In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-11-16 06:26 pm
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Entry tags:
- !event,
- akira kurusu (al),
- allie pressman (brooke),
- bucky barnes (gail),
- crowley (mj),
- dana scully (carlee),
- ellever brandt (crow),
- jason grace (erica),
- javert (rachel),
- jon snow (rachel),
- lunafreya nox fleuret (liz),
- m.k. (shira),
- masaomi kida (wind),
- nancy wheeler (chrissy),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- steve harrington (zelly),
- vanitas (king),
- zihuan cao pi (gemini)
EVENT LOG: ENTER MR SANDMAN (DEFENDERS)

EVENT LOG:
ENTER MR. SANDMAN (DEFENDERS)
characters: those who signed up as defenders for the event
location: all around Beacon
date/time: november 16-29
content: the defenders attempt to drive off a spirit invasion
warnings: lots of horror! body horror, psychological horror, gore, violence, etc.. please cw all threads where appropriate! mods will do the same
in your closet, in your head.
It all happens in a matter of moments. Your friends, your companions, and even some people you aren't all that fond of; everyone who took so much as a bite of the spirits' feast suddenly collapses into a comatose heap. Which is bad enough already, but the worst, by far, is yet to come.
Before anyone can really figure out what's happened to the sleepers, the woods surrounding the town come alive with sound. Rustling, screeching, clicking, howling, and under it all, the characteristic hoots and whistles of the forest spirit tongue. But these aren't the friendly creatures that set up the banquet in the first place, and they aren't the familiar faces (or masks) from around Beacon. As they begin to emerge, bursting forth from the trees, these spirits reveal themselves as a horrifying army of terrors. And sprinkled among them, distinguishable by the emerald glint in their sockets, are the infamous "green eyes", the dangerous spirits that appeared once before.
Attempting to talk to these spirits is a moot point, made obvious by their immediate assault on anyone they get close to. They attack with claws and teeth, with limbs far stronger than they have any right to be, and the green eyes, as they are wont to do, will try to get into your head. Somehow, they seem to know what it is that scares you most, and they don't seem too hesitant to use it. It's not clear what they want— are they here to eradicate you? To frighten you? To send a message?
Whatever the case, one thing is very clear: you and everyone else, sleeping or waking, are in serious danger. Are you ready to defend Beacon?
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"Okay." At least the tone is flat, rather than obviously dubious. After a pause, they suggest, "You should hide your lantern. We can just use mine. Then you will be harder to hit." Says the guy who usually keeps his lantern as tightly shuttered as possible when outside, or with only one panel open to illuminate just ahead of them. The Soldier will be bait. It's fine. It'll keep Mary (and Rosi) a little safer.
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"Suit yourself," he says, as he takes his pistol in hand again and hopes Soldat's lantern will at least shed enough light for the two of them so he doesn't just trip on everything now.
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Their conversation and the change in lighting certainly does attract attention, too. The creatures aren't subtle when they want to intimidate and have no use for sneaking in all the illumination. From out in the darkness, and not far, either, a series of shrieks and cackles erupt in a chorus.
"Alerting others to where we are, or calling for help?" he wonders aloud. "It doesn't sound like there's many, they're just making a lot of noise."
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"We should drop back to cover," he suggests quietly. Tables and bed frames turned outward form some rough defenses, but having the side of The Invincible itself or one of the other nearby buildings at their backs would help them so as to not be attacked from behind.
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They adjust their trajectory, aiming for the nearest building, in silent answer to Rosinante's suggestion.
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It's strange, carrying on a conversation while actively trying to scout for threats. Usually that's the sort of thing best done quietly. But there's no escaping detection here - the lantern lets everything within quite some distance know exactly where they are. He knows this, but it's still difficult to break the habit of seeking total silence and total darkness. They simply cannot hide. And possibly they shouldn't want to try, anyway. If their movements draw spirits away from The Invincible, all the better.
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Even as they talk, they're moving the pair (trio) of them up against the Invincible's wall, drifting to Rosinante's outward side. Mary needs protecting. (And technically, to their mind, so does Rosinante.)
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"Owl head, huh. Did it say anything else about the green-eyes?" he asks. It's nice to hear there are people working on talking to the spirits. They're a good source of information, but he's lagged behind on attempting communication amidst the rest of his projects.
