nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote in [community profile] logsinthenight2020-10-19 02:02 pm

EVENT LOG: A MONSTER'S HERE


EVENT LOG:
A MONSTER'S HERE


characters: everyone.
location: the mine
date/time: october 19 - 23.
content: exploring the mines and figuring out what became of the wild hunt.
warnings: explorations and threads might include body horror, gore, and monster horror.

i craft my words to fit inside your head, because no one listens to the dead.

It's been a wild few months. The remaining survivors of Beacon have turned their sights on the mine. The last known location of the Wild Hunt, though they haven't been heard from in quite a long time. Thanks to the help of spirits, the group has managed to rally and split off towards the mines to se if they can find out what happened there and if there's any of the Hunt left behind.



THE LONG TRAIL.



The spirits have helped repair a handcart located at the train station. Though, it's probably not fair to say that it helped the journey all that much. Most of it was completed on foot, taking turns pumping rusted old levers. It carried the supplies and little else.

The start of the journey goes well, until the ramshackle handcart fails at the bottom of a particularly steep incline. The group eventually decides it's better to take the time and fix it than leave part of the supplies behind. A few work on the repairs and the rest split themselves between keeping watch and getting rest while they can.

It ends up as one night along the side of the tracks. It's out far enough in the woods that it's integral to keep some of the group on watch. A few spirits will sneak toward camp, though thankfully none actively violent. They mostly seem to want to make away with what supplies the group has. Good luck chasing them back down through the woods if they do make off with something.

The rest of the group should catch rest where they can, though... Rest does not come easy. Dreams will be wrought with fears, dark and personal. Ripped from memories and subconscious, seeping deeper and deeper into dreams that almost feel impossible to wake from. Sleep will be fitful, restless — and when woken, by someone else or bolted up and out on their own, the fears seem to linger. Some might experience sleep paralysis, frozen in their own personal nightmare. Either way, when they wake, it'll be like those nightmares were real. Like they might just whisper around in the dark. Not even those remaining in Beacon are safe from vivid, terrifying dreams -- and the effects will persist for the entirety of the event.





THE DESCENT.



The group arrives at the decrepit mines a few hours after the repairs are completed. There's an eerie silence as they approach, though some might have an uneasy feeling, like there's eyes on the group shrouded in the darkness. Based on a memory shared by a certain spirit, the group is able to get the elevator in Administration functional. It's a tight, claustrophobic experience, only 5 or so bodies at a time. The mechanics whirr, then chug, then creak overhead... and shortly after the group will make it to the mines proper.

As the group organizes itself, the group will quickly be able to notice they are in an observation deck above the mines, and they'll note that there are a few general areas they can explore. The dead tunnels are a closed off, depleted section of the mine. It's noted as dangerous, and it seems as if it had been walled off at some point... but the wall is demolished, allowing entry. There is a very limited crew quarters, a mechanics area, a storage and processing area, and of course, the open mine tunnel.

If your character is inclined to explore any of these areas, please see the comment here. Remember, characters are welcome to explore these areas in top levels — however, to find plot information, a character will have to do a mini-explore.






HUMAN NO MORE.



The group doesn't manage even a few hours of exploration before the worst happens. Spirits suddenly come crawling free of the demolished closed mine — bloodied, eviscerated, emaciated and incredibly feral. The spirits are completely unresponsive to attempts to communicate, and will rend and attack to kill anyone that gets close. Characters can attempt to incapacitate over kill, but they won't be able to talk them down or communicate in any way.

The group will likely sustain some injuries in the fight, but one of the feral spirits spots the active elevator and soon, there's a rush for the cramped escape route. The spirits tear through the top of the elevator and rush up the elevator shaft, cleaving the wires that make the device function. It won't be going anywhere any time soon. The group will need to find an alternative escape route... perhaps there's another way out waiting to be found.





LET THE DEVIL IN.



The spirits swarming in the mines (and escaped to the surface) seem to possess some of the abilities usually only seen in green eyed spirits. They can slip into the subconscious of characters, pull out ugly things better left buried. Fears will come alive unbidden, and there's no way to know they're not real. How this happens can be different for whoever experiences it. For some it's like a waking memory — for others it's completely inside their head and they're catatonic until they wake. It can be limited to a single character witnessing their ugliest fears, or it can drag everyone near them along into a tailor-made nightmare.

