In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-11-16 06:26 pm
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Entry tags:
- !event,
- akira kurusu (al),
- allie pressman (brooke),
- bucky barnes (gail),
- crowley (mj),
- dana scully (carlee),
- ellever brandt (crow),
- jason grace (erica),
- javert (rachel),
- jon snow (rachel),
- lunafreya nox fleuret (liz),
- m.k. (shira),
- masaomi kida (wind),
- nancy wheeler (chrissy),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- steve harrington (zelly),
- vanitas (king),
- zihuan cao pi (gemini)
EVENT LOG: ENTER MR SANDMAN (DEFENDERS)

EVENT LOG:
ENTER MR. SANDMAN (DEFENDERS)
characters: those who signed up as defenders for the event
location: all around Beacon
date/time: november 16-29
content: the defenders attempt to drive off a spirit invasion
warnings: lots of horror! body horror, psychological horror, gore, violence, etc.. please cw all threads where appropriate! mods will do the same
in your closet, in your head.
It all happens in a matter of moments. Your friends, your companions, and even some people you aren't all that fond of; everyone who took so much as a bite of the spirits' feast suddenly collapses into a comatose heap. Which is bad enough already, but the worst, by far, is yet to come.
Before anyone can really figure out what's happened to the sleepers, the woods surrounding the town come alive with sound. Rustling, screeching, clicking, howling, and under it all, the characteristic hoots and whistles of the forest spirit tongue. But these aren't the friendly creatures that set up the banquet in the first place, and they aren't the familiar faces (or masks) from around Beacon. As they begin to emerge, bursting forth from the trees, these spirits reveal themselves as a horrifying army of terrors. And sprinkled among them, distinguishable by the emerald glint in their sockets, are the infamous "green eyes", the dangerous spirits that appeared once before.
Attempting to talk to these spirits is a moot point, made obvious by their immediate assault on anyone they get close to. They attack with claws and teeth, with limbs far stronger than they have any right to be, and the green eyes, as they are wont to do, will try to get into your head. Somehow, they seem to know what it is that scares you most, and they don't seem too hesitant to use it. It's not clear what they want— are they here to eradicate you? To frighten you? To send a message?
Whatever the case, one thing is very clear: you and everyone else, sleeping or waking, are in serious danger. Are you ready to defend Beacon?
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no subject
[They debate a moment, but as the lock clicks open-- these locks aren't particularly difficult, for the most part-- they add, almsot wearily,]
Another handler. Not as good as you are, though.
[Then they push the door open and creep in, looking and listening around for signs of danger.]
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Alive.
( He breathes, looking around the room carefully for anything that may be out of place. )
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And Eve-slash-Villanelle is kind of awful, anyway. She played keep-away with a box and intentionally ran into them and yelled "boo" at them and then laughed her fool head off. She's a brat. The Soldier finishes a quick sweep of the downstairs, then returns to gently scoop Eve's body up, first into a bridal carry, then up over the metal shoulder.]
She's asleep like the others. We should take her back to the inn.
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He nods, allowing the Soldier to take the lead as he did before, with the inspector providing support. Before they step out of the house, though, he asks in an undertone, )
Do you not find it curious that the spirits seem less interested in them?
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[But whatever else the goal might be, the Soldier is only guessing at. They have a lot of guesses, none of which are as paranoid as Crowley's, but also none of which can be proved as better than another.
They pause to let Javert close the door behind them. No harm in keeping random spirits out, while no one's home.]
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Let us go.
( He mutters, closing the door behind him and securing his blade in his hand. )
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The trek back to the Invincible isn't a short one, when you're very carefully walking both slowly and silently, your lantern is dark, and you're carrying a sleeping woman who you would really rather not be touching right now. They let Javert cover their rear, focusing on threats potentially between them and their goal.
For now, it's quiet, at least, and they're getting there slowly but surely, over the bridge and towards the bonfire.]
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Go! Get that woman to the inn.
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Even if they might like to stay behind and protect Javert, it's an order from a handler, and those are for obeying. They leap into a half-crouched sprint for the Invincible-- impressively fast, for a guy carrying a limp body and making themselves as small a target as possible.]
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He stays behind only long enough to cripple the spirit, slashing at its waist after a bit of a back and forth struggle. His arm is bleeding, but that is of little consequence. If the creature follows him back to the inn, at least he will be able to call for backup. )
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Inside, sir. You're bleeding.
[They are covering the door, letting it stay unlocked long enough to get Javert inside.]
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It is nothing.
( It most certainly is, judging by the blood seeping out on his sleeve, though Javert doesn't want to make too much of a fuss about it. )
How is the girl?
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The same as the others. Uninjured, but unwakeable. I put her beside Aziraphale.
[Handler and technician, together in sleep, right? And there's one handler in need of attention, that they can do something about.]
Sir. You should sit. I can see to your arm.
no subject
Must you? Are there any bandages left?
( It's fine. He can rip off the sleeve of his tattered shirt, if not. )
no subject
Tore sheets into strips earlier. We have enough.
[They do take a knife to the shirt, though, to get the fabric away from the wound and see how bad it is, if it needs stitches or just tight enough pressure.]
no subject
Do not think to offer me any drugs. I will not take them.
( He needs his wits about him, after all, and he has never cared much for opiates to begin with. )
no subject
Of course, sir.
[before the Soldier uses a cleaner part of the sleeve to carefully wipe blood away. More wells up immediately, of course, but it's enough for a quick look at the marks. Yep, stitches, so pull out the packet with needle and medical thread from one of their many pockets.]
If you would hold your arm up, please, sir. So there will be less bloodflow while I sew these up.
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Did your handlers teach you this or do you remember it from before?
( Before being brainwashed, he means. He does not care to say it aloud. )
no subject
Both. I had to do my own maintenance on missions. Technicians mostly didn't bother. Also sometimes keep targets alive for questioning or protection detail. And. I remembered some.
[They make quick, even stitches, three per claw mark. Then wipe more blood away. It will need a good cleaning, with actual soap and water, before bandaging.]
no subject
I did much the same. Doctors were an unnecessary expense.
( He looks down at the Soldier's handiwork and, seemingly satisfied with it, he grunts, )
I can finish the rest myself.
no subject
I'll get you the sheet-bandages, at least.
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( He's stubborn, and far too used to doing things on his own. The last time he was injured, and in need of help, he had to be all but bullied into accepting it. He rises from his seat and places his hand on his arm, holding it to his side gently. )
I will be in room 201.
( If he's going to clean his arm, he may as well do it in his own bathroom, and change into a fresh shirt. )
no subject
[The Soldier politely waits until Javert has had time to change his shirt and get his arm clean (possibly by standing just down the hall and listening to him in his room) before arriving at the door with bandages, metal clips to hold the bandages shut (they began life as paperclips), and a bowl of warm stew from the Invincible kitchen downstairs.
They won't even linger if Javert really looks like he'll be grumpy if they do.]
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What will you do now? ( He wonders, taking them both. )
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Eat. Add to the kitchen stew and make a few sandwiches for people who haven't eaten. Check on Crowley. Then make another patrol.
[Since this one got interrupted by the rescue. Really, while the Soldier is feeling very useful and helpful and strangely settled in this current hellscape, it's also pretty repetitive. That's even part of why they're so comfortable. Having a limited set of tasks that can be done over and over without lessening their efficacy is pretty much exactly how the Soldier functions best.]
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