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Other than that one comment, though, he falls silent, listening to the breeze in the trees. The spirits, formerly calling out to each other in the woods, have fallen quiet and he has a feeling that's not a good sign. He keeps his back to the wall behind them, thinking more of Mary's safety than his own.
think it's monster time?
And then they died.
Let's see how this goes. The Soldier pulls the gun from their back-holster, just in case.
hello monsters are here
From the woods, small rustlings can be heard, like rabbits in the underbrush. Little somethings darting here and there, chittering and joining in the collective song. And behind it all, that rumbling beat of thudding steps.
What begins to emerge from the trees looks at first very much like a collection of moving rocks and clay, but the closer they get to the light, the more detail can be made out. They are collections of rocks and clay, shaped into vaguely humanoid forms, covered in moss and lichen. They have faces crudely pressed or carved into their heads, two holes for eyes and a flat line of a mouth. Each one is only about two feet tall, but they seem to be armed with clubs and yet more rocks (the inanimate kind this time), and there sure are a lot of them. Even before the big one appears.
With the grinding sound of stone on stone, a massive version of these tiny elementals lurches out of the treeline. This one's closer to Rosinante's height, and it's got more little ones for passengers. The whole lot of them move in step with the juggernaut, still chanting their strange war cry.
Until they're close enough to start hurling rocks, that is. For such small critters, they sure do throw a mean curveball. Being a bit slower, the big one's still too far to do much yet.
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The big one is more of a problem. And the big one probably throws bigger rocks. "Until that one gets here, let's blow through the small ones," Rosinante suggests. Shame he doesn't have a shield for these rocks, as they begin to pelt him, instead having to resort to raising an arm at least to give his face some cover. But he sprints forward, hoping to close the gap so they lose that advantage of range, and sends a solid kick directly toward one, then another. And somewhat morbidly, he's hopeful they just break apart into pieces. Then he'll have some rocks of his own to throw right back.
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The Soldier tests the possibility by pulling a blade, as well, and before moving away from the wall (Rosi... Rosi why did you leave the relative security of the building), they hurl the knife with deadly accuracy at one of the smaller ones that Rosinante isn't targeting. The gun fires once, at another, at what should be a vulnerable point between two sets of stones.
Whether or not the two weapons do any damn good (here's hoping at least one does), then they follow Rosinante, because that is the only way to really help keep him and Mary safe, and also... because it feels familiar. Follow a tall (skinny) blonde who charges into battle without thinking enough of his own safety. They toss the gun to the now-empty flesh hand and swing the metal arm both to deflect flying debris and to start pounding at rock spirits. Between that, the steel-toed boots, and supersolider strength and speed, he'll be something of a wrecking ball in a blur of motion.
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On a similar note, the Soldier's bullets don't do much to the stone spirits; a chip of rock goes flying, but the whole seems intact. As for the knife, it manages to stick, point first, into the face of one of the monsters with a more clay-like makeup. Perturbed, the spirit stops to tug at the knife's handle, soon joined by a second one that works to help free it.
The thundering of the big one's footsteps continues, as do the shouts of the ones riding on top. The little ones, meanwhile, begin to cluster around Rosinante and the Soldier's legs.
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He does have his grenade in his bag. But since it's buried somewhere under Mary's sleeping self, it would be hard to dig out in time. Still, he can probably retreat by just walking right over the smaller ones, he thinks - they barely make it halfway to his knees.
"Back off," he calls to Soldat. "I have a grenade, we just need to get space between us and them." Before the horde makes it to The Invincible, too. He moves to step over the creatures and back toward that building they'd sheltered beside, but as he does so he figures it's worth trying one more thing, and he swings an arm down as he stoops to try and pick up one of the creatures. If they're the weight he estimates them to be, he can probably lift one with effort, and hurl it back at the rest of them.
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The Soldier can also grab and hurl, which they use the flesh arm to do, while punching a few more back with the metal arm, which hopefully is doing a little more damage than the knife and bullet did. Kicking with steel-toed boots might not do a lot of good in stopping the little rock-monsters, but it doesn't hurt as much as it could, and should at least give them both some room to roll back and out of the way of whatever explosion is coming next.
