In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
| QUICKNAV | |||
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Winters | NPC: explorations, general questions
He can be found at the harbor, ready to answer your burning questions from where he welcomed you all to the town. After the initial rush has died down, he can be found at the bar in the Invincible or inside town hall, perusing the empty shelves.
Wherever you find him, he'll greet you with a nod and a handshake. His voice is weathered and much quieter now that he's not addressing a crowd. He's got a strange, unplaceable accent that sounds a bit like American, New Zealand, and South African all rolled into one.
And you might notice that he's missing the last two fingers on his left hand, and his right arm... Are those scales? Should you say something?]
Good to meet you. What's your name?
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Inside town hall, when he extends his hand toward her in greeting...she reaches out to take it. Of course, her hands are very small, so she grasps his fingers with both of them, then dips down into a curtsy.]
My name is Mary. How do you do?
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[It hurts a lot to see such a young child here, but, well. She's not the first he's seen. No sense in dwelling on it.]
Are you settling in alright?
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the invincible!
[ daylight tries to be very careful as he slides into the stool next to the man. he's obviously checking to see if the rickety thing is going to hold his weight.
... judging by the creak, he's going to be careful and maybe not put his full weight on this thing. yeah. that's a good start. ]
Just wanted to say, um, thanks. For earlier, you know? When you taking the time to catch us up on... stuff. [ that's how he's going to address the whole 'we're all dead and in a very freak place' situation for the time being. ] It's really nice of you to do. Mr. Winters. So. Um. Yeah. Thank you.
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[If he's at all surprised to see someone like Daylight around here, he doesn't show it.]
"Winters" is just fine. But, hey, no need to thank me. It's my job now, I suppose. Least I can do. It's important you come to grips with the situation.
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harbor
I want to know everything you know about the resets. The Lighthouse Keeper, too.
[ hi, nice to meet you ]
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I'll tell you what I can, but don't think I'm about to go back on the words that just left my mouth, son. It's better for you to accept your lot. We've got some time yet.
[...]
I like your socks. What's your name?
did i write this whole thing for the joke? maybe
good bc it's perfect
hiGH FIVE
:)
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Billy. ( he gives his hand a firm shake as he takes a seat next to him at the bar. his face is marred with scars, clothes bloodied and strewn with bullet holes. doesn't leave much to the imagination on how he'd died. ) I wanted to ask you a couple of questions. ( excuse him if he just cuts right to the chase. ) The resets. What happens during one? I'm assuming they serve some kinda purpose.
( he is assuming this entire town serves some kinda purpose. )
What role are we expected to play here? ( he sounds almost incredulous. talk about life after death, right? )
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I've only seen one reset myself, and I reckon the next won't come for a long while yet. It's what it sounds like, though. Town gets set back to how it was... Originally, I suppose. Back to its simplest form.
[He sips from a glass of dark beer as he mulls over the rest of the answer. It's complicated.]
The last group, we uncovered a good portion of the town. You'll notice that ain't so anymore. If your group gets reset down the line, it'll undo all your progress so the next crop can start fresh. Not sure why it works like that, though. That's a question for the Keeper.
[He'll get to the role question in a minute. One step at a time, and all.]
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town hall
[She gives his hand a firm shake. The scales on his right arm don't go unnoticed, and oh, does she have questions about that, but she has had some manners drummed into her, and those say that kind of question isn't typically polite for a first meeting.
Besides, there are more pressing questions, like what exactly a reset means and how they're supposed to be prevented, and why the shelves in the town hall are all empty and nearly anything that might be considered a personal effect of the people who were apparently here before is gone.]
You said we all have a job to do, down on the beach. What did you mean by that, exactly?
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We're here to fix this world, whatever that means. Hate to be vague about it, but I don't have all the answers, either. Us coming here, though, when we're supposed to be dead? That ain't natural.
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[ He sought Winters out first. Seemed the right thing to do, given Nate's intimate history with exploration and how he'll inevitably be doing some of his own. The town hall is fairly empty thus far - he doesn't blame people for wanting to cluster where other people tend to cluster, i.e around alcohol - and locating a guy built like a brick shithouse isn't exactly hard to do. Being a brick shithouse himself, Nate can commiserate.
