nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote in [community profile] logsinthenight2020-09-19 02:02 pm

EVENT LOG: HUNGER AND THIRST


EVENT LOG:
HUNGER AND THIRST


characters: everyone.
location: around beacon.
date/time: september 19-30.
content: some new friends - or enemies? - seek offerings, and offer something in return
warnings: memories may involve violence, death, grotesque body horror. please cw as appropriate.

pining for the things i could have been.

Recently, the forest spirits have been agitated. The crooners, those that remain, chatter noisily and strut with purpose. The lunch lady hunches over their station and holds claws to their face, miming peering through dense brush. The skunk judge murmurs about the ones from the countryside. Word has passed beyond the reaches of Beacon's light - there are people in town, and they are mostly good this time. These lantern-bearers have lasted longer than most. They may even want to help.

Seems these spirits will have to see these people with their own eyes, and test those rumors themselves.

For the first two prompts below, please feel free to NPC spirits yourselves. However, if you prefer, you may post your toplevel under the MOD-CONTROLLED SPIRITS header and we will do our best to drop in and out with interactions as time permits. These are not intended to be one-on-one threads with spirits written by the mods, and you will likely not always want to wait for a mod reply at every step and may find yourself doing some minor NPCing all the same, but we will do our best to keep up with you and your thread partners who tag in!

In that header, please specify whether you want a friendly or antagonistic spirit, or if you want a surprise, you can always say "surprise me!"




ALL MY JOYS.



You come home to find spirits in your wardrobe, with socks on their hands and pants tied in daisy chains from wall to wall. Abruptly they squeak and dive for cover, or crash through windows in their attempts to escape. They steal things that are yours, only for you to find them days later, floating in the lake or buried in the greenhouse. Can you chase them down alone? Maybe you need some help.

Not all spirits are so troublesome. Maybe you turn up at The Landmark kitchen to find that one spirit has already gotten the coffee pot started - well, except it has poured instant cheese powder from a box of easy mac into the pot. But at least it's trying to help! Maybe you can show it how the machine works. Others wind up at Solis's labs where they thumb rapidly through books and peck at computer keys, and more than one takes samples from the shelves and shoves them in your face. Did you need this alien foot in a jar? No?

A pack of roving... branches? crawls around town. They have no mouths with which to speak, but instead vibrate and clack their many tangled limbs together. They grow in number and size, making a thicket of live wood that bars you from a doorway, completely fills up a section of the tunnels under the town - or makes an impromptu and convenient bridge, if you think that climbing on someone's limbs is appropriate. Is it?

Largely these spirits seem neutral, even benign. Confused. They might ask for your help, or try their best but they struggle to communicate even more than the usual forest spirits do. They have no sense of what your personal space is, though, and more than one will reach for a lantern to bring it closer and investigate. Awfully uncomfortable, so what are you going to do about it?






ALL MY GRIEF.



At any moment, the above interactions can go south fast if you meet the wrong spirit. The one who took your lantern? Decides to run off with it, leaving you gasping for air and with very few options if you are to survive. The branches constrict and crush you, or drop you suddenly in the river. Are they here to harm you, or just to test your limits?

Others will be malevolent no matter what. The scrapyard dog snarls and pulls at its chain as it watches the thing that stalks and hunts. A small herd of soft, wooly spirits crouch low to the ground, whimper and pant as if sick or starving, only to turn on you with vicious teeth once you seem invested in assisting. Better hope you have someone nearby who can help you fend them off. Or is it better to try to distract them and make an escape? Will they be convinced to stand down, or will they wear your face as a new mask?






ALL MY BONES.



You are directed by the local spirits to the dense curtain of trees where torchlight fades to darkness. The ones you are familiar with hang back, but nod for you to continue ahead alone, or with a friend or two if you prefer. The more people who go together, the stronger the connection - as indicated by the spirits grabbing at your hands and linking them together, and giving a very serious nod. Bring your offerings whether they be food, stories, gifts, or memories of your own, and hope they are sufficient. Place them on the forest floor, or hold them out to the air. The new spirits will find you, they promise; this is not a trick. Make yourselves comfortable on the damp, mossy ground and wait for the sound of footsteps in the leaf litter.

For this prompt, you are welcome to describe your arrival to the site if you like, but all that is required is a comment with the names of the people involved, and the offerings you bring. Characters can make multiple offerings and visit multiple spirits as many times as they wish.

Afterward, a spirit will lead you back to Bonfire Square and encourage you to tell others what you've learned from your new guests. No fair keeping the goods to yourself alone!





LEFT IN THE LONG NIGHT.



