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inthenightmods) wrote in
logsinthenight2019-09-06 04:19 pm
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Entry tags:
EVENT LOG: FOR EVERYTHING A REASON

EVENT LOG:
FOR EVERYTHING A REASON
characters: everyone.
location: the harbor.
date/time: september 6-7.
content: characters and forest spirits send off paper lantern boats in honor of those who have died..
warnings: character death
a somber kind of serenity.
When you arrive at the harbor, there are already boats in the water, and the lighthouse's red beam flares in slow pulses over the lake. The moon's a bright first quarter and the stars are out in force today, all reflected on the glassy surface of the water. It's uncharacteristically calm, this weather, so take advantage.
Rastus is down at the water's edge, tending to a large mound of pebbles that looks not unlike a miniature bonfire from a distance. The stones are all ordinary, having been collected from the beach, except Rastus has enchanted them to glow with a soft, yellow light. The enchantment will only last a week, but that's ample time for this little ceremony to send off those lost over the past two months. Or to send off something less literal, perhaps.
Next to the pile of stones is an array of craft materials—just the basic supplies like paper, markers, glue, and scissors, but more than enough to accommodate everyone in attendance. A handful of forest spirits (some you may recognize from the party!) are standing nearby to assist in paper-folding or boat-crafting if you're out of your depth there. They, along with Rastus, urge you to join in. This memorial is as much about you as it is anyone we've lost, after all. The boats can look like or represent anything you like.
Releasing boats lit with pebbles out onto the water will fill you will a sense of peace. It's a somber kind of serenity, but it's a relief nonetheless, whether you're mourning the loss of a friend or letting go of some other part of yourself. You're welcome to release as many boats as you like, too. It's not like there's a shortage of rocks around here, and even if the craft materials run low, there's plenty of other stuff around town that could be used in a pinch.
The forest spirits are in attendance, as well. Some are helping with the crafting, yes, but most are taking part themselves, building their own little boats to send out over the water. Their crafting involves more of a hands-on approach: Chomping and tearing and crinkling into unique shapes and textures. They stand out from the townsfolks' designs on the beach, but once the boats drift far enough into the surf, it's impossible to tell which vessels belong to which group. Feel free to NPC your own forest spirits for this event and refer to the OOC info post if you have questions about how they might behave.
On the final night of the event, a sound starts up along the treeline, one you haven't heard in some time, perhaps. Crickets. Cicadas. Katydids and beetles and the shrill hum of a mosquito in your ear. It seems insects have returned to Beacon from... wherever they were hiding, and the night air is now vibrant with their music. No more eerie silence back in town, where the sounds of the lake are snuffed out by the trees. It sounds almost like a real forest now.
And it will stay that way after this event ends, too. Maybe you were enjoying the time away from bugs or maybe you were longing for some sign that, yes, this world was alive once, but either way, the insects are here to stay. Well, until winter, at least.
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The past day or so hasn't been one of those times, because between other tasks, it's had the little boats.
At her voice it changes the angle of its path to intercept without missing a step. "Handler Misty." There's not a smile, the Soldier still doesn't smile. But there's a slight relaxing of expression and shoulders, and the metal arm makes a brief rippling of plates as if saying hi, too. She's a good handler, hasn't even tried to hurt anyone yet, not even the Soldier itself. It's nice. Helps that the whole little boats thing makes it feel more calm, too.
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"Paying respects, or just passing by?" She asks, dividing focus between him and the paper she's working between her hands. He's solemn enough and active enough she could imagine a case for either; and it's her best bet for small talk. A stone's throw from 'how are you'.
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"Just making little boats," the Soldier answers. "I don't have any respects to pay." Thankfully Elena already gave it permission to keep going when it learned the real reason for all this, so Misty doesn't have to deal with its confusion and dismay at the discovery.
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A hand extends toward him, and when it opens there sits something paper and vaguely canine-shaped on her palm.
"For the next boat." Or him! Whichever.
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"Or for luck? I'm saying it's lucky, as of now."
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"You're best off with a perfect square. I've just been cutting these, they work fine but don't blame any wonky edges on anything else."
She presents her current selection, fanned out from one hand. Pick a color, any color.
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"Fold diagonally, unfold, then again the other way." As she models. Easy, impossible to mess up.
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But it actually asks (sort of asks): "What is the purpose of unfolding." Because that seems counter-productive and inefficient-- why fold and then undo it?
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A whole set of creases. The world is their oyster.
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"Little square here's the actual base."
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"A crane!"
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The Soldier made something new, something more complicated than a little boat, and an actual human helped it learn how instead of a spirit-thing. That's definitely neat. New experiences all around.
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"Not shabby, right? I know a lot, and there might be something in the library for more if we're lucky. Can make a hobby of it."
He...needs hobbies, she would wager.
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The Soldier wants to know how to make more, but asking isn't a thing it's supposed to do. So, after a beat, it plucks up another piece of paper and gives her a look (to her face, not quite her eyes, but close) that shades into both hopeful and expectant. Almost like a puppy. That doesn't count as asking, right?