The handshake is firm, professional. ]
This might be a weird question, but, uh...how long would you estimate you've been here? 'Cause I've been someplace like this before.
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And that question does get an eyebrow raise, though at first it doesn't sound all that weird. He's certainly heard weirder. It's the last bit that's weird.]
Been here roundabout a year and a half. What do you mean someplace like this?
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[But she'll shake his hand, just . . . not tell him her name yet. Her heels echo in the hall, her expression so terribly analytic.]
I've a few questions about you, actually. Would you prefer them now, or somewhere more private?
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[But he lets out a low laugh.]
Sorry. If you're anything like me, you'll get irritated with flapping in the wind, too. Trust me, there's no order to who comes in on the ferry. It's random, far as anyone's been able to tell.
Mm. Now's fine.
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Truth be told, their welcoming committee told them so much that it's sort of gone over his head. They're the kinds of things he'll need to be reminded of later, details he'll have forgotten. What he really wants to ask about is the lighthouse, because that's something he recognizes, especially growing up on an island. It's just that the more he mulls it over the less sense he can make out of it. It's a lady who runs it and they won't really see her- but it's pretty far away from town right? Is there another town closer by that she gets supplies at then? Is she all alone out there?
It's on the tip of his tongue when he comes jogging across the harbor, he just gets sidetracked by the handshake. Sora takes it automatically-] Hi, I'm Sora- [and just as automatically, forgets tact.] Whoa what happened to your arm?
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For now, anyway.]
Um, Hope. Hope Mikaelson.
[She reaches out and grips his hand firmly, shaking it. She hadn't bothered him at the harbor itself, since he was swarmed with people back then, but when she goes to investigate the town hall she can't really get away from being noticed seeing as there's not a crowd to lose herself in.]
Are you looking for something?
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[He shakes the man's hand, not really focused on introductions but the amount of information he was just given. Death was different than this, he knew death, but apparently the second time around landed him in a strange realm with a number of others that he didn't recognize and didn't seem to belong to his former world.]
How is it we can die here when we are already dead? [That was the most pressing question. The second, he didn't want to think about or long.] What happens if we're reset? You say some might stay here, but others go and yet we can't go home. So where do they go?
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harbor
[And he'll shake back, but he's still debating how good it is to meet anyone here. Instead, he aims a half-smile downward. Unpainted, today - it's going to take some time to decide how he wants to look, now that he's free of that last role he had to play for far too long.]
I'm glad someone around here knows what's going on or we'd all be pretty lost, I think. Do you know anything about where we can find boats?
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Could it? The urge to laugh, or cry, or vomit compete for supremacy in his roiling stomach that's recovering from a ferry ride spent the imagining the smell of blood everywhere he went, as thick as perfume. The cold on the beach cuts through him, but it's the crushing influx of information that makes his knees threaten want to shake.
And yet the part about dying is somehow the least alarming part of it all.]
When?
[He listens, he processes, he listens some more when the expected questions start flooding in, ability to process growing number and number with each one. Or maybe it's just the shock of still being here, still breathing, when he'd asked for neither. The moment an opportunity presents itself, he snags Winters' sleeve, a request for attention.]
When do we get to meet her?
[This is all so fucking familiar. A reminder of six months of his life he'd wasted waiting to meet someone. Maybe he'll laugh.]
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They do invites.
[ aka the long way of asking: so what is this job you mentioned? ]
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Harbor
Oh uh, I’m. Coraline.
[ She takes a deep breath, fidgeting slightly as she musters up the courage to continue speaking. ]
W-what. What happens to the people that got, like… reset.
[ She attempts to whisper, but it comes out closer to regular speaking levels than she realizes. ]
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The Invincible
Those woods. [ Acknowledging him with a turn of her head, eyes narrowed infinitesimally as if getting ready to judge if whatever he says next is a lie. ]
They got things living in them?
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the invincible!
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wait i changed my mind
What makes you so special?
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