In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-10-01 04:29 pm
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Entry tags:
- !intro log,
- ambrose spellman (tc),
- aziraphale (xy),
- bruce wayne (marzi),
- bucky barnes (gail),
- crowley (mj),
- daylight vis lornlit (melly),
- elektra natchios (carlee),
- elena gilbert (amy),
- eleven (inky),
- hermione granger (jenna),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jim gordon (king),
- jo harvelle (dee),
- kettara bloodthirst (fade),
- lunafreya nox fleuret (liz),
- m.k. (shira),
- masaomi kida (wind),
- matt murdock (kitty),
- nyx ulric (missy),
- peter parker (laura),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- riku (dubsey),
- rosalind lutece (kit),
- scarlett harker (brooke),
- vanitas (king),
- xayah (helena)
INTRO LOG: OCTOBER

INTRO LOG: OCTOBER
DON'T STOP ME NOW
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: october 1-3.
content: beacon's newest batch of residents arrives on the ferry. scavenger hunt prizes are awarded. the ferry capsizes in a blaze of glory.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Luckily for all the newcomers, the tablet and the town have some resources available for playing catch up! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
When the ferry docks, it seems as though you've been spared from any weirdness this month! It's good to have a break now and then, isn't it? And if you participated in the scavenger hunt, you're probably eagerly awaiting your promised prize—
But, ohp, what's that sound? Is that the ferry's engine firing up again? The ship roars to life again as some brave mutineers overthrow its autopilot system. Crowley and the Winter Soldier man the ferry's control room while Aziraphale flits between the cargo hold and the deck, attempting to assuage any accidental kidnapees with reassuring words and cake.
Unfortunately, the joyride is shortlived. Between the ferry's complex control panel and the haphazard attempts to override it, all the group manages to do is send the boat charging full speed ahead—which would be great if it wasn't facing the beach. The ferry jolts forward and careens smack into the dock, tearing down the entire structure and punching a sizeable hole in the ferry's hull.
Well, that could've gone better. But there's no time to dwell on the mistakes of the very recent past! The ferry is sinking, and quickly! Looks like you'll have to scramble if you want to save what's left in the cargo hold before the whole thing goes under... And that's gonna be awfully tricky without a dock.
Oh, and maybe save the new arrivals? Make sure they don't drown? But, then again, if they go down with the ship, they'll just show up again in the church... The same can't be said for the restock for the general store!
As smoke billows from the damaged ferry and the last the harbor disappears into the lake, the Lighthouse Keeper appears on the network with a pretty straightforward question. Also, the ferry's song changes, so. That happens.
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, you are officially without a chaperone. Rastus is back at the bonfire, Will is characteristically elusive, and Robin is, well, you know where she's at. It's up to the veteran residents to fill in the new folks.
And regarding the ferry disaster... Well, you have some options. Here's what you need to know:
- This is a player plot organized by MJ, Xy, and Gail! A big thank-you to them for providing us with this intro log event!
- Whether or not your character and any packages addressed to them are affected by this plot is up to you! If you would like to assume your character avoids dealing with this chaos and somehow grabs their delivery without issue, go right ahead!
- Similarly, if you're looking for an opportunity to make your character's life harder, injury and death are always on the table! Or maybe it's your package that takes the abuse, lost forever to the lake's depths or washing up all waterlogged a week or two down the road. In short: How you engage with this plot is entirely up to you.
- What happens to the ferry and the dock? Within a couple of hours, the ferry will sink completely, and anything on board when it goes down is lost forever. Which bodes super well for the ferry, huh? Sure hope the next batch of newcomers has some strong swimmers. Oh, and the dock is gone, too. If you want it back, you'll have to rebuild it.
- As for Crowley, Aziraphale, Bucky, and anyone else on the ferry or dock during the collision... Hope you boys like concussions, bruised ribs, and a broken bone or two, because you've got 'em! The exact injuries are up to you, but they're the equivalent of a semi-serious car accident.
- One last thing: The fate of the shop restocks, including all of the food for the month, depends on you! Let us know if your character will be participating in the rescue attempt. In exchange for letting us beat up your character, you can save a portion of the month's supplies! We'll let you all know on October 3 what the rations for the rest of the month will look like.

