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logsinthenight2019-08-18 05:06 pm
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EVENT LOG: DO YOU REALIZE? PART TWO

EVENT LOG:
DO YOU REALIZE? PART TWO
characters: everyone.
location: Bonfire Square.
date/time: August 18-19.
content: the party takes a turn for the worst.
warnings: violence, gore, character death.
"but if your lantern's too banged up to fix, you ain't coming back."
Late on Saturday evening, just as the party's hitting its stride for the night, the foghorn sounds. It's a frantic blaring, the deep, hollow bellows of the horn echoing over the trees in some approximation of a song, impossible not to hear from wherever you might be lingering this evening.
It captures the attention of the forest spirits, first and foremost. They drop whatever they're up to as soon as the first note strikes the air, and they listen. You listen, too, though any sense of understanding is lost on you. One thing is clear, though: the time for distraction is over.•••
The tone of the party has changed, and not for the better. Before, the forest spirits at least seemed to be enjoying themselves, feasting and dancing, wobbling around and entertaining themselves. Now...
Now, the atmosphere has changed. There's tension thrumming through the air.
One's head snaps to the side sharply, focusing on something unseen in the forest. A few moments later, and others do the same: bodies locked in place, limbs frozen, they stare at something out into the darkness. Can you see it? Maybe. Maybe there's something out there... and maybe you'd better not attract its attention. Two pinpoints of green light, glimmering though no light manages to reach its body. It doesn't move, and neither do the spirits in town, but perhaps it's best not to disturb them.
A few aren't so calm. Mouths dropping open, the noises they emit range from low urgent clicks to desperate howls, but all give off a deep feeling of anxiety. Fear, verging into terror, claws digging into dirt and spirits skittering madly over buildings, limbs snapping erratically, the path of their movements understood only to themselves. They don't lash out at others, not yet— but there's a frantic energy to their movements which suggests something is wrong.
Good thing you're disguised as a spirit, isn't it? Although if you haven't gotten to that station yet, rotten luck. Maybe you better get to hiding, because right now it seems like the spirits aren't so keen on things that don't belong.•••
Ah, but after that initial panic, the foghorn abruptly goes quiet. The lighthouse beam shuts off, too. The thing with the green eyes vanishes, and most of the other forest spirits have already fled or are still stuck frozen in town, but it's now that the others attack. Apparently not all of the spirits were won over by the party's attempt at diplomacy.
The hostile spirits attack with abandon, and can't be reasoned with. The only way to stop them is to kill them or detain them, although you could just wait it out and hope they move on soon. In any case, how you deal with the spirits is up to you. Feel free to NPC them in your own threads if you'd like to fight them or attempt to interact with the frozen ones, though the fighting spirits will continue to fight until dispatched and the frozen spirits won't snap out of it no matter what you do.
As far as what the expedition teams are up to, that's up to them. All expedition teams including the team that's with Winters are able to make it back to town to witness the chaos. What happened out at the lighthouse, though? The Winters crew will be sure to let you all know... soon.
And if you'd like to go after the spirit with the green eyes? Well, go ahead, but do so at your own risk.
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Jo Harvelle | OTA
She moved toward the path the connection team was using as the foghorn continues. It felt as if each blast made her heart skip another beat. She gets close enough to see the Bonfire just in time for the forest spirits to start panicking.]
Shit. Shit.
Helping hands
[The tension grows stronger as she approaches town. She hadn't gotten rid of the paper mask she had made at the party, and though it could be a risk, she might need it to get through the spirits safely. Before she can put it on, she notices someone in trouble.]
Hey! [Jo is grateful Rastus was able to get a shotgun. She isn't sure that it will actually affect a forest spirit, but it might be enough of a distraction for the other person to escape.]
Get out of here.
Extra points for stealth
[There's a large group of spirits between her and where she wants to be. It seems like being inside is safest. Most of them are standing still, frozen in place, but some rove the area looking for anything to attack.
She scans the area before reaching into her jacket. During the party, one of the spirits encouraged her to make a mask, and now that could come in very handy. She had watched the station long enough to notice what the masks did.
She slips the mask over her head and moves into the open, trying to move erratically and blend in. Hopefully, though, it's not too much camouflage.]
HELPIng hands
He spends most of it dodging and weaving, using his shield occasionally to block a blow, the mace clumsily being swung to try and deter it from attacking him.
So, when he hears the woman call to him, he looks to them.]
Bit hard when this thing is trying to eat my face!
Re: HELPIng hands
Jo moves toward him, shotgun up to take the first shot she can get.]
Get back from it!