πβπΌ βπΌππ βππΎβπ. (
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logsinthenight2021-02-14 09:52 am
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EVENT LOG: A GIRL, A BOY, AND A GRAVEYARD

EVENT LOG:
A GIRL, A BOY, AND A GRAVEYARD
characters: everyone.
location: Helix Station; Solis Labs; Bonfire Square
date/time: February 14-22
content: Preparations are underway for what may be Beacon's final battle, while remaining forest spirits do their best to spread love and cheer. See details here.
warnings: n/a, mark threads as needed
Much remains to be done, and time is of the essence. Somewhere in the darkness to the east, Beacon's greatest threat to its remaining life moves. Will you be ready when the time comes? Will you have made time to let those around you know how much this second shot at life has meant?

helix station
Weaver bounces from group to group, checking in on people. "Anything you need help with? Let me know," she offers - whether that's a hand to hold some part you're trying to weld, or assistance operating the portal to pull in some specialty materials.
You have all the station's resources at your disposal, and backup and escape plans to make. Which is the priority, though? Is it something you even all agree on?
And what is that low, barely-audible buzzing drone? It pulses in and out of detection, settling into your skull. The station's machinery keeping the heat on and the air moving have their own constant drone, but this is different.
Feel free to address Weaver in your replies if you like. Note that any remaining spirits in the station (such as the large one wearing corpses, or any that might have turned up later) have become less-predictable and prone to lashing out in aggression when they're not trying to hide from you.

solis labs
Clara busily retrieves documents and samples as any are requested. While she doesn't know how to work a computer, she does generally understand the file system and is eager to point you to where you might read up on previous portal and lantern tests, find coordinates for worlds that might host key materials, or just enjoy some vintage poetry in the library upstairs.
A pair of badger-like spirits snuffles through the labs, eyeing you and your friends nervously. They don't seem much interested in conversation, but they will stick their noses in anything - your drinks, your sleeve, your ear if you're not careful, and their noses are cold.
If two or more people head outside together for a few minutes, they'll hear a stilted growl and a flash of green eyes in the trees - and then an attempt at a word.
hΜΆΝΝeΜ΄ΜΜΜ’ΝlΜ·ΜΜΜΜpΜ΄ΝΜΝ
Note that as stated on the ooc post, engaging with the green-eyed spirit carries the risk of violence and death, as always. Do so at your own risk.

stick by me and i will stick by you
There may be defenses to be built, weapons handling to teach to those few remaining who want to learn to defend themselves better, and general plans to make. When the World Eater arrives, who will be on the front lines to try and delay it while the bomb is made ready? Who will defend the rest from any spirits bent on following its instructions to slaughter every one of you? If things go south, how will you make your way to a portal to escape, and who will operate it?
Meanwhile, spirits hand out their cookies with chirps of encouragement. It's not all doom and gloom, they insist - they believe in you! And they want you all to believe in each other, to feel a little lighter and happier, if only just for a short time. The messages on their heart-shaped cookies (the whole candy heart concept didn't quite land right, it seems) are all a little odd and who knows what they do, but it all seems to be in good fun.
Feel free to decide for yourselves what the heart effects are, how long they last, if you can have more than one at a time - so long as they generally follow the ideas on the details post.
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She gives them a bright smile. "It's a very human pastime."
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She puts a hand over her heart, breathing deeply from the exertion and from faint laughter. "Truthfully, it does me good to see you like this. It's so alien to you, but... you look happy. You should be happy."
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Soldat ducks their head, a little embarrassed by the comment. Maybe a little sad, knowing that "happy" is a rare thing for them-- worse lately than they were a year ago, they realize. But Merwen hasn't seen them during any of the really good times. "Not very good at being happy, I'll admit," they say sheepishly. "But this was nice. Thanks for playing along, Merwen."