After connecting with spirits, you are led back to the bonfire, to recover and recuperate from the joining of hearts, minds, and memories. You will find yourself weary, in a way the flames seem to help. The glow of the campfire is comforting, tempting. It might be difficult not to fall asleep or try to draw others into enjoying the comforting lull of crackling firewood along with you.

The weariness does fade, after some time around the fire. You're not the only one resting from the experience in the glow of firelight — and there's likely things you've seen to share. Ideas and memories and pieces and figments of past to fit into place like puzzle pieces. Now is a good a place as any to share it, isn't it?

Lastly, those that approach a spirit in tandem will find an unseen consequence. A link between them that isn't so easily shaken by a short stay at the fireside. Characters will find that feelings and sensations seem to move from one to the other without warning. Fear, anger, mourning, resentment, joy, love. Touching makes the link stronger, but even distance isn't enough to stop it. Did you want to share night terrors, even a mile apart? Or to taste coffee, even though you're in the middle of brushing your teeth? Well, too bad. The effects will last for two weeks, whether you like it or not.







QUICKNAV
comms | network β€’ logs β€’ memes β€’ ooc
pages | rules β€’ faq β€’ taken β€’ mod contact β€’ player contact β€’ calendar β€’ setting β€’ exploration β€’ item requests β€’ full nav
callada: (se siente bien estar aquΓ­)

Rosinante | OTA | friendly for 1, unfriendly for 2

[personal profile] callada 2020-09-20 01:02 am (UTC)(link)
1. The Lab.

"Hey, have you seen-"

Rosinante emerges from the storage room at the labs with an armful of mineral samples, all numbered, and a clipboard balanced on top of them, only to slip on something (or nothing, or a mote of dust for all he knows) and slam himself onto the floor. The rocks go scattering across workstations, get caught up in cables, and as he shakes his head to clear it from the jarring fall, he notices that they're not alone in here. He, and whoever else in the lab, have been joined by one of those tall, feminine spirits who stoops down to pick up a stone. The mask it's wearing doesn't look like something it can see through, but maybe that's not a problem as the spirit pops the rock into its mouth and chomps down with hard metallic leaf-shaped teeth.

"Did that just show up in here?" he asks, a little concerned. He knew there were supposed to be new spirits showing up soon, but somehow he hadn't realized they were here now.

2. Downtown

It's finally time to admit his shoulder bag is starting to wear out. He's had it longer than he's been in Beacon, and patching only holds so long. He's carried Mary in this, not just all his things, so it's seen a variety of uses.

He made sure before entering the clothing shop that there was already someone else in here. Normally he wouldn't worry about being alone for a few minutes in the middle of town - even when unsafe, people aren't too far off and help is easy to find. But with all these extra eyes and limbs and teeth around, and with him doing his best to stay safe for the sake of the people who depend on him, it's probably best to be a little extra cautious.

"Anything good?" he asks as he's distracted by a belt. Seems like real leather, nice, but is it too short? He holds it up to his waist to find out.
Edited 2020-09-20 01:02 (UTC)
policier: 𝓭𝓷𝓽 (thirty six)

javert | ota

[personal profile] policier 2020-09-20 03:21 am (UTC)(link)
all my bones

( With how blunt and brusque as Javert is, he's never been adept at diplomacy. He's never cared to learn the spirit's language, knowing that he would only say something wrong, and that there are others among them that are much more sensitive and well-suited than he. He finds it strange, then, that then spirits would encourage him to help with the others that have appeared from within the woods.

He doesn't know what to give as an offering. He doesn't wish to tell a story, or offer out any personal secrets. He isn't quite so sure what the spirits would like best, and so he looks to his partner, or someone who just happens to be nearby, wondering, )


What shall we do?

( He can make something, if he must, but he is an average carpenter at best and only slightly skilled at cooking. )

the long night

( After the ordeal with the spirits, Javert collaspes near the bonfire, his posture slumped and weary. He's not quite as irritable as he ought to be, after having experienced a great many emotions and memories. When someone claims a seat nearby, he doesn't prickle or turn away.

He doesn't notice, either, that he's still feeling someone else's emotions. As the night goes on, however, perhaps his partner will find themselves feeling a little more annoyed than usual, or suddenly frightened, once Javert realizes what's happening. There are moments, too, when Javert is filled with an overwhelming wave of affection. Or when someone lands a hit on him in combat practice, which his partner would feel quite clearly. )
Edited 2020-09-20 23:35 (UTC)
callada: (si te distraigo es mi fin)

Rosinante, Law, Mary

[personal profile] callada 2020-09-20 09:14 pm (UTC)(link)
These three arrive with Mary riding on Rosinante's shoulders, and they will present a very colorful painting that all three contributed to! Well. Mostly Rosinante and Mary. Law added his jolly roger and the other two drew Law around it. It's a "family" portrait! Sure do hope these spirits like art at about a preteen level of competence.
worthallthis: (look up)

Bucky/Soldat | OTA

[personal profile] worthallthis 2020-09-21 03:27 am (UTC)(link)
I. Bones

Once they know what the spirits want, Soldat sets about coming up with a variety of offerings to share with them-- and with other Beaconites. They take it seriously, and all offerings have special significance based on who they're to be delivered with. Origami with Misty and Javert, food with Merwen, technological tinkerings for Reiju, and a patchwork cloak just delivered by themselves.