However it happens, characters will not sustain injuries from their fears, however, if they experience an injury in the nightmare they will have phantom pains left behind for the next week. That said, just because they can't be injured by the projections themselves, doesn't mean they're not in danger... because the spirits will take ample advantage of their impaired state, and attack. It seems they aren't even aware of the damage they're causing, only lashing out mindlessly and instinctively.

And since there are plenty of feral spirits that escaped to above ground, even characters in Beacon proper can still suffer the effects of fear share. They can be more limited if desired, or just as visceral and horrible as you'd like. However, characters above ground cannot apply for a mod-generated fear experience!

Character response to these spirits is important to the ending result of the event. If characters kill the feral spirits, or if they incapacitate and attempt to keep them contained, please indicate that in the toplevel here.







QUICKNAV
comms | networklogsmemesooc
pages | rulesfaqtakenmod contactplayer contactcalendarsettingexplorationitem requestsfull nav
pure_havoc: (determined)

[personal profile] pure_havoc 2020-11-02 05:10 am (UTC)(link)
[oh, no. Not Matt. Zihuan's icy eyes darken and his brow actually knits at that news]

If we have no sign of them by a set time, let me know. I stayed back this time but I will join a search for their lanterns.

[they keep losing the smart and capable ones, if they can't replace the brain drain with the portal properly...no, it's more than just that. He's also unhappy to lose people he actually likes, since those are so few.]

We are in dire straits, are we not?
callada: (sit and wait a while)

[personal profile] callada 2020-11-03 01:57 am (UTC)(link)
More and more dire with time. We've been struggling to bring in new people, too. I have to wonder if we're doing something wrong. It's not as easy as pushing a button.

[But maybe it's not their fault. Maybe it's the World Eater's presence, stopping people from coming to them. There's a black thought, for if souls are indeed real and if they have some other destination after death normally, but are being pulled toward Beacon by the portal only to be intercepted and devoured in some way...

Monstrous, but complete speculation and he won't damn them all for trying to get help.]


We should act. Get a plan put together before we lose so many people that we stand no chance at all.
pure_havoc: (head down)

[personal profile] pure_havoc 2020-11-03 02:44 am (UTC)(link)
[Cao Pi nods slowly, tiredly]

When we know the status of our situation, after the restock. We will count heads, inventory supplies...and then form a plan.

[usually, making a plan - even a plan to make a plan - gives him enough purpose to keep going, but not today. It's too much. Time for the wine bottle.]

If Weaver can figure out that information left behind by the station workers, and the portal can be reversed. I would volunteer to test whether our souls can return to our homes.
callada: (lurk moar)

[personal profile] callada 2020-11-03 02:57 am (UTC)(link)
You want to leave?

[A simple question, said without any harshness. He keeps his judgment to himself. It doesn't feel right; perhaps doesn't even feel possible, if they're truly dead, but it isn't like he knows the answers to these questions they've been posing from the very start.

If Zihuan wants to leave, then that's worth knowing. It means he's either selfish enough to abandon their fight, or tired enough not to be able to put up much of one. Things worth taking into account.]
pure_havoc: (Default)

[personal profile] pure_havoc 2020-11-03 03:16 am (UTC)(link)
Not without a fight. [not even realizing he's echoing Rosinante's thoughts] But when it's over, if it ever is, or if it looks genuinely hopeless, and we must decide how to move on with our afterlives...I understand that reversing the portal could be exceptionally dangerous, possibly a doomed effort from the start. Someone will need to risk their soul to test to see whether allowing anyone to pass through it, knowing full well that in doing so, they may be as lost forever as those with irreparable lanterns.

[yes, he is very tired already, and isn't relishing a forever in this place with the growing likelihood of turning into a spirit which will then yeet itself into the aurora eventually anyway. If he has to go out, he's going on his own terms and doing something useful for the others in the process.]
callada: (recuerdos de su condición)

[personal profile] callada 2020-11-03 03:29 am (UTC)(link)
I see.

[That's a relief. He didn't want to have to give up on Cao Pi so quickly. The decisions they'll have to make in the future will be hard enough.]