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- For Daylight: A variety of gardening tools piled into a wheelbarrow, as well as packets of seeds for the following plants: Boneset, dogtooth violet, starflower, Carolina springbeauty, pipsissewa, bloodroot, red columbine, narrowleaf blue-eyed grass, harlequin blueflag, and purple pitcherplant; he will also receive a translation for the following: An invitation to join the speaker as company
- For Aziraphale: A record player, the complete discographies of a variety of bands (Abba, Rob Zombie, Tool, Hanson, Eiffel 65, and Spice Girls), a two-tiered wedding cake, and packets of seeds for the following plants: Strawberry, cherry tomato, cucumber, blackberry, carrot, potato, raspberry, and pumpkin; he will also receive a familiar copy of a familiar book: The Nice and Accurate Prophecies of Agnes Nutter, along with a blue ribbon that reads "BEST IN SHOW"
- For Bruce: A handheld metal detector and a rechargeable battery for it, a chisel, a climbing harness (that, according to the packaging, is the #1 Safety Rated!) and a 50 ft. coil of rope
- For Cao Pi: A go board
- For Rosinante: A sextant, and 3 cartons of cigarettes; he will also receive a translation for the rough equivalent to the following phrase: "Danger! Run and hide!"
- For Kuai: A basket of 16 mooncakes, as well as incregredients for more
- For Javert: 3 pairs of handcuffs, a greatcoat in Javert's size, and a trunk full of swords in varying styles and conditions; he will also receive an electric chainsaw
- For Kol: A record player, the complete discographies of a variety of bands (New Kids on the Block, Weird Al Yankovic, Sound Garden, Ke$ha, INXS, and Spinal Tap), a cooler full of blood bags and ice packs, and an assortment of stamps; he will also receive a translation for the rough equivalent to the following phrase: "I'm lost" or "Need directions"
- For Elena: A journal; she will also receive a portable generator (powerful enough for a single power tool or small appliance; can be charged through a typical wall outlet)
- For Xayah: A thick journal and a glass vial of black ink; she will also receive a sizeable roll of barbed wire, as well as a stuffed animal
- For Ignis: A spice restock (with a few new ones mixed in!), 3 paired of leather gloves, and... 12? pairs? of glasses? They're all in slightly different prescriptions, though. A variety pack!; he will also receive a power drill (runs on a rechargeable battery or can be plugged directly into a wall socket)
- For Riku: A wood stove, a set of paints, and 5 canvases; he will also receive a translation for the rough equivalent to the following phrase: "Looking for water" or "Thirsty"
- For Matt: A rosary and a Braille Bible... which is more of a collection of volumes, really; he will also receive a translation for the rough equivalent to the following phrase: "Looking for food" or "Hungry"
- For Noctis: Two complete sets of the Lord of the Rings series (except, wait a minute... they appear to be the novelizations of the movies); he will also receive an SD card that, when plugged into a tablet, will upload GPS directions to a new location...
- For Rosalind: A crate of basic all-purpose lab equipment, a fancy microscope, an emergency eye wash station, a mortar and pestle, a lab coat, a Lite Brite, and... the things she needs to make things float, whatever those are; she will also receive a pair of dousing rods (that will actually point in the direction of water, checkmate atheists)
- For Jason: A translation for the rough equivalent to the following phrase: "Sympathy" or "I'm sorry"
- For Coraline: A translation for the rough equivalent to the following phrase: "Teach me"
- For Eliot: A bottle of hospital grade painkillers (it contains 10 doses and functions similarly to Vicodin)
- For Allie: A bottle of strong antibiotics (it contains 10 doses and can fight off most any infection)
- For Vanitas: A portable camping stove (runs on a portable battery or can be plugged directly into a wall socket)
- For Hope: A soldering iron (runs on a portable battery or can be plugged directly into a wall socket)
- For Quentin: A cannister of foaming bandage (can be used 5 times to immediately close a wound/stop semi-severe bleeding)
- For Mary: An SD card that, when plugged into a tablet, will upload GPS directions to a new location...
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
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1 -- Ferry, Near & Far
[ooc: Feel free to use this as the ferry is still underway, or after it's docked but before it's crashed.]