There's already another plan forming up in the back of their brain, in case the grenade doesn't do as much as they want it to. But let's try this first. He leaps free at last with maybe more spring than most humans can manage, lands clear, and spins to face whatever Rosinante's grenade might do.
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Tossing it is a bit like tossing a struggling bowling ball. It doesn't go all that far, but when it lands, it definitely leaves a mark. Both the little rock monster Rosi throws and the one it smacks into go tumbling, the impact chipping large chunks from each. And the fallout only repeats itself when the Soldier does the same.
The punching with the metal arm certainly knocks the spirits back, and maybe a little further than the kicking, but it still only chips them, like a chisel and hammer. It scuffs the knuckles of the metal arm, too.
The Soldier isn't getting away so easily, either. The little spirits have clustered around him as well, and try to hug-crush him in place by wrapping around his knees.
Meanwhile, the Big One is close enough that those riding on top of it can throw stones and sharpened sticks. And the larger one can reach down, pry up an old log from the forest floor, and start swinging it around like a club. Better duck fast.
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So that's not great. But he fights to at least get up onto his hands and knees quickly, trying to keep Mary out of their reach, then hears the whistle of a rock go flying past his ear. It takes all his strength just to force little hands off his arms and stand back up, and he's quite strong, too. He underestimated these spirits from the beginning.
"Let go," he snarls as he tries to kick the spirits off and keep moving, and this time stoops to grab one by the hands and try to swing it as his own sort of club at its fellow little rock people. There's another whoosh of movement and one of those sharpened sticks plunges javelin-like into his back, though the layers of cold-weather clothing keep it from driving too deep. He'll ignore it for now - not much else he can do, occupied as he is. There will probably be more, too. Someone his size isn't exactly a hard target to hit.
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Maybe the spirits are learning what kind of threats the Beaconites have to offer and sending something to counter them, or maybe they're just unlucky to have stumbled on the group most impervious to regular damage. "Fuck," the Soldier growls, and settles on dragging themselves a step to one side and grabbing two spirits off Rosinante, instead, giving him a shove with one elbow. They're not getting away unless one of them stays behind, and only one of them is carrying a sleeping child. "Get Mary clear."
And as soon as the rock spirits are hurled-- at the big one, in an attempt to stall it a few more seconds, maybe even knock it over-- the Soldier does pull out its own grenade from a hook at its hip, and wades towards the big spirit instead, dragging little ones as they go if need be. They keep the metal arm up, not wanting to get stopped be a rock to the head before reaching their goal.
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The big spirit is staggered by having two smaller ones chucked directly at its... face? The center of it, anyway. It stumbles back a few steps, teeters, but ultimately retains its balance using the log it's been wielding.
Once they realize that the Soldier isn't trying to escape, the confused little spirits don't try to drag him as much, but instead focus on pelting him with rocks, much like their counterparts on top of the juggernaut.]
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"Soldat, you asshole!" he shouts, more out of frustration than actual anger at the guy. He's stared death in the face to protect others behind him so many times that he understands the action all too well. Pisses him the hell off, though.
Rosinante doesn't waste any more time than that. Grenades are one of his preferred weapons and he's familiar with how many seconds he has to get to cover, and how far he needs to go to get himself and Mary out of the blast radius. He wheels and sprints for the building they were standing against not long ago and rounds the corner, ducking behind the far wall. He can't leave entirely until he knows if the rock spirits are even harmed by explosions, because if they're not, if they keep coming toward all the sleeping Beaconites at The Invincible not too far away, then he still has to work out something else to try. If he were a religious man he might say a prayer for Soldat; instead, he clenches his jaw, wraps his arms around Mary to shelter her from any possible debris, and waits.
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Fuck, they hope a bunch of dirt doesn't stand a chance, or they're going to feel really dumb if and when they come back from this.
So the Soldier keeps the projectiles off their face and torso with the metal arm, ignoring ones to their legs. It takes advantage of the spirits loosening their hold to run at the big one. It ducks under the big and unwieldy log, digs the metal hand into whatever bit of earth it can find so it can't be dislodged, presses the grenade against the spirit's center of mass, and hits the instant trigger.
cw: character death, exploding
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