inthenightmods: (in the night mods)
In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] logsinthenight2019-07-01 03:29 am

INTRO LOG: JULY


INTRO LOG: JULY
IT'S HAPPENING AGAIN


characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.

welcome to beacon.

It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.

You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.

You're on a ship. And that ship is docking.

Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.

In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.

•••

Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:

"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.

This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.

This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.

Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.

The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."

The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.

"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.

For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.

So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"


ooc.

Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!



DELIVERIES



The following packages can be found in the cargo hold:
  • The monthly store restock






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webshoots: (( mask ) he's kinda creepy like that)

town hall

[personal profile] webshoots 2019-07-03 05:51 pm (UTC)(link)
[ would this be better done as peter parker? maybe. but old habits die hard, and exploring the town in the suit is — well, it means that peter can take a step back and not focus on the fact that mj's at home, waiting for him; mj's at home, possibly hurt and—

nope. not thinking about it. still not thinking about it.

there's not a huge amount to explore, as far as these things go — the town isn't exactly what peter would call large, and in spite of the reset ben winters had spoken about, peter had hoped to find something at the town hall, something that had been missed. the town hall itself wasn't exactly what peter would describe as welcoming, but then, he wouldn't describe much of the town as welcoming.

whilst the front door was perfectly serviceable, peter had started from the clock tower and worked his way down — down the walls and across the ceilings, reasoning that anyone who'd wanted to destroy anything would've started at the bottom, in the easy-to-access areas. he'd thought he was alone, so when he hears a voice, peter makes his way towards the doorway before dropping down from the ceiling, lantern in hand; whilst his landing's silent, he's not.

(soz, rafe, hope you don't jump easily.) ]


—Are we talking about how these guys really took the Konmari thing to heart? Because between you and me, I feel like they've— [ a vague handwave at their general surroundings. ] —taken it just that one step too far. None of this brings me joy.
Edited 2019-07-03 17:51 (UTC)
chardismastic: (068.)

[personal profile] chardismastic 2019-07-05 05:06 am (UTC)(link)
[ He doesn't jump. Or at least not so much a jump as a kneejerk reflex reaching for one of his holsters as he turns around, ready to face down whatever new bullshit threat the world want to throw at him. Rafe is about to scold himself for the hair trigger again and let his hands drop back to his side but.

Now he's got an eyeful of what the hell this guy is wearing and he's pretty well stunned to silence for a hot minute.

Pressing his lips together in a thin line before popping them, Rafe can't help the strained incredulous smile because. What are those? Underoos? Some comic book nonsense? Sounds like this guy thinks he's in one, the way he drops that line like he's thought way too hard about trying to sound cool delivering it.
]

Yeah, guess we missed the spring cleaning. [ Rafe answer dryly, an eyebrow inching up toward his hairline as he cants his head and eyes the stranger (emphasis on strange from head to toe and back again. ] Just like you showing up a little early for Halloween there, pal.