[Eleven is young still, and obviously so. Her face has started losing the roundness of childhood, but still has that telltale softness of a young teen. She's somber as she wanders the ferry with the occasional stumble of someone not used to the ground moving under her like this, brown eyes wide with a storm of emotion she's clearly processing through internally for the time being. Sometimes, she glances up in utter confusion over the music.
For anyone versed in fashion, her shirt is a hideous yellow and black travesty ripped straight from the 80s, the pants are baggy and inoffensive, and her feet are curiously bare. She wears a blue hair tie around her left wrist, and holds a slightly rusty, worn blue lantern in the same hand.
Her eyes keep drifting over the railing, but she decidedly never steps close to it.
She does at some point get distracted scanning the horizon, as if she expects shapes looming in the darkness overhead. Eleven seems... remarkably, not as distraught as one might think for a 14 year old girl over her own death, though clearly upset over something. It's then that the deck tips a little, and with her eyes on the horizon, Eleven missteps, stumbles a little harder. She falls against the railing - not over, no, but she scrambles back from it in obvious fright anyway, overbalancing the other way and just stumbling against someone else. Before she regains her footing, the blue lantern slips from her grasp and nearly crashes onto the deck, but Eleven holds out her hand, fingers splayed, and the lantern stops in mid-air. The girl breathes out shakily, and only then realizes she's still steading herself on whoever she knocked into, immediately backing away as the lantern rises back into her slightly shaky grasp.
Her eyes dart from the lantern to the railing to whomever she knocked into, and her mouth opens and closes once or twice as she tries to shake off the way she was lost in her own mind until just now. ]
Sorry... [And then, after a moment of hesitation in explanation of her near panicked scramble while not offering an explanation for the nose bleed or how she handled her lantern:] Can't swim.
2a -- Ferry, Tip of the Iceberg
[Eleven is hesitant to get off the ferry. Someone with more self-reflection might realize that the reason is simple: Stepping onto the docks will make this real, once the ground stops swaying beneath her feet and she has to... according to the strange flat screen she was granted... make a life, here?
She doesn't even know how she can think about that when the Mind Flayer... when she doesn't know if after ending her, it puppeteered her body to also end everyone else as it declared... when she doesn't know if...
But Eleven is torn from her spiraling thoughts when the ferry is torn from its resting place. For a moment, there's just confusion all around, as the engines roar to life. She has enough time to look around wildly, muttering a soft, clearly worried 'what' to anyone nearby or no one in particular.
And then, of cours, the ferry crashes into the docks, and she slides across the deck and into a nearby surface, hard.
In the ensuing chaos of the crash, the tipping of the deck, she doesn't immediately abandon ship either - perhaps too scared of the churning water around, or too distracted by the overall chaos. Voices, loud and clamoring over each other - there are supplies on this ship, there are other people on this ship.
Eleven is frightened, yes, and she uses that to spur her into movement, into action without pausing to think too much.
And she's dead, she's no longer able to save her friends as she once swore to do. Maybe, though...]
I can help!
[And she does, wading into the depth of the ship with others. There are a lot of uses for her telekinesis - jammed doors can be blown open, and scattered supplies collected a little more easily. Her nose bleeds when she stretches out skinny, shaking arms, but Eleven never once complains, determined to do what she can.]
2b -- Ferry, At least no one is arguing about doors
Closed to Jim Gordon: Continued/adapted from here
[Eventually, the decision not to abandon ship before it properly sinks becomes an issue, as the sinking vessel tips with a pained groan, and Eleven isn't fast enough to throw out a pulse of her power to keep from being pushed further into the area of the cargo hold that have begun flooding. She lands with a pained cry that's nearly drowned out when water closes above her head.
It's a miracle that she manages not to let the lantern fall into the water. She scrapes a palm bloody as she scrambles for purchase on some of the crates that tipp and fell and crashed, and she cries out high pitched and shaky when she realizes she's trappe, space confined, with only her lantern, and rising water, and she can't swim and...
Someone comes to her aid, and the first thing he offers to save for her is the lantern. And even though she can barely keep her head over water, the panick grips her chest too tight to relinquish this thing easily, the one thing left in her own control that holds her life - only if she does not pass it up and away, even if she doesn't drown, the lantern will be snuffed out in the water. Droplets of water and drops of tears cling to her lashes as she sobs and pushes the lantern to the stranger, nose and lips smeared with blood.
