In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
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They said nobody should go toward the lighthouse, so to me that sounds like someone definitely should. Or you can make sure you have everything you want so when they tell us what the next step is, you might be ready for it.
[See, these things are very concrete. Those are the things he knows how to do and is working toward - feeling out who might want to explore and who would be good at doing so, and also gathering supplies to replace some of the things he'd left behind, like his compass and notebook.]
I guess I'm not going to worry about preparing for a metaphor.
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[god what he wouldn't give to have Mitsunari's ear right now. Lucky bastard lived, apparently.]
'Settle in,' they said. I know it's only been a day or so but I feel quite settled. I'm more interested in exploring non-metaphorical things. That is, like you say, if we're prepared to do so rather than waiting for the next step to be handed to us. What do you think? [and here's the payoff...] Would you be interested in cooperating on such a tactic?
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That said, the risk feels minimal. Maybe it'll give him a chance to work out if this guy is actually a problem or just an asshole who means well but acts abrasive outwardly. And he does want to get out there, badly - there's no moving forward by just sitting around.]
I am. Something short first, though. I don't think the lighthouse is a two-man expedition. If this goes well, we can base further trips off of it.
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Oh, agreed. The lighthouse has an explicit warning stated about it, it should be taken with appropriate caution. But surrounding this town with a supposedly impenetrable forest simply turns it into a city with a wall, and walls were made to be breached. [all the smirks] Well. Perhaps that's not true, but what commander has never looked at his enemy's wall without having at least three ways of breaching it in mind?
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It's also not a very good metaphor and his thoughts haven't improved it any.]
We'll want light. Another I spoke to, Grandmaster Kuai Liang, said when he went in just past the edge of the woods with only his lantern, he felt like the darkness was closing in tighter than it does here in town. We should ask for a torch.
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I'm mildly concerned about the concept of the fire as a finite resource when it clearly burns without consuming wood. But, some sacrifices must be made for progress. Taking one or two torches now may spare us having to worry about wasting them later.
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[Shrug. The physics of that fire aren't something he can make sense of - more magic, which never sits right - but it's their reality now. He finishes off the contents of his glass, then eyes it while spinning it idly against the table with his fingertips. This place needs bigger glasses.]
When would you wish to go?
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In a few days. Well. 'Days.' Without a sun I don't know how to measure it, but you understand my meaning. That should allow time to gather any other resources, talk to a few people...give off the impression of casual cooperation with the locals. [come to think of it] It may be worth it to at least attempt to engage the locals, in the meantime.
[his experience with the gods and demons of his previous realm make him only very slightly more accepting of forest spirits, such as they are. Can they even be spoken to? Rastus aside, whatever the hell is going on there]
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[He's already been attempting to engage with the locals, assuming the man means the three who were here before them and not the strange little creatures who tend the bar. Those three have good information and at the very least, Dr. Ingram has proven himself legitimately helpful. It might not hurt to try and befriend the masked forest folk too, though. Surely if anyone knows this place well, they do. He's just tried less with them because having an actual conversation seems slightly more difficult.
But unlike wanting to give off an impression, he's genuine about it, so there's that difference between them.]
What if we try making our way along the coastline to the east, rather than the west? Navigation with the lake at one side should be easier than the alternatives.
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Eastward, from the harbor? That would allow us to keep to the suggestion not to approach the lighthouse, and also potentially learn something. [slow nodding] I like it. A decent plan, to be starting with.
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[Winters keeps insisting there are no boats and that nobody will ever want or need boats and while he vehemently disagrees, there's a use for a foot path anyway. Even if it's a huge lake that takes days to circumnavigate, or weeks, that doesn't mean it couldn't be done by someone who understands the basics of wilderness survival. If there's anything to find on the lakeshore, he's willing to look for it.]
The supplies come from somewhere. If we have to walk there, so be it.
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[benefits of ancient technology, yo. Walking is how everybody rolls.
Cao Pi rubs at his chin again, pondering. The supplies? So long as the explanation isn't, yet again, magic, which he can and will scoff at, Rosinante does have a point. Several points. Smart guy, he'd like to make the commander his tactician already.]
Which world, do you think, dictates the nature of the supplies? I have seen a few strange sights among the people here, and I can't imagine that we all hail from the same point of origin. Else, there would be far less ugly shirts in the shop.
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[Hold on, think on that while he waves one of those little spirit creatures over for a refill.]
Not a fan of their fashions?
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That seems to be mine as well, but I recognize almost nothing of the others. How they speak, how they dress, the things they understand. As far as I can tell it may be a future far removed from my time, but I'm willing to entertain other theories.
[fashion. Snorts from the man wearing Actual Silk]
They look uncomfortable. And plain. There's no artistry to it.
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[Which probably explains why his pants look a bit too short, and his shirt a bit too tight. It was either that today or the one that seems to have been sized for someone even larger, somehow - a tunic, down to his knees. Maybe he can learn some sewing to pass the time.]
Plain, though, I'll grant you. Fun prints would have been nice.
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[clearly sarcasm, since he's actually not wearing much brocade right now. Not an embroidered phoenix in sight. He glances aside and looks Rosinante up and down, much more casually than his first-meeting once-over.]
Yes, I would imagine you would have some trouble in that regard. Are all those from your world so...tall?
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Not everyone, but enough people. Taller than me, too. We come in all kinds of sizes, not like here.
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...is that so? But still human, I gather. Not some sort of race of being that should naturally be so tall, nor gods or anything.
[he's met a couple of gods; they're shorter than him!]
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The cringe is tiny, but like, that's a pretty normal thing to be disgusted at, right? Or at least mildly bothered by. Probably. Some reactions are just a little too visceral to mask perfectly at all times.]
No, no, still human. We have other races too, though. True giants, and others. Fishmen, longarms...
[Well, he's not going to give off a long list, that's boring. He shrugs, point made.]
But it's normal enough for humans to be my height or taller, yes.
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Giants, too? Hm. Your world sounds fascinating. A land of fables come true.
[except there's a dryness to his tone, it's not complete sarcasm but perhaps a touch of a joke]
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[Well, not his, literally. But he's the one who mentioned seeing it before this place. With all the variety between the worlds, everything comes across as a little unbelievable, except that apparently it's all really possible.]
I'd bet if you asked around, you would find places with dragons, and ghosts, too. You nearly had both, right? The serpent monster, and the risen dead.
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And those things should rightfully be fantasy, not fact. I suppose it does depend on the world in which you find yourself. [he lifts his eyes to the shadowy corners of the bar, lit only by the collected lanterns of everyone around] If this isn't the afterlife, but another world yet, that would make sense. After all, our bodies are real enough that wine still does as wine should.
[a comment which deserves a sip to punctuate the dramatics]
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He'd almost rather be dead for certain. Trapped in another world but alive gives false hope that he might escape one day and return. Raise a middle finger to the order of things and scoop Law back up in his arms. It's a dangerous hope and not one he can allow himself to have if he wants to stay sane here.]
It's something I don't have an explanation for. But like I said, I don't like speculating. Not unless I have something real to go off of, anyway. This place... Your guess is as good as anything I've got.
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[meanwhile he can't turn his speculator off, it just comes with the territory of always being a step ahead of your detractors as well as your enemies]
Quite honestly, when reduced to the basics, what this place is really doesn't matter. Our greatest curiosity is what task they mean us to carry out. Our greatest threat is this 'reset' they spoke of. [he's worked out that much, it's pretty obvious but still more important than coming to grips with one's own death]
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