In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
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no subject
[clearly sarcasm, since he's actually not wearing much brocade right now. Not an embroidered phoenix in sight. He glances aside and looks Rosinante up and down, much more casually than his first-meeting once-over.]
Yes, I would imagine you would have some trouble in that regard. Are all those from your world so...tall?
no subject
Not everyone, but enough people. Taller than me, too. We come in all kinds of sizes, not like here.
no subject
...is that so? But still human, I gather. Not some sort of race of being that should naturally be so tall, nor gods or anything.
[he's met a couple of gods; they're shorter than him!]
no subject
The cringe is tiny, but like, that's a pretty normal thing to be disgusted at, right? Or at least mildly bothered by. Probably. Some reactions are just a little too visceral to mask perfectly at all times.]
No, no, still human. We have other races too, though. True giants, and others. Fishmen, longarms...
[Well, he's not going to give off a long list, that's boring. He shrugs, point made.]
But it's normal enough for humans to be my height or taller, yes.
no subject
Giants, too? Hm. Your world sounds fascinating. A land of fables come true.
[except there's a dryness to his tone, it's not complete sarcasm but perhaps a touch of a joke]
no subject
[Well, not his, literally. But he's the one who mentioned seeing it before this place. With all the variety between the worlds, everything comes across as a little unbelievable, except that apparently it's all really possible.]
I'd bet if you asked around, you would find places with dragons, and ghosts, too. You nearly had both, right? The serpent monster, and the risen dead.
no subject
And those things should rightfully be fantasy, not fact. I suppose it does depend on the world in which you find yourself. [he lifts his eyes to the shadowy corners of the bar, lit only by the collected lanterns of everyone around] If this isn't the afterlife, but another world yet, that would make sense. After all, our bodies are real enough that wine still does as wine should.
[a comment which deserves a sip to punctuate the dramatics]
no subject
He'd almost rather be dead for certain. Trapped in another world but alive gives false hope that he might escape one day and return. Raise a middle finger to the order of things and scoop Law back up in his arms. It's a dangerous hope and not one he can allow himself to have if he wants to stay sane here.]
It's something I don't have an explanation for. But like I said, I don't like speculating. Not unless I have something real to go off of, anyway. This place... Your guess is as good as anything I've got.
no subject
[meanwhile he can't turn his speculator off, it just comes with the territory of always being a step ahead of your detractors as well as your enemies]
Quite honestly, when reduced to the basics, what this place is really doesn't matter. Our greatest curiosity is what task they mean us to carry out. Our greatest threat is this 'reset' they spoke of. [he's worked out that much, it's pretty obvious but still more important than coming to grips with one's own death]
no subject
And so yes, speaking of facts, that reset is one of the closest things to truth they've been told about this place. Probably.]
Right, but they haven't told us anything about what we need to do to avoid it, or what it actually even is. Just to sight tight and settle in.
[Which is a waste of time, but that's why they're hoping to explore, right?]
no subject
Well. Whether or not our planned exploration will help with that, it will at the very least be a chance to do something. Who knows what it may accomplish?
no subject
[And drinking. With readily-available free booze and nothing to do, it's like they're trying to cultivate a pack of alcoholics. Hardly ideal for a survival situation, but that probably means it isn't really intended to be a survival situation after all.
Oh well. Free whiskey is free whisky. Bottoms up.]
no subject