In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
| QUICKNAV | |||
| comms | | | network • logs • memes • ooc | |
| pages | | | rules • faq • taken • mod contact • player contact • calendar • setting • exploration • item requests • full nav | |

no subject
I've only seen one reset myself, and I reckon the next won't come for a long while yet. It's what it sounds like, though. Town gets set back to how it was... Originally, I suppose. Back to its simplest form.
[He sips from a glass of dark beer as he mulls over the rest of the answer. It's complicated.]
The last group, we uncovered a good portion of the town. You'll notice that ain't so anymore. If your group gets reset down the line, it'll undo all your progress so the next crop can start fresh. Not sure why it works like that, though. That's a question for the Keeper.
[He'll get to the role question in a minute. One step at a time, and all.]
no subject
You mentioned that we're in a "mess" and we won't be safe here for long, but you never explained what mess or danger we're exactly in.
( still waiting for him to expand on what they need to accomplish here as well, besides uncovering locations. )
no subject
[It's a hard truth, but it's just the way things are around here. He's prepared himself for having to explain this on a loop for the next few days.]
Mm... The last group didn't get along so well. The stress of this place got to 'em, and they turned on each other. Started infighting, killing each other, wrecking the town. The Keeper only resets the place if progress stops, yeah, and progress stopped.
That's danger number one. Stop pushing forward, and the Keeper can't justify letting you stay. It's dangerous, y'know, this town being populated. It attracts unwanted attention.
See, there's things out there that... Well, we'll tell you more about 'em in due time, but for now, all you need to know is you've got time. Not infinite time, but part of the Keeper's job is to protect the town. She kept the dangers at bay for damn near two years for my lot, and I expect she'll do the same for you.
no subject
What does she want us to accomplish here? There is an objective to all of this, right? An end goal. Or are we expected to just blindly wander around these parts until we stumble on something?
( like a treasure hunt none of them signed up for. )
If there is some kinda threat out there, I think we deserve to know what it is now. ( aka he isn't going to let this go that easily. )
no subject
If I knew how to do that, we wouldn't be chatting here, you and I. No group's been able to fix things, as you can see. Sorry. I don't have all the answers.
[Which, yes, is frustrating, but it's the best he can do.]
Mm... "Deserve" is an interesting term. Maybe you do deserve all of our collective knowledge upfront, but the Keeper put me in this position because she trusted me to do what's best for y'all. Best way I know how to do that is to not hit you with too many bombshells right off the bat. I'll tell you more about what's out there when it comes time, but for now, all you need to know is that it's nothing you'll need to worry about for a while yet. Only threats to us right at this minute are the more ornery forest spirits out in the woods.
no subject
talk about unwanted responsibilities. )
What can you tell me about the Keeper?
( if winters isn't willing to give him more information on the dangers here, then he can drop it for now. maybe look into it on his own. the man seems pretty cozy with the lighthouse keeper too which begs the question of how trustworthy he is overall. )
Forest spirits...?
no subject
[He nods in the direction of the lighthouse.]
Forest spirits. Anything you find in this place that ain't got a lantern, that's a forest spirit. Kinda like animals, some of 'em, and others are... Creatures, I guess. Never seen anything like 'em back home.
no subject
Are they dangerous?