πβπΌ βπΌππ βππΎβπ. (
nextnightmods) wrote in
logsinthenight2020-09-01 02:27 pm
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INTRO LOG: SEPTEMBER

INTRO LOG: SEPTEMBER
BRIGHT STARS BURNING
characters: everyone.
location: all over beacon!
date/time: the first part of september.
content: new folks, old folks, new things, dead things.
warnings: n/a.
welcome to beacon.
The first thing you're aware of as you come to is the glow of a lantern, just within reach. Hazily, you start to recall the events leading up to your arrival. You died, somehow, but how does that equate to you being wherever you are?
A few answers can be found if you pick up and look through the tablet that's settled right beside the lantern. Some of the information is a little out of date at this point, but the most important details are still there: yes, you're really dead, keep your lantern close, and watch out for the spirits. You might notice mention of a ferry, but that's odd, considering you're half-submerged in water with no boat of any kind nearby.
And why does the water smell like you just walked into a Starbucks on the first day of pumpkin spice season? Boy, that's not coming out of your hair any time soon either.
Leaving where you are and using the provided map on the tablet will help you find your way to town, and along the way you might find some out of place items, like crates of food or toiletries or clothing. Feel free to grab what you find as you make your way there, your new neighbors are sure to appreciate it.
Luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. It's still a little messed up (maybe someone might want to record a new message?), it has plenty of important information to share. Newcomers can always check out the weekly bulletins and the records that were thankfully saved from the bad storm a few months ago. If that's not enough, there's many long-time residents of Beacon that will be happy to share how things go around here. If not in person, network works too.
muffins!
In addition to the potent scent of pumpkin spice, during the first few days of September you will occasionally be able to detect the aroma of baked goods in the air. It seems the case of pumpkin spice flavoring was brought in for a reason, and that reason becomes clear when baskets of muffins start appearing at the doorsteps of buildings (even those that have been damaged and/or abandoned) and in front of occupied room doors. Some of these baskets contain flavors that are more unique than others and the baskets look a little haphazardly put together, but there was clear thought put into the gesture. You may notice a spirit lurking out of the corner of your eye, trying to hide behind a tree or in a doorway or behind furniture - don't worry, they just want to make sure you got your basket!
ooc.
Hey there, wonderful players, and welcome to The Next Night! We're so glad to have you with us, both new and old. For a run-down on what's upcoming in September, please see the September gameplan, or check the calendar for a quick overview!
As a reminder, things like newcomer arrivals, item deliveries, and lantern repair all depend on the help of the characters in the game! If your character would be interested in assisting with the equipment at Dr. Solis' Lab in any way, please let us know!

DELIVERIES
The item request crew at the lab has always tried their best, they really have. The things people request often come in pretty close to what they had asked for, and lately they've struggled to get the things landed neatly in one place but at least they've always arrived somewhere. Maybe it's the shifting of the seasons, maybe it's pure bad luck, but it seems that they've struggled in a new way this time. Everything has landed in the harbor and is quickly sinking. Worse (or better?) is that among the supplies seems to have been an enormous pallet of boxed pumpkin spice mix which exploded on impact. Everything, including the water of the lake, tastes and smells strongly of pumpkin spice. Festive!
The following can be found, one way or another:
- The monthly store restock, which provides enough food, general sundry items, and basic supplies to comfortably last the group a month. You can check what kind of items to expect in a monthly restock here.
- For Inspector Javert: an abundance of high-quality pistol ammunition, including a bonus box of armor-piercing rounds; plenty of tools and supplies for a very nice kitchen including some polished granite countertop slabs, exotic dark hardwood panels and beams, a professional baking oven that stands floor to ceiling, and more, plus three large wheeled carts to help carry everything.
- For Cao Pi: a high-quality silk bathrobe, a very casual robe, and a travel guide to the Chinese city of Fenghuang, circa 1995.
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
comms | | | network β’ logs β’ memes β’ ooc | |
pages | | | rules β’ faq β’ taken β’ mod contact β’ player contact β’ calendar β’ setting β’ exploration β’ item requests β’ full nav |
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"Javert. He is the one who is extremely uncomfortable that I don't cover myself in rags."
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But the growing cold is a problem. "I don't know this word 'frostbite,'" she says, more seriously, "but I admit I may have to accept this custom if it keeps growing cooler. I do find it very uncomfortable."
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Ah, but. "Frostbite. It's a thing. If something gets too frozen, it dies, and then it falls off. It's pretty gross. Are you feeling cold now? Recently?" God, they're going to have to move their ass and get her some clothes, then.
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She shakes her head. "Frostbite. That is not a thing we have to worry about on Shora. Perhaps it would be at the poles, but we don't bring our rafts there. That's where the sea-swallowers live most of the year, and it is always better to let them have as much space as they need." She gives a huff of breath through her nose. "But clothing is uncomfortable, and I'm not at all sure that there are foot coverings that would not be worse than nothing at all."
She glances down at her feet; truthfully, they really are too long and broad for any normal human shoe.
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The bed and breakfast is coming up here, so they nod towards it and pick up speed a little to set their box off to one side of the building, next to the giant wall-sized oven. "Just set it here. It's not going inside yet."
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Merwen turns to look at Soldat, her expression troubled. "I suppose it is one more way this place shares its sickness with us."
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She follows along, though, only feeling a little bit in over her head. Cold weather. What is this nonsense of cold weather.
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Because she can understand it, put like that.
"I know that Valan soldiers wear all the same clothes, so that we know what they are. I also know that Valans want to trade us for our silk, and that they use it for clothing sometimes. I had thought of it as functional or communicative, but I had not thought of the artistic expression inherent to it."
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And right now, they're still kind of wet from wading into the lake, so they're not really at their best. Soldat, realizing that, somewhat self-consciously sets about wringing water from the bottoms of their two layers of shirt. Not much to be done about the jeans, though.
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"So there is functional clothing, meant for protection or warmth, and there is artistic clothing, and then there is clothing that is both. Do I share truth?"
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Merwen, he's realizing, does tend to bring out the chat. She's so easy to talk to.
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It didn't exactly translate well.
"I suppose that if I must wear clothes, it's better if they are... pleasing to the eye, I would think. But I'll trust your judgement." She looks up ahead, squinting a bit. "It's that building there, yes?"
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They trot ahead a couple of steps in the dark so they can hold the general store door open for her. "This is it, yeah. Come on in. Have you been in here at all yet?"
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"Briefly," she says, "once. I saw what was being traded and decided I had no business here, not then, though it was good to know if I did need cloth of some type for another purpose."
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"There's other things in here than just clothes. Supplies, things to build and sew with, food. Though we keep most of the food at the Invincible now, it's just cans here." The inside is lit by a torch, and they head over to the place where they keep basic sewing kits. They offer one of the little packets to Merwen. "Find some clothes you like the feel of. Doesn't matter what they are, we'll change them if we need to."
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Merwen runs her hands over the various fabrics musingly, letting it run over her fingertips and the webbing between them. It's very different from the silk she knows, which is strong and smooth. "What are these fabrics made of?" she asks. "There are so many kinds. Oh, it's so soft." She pulls at a fleece sweater she's found.
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So many textures. Wool is sort of scratchy, or at least this particular one is.
"But being warm is the goal, so perhaps that is what we should focus on."
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They also collect a whole bunch of thick socks. They're going to have to work something out for her feet, or she's going to lose all that pretty webbing.
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