knows they both know, but there are only so many ways to encourage your usually people shy partner. ] Get your hands a little dirty?
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[Quentin drags his head around to look up at Eliot, lacing their fingers together and trying not to get too distracted by the flicking blue lights.]
But just-- look at them? And they can leave whenever they want? One of them can get things from home, or so the sign says. Do you think there's a chance I can get a working cellphone?
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[ squeezing quentin's hand then, he shrugs. ] They probably have different rules that apply to them. Universal laws. Whatever you want to call it. So try not to think about it too hard, mm?
That one's rather cute though, don't you think? [ he gives q a soft nudge to his side and gestures toward aaravos. ]
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Hmm, looks fine? Oh, look at that one. She makes everything out of paper.
[The showcase is of impossible things, things one of them could probably make with enough paper and enough magic, but it's still impressive. Quentin's eyes drat from place to place, booth to booth.]
I know. About the phone? But. It would have been nice. If I could get one. Or, tv?
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I wouldn't mind some TV, if there's signal. Maybe some Netflix? And then we could chill. [ he smiles playfully. ] I'm behind on all the shows I'm supposed to keep up with though. And movies. [ eliot sighs dramatically. ] You can't possibly imagine how much torture this has been. At least you have books you get to read. I can't even watch reruns of Two and a Half Men here.
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[There's the ring toss and the game to shoot darts at the moving targets to win the big prizes and Quentin kind of veers off, like those games has their own center of gravity and he's helpless to stop himself from going over to have a closer look.]
We could ask? Either these people or the bird-person back in town? We can ask for a TV, or movies. I haven't watched anything but the news for-- too long. And here, well. Yeah, it's books. I like books. The Librarian is creepy, but the library is nice.
2.
[This is the old man dragon from the town hall, and it's pretty obvious one eye is blind, all clouded over the pupil. You wanted to watch an old man dragon miss a balloon with a dart, right, Quentin?
He accepts the dart, at any rate, looking amused rather than annoyed.]
no subject
But, Quentin still vaguely remembers being this old once, and how young he'd felt, inside his old skin.]
You have three tries, so. Maybe if you use the first one to, uh, aim?
[Dragon man!]
no subject
If I were diving on this, I could hit it without even thinking about it. It's this close-up, on-the-ground stuff that gives me problems.
[His first throw misses by a wide margin.]
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[Quentin's really only paying the dart any attention because looking straight at Stone would be too weird. He can just feel his face doing something completely stupid every time his eyes flick over to Stone for too long, so he keeps his attention on the dart and the target.]
Have you tried squinting? Also. Are you a man that can turn in to a dragon, or were you, uh, hatched? A dragon?
no subject
[He steps further back, tilting his head to get the best view, and his second dart is much closer.]
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[The tone of Quentin's voice is full of awe and unasked questions, but he clears his throat instead and watches the dart and the almost hit.]
And-- uh, so you're really both? At the same time.
[And also.]
Don't we look strange to you? Being just one thing and not two things.
no subject
[He takes the third dart, takes one more step back, and throws-- and hits. The balloon pops. Stone grins.]
You can ask anything you want. I like talking about my people and my home. Just don't be surprised if I ask you questions, back.
no subject
[Flying. Maybe it was like birds, and Stone got kicked out of a nest somewhere up high when he was old enough, or maybe it was something less terrifying and more like flight school? Would a species of intelligent people choose one over the other?
Quentin ignores the dart hitting and the balloon popping until a prize is pushed across the counter, it's some kind of plush toy with too many eyes and teeth and no face.]
Uh, I think that's for you.
no subject
[He accepts it, though, tucking the thing under one arm.]
Most of us learn to young, around when we first start shifting out of our baby forms, so it's not really that hard. Kind of like learning to run, only with further to fall. There's always adults around to catch the babies if they do that, though. I was on catching duty for a long time, myself.
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1, bet you thought you'd seen the last me
Quentin may or may not recognize him, but his voice — speaking in French, as always — is nearly unmistakable. He sidles up to him quietly, and asks without prompting, )
Why do you linger here?
no subject
[Automatic denial, even if he's got nothing to hide and hasn't been caught doing something he shouldn't. He's just quietly watching the flashing lights and the people, from a little distance away. Without throwing himself in to the fray like others might have done.
He turns and frowns. There's something familiar about the voice, but he can't place it. Not really. Not with the noise from the nearby stalls and the almost-laughs from some of the other people.]
I'm just looking? It's kind of pretty, don't you think?
no subject
I haven't noticed.
( He doesn't think about such things, not unless it is the stars hanging overhead. )
I've been more concerned with figuring out whether their wares are legitimate.
( Like that love potion, for example. It sounds like a complete scam. )
no subject
Why wouldn't they be? I mean, it's not like any of that is any weirder than what's going on here in Beacon? Except for the fact that they're here at all? Do they live in those? It seems a little cramped for full-time living in those.
no subject
( As for the rest, it is the inspector's job to be skeptical. He's seen plenty of businessmen on the streets of Paris peddling their snake oil remedies. Or worse, asking for teeth or hair in exchange for coin. These merchants seem not so different, at first glance. )
Perhaps they are only transportation vessels, and they have come from somewhere else.
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[It's almost as if this guy had never met someone who moved their lips when they read. Quentin just shrugs, and tilts his head.]
You'd think so, right? That no one would ever want to live like that? Under the water, tight quarters. But they're not living here in Beacon.
[If only the trackers Peter had build didn't require someone to follow, if not close, than a lot closer than it would be safe to stay in the water. That could be one way to find out where they're coming from.]
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( He's quite curious about the matter, too, and perhaps that is why he seems so patient, indulging in Quentin's questions. Despite his initial outburst, he doesn't seem irritated. He turns, watching the merchants mingle with the others for a moment before snapping back to attention and saying, )
We will not discover the answers to such questions here. I am going to fetch a drink.
( He doesn't say it aloud, but Quentin's allowed to join him if he wishes. )
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[It's not even as philosophically meant as it might be coming out, it's mostly just Quentin thinking out loud and Javert is not walking away, so he gets the brunt of it.
Quentin's head snaps up for maybe the first time and he frowns at Javert.]
I-- sure, Okay, that's. Yeah, was that just information or is that an, uh, invitation?
[For not the first time, Quentin wishes to be more like Eliot, like Margo and like Julia. With their people-skills and their easy way of navigating situations like this. But. He's just not, so he asks and he waits, because alcohol always helps and so does getting away from the crowds of people, all waiting in line and milling around.]
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You may follow if you wish.
( He's mainly interested in getting some coffee, but if Quentin would rather have alcohol, Javert's not going to dissuade him. )
Unless, of course, you'd rather stand here and prattle to yourself?
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