Find them sitting in the Invincible with paper to fold, trying to decide on the best items to bring, or exchanging recipes with Merwen in the kitchen, or just around the town with a needle, thread, and a collection of fabric scraps being sewn together. And half the time, they have a spirit sitting nearby, either waiting to snatch something or trying to mimic whatever they're doing.

The actual sharing is... a little terrifying, honestly, to a guy who'se had their brain messed with in lots of creative, painful ways. But Soldat is making a deliberate choice to trust, here, and to do what they can to help bridge spirits and Beacon residents. It's hard, but they're stubborn. They keep going back.


II. Night

After the gifts have been given and received, and the worst of the spirit mischief has subsided, Soldat settles back into their routine. Or... they try to. Things keep popping into their brain, or they keep thinking there's something else in their hands, or that they're somewhere else.

Considering how many people they shared gifts with, it takes quite a while to work out what exactly is going on, and mostly they feel like they're going a little crazy. (Crazier, anyway.) It gets worse the more offerings they make.

Anyone who's wound up connected with Soldat get moments of increased paranoia and need to keep eyes on their entire surroundings, flashes of unexplicable terror of something that isn't there, and... voices: one Brooklyn-accented man who sounds a lot like Soldat only more brash and more expressive; one flat-accented creature who speaks loudly but without inflection and not often more than one word at a time; and one rough, shuddery voice who sounds nothing like Soldat at all but constantly urges the listener to eat whatever's nearby, whether it's edible or not. It's not all bad: there's snatches of music (and humming or singing along to it), a variety of tasty food, warm swells of fondness. But the paranoia is probably the most all-encompassing, and the voices can be jarring. Enjoy your insight into what goes on in your soldier's head, everybody.
Edited 2020-09-21 04:14 (UTC)
worthallthis: (wary)

Bucky/Soldat | OTA | Friendly for I, unfriendly for II

[personal profile] worthallthis 2020-09-21 03:31 am (UTC)(link)
I. Joys

Oh not again. Soldat remembers the first time the spirits stole their shit, and they're not happy to re-experience it. This time, they chase and call ahead in their own language, "Please, please I need that!" but they keep their temper in check. It helps that none of the spirits try stealing their knives, this time.

Every day in the kitchen there's a new spirit who wants to "help" with lunch, that Soldat has to monitor them closely and give careful instruction lest their "help" ruins the meal. They know the spirits mean well... but wow is it frustrating.

And they forgo some of their "free" and sleeping time to add another short patrol, to make sure anyone who needs their help in translation with or defense against the new spirits, gets it. They really, really don't want this to go badly. The better the spirits feel about them, the more likely the green-eyes won't find anyone to help them... and the more likely they'll get help against the World Eaters.


II. Grief

Soldat stops at the junkyard like always, only to find the dog spirit there growling. They do their best to soothe them, but the dog keeps bumping them to one side and trying to make a protective stance.

"It's okay," they try to say, "I can take care of myself. And you."

But they're looking around for the source of the danger, as they murmur and stroke the dog's spiky back fur.
worthallthis: (Default)

Merwen and Soldat

[personal profile] worthallthis 2020-09-21 04:17 am (UTC)(link)
Merwen and Soldat exchanged recipes and learned how to make food from each other's world for this offering: Merwen made a grilled cheese sandwich, and Soldat made a seaweed dumpling filled with chopped nuts and herbs. They deliver both food items together, and sit together in the grass to wait.
worthallthis: (Default)

Reiju and Soldat

[personal profile] worthallthis 2020-09-21 06:23 pm (UTC)(link)
Reiju is bringing a bit of technology she's been tinkering with, and Soldat is mostly here as translator and support, though they probably poked at the item a little bit, too. Maybe offered advice on how to open the plating based on the plating on the metal arm, or something. Anyway, have some clockwork decor, spirits.
theimpatientone: (Default)

[personal profile] theimpatientone 2020-09-21 06:50 pm (UTC)(link)
After a moment to regain her sense of self, Merwen takes a breath. What an experience in exchange for a bit of food. After Soldat translates, because she's still working on mastering the spirit language thank you, she offers up a question.

