In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
| QUICKNAV | |||
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| pages | | | rules • faq • taken • mod contact • player contact • calendar • setting • exploration • item requests • full nav | |

rafe adler / uncharted / ota
[ It's a relatively small crowd milling around the pier, angling for answers out of the apparent welcome wagon, but Rafe isn't having any of it. Standing around and waiting for answers? What a waste of his time. (Except there's apparently plenty of that now, given he's— Nope. Not thinking about that yet.)
Instead he focuses on the basics. First things first. Assess the environment, identify and collect assets, secure a base camp in as favorable a position as possible. So Rafe makes a beeline for the general store, lantern held up to allow a critical eye as he browses. As opposed to what many people think (thought) of him, he doesn't need much. An axe goes in a leather holster clipped at his hip, the ice hook next to it, a few solid coils of rope, a few blankets for a rudimentary bedroll, bare essentials, a few spare shirts when he realizes the permeating stench of gunpowder and smoke is coming from him. Things that'll come in useful in a pinch.
...When he sees a simple silver chain, though. He squints in the dimness, chewing on the inside of his cheek before setting the lantern aside and picking it up. The metal is sound, no rust he can see, though hell if he can appraise anything about age or origin or influence. Rubbing a thumb along the links, he finally sighs and says: ]
Hell with it.
[ He checks around, as if someone were to see and judge him for it, then loops it round his neck and lets it slide under his shirt. He hates a cliche but. Gift horses. Mouths. Whatever. ]
the church
[ The math wasn't difficult to figure. Scanning the crowd, stacking that headcount against the apparent dimensions of the inn available to them? Yeah. No way is everybody going to fit unless stacked like sardines, or at least piled together way closer than Rafe is comfortable with. So he stalks off, leaving the others to squabble as they will, and goes to find his own options. It isn't long before he hears it and he stands a moment in silence, ears straining to make sure he isn't imagining it. The church looms up, a darker shadow against the starry night sky, and Rafe doesn't hesitate letting himself in. It's smaller than St. Dismas's, just one building opposed to a compound sprawling across Hebridean hillsides, but the scent of the forest just beyond and the flying buttresses soaring into the shadows above are close enough that if he closed his eyes he could feel the snow. Taste the salt spraying up from the basalt cliffs.
(Were he anyone else, he could admit it's a homesickness. But he's not so shut the hell up. It's quiet and away from most people — what else would he be looking for?)
A quick tour of the interior shows: the candles, actually burning beyond that bonfire the bird had been so intense about; the small rooms off nave, perfect for his needs; and of course, the trap door. Kneeling and rapping his knuckles lightly against the wood, he gives ring a firm pull and— Nothing. ]
...Well then.
[ That's something to investigate and he notes it in the back of his mind before straightening up and heading to a room. Best to set up before someone else gets any bright ideas. ]
the town hall
[ Rafe is an old hand at research, at sifting through forgotten corners of history and tracking down the clues to something worthwhile, and before now he might've even said it was almost relaxing. Like rebuilding a Rubix cube out of a hundred scattered pieces just to twist round for the ultimate answer.
Then there's the flip side. Dead ends and dangling trails that disappear three steps in and Christ, Rafe hadn't missed this. He's scouring the shelves in the town hall, all but growling under his breath as he peers for something. Anything. A torn out page, a note shoved in the joint of a bookcase, a journal slid under one of these statues that do nothing but stare morosely back at him. Cold cases were one thing, where the trail slid off into the unknown, but there was always something to start with. You couldn't have a town with absolutely no trace of anything that came before, could you? ]
You have got to be kidding me.
[ He came out here to do some research and all he got was this now-dusty tee-shirt. ]
the bonfire
[ In spite of everything else, he still ends up in front of the bonfire. Back propped up against a log, he sits on the ground with a small cloth from the general store laid out in front of him. On it are his twin Colts, the firelight gleaming in the mother-of-pearl grips. One is in a state of disassembly as Rafe methodically takes it apart. Cleans the components. Inspects them, cleans them, puts them back together again.
At least it's something to do. Something involving enough focus to do correctly in the piss poor lighting that he doesn't have to think about anything else. Like the mountains of Libertalia. The mansions he'd told himself he could fully appreciate later. The sensation of crushing heat and force when he— Shit. But there's still a number of folks wandering around and if you should step between him and the bonfire— ]
You mind? [ Because Rafe clearly does. ] There's little enough light without you blocking it.
wild card
[ Hit me with anything and I'll roll with it! ]
town hall
[There's a figure at the door that has to stoop to make it in through said doorway. Rosinante hasn't gotten inside here just yet, and it's no surprise someone beat him to it. Maybe he's found something interesting, based on the exclamation he'd just barely overheard. He steps inside and looks around, but there really isn't much to see here, is there? Other than himself, still a mess of dried blood and smudged makeup, and the fellow ahead of him.]