The broken crates and wooden planks groan in protest as the man reaches back inside for Eleven herself, and she doesn't have time to process 'He doesn't lie' before the entire ferry screeches once more, and she chokes on water.
If he hasn't realized it before, he must realize it now: This child cannot swim.]
3 -- Beach/Dock Ruins, Post-Titantic-Reenactment
[ooc: Feel free to interact with her at any point here - she can help you lift something, or even yourself out of the water, you can direct her to something that needs lifting, you can find her doubling over in dizziness because apparently she banged her head pretty hard, or you can find her finally slumping into the sand when she's exhausted.]
[After being saved from the miserable experience of near drowning, a wet and miserable Eleven can be found on the beach and by the ruined docks. She looks pale and tired, but there's a determination in her brown eyes. Her nose is bleeding badly, rivulets running over her lips and dripping down her chin. She doesn't bother wiping it away, but does occasionally dab at a trickle from her forehead - she banged her head pretty hard during the crash. The blue lantern sits nearby, and Eleven is never far from it. For now, she helps - as much as she can, she will use telekinesis help people ashore, help lift things out of the water as needed. She never goes near, though, barely lets the lapping waves touch her bare feet. If other people are nearby, she will approach them and simply, stubbornly declare what she said on the ferry earlier:]
I can help.
[She holds herself a little strangely, probably hurt as the ferry crashed or during her attempts to help salvage things while the ship took water. More and more often, Eleven has to lean forwards, bruised palms on her knees and just breathe.
As this goes on, she can feel herself growing ever more tired and dizzy, and to reach for that power becomes an ever bigger struggle, yet she keeps going for it in single-minded determination - whatever she helps lift though, now hangs in the air much more precariously, and she is very obviously straining herself, panting and at times even crying out with the effort. Her steps grow sluggish, and finally she stumbles, goes down on her knees and just breathes for a moment. Whatever she was trying to hold in the air drops - back into the water, or down in the sand.
At that point, Eleven shakes her head.]
No more.
[And she looks up with an apology in her eyes. She's exhausted. Not near the point of passing out, not near the point of needing to just lie down and sleep immediately, but the heavy lifting, for now, is no longer in the cards.]
4 -- Bonfire Square, Our Hearts Have Gone On Now
[ooc: If anyone wants to integrate our TDM threads, continue them or adapt them here, I'm happy to do so, or just throw something new in here, it's all good.]
[It's some time after Eleven had to abandon her attempts to help with the ferry that she finds herself exploring away from the beach. She still looks rough and exhausted, but has cleaned most of the blood off her face at least. Her steps are a little hesitant, because it's dark and her surroundings are unfamiliar, but also because her feet are bare. Sometimes she just stops to look around, take in the scenery with big eyes - still wary, still exhausted, still shining with the pain of all their shared reality of death, but also gaining a certain level of curiosity.
She thought, at first, that this was like the Upside Down, but...
It's different, very different.
Eventually, she comes to a stop and sits on one of the benches. She grabs the strange device again that she gained along with the lantern, and turns it over in her hands. Holds it upside down, squints at it in utter bafflement.
If left to her devices long enough, she will eventually just huff in frustration, and let go of the thing. It stays in the air, hovering at eye level while Eleven begins downright glaring at the device. She wipes the thin trickle of blood from her nose.]
Useless...
Bonfire Square
Then it stretches, shaking itself, and is suddenly gone. Kettara stands in its place, the lantern hanging loosely from her hand. The light is better now and she can see the thin line of blood trickling down Eleven's face. ]
What is useless?
[ It's clear now that Eleven has power, though it's not a kind that Kettara recognizes. Some sort of mage, perhaps? ]
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When the wolf disappears and leaves Kettara behind, Eleven still looks startled, though her posture relaxes. With a frown, she leans sideways, holds out her lantern to check behind Kettara even as she snaps her teeth, slowly, mirroring the gesture from their first conversation.
There's no wolf behind Kettara, and Eleven comes to the most logical conclusion.]
You're... like Stone.
[And if there's any further explanation for that comparison to be had, Eleven doesn't offer it. Just compartmentalizes Kettara, tusks, orc, wolf and Stone into one vaguely shaped category.]