"And is this the origin of all spirits here? Including the green-eyed spirits?"
policier: 𝓭𝓷𝓽 (thirty two)

javert & matt murdock

[personal profile] policier 2020-09-22 12:21 am (UTC)(link)
Javert and Matt arrive in tandem, with Javert hovering as close to the other man as he's able. He's protective, and they're both naturally wary. To the spirits, they offer two sets of rosary beads, one from each them, which they place on the forest floor before stepping away.
Edited 2020-09-22 01:47 (UTC)
rereremembered: (looking for the places they would know)

Fitz and Stone

[personal profile] rereremembered 2020-09-22 01:16 am (UTC)(link)
Fitz brings his fancy guitar to play, and he sings a song he wrote a long time ago for a girl named Sam. Stone adds his voice, not with words but resonant tones, a compliment and counterpoint to the plaintive melody.
worthallthis: (Default)

Soldat, Misty, and Javert

[personal profile] worthallthis 2020-09-22 03:27 am (UTC)(link)
It's Soldat's idea to drag both Misty and Javert with them, this time, because all three of them know origami and if two is good surely three is better, right? Javert brings an origami star that Soldat taught him to make, Misty brings an origami frog (meaningful), and Soldat (after seeing the frog) brings an owl (equally meaningful, albeit in a very different way). The three of them stay standing, this time, rather than sit, mostly because Javert is bad at relaxing and Soldat is kind of nervous about dragging them both out together.
worthallthis: (Default)

[personal profile] worthallthis 2020-09-22 03:33 am (UTC)(link)
Soldat is reminded a little bit of Owl-Friend by the suit and the clawed hands :(

No tall light. No lighthouse. No more resets-- this is their last try. No wonder these spirits are coming out to see them. "Unprepared," they say after a moment, and after a glance to Reiju and a murmur to her what they're going to ask. "You thought, we can help, we want to help. Can you still help? Help us be not unprepared again?"
worthallthis: (Default)

[personal profile] worthallthis 2020-09-22 03:42 am (UTC)(link)
Soldat translates for Merwen as best they can, then they have their own question. They've worked out what the "ending" is, now. "No more endings now. You return because no more endings? Or because we could do right thing?" They mean "succeed" but don't have that specific word yet. But doing the right thing is probably a thing they want to be doing, too.
worthallthis: (guilty)

Long Night

[personal profile] worthallthis 2020-09-22 03:58 am (UTC)(link)
[It takes Soldat a while to work out what's happening, honestly. Their brain isn't the most stable even at the best of times, and after being basically invaded multiple times by spirit-memories, they're pretty shaky about reality anyway. As they walk wearily to the bed and breakfast for the evening chess match, after a frankly too-short spirit language lesson because they were too tired for the full thing and their students weren't really in better shape, they can feel something not their own, but all it does it make them wince.

(Where is that comin' from? Probably some... leftover... spirit thing. Not edible. No, Pit. You can't eat feelings. Why not. That's stupid.)

Soldat actually chuckles weakly at that, pushing open the door.]
pure_havoc: (calling out)

Cao Pi | open

[personal profile] pure_havoc 2020-09-23 02:53 am (UTC)(link)
1. Joys

Cao Pi spends so much time maintaining perfect control of himself and his being that when he loses it, it usually comes off jarring and/or hilarious. Right now it's pretty damn hilarious, even if he doesn't think so, as he goes tearing past nearly-naked in dogged pursuit of a spirit carrying his chestplate over its head. The round furball is even faster on its spindly little legs, but Zihuan is at least keeping pace, perhaps finding it a lot easier to run without robes and armor weighing him down. But god he's pissed, occasionally yelling out a "Stop!" as if that's going to work.

Yep he sure is mostly naked right now. That sure is some ancient Chinese loincloth action and nothing else. He stumbles on a root and pauses to hop on one foot to nurse a stubbed toe, cursing willfully in his native language in that brief moment when no instant magical translation will correctly do for what words he just used.

2. Grief

It happens in a moment. Cao Pi is going around minding his business, nothing seems out of sorts at all, and then a slender spirit taller than him bumps into him and takes off into the darkness, and the bobble of light that goes with it is the emperor's lantern. He gets out a yelp and "Come back with that!" before feeling the first wave of effect, coughing and stumbling. Hopefully someone saw it happen and can take over the pursuit before worse happens.

3. Night

Don't worry, friends, the magical wine bottle is here to take your worries away. Cao Pi hovers around the bar in the Invincible, not only because that's where the glasses are, but because it's a lot easier to defend himself, his shit, and his lantern with four walls, a couple doors, and a bar counter between him and most of the spirits. There's a tiny one perched on his shoulder like a parrot, but it's just watching him - and everyone else who comes for a drink. He will pour, so long as you do the honors of topping his glass off in return. Just come and plop down and you'll get a glass, and remember, he doesn't card.

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