Sure looks cleaned out, doesn't it?
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Not just looks like. Is.
[ With company here, he composes himself. Stows the simmering anger away for later behind an empty expression that's almost bored. ]
Haven't found so much as an index card.
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[As if to confirm, he paces along a length of shelving, but even the dust looks undisturbed. What little is here is almost alien - the busts are like someone's idea of what should be in here, rather than actual busts of actual people.]
Any idea what to make of these?
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[ Honestly, what kind of game were they playing? "We've got actual knowledge about why you're here and what you're doing but we're also not going to tell you yet so just relax while being blind as a bat in a cave full of barbed wire." Downright hospitable of them when you got right down to it. ]
Town founders? The people who were here before but have since "underperformed"? Throw a dart at the wall, you'll find some theory or another that sticks. Just no actual evidence to back any of it up.
no subject
Yeah. You know, I actually ran into someone earlier who said she was into art history. Though I doubt there's much to say about nondescript faces. Have you had a chance to look through any of the other buildings?
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The Bonfire
Oh, I'm sorry, I didn't hear that. You want me to block it moooore?
[ And oh look, he's spreading his arms out and his cape to provide more shadows. ]
How's this? I think this will really help. [ No, he's being deliberately unhelpful. The spite is real and here he was coming over to offer some water. ]
no subject
And then he smiles. Not a smirk or a sneer. A smile neither manic or menacing, pleasant enough at first glance — until you notice it steers a mile clear of Rafe's eyes.
As methodical as he was taking the guns apart, he puts the parts down in their proper place, folding the cloth over them to avoid any new dust as he stands up. The better to loom over this little shitkicker. ]
Do we have a problem?
[ His voice is calm, quiet. Again, pleasant as anything without taking those cold plastic eyes into account. ]
no subject
So, when Elden see's that smile he's visibly reminded of the Vizier of Fellengar. One that doesn't quite touch the eyes and Elden can definitely see it in their eyes. Something not right and a bit unsettling. He's not afraid but...definitely not the time to be making enemies he thinks. After all, this guy might be some kind of caster or well...it wouldn't take much for this guy to physically overpower him.
So, Elden holds up the mug he had with him. ]
No, I was literally just coming over to offer you some water.
[ He doesn't cow to this performance but he's at least going to try and calm the wasp nest he just kicked. ]
no subject
[ Rafe calls bullshit, and would say as much but he much prefers letting the silence stretch out three beats past "uncomfortable" and into "squirming." It's a talent he's honed over the years and Rafe wields it as well as he would an epee. After all, fencing and negotiations all boiled down to the same elements at the end of the day. Poise, form, and above all else timing. ]
Here's some friendly advice. [ "Friendly." ] The hospitality business isn't for everyone. I'd find a different line of work.
[ He leans in the bare inch, firelight turning his ice blue eyes to unblinking amber. ]
Quickly.
no subject
But, when he bears down on him, Elden's eyes intensify, brows furrow and his hand goes to wave the air. The friendly advice definitely not sounding so friendly. ]
Oh, for the love of...know a threat when I hear one.
[ He opts not to reach for the knife at his side because he doesn't want this to escalate but he folds his arms. ]
Look, I was genuinely coming over to offer water until you decided to be all...rude faced. [ Gosh, he feels like he could swallow his own tongue right now for thinking of apologizing but the gold eyes try not to roll. ]
If I apologize for being...spiteful... can we not start a brawl?
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the church
Knowing our luck, that's gonna lead to a crypt full of liches or something.
no subject
Pushing up onto his feet, he rolls his shoulders and toes the ring with his boot. ]
I wouldn't mind the crypt, [ he answers honestly. His favored genres are by and large nonfiction with some specific Spielberg-based exceptions, and the term goes over his head. So he errs on the side of sarcastic understatement. ] Liches though... Those sound a little unpleasant. I'd imagine if it were anything immediately hostile they'd have bust through already which means the alternatives are it's not dangerous or we're really screwed.
no subject
We could just try busting through.
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So he shrugs, reaches for the axe at his belt. An idle toss flips it blade over handle before he catches it and offers it to the woman next to him. Ladies first. ]
By all means.