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3. Let's just jump straight to powers
Instead of joining the other supplies in the water, the crate was caught by a strong wind. It hovered for a moment, the water splashing as Jason generated the wind to keep it aloft and bring it in to shore. It landed with surprising gentleness in the sand, away from the tide, but Jason didn't rush to get the crate, instead crossing the distance to the new girl who seemed (for lack of a better word) winded.]
Are you all right?
[Jason is tall, blonde, and could probably give some of the boys in those teen magazines a run for their money. Even his glasses and the scar at the corner of his lip don't necessarily detract from his appearance. The lantern at his side is a dark gold, with etchings of eagles and lightning bolts around the edge. The light catches markings on his forearm, though with the shifting shadows and all the grime from the task of salvage it could just be dirt.
He notices the small scattering of crates that she had likely saved prior to his arrival. Of course, this is on top of her soaked-through appearance, he nods appreciatively.]
You certainly were doing your fair share of the salvage mission. That's pretty impressive.
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Her eyes fixate on Jason, and she pushes herself up, not minding how shaky her legs are after this effort. Her right hand goes to her left wrists where she wears a blue hair tie like a bracelet, and clasps around it.]
You...
[She swallows, and there's something almost hopeful and almost frightened in her eyes. But... he has powers and she sees, in the dark, vague markings on his arm.]
Eleven.
[She says it as if she half expects or half fears that to mean something to the older boy she can't stop staring at, eyes darting from his face to his left arm and back.]
I'm Eleven. Are... you...?
[Is he a number, too? ... Was he a number, too? Her heart is pounding in her chest, and blood is rushing loudly in her ears, and she almost feels a head shorter, almost feels electrodes on her skin and the prickle of disinfectant in her nose...]
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3 Post-Titanic
[Stone is, in fact, pretty impressed. That's not magic he's seen much of in his world. He gives her a ruffling sort of pat on the back where she's kneeling on the ground, bent down in order to reach.]
That's a handy spell you have. That's a lot of shit you managed to move around.
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[Eleven squints up at Stone, but she can only make him out vaguely, recognizes him more by the sound of his voice rather than the shakes of his face. She doesn't feel like raising the lantern.
For a moment, the praise makes her look oddly unsure. She think of other times she's been praises for her powers, thinks of coca cola cans crushed and almost but not quite thinks of Papa's cold smile.
Instead, though, he calls her kid like Hop does, and that makes Eleven sad for entirely different reasons. More importantly, the flash to Hawkins Lab is brief, and shaken easily - this is... comforting. Stone is saying she did good, but also that she did enough. Eleven breathes out a little more easily.]
Not a spell.
[Instead she taps the side of her head with her fingers, before gesturing out to where the waters have almost fully claimed the ferry.]
Only what was close. Can't swim.
[Just an explanation though - Eleven's tone isn't dripping with self-flaggelating or something of the sort.]
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the beach
Are you okay?
[ Elena's voice is gentle, concern etched into her expression as she leans in slightly to give the other girl a good look over. Then, with a soft smile, she adds: ]
You were pretty great in there. Thanks for helping me.
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She doesn't want to think about the Mind Flayer killing her friends. They're not here, so that's... good? And at the same time, when she stops and takes a moment to think, Eleven can't help but tremble at the absolute darkness she is lost in - alone among strangers, none of the people she trusts and loves by her side.
Harder not to think of them when she's hurt, and just wants Hop or Mike or anyone at all...
The women from the cargo hold pulls Eleven's mind back form the paths it was about to tumble downwards. She rights herself with a wince, and perhaps it's not impossible that a tear falls from her brown eyes as she looks up at the woman.
She takes a stuttering breath, and her lips tremble - it seems to take her a moment to gather her thoughts. Or more accurately in this case: her words. They tend to flee her more easily when she's upset. so she nods in acknowledgement, first, then adds:]
You... were helping.
[For her, that's enough reason to help the woman in return.]
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whoops ancient feels tag
Bonfire Square
She's older than Mary, but she's still young. Younger than the others. And she yearns to talk to her the instant she sees her, though she seems upset, or maybe just confused. And, admittedly, Mary's not in much of a good mood herself.
Still, she hobbles her way to the bench and sits down beside her, reaching for the floating tablet. It's not supposed to do that, but...is it really that weird?]
Do you not know what it is? I didn't know, either, when I got here. I can show you, if you want.
