In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-12-01 02:43 pm
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Entry tags:
- !intro log,
- akira kurusu (al),
- aziraphale (xy),
- bucky barnes (gail),
- castiel (inky),
- cheryl blossom (amanda),
- dg (keri),
- duster (nara),
- ellever brandt (crow),
- goro akechi (luna),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- keith (maru),
- maes hughes (erica),
- masaomi kida (wind),
- miriam maisel (chase),
- prompto argentum (daimon),
- pyrrha nikos (coco),
- quentin coldwater (ireth),
- rosinante donquixote (lauren),
- shigeru miyata (levy),
- stone (gail),
- will ingram (leu),
- xayah (helena)
INTRO LOG: DECEMBER

INTRO LOG: DECEMBER
IF I HAD A HEART
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: december 1-3.
content: beacon's newest batch of residents arrives on the ferry. robin posts a bulletin.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern glowing with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
The ferry has barely docked when everyone's tablets will ping: A new weekly bulletin has been posted!
...Aaaaaanyway, luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
ooc.
Hey there, wonderful players, and welcome to In the Night! You've happened to come at a chaotic time, as we've just wrapped up a rather large event. Half the town was stuck in a dreamland version of past Beacon, where they explored for clues about the town's history. The other half stayed awake and defended the town from a brutal onslaught of green-eyed, hallucination-inducing forest spirits. The town's pretty haggard after all that, so hey, there's a conversation starter! It'll be good to have some fresh faces around to help with the recovery process.
You can check out the various Enter Mr. Sandman event posts in the OOC and log comms if you're curious, and plenty of the details will likely come up ICly, as well! The aftermath is just beginning, and we're so glad to have you along for the ride. :)

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- For Eliot: A carton of cigarettes
- For Prompto: 17 pairs of reading glasses
- For Eleven: A pair of walkie-talkies, and enough batteries to last for 3 months of casual use
- For Aziraphale: 12 drums, 11 lead pipes, 10 pairs of shoes, 9 wilting corsages, 8 bottles of milk, 7 taxidermy swans, 6 goose eggs, 5 stale onion rings, 4 bins full of duck armies, 3 dead chickens, 2 turtles, and a whole tree, though it's long dead... and strung with lights and garlands and holiday ornaments!
- For Kol: A book
- For Crowley: Peppermint extract, cream of tartar, a candy thermometer, a tin of cocoa, graham crackers, a generic bottle of red wine, a t-shirt with a crown logo on it, a book of love poems, and the goods
- For Eleven: An assortment of wrapping paper, gift tags, ribbons, bows, and gift bags.
- A lot of medical supplies. The supplies are plentiful enough that everyone may handwave finding common first aid supplies that will help to triage injuries sustained during the Enter Mr. Sandman event. The supplies won't immediately cure wounds, but they will help to prevent infection and ensure proper healing. There's even an assortment of painkillers, ranging from over the counter pills to IV morphine (though, hm, it seems each character will only be able to find one dose of the hospital-grade stuff, no matter how hard they search)
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
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[The constant threat of death by reset, by spirits just being spirits, by accident or somehow least likely by their fellow residents. They're lucky to have a group of people that hasn't gone the way of some of the others. Has there even been a single murder? He would have heard about it, surely.]
But I just spent weeks thinking about how we could have planned better. Not interested in rehashing it all right now. Pretty sure that's a good way to go insane.
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( it wasn't working very well which is why he's going for the booze. )
Let's not think anymore. No more business talk. We're off duty.
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[So here's a drink to that. He's bad at letting himself rest and he knows it but he really, really needs to just give in.]
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( he raises his glass and then knocks it back. )
Time to not think of anything but booze for at least an hour.
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[What he wouldn't do for more, but he'll take what he can get.]
Know any good two-person drinking games?
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( more's the pity. )
You?
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[Always an outsider back then, now he's finally starting to come around to the idea of spending time around people whose company he enjoys. Here, it's less dangerous. Getting a little drunk, saying a little too much, it won't have the same sort of weight it did there.
Still risky though. Still goes against how he's spent the last two decades.]
Oh well. We have all winter for that. If this snow gets much worse, we'll be indoors a lot more than usual.
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( even if snow allowed for snuggling. that would be fun. )
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More alcohol, anyway. Time to pour a refill. He tops off Ambrose's drink while he's at it.]
Maybe it'll be fun, though. I've never seen snow so deep I couldn't open the door but I've heard that happens some places. We could dig out pathways and still get around. And then, I dunno. Make extra-tall snowmen.
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Or, you can make extra tall snowmen and I'll supervise and tell you what you need to do and what spots needs your magical touch while I stay somewhere warm and drink coffee.
( he was great at delegation. )
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[Kidding, of course, as indicated by his grin. Ambrose had pulled his own weight on that trip just fine, which is why the snowman supervision is funny. The cold sucks, though, he gets it.]
Bring me a full thermos every hour while I'm building a snowman army to fend off the spirits, and we have a deal.
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( easy as pie. )
But you better make it a good snowman.
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[He adores her, but she really does have most of Beacon wrapped around her little finger. Good thing a child can't do too much with that kind of power. Right?]
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( was he missing out? )
How awful of me.
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[And anyway he's not her dad and while he does his best to make sure she's safe, she's old enough to look after herself here. It's mostly safe. He was on his own before her age, a lot of kids are. At least she has the good fortune of being surrounded by people who are there to help.]
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( he mentions bouncing and he can't help but thing of a child. )
That's...unfortunate if it's true. I would hope I wouldn't see a child here. There's a lot of things I can stomach but that's a lot.
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[Mentally, anyway. Who knows how old she is physically, given her origins. It hardly matters here now. Nobody grows, nobody ages. She might have stayed forever a child in her home world, she might not have, but here she won't stand out in doing so.]
It's... rough, I know. Nobody should have to die that young. Lotta kids do, though.
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( he sighs. )
She doing okay?
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[And it's given her an escape from the life she left behind. Like he's found himself, there's a sort of freedom found in a place where nobody knows you or your family, or the situation in your home world. He knows more about Mary than most, he wagers, and he's glad for her. She has more of a family here than she ever did back there.]
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( and hey, if she's successful in making friends, maybe she can put in a good word for them and some of these attacks would stop. )
I'm glad she's doing okay. She sounds remarkably well adjusted which is surprising all things considered. Good for her.
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[Thank the gods for that. If it ever happens, he's hunting down whichever spirit is responsible, no hesitation. They don't have lanterns. Justice will be swift and it will be final.]
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( he's going to have to find some time to meet this young woman. )
I'm actually impressed because I don't know if anyone's tried to do that yet. She might be the key to figuring out how to coexist if they haven't harmed her yet.
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[He tries not to be too optimistic, though. All it might take is one wrong word, one gift accidentally snubbed, and any of those three could be killed and never return. It would be one hell of a setback.]
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( he's surprised but pleasantly so. )
Wow, things might actually work out there. I don't want to get my hopes too far up but that's more than I thought was happening.
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[He snickers at the lame joke, which is surely influenced by the slow buildup of alcohol in his system. But after, he nods, still smiling.]
I pay attention. Don't mind keeping others filled in, though.
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