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town hall
nope. not thinking about it. still not thinking about it.
there's not a huge amount to explore, as far as these things go — the town isn't exactly what peter would call large, and in spite of the reset ben winters had spoken about, peter had hoped to find something at the town hall, something that had been missed. the town hall itself wasn't exactly what peter would describe as welcoming, but then, he wouldn't describe much of the town as welcoming.
whilst the front door was perfectly serviceable, peter had started from the clock tower and worked his way down — down the walls and across the ceilings, reasoning that anyone who'd wanted to destroy anything would've started at the bottom, in the easy-to-access areas. he'd thought he was alone, so when he hears a voice, peter makes his way towards the doorway before dropping down from the ceiling, lantern in hand; whilst his landing's silent, he's not.
(soz, rafe, hope you don't jump easily.) ]
—Are we talking about how these guys really took the Konmari thing to heart? Because between you and me, I feel like they've— [ a vague handwave at their general surroundings. ] —taken it just that one step too far. None of this brings me joy.
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Now he's got an eyeful of what the hell this guy is wearing and he's pretty well stunned to silence for a hot minute.
Pressing his lips together in a thin line before popping them, Rafe can't help the strained incredulous smile because. What are those? Underoos? Some comic book nonsense? Sounds like this guy thinks he's in one, the way he drops that line like he's thought way too hard about trying to sound cool delivering it. ]
Yeah, guess we missed the spring cleaning. [ Rafe answer dryly, an eyebrow inching up toward his hairline as he cants his head and eyes the stranger (emphasis on strange from head to toe and back again. ] Just like you showing up a little early for Halloween there, pal.
the church
She lets out a small Eep before she manages to cover her mouth with a hand, freezing in place. Unbeknownst to her, she had also managed to cloak herself in shadow in her fear, making it impossible to see her unless he actively shined a light on her. Whoops. ]
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In less time than it takes to tell he's up on his feet, gun out of its holster and half raised all on instinct before— Oh, goddammit. Right. They're all fucking dead anyway. He doesn't put the pistol away yet, but he leaves the safety on as his free hand lifts his lantern high above his head to try and get something in his line of sight. The expression on his face is scowling, exasperated but not particularly murderous. ]
All right, cut the crap. It's dark enough already without somebody deciding they're going to start playing games.
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It’s probably best to announce herself now since he clearly knows there’s someone here. If only so he won’t start shooting wildly (she’s seen people do some stupid shit). ]
… Uh… Sorry. I was just… looking around.
[ Still functionally invisible, but her voice should be enough to tell him where to point because she certainly isn’t moving any closer. ]
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Yeah? Join the club. [ Carefully turning in place, Rafe squints in the dark and attempts to aim his lantern at wherever this voice is coming from. There's so many shadows, too many possibilities but he's not about to let whoever's out there just slide on this. ] Doesn't mean you sneak around spying on people.
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the general store (slight wildcard!)
He picks up one of the little boxes and examines it with his brow furrowed in obvious confusion. Are these going to be necessary here? That'd be another sign pointing to this place not actually being the afterlife, right? And things can definitely happen to the bodies they're in now, but... ugh. He's really not a fan of the things, which turned out to not be necessary the last time he was taken to a different world like this.
Unfortunately for Wash, his thought process isn't apparent to anyone who might be watching. He just appears to be bewildered by the existence of contraceptives. Maybe Rafe is willing to explain, or just wants to laugh at him? ]
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He hadn't really looked through the high-end shelves, dismissing them as not worth the time, but it's hard to miss the towering wall of muscle wandering the aisles alongside him and when said wall stops, Rafe glances over and sees— Hello.
But... The other guy seems at least semi-baffled by the condoms he's found and Rafe grimaces, almost winces remembering the last time he opened his mouth last time he saw someone that confused. ]
I already had to explain zippers to somebody. Don't tell me you need the same for that.
[ Said as dryly as possible — and as Rafe grabs a couple boxes for himself. What? A guy has needs and if the store's got 'em... ]
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When Rafe speaks up he glances over at the stranger, then takes a step to the side so the guy can better reach the shelf he's kind of blocking. ]
Uh... no, I know how they work.
[ He'd needed a tutorial that first time, which was only like a year and a half ago, but the point here is that he knows now! ]
I was just wondering if they were really necessary here. Being dead doesn't come with any perks?
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[ And Rafe is grateful he won't have to discuss a full curriculum of birds and bees. Although— ]
I mean, maybe not wholly necessary— I don't know what kind of life you're living. ...Lived. [ A shrug. Whichever. Hyper, a, he doesn't care what kind of sexual you trot around with. ] But unless you want to ask that doctor we saw coming in or spin the wheel in your bedroom, I'd say these can still have some use. Makes for smoother sailing either way.