In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-11-16 06:26 pm
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Entry tags:
- !event,
- akira kurusu (al),
- allie pressman (brooke),
- bucky barnes (gail),
- crowley (mj),
- dana scully (carlee),
- ellever brandt (crow),
- jason grace (erica),
- javert (rachel),
- jon snow (rachel),
- lunafreya nox fleuret (liz),
- m.k. (shira),
- masaomi kida (wind),
- nancy wheeler (chrissy),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- steve harrington (zelly),
- vanitas (king),
- zihuan cao pi (gemini)
EVENT LOG: ENTER MR SANDMAN (DEFENDERS)

EVENT LOG:
ENTER MR. SANDMAN (DEFENDERS)
characters: those who signed up as defenders for the event
location: all around Beacon
date/time: november 16-29
content: the defenders attempt to drive off a spirit invasion
warnings: lots of horror! body horror, psychological horror, gore, violence, etc.. please cw all threads where appropriate! mods will do the same
in your closet, in your head.
It all happens in a matter of moments. Your friends, your companions, and even some people you aren't all that fond of; everyone who took so much as a bite of the spirits' feast suddenly collapses into a comatose heap. Which is bad enough already, but the worst, by far, is yet to come.
Before anyone can really figure out what's happened to the sleepers, the woods surrounding the town come alive with sound. Rustling, screeching, clicking, howling, and under it all, the characteristic hoots and whistles of the forest spirit tongue. But these aren't the friendly creatures that set up the banquet in the first place, and they aren't the familiar faces (or masks) from around Beacon. As they begin to emerge, bursting forth from the trees, these spirits reveal themselves as a horrifying army of terrors. And sprinkled among them, distinguishable by the emerald glint in their sockets, are the infamous "green eyes", the dangerous spirits that appeared once before.
Attempting to talk to these spirits is a moot point, made obvious by their immediate assault on anyone they get close to. They attack with claws and teeth, with limbs far stronger than they have any right to be, and the green eyes, as they are wont to do, will try to get into your head. Somehow, they seem to know what it is that scares you most, and they don't seem too hesitant to use it. It's not clear what they want— are they here to eradicate you? To frighten you? To send a message?
Whatever the case, one thing is very clear: you and everyone else, sleeping or waking, are in serious danger. Are you ready to defend Beacon?
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"How is everyone else? The town? I don't look around much when I leave, haven't exactly had time for small talk either." All these other people you're helpfully protecting, hmmph.
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"Nobody?" The surprise goes unveiled; Crowley at least would have bit it by now, by her estimation. Kudos, Beacon. The rest of this news is alternately comforting and distressing. She nods.
"Not sure if I'd call it good news or bad. I noticed the Librarian, but figured - I don't know, hiding or something."
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Technically, the Sergeant knows how to withstand a siege, but somehow they never did get around to telling Misty about him. (Now's probably not the best time. No, we're not bringing that up right now. Or ever. Aw, buddy, do I embarrass you? Shut up, Sergeant.)
"If they are hiding, they are hiding well. I tried to find my contact, but they didn't respond, and I couldn't find them at their home territory." Yes, the Soldier has a spirit contact. Kind of sort of friend. They got give the spirit head-scritches and coffee, okay, that's friend-behavior.
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"Your contact?" Whomst?
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Except Misty, of course.
"Contact. Spirit. This high--" They hold their hand up almost as tall as they are. "--head and hands like an owl, dusty suit. Likes coffee and being scratched under the feathers on the back of their head and. Me, apparently." The Soldier shrugs, a little awkwardly. "They answer questions and give me warnings. But I can't find them, now." It might be inferred from the Soldier's faint expression and tone that they're worried about this particular spirit.
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"They're probably fine. Whatever blowup happened before we got here on the ferry, the nice ones were still around after, right? They might just know a better hiding place than us."
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The Soldier shakes their head. "If they come back after, I'll ask them. For now, I'm not going out into the woods to look harder. I'm not stupid. And I have work to do here."
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"Who else patrols?"
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The Soldier focuses back on the question, and finishes, "Crowley is not allowed outside alone. A few others are in the area, and make their own paths, but not specifically around the Invincible. I try to keep track of them." Look, the Soldier is not a leader in any understanding of the word, but knowing where the various resources are is important.
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The work ethic on display here is at least unsurprising. Worrying, but unsurprising. Not worth arguing.
"And how often would I expect visits? Need to know when I'm allowed to worry."
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"I can come by once a day," they offer, skipping right past the whole "medical person" conversation. Doctors make it nervous. "Regular time. At the start of my patrol." Already they're getting ideas about bringing over some hot soup and grilled sandwiches and pasta. She has nothing here to cook with. She needs something warm to eat.
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The skip is noticed, but not remarked upon. Filed away. Interesting.
"Any chance you'd stick around for lunch? Nobody else here is much for conversation." Ivy manages quite a bit nonverbally when they're so inclined, of course, but they've been quite firmly set to mope and fuss.
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"I also mean patrolling, hopefully. Don't see the point in dropping food off if you're not eating any with me."
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They pause at Matthew's makeshift bed, crouch to gently offer Ivy a lift on the flesh hand, to come along with them if he (she? they? it?) wants. And softly sings the "invitation to join our party" phrase, since they can't play the damn ocharinas, and have been working on learning those phrases that they have the vocal range for in a more natural manner instead.
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Ivy for their part manages to channel curiosity a little more than outright fear. Adjusting, slowly. However friendly the invitation, however, they have an unconscious dad to wait for. A vigil they won't be swayed from. Misty smiles apologetically.
"Best not to push it, they're shy, having a rough time right now. Gentle's the right way to go though. Acclimate a little."
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A weird, automatic instinct has them pulling a chair out for Misty, then blinking at the chair like they're not sure why they did that. (Spoiler: they're not.)
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It's a compliment to his baseline cordiality that the chair hardly raises an eyebrow. He hasn't done it before, but it doesn't go against the idea of his politeness that currently resides in her head. Lowering herself into the offered seat, she smiles warmly up at him. "Thank you - someone doing that around you?"
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The Soldier shakes their head, too, and adds, "And they call us--" He sings the owl-friend's word for Beacon dwellers. It's easier on his voice than the other phrases, being properly in his vocal range.
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It's a nice sound, despite the lack of translation. "Did you sing, ever?"
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