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She turns a little to face the other girl more, and tucks her own shorter, now messy hair behind her ear.
Her voice comes a little hesitant - tired, definitely, but she also hesitates over some words. The exhaustion makes the effort to use what she learned in the past three years a little harder, but she makes an effort.]
I know a little. Riku showed me, the... application tools. For pictures.
[She shrugs a little, not all that self-conscious about not knowing things.]
It's difficult. Can you... show me more?
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Edit because I messed up
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2b
The way everything is stacked up, there's very little maneuverability. She's lucky no part of her is pinned underneath the wreckage, but it doesn't really matter when her feet don't touch the floor and it's obvious she can't keep herself afloat. Jim wedges his stomach against one of the crates, using it as a counter point— but she goes under before he can get her hand. With a wheeze he leans forward and snatches into the water, grabbing her by the back of her shirt or jacket, whatever comes first, and hauls her up toward him.
She's heavy, water logged, but compared to some of the other bodies he's pulled out of tight spaces, he barely feels the strain. ]
I got you—
[ He gasps as her head comes up and he pulls her closer, hoping she's coherent enough to put her arms around his neck while he pushes against the cargo to pull her from her prison. ]
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The water closes around her, her light is gone. She's in the darkness and she can't get out, and her mind short circuits, knits together the way the Mind Flayer pushed her deeper into the Void with a small, dark room with the sensory deprivation tank. She screams, and then she swallows water, and when something grabs her, fear shoots through her bones like a living thing.
Gordon pulls her up, and she tries to scream "NO", but chokes on the water and her own sobs instead. There's a precarious moment in which it seems like she's going to fight him, brown eyes staring up at him but not seeing him through a veil of tears, fingernails scratching blindly along his arm...
But then the ferry rocks, and she cries out, and something about the motions makes her blink and shocks her back to her actual surroundings. The water running down her small face isn't just from the lake anymore, but she does reach up then, the panicked scrape of her blunt finger nails turning into shaking fingers trying for purchase, and finally, instinctively, arms around his neck.
The moment he lifts her up, he can feel he way she shakes, and perhaps lifting her goes a little easier than it should, as if she's being lifted unsteadily even while he pulls.
She doesn't let go then, but Eleven is rigid and stiff like a child not used to hugs from strangers, and she sobs a soft "I'm sorry" into his shoulder.]
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2a
Or, more to the point, warm his belly with liquor. He pictures blood and broken bones from newcomers ricocheting off the walls in the crash, but he also pictures dozens of delicate glass bottles smashed and oozing their contents into the lake. Both matter, to varying degrees. But one keeps him saner in the cold and the dark more than the other--and to know which one it is, someone only needs to tally how many days a week he drinks at the Invincible versus how many friends he drinks with. The days by far outnumber friends.
His gift makes quick work of scaling the side of the ship, and his feet thud on the deck in boots that have only so far took a glancing dip in the water. That's about to change. He descends into the belly of the ferry, steeling himself to step into the cold water he can already hear roiling below.
There's a kid in the passage. He steps around her. If any light should bring him into focus, she'd see a face with ghoulish black, lightless eyes and a nest of angry red veins around them--signs he's still drawing on power to keep his balance on the heaving vessel.]
You should get off now. It's not going to stay up forever.
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The truth is she's too scared to get off the ferry at this point, because she can't swim, so she runs the other way, hoping to make herself useful or find a different solution to her situation.
What rattles at her petulance is being told to leave. So she gulps around her fear and raises her chin defiantly.]
I can help.
[She reiterates this, though it's unclear if Eleven seeks to convince him or herself. at any rate, she does let go of the lantern. It stays hovering where it is, and she pulls her eyebrows up with the confidence of a 14 year old who believes she just made her point very clear.]
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—bonfire sq.
ordinarily, peter takes time out of his day when the ferry arrives to help any new arrivals if they look like they need it, if they want it — today hadn't been an exception, but the ferry being commandeered, the ferry sinking and — that, all of that had preoccupied ihm past the point of really paying attention to who'd arrived. ordinarily, too, he makes a point of looking out to see if anyone he knew had turned up — to this point, there's been no-one, but it's why he heads to the bonfire square now.