I hope we can find safe ways to test it without us directly, if that's something we work out how to do. But someone still has to take that first step. You're braver than most.
pure_havoc: (softer look)

[personal profile] pure_havoc 2020-11-03 03:41 am (UTC)(link)
[that's the one thing you can count on. This is the man who stared down the Hydra and accepted death to let the rest of his army escape]

At least let it be known that if it does come to that, I am prepared. That should save anyone else having to fret over it. Besides, if you and your friend would like to go home, I'm sure you would rather have the kinks worked out before making the attempt.
callada: (I bet Doffy uses mascara)

[personal profile] callada 2020-11-03 03:52 am (UTC)(link)
Yes. Of course. Although I'm not sure home would be the goal. I won't hold it against anyone who wishes to return, but my priority is to keep fighting. There are more of these things out there and they'll stay a threat to lots of worlds. I want to figure out a way to get word out to the stars.

[Besides... home is a living world. They're dead. He remembers the spirits suggesting at least once that if this world has life brought back to it, that they might cease to exist. Would that include everyone with a lantern, or are they safely between life and death enough to exist in both types of places?

He has Law back. He's not eager to risk oblivion if they have a way they can stay together and find their own way forward. And he's not thrilled at the thought of separating from Will either, if he's honest with himself, and he has a hard time picturing Will wanting to go to their world of islands and seas.

But. He won't stop people from going where they want, if they figure out how.]
pure_havoc: (I disagree with your strategy)

[personal profile] pure_havoc 2020-11-03 04:10 am (UTC)(link)
You are more of an altruist than I am, Rosinante. I wish for us to succeed, here, I wish for closure, for paths that lead us to what we all most desire when the World Eater is destroyed. What forms those paths take will differ for all of us. After all, that was what led to a rift between the Night Market and the Wild Hunt - some had all hope, some had none, and the unfortunate souls brought here were trapped in the middle.

Your desire isn't wrong, and I would never try to deter you from it. And that is why we may succeed where the other fools failed.
callada: (dress best in boldly-striped sweaters)

[personal profile] callada 2020-11-04 12:42 am (UTC)(link)
Sounds fair enough to me.

[They all do work together well, don't they? Well enough. It has been so incredibly rare for anyone to actively try and stop anyone else - the worst most people here do is simply stay out of the way and refuse to help if they're not interested. He'll take that over sabotage any day.]

By the way, I haven't really had a chance to ask anyone yet - how did people fare here while we were gone? I saw not just your hydra, but the nightmares of other people around me. And Kuai, too. Thought he had come to help us for a bit but it wasn't even him. If we were affected by what the spirits saw in your minds, did they come here too?
pure_havoc: (softer look)

[personal profile] pure_havoc 2020-11-16 06:45 pm (UTC)(link)
[he has to cast about a bit, trying to remember what he did and didn't see of the others who stayed back, their nightmares, other nightmares...it's hard to separate that from the overwhelming presence of his big ol hydra]

No one went missing, as far as I can tell, but I have not done a head count yet. The general atmosphere was uneasy but not deadly. We may have been just spread out enough that we didn't affect one another as readily as you did while in closer quarters in the tunnels.
callada: (se siente bien estar aquí)

[personal profile] callada 2020-11-18 03:31 am (UTC)(link)
I see. I can help double-check for anyone missing but I'm glad it wasn't devastating here.

[Though their dwindling population is sure concerning. But if it kept them safer this time, it isn't all bad.]

Still, I'm glad you and others stayed back to watch over things. It could have been much worse.
pure_havoc: (Default)

[personal profile] pure_havoc 2020-11-19 12:05 am (UTC)(link)
Someone has to. It works out fine sometimes and other times it's a struggle, but we can never know which it will be going into it. It could have just as easily been quiet and boring here but no one had any idea what form the trouble would take, or whether we could simply wait it out.

All of this talk of green eyes and the incredibly limited means we have to deal with them...I still would seek a solution with them before attempting to lay our plans for the World Eater. I won't have them sneaking up behind us and ruining everything.
callada: (nothing to see here)

[personal profile] callada 2020-11-19 03:12 am (UTC)(link)
Maybe you're right. I want to focus on the World Eater, but the green-eyes are becoming more and more of a problem.

[He doesn't expect peace with them but maybe some very temporary truce-like agreement could be managed. The trouble is that as far as he can tell, all they want is violence and chaos and that's not something they can easily give as a barter offering.]

We need to learn more about them somehow.