(he has to be sure.)
movement catches his attention first; then, it registers that it's movement at, like, eye-level of someone sitting at the bonfire; then, that it's a tablet, floating, question mark.
he pauses and there's a part of him that wishes he could say that it's the weirdest thing he's ever encountered, but it's not. his attention shifts from it to her, a young girl, probably early teens, wearing what is quite possibly the best eighties shirt peter's seen in recent memory and—
bare feet. damp and slightly dirty, but that's to be expected, given everything, and—
he thinks of the x-men, and of the kids at the professor's school; he thinks of his time teaching there and at midtown, and he makes his way over to her, coming to a stop a few steps away. useless, he hears her say, and he's not entirely sure if she's talking about the tablet, or about something else, so— ]
Hey. [ he says, before gesturing towards the empty space beside her. ] That seat taken?
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No. It's still there.
[The way she looks at him doesn't bear a hint of mischief though - if she's aware that her answer could read like sarcasm, it doesn't show on her features. Really, though, she just sometimes trip over the way people talk. She merely misunderstands the intent of question, here - doesn't quite connect that he's asking if the seat is empty, not taken in the way of physical possession.
Belatedly, she reaches up and plucks the flat machine back into her own grasp, free hand coming up to wipe away the trickle of blood under her nose. She looks almost a little sheepish then, like he caught her with her hand in the cookie jar.]
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end of 3
She eventually decides to head to the Invincible, but as she turns to leave she sees someone collapse up the beach. That's rarely good. Her hold on her lantern tightens and she runs, doing her best not to stumble.]
Hey! You okay?
omg Jo <3 I love her so much
Her clothes are still damp and sticking to her uncomfortably, and she looks like she's overall just very wiped. Additionally, there is also a certain wariness that goes with her weariness. Blood stains her face from her nostrils over her lips to her chin. Despite that, she just nods.]
Yes, just... tired.
<3
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[ Handing her back her tablet, Riku's attention strays when he realizes what small detail has been pulling incessantly at him for being kind of out of place. She's... barefoot. And it's cold (by an islander's standards). Did she lose her shoes when the ferry sank? He doesn't have anything he could offer her, nothing that would fit, but...
Riku meets her gaze again, searching her expression. It's nothing he could presume to know with any certainty, but if she had been nearly any of the other Destiny Islanders he knew back at school? They'd have complained by now. She hadn't. She was more upset about the unexpected behavior of something that took pictures but didn't dispense them the way she expected than that.
Is she just... used to it? ]
Come on. It's getting colder. You're gonna need some shoes.
[ Taking his lantern to hand, he swings it out ahead of him, pointing towards the general store. ]
We call it the general store, but its not like you have to pay for anything. It's just where all our supplies are. Bet we'll find something you can wear.
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She wonders about that. Wonders if it means only her mind died in the Void, in which she is always bare foot, but her physical body remained - perhaps as a new host for the MindFlayer.
At his suggestion, she tilts her head a little in question.]
We take, but. We don't pay?
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post titanic reenactment
after a couple hours of this, elektra is running on fumes. she pauses by the water's edge, hands on her knees in a similar fashion to eleven as she catches her breath. the child is spotted out of the corner of her eye as she straightens, but the action itself isn't what catches her attention, it's the blood she sees dripping from her nose and forehead. ]
Jesus. [ it's muttered under her breath before she heads to the girl's side, hovering beside her and trying to get a look at her face. ] What happened to you? Is this from the crash?
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Just... this.
[Her hand raises, touches her forehead - it's the sort of cut that looks a lot worse than it is, because it bleeds plenty, but is actually fairly shallow. It still hurts, and the skin there is a bit swollen, though.]
Nosebleeds are normal.
[The girl speaks slowly. It might almost sound hesitantly, but really, it's just that the words come slightly stilted, slightly too deliberate. Not like she's reciting something, more like she has to reach for the individual words a little less casually than most people would.]
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3
He just had to settle for kicks and punches that were a touch too strong.]
You did good.
[he says simply, grabbing what was left with relative ease.]
Take a break.
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You did good.
It almost wants to bring back the smell of sterile labs with cigarette smoke drifting in from the hallway, but she pushes that back. Praise like that, she knows these days, isn't limited to what it can reduce her to.
So she doesn't let it raise her hackles, just sits back and nods.]
Thank you.
[Whipes at her nose, after a moment, while she watches him haul what was left onto the beach.]
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