nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote in [community profile] logsinthenight2020-08-01 08:44 pm

INTRO LOG: AUGUST


INTRO LOG: AUGUST
DARK, DARK, DARK


characters: everyone.
location: all over beacon!
date/time: the first part of august.
content: a few new faces, the teleporter is up to old tricks, and overall just loving not being trapped in an underwater science station right about now.
warnings: n/a.

welcome to beacon.

The first thing you're aware of as you come to is the glow of a lantern, just within reach. Hazily, you start to recall the events leading up to your arrival. You died, somehow, but how does that equate to you being wherever you are?

The second thing you're aware of is that you're being handed a slice of cherry pie by a six-limbed masked creature with a hairnet. Looking around, you find yourself inside a school cafeteria. The school looks to be in decent condition, despite being dark and clearly abandoned - except by whatever this creature is. Stick around long enough and they will also serve some chicken nuggets and a box of milk. Wander a bit, and you may find a memorial wall for dozens of unfamiliar names and faces. Where is this?

A few answers can be found if you pick up and look through the tablet that's settled right beside the lantern. Some of the information is a little out of date at this point, but the most important details are still there: yes, you're really dead, keep your lantern close, and watch out for the spirits. You might notice mention of a ferry, but that's odd, especially if you're nowhere near the lake...

Leaving where you are and using the provided map on the tablet will help you find your way to town, and along the way you might find some out of place items, like crates of food or toiletries or clothing. Feel free to grab what you find as you make your way there, your new neighbors are sure to appreciate it.

Luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. It's still a little messed up (maybe someone might want to record a new message?), it has plenty of important information to share. Newcomers can always check out the weekly bulletins and the records that were thankfully saved from the bad storm a few months ago. If that's not enough, there's many long-time residents of Beacon that will be happy to share how things go around here. If not in person, network works too.


hide and seek.

The teleporter repair team has been hard at work, and their hard work has paid off. Items have arrived in Beacon aplenty! Only, the aiming protocol is still a little off and it's still all over. Whoops. While anyone with a specific request will find a spirit guide to help them find their wares, everything and anything else is fair game for a little fun.

The spirits are in a playful mood, and have taken the liberty of locating all these lost sundries and supplies. And of course, after that, they chose to hide them around town. Spirits vary from great at hiding things (lining a hollowed out trunk with swim trunks) to downright terrible (is it really "hiding" that sheet of plywood when you put it behind a streetlight that is smaller than it is?), though they seem to enjoy the experience either way.

Need something in particular and don't know where to start? Don't worry, spirits will be happy to give hints. If you can understand their esoteric forms of communication, that is. Others give away the game in the fact they hide with the items themselves, and find the prank so hilarious that little snuffles and giggles are an easy clue to the stowed stash. If characters play along long enough, the spirits will give up the game and will show the poor things with no seeking skills what they've hidden. Still, why not have a little fun with it? The spirits sure are!


ooc.

Hey there, wonderful players, and welcome to The Next Night! We're so glad to have you with us, both new and old. For a run-down on what's upcoming in August, please see the August gameplan, or check the calendar for a quick overview!

As a reminder, things like newcomer arrivals, item deliveries, and lantern repair all depend on the help of the characters in the game! If your character would be interested in assisting with the equipment at Dr. Solis' Lab in any way, please let us know!



DELIVERIES



The newly ported in items have arrived, but as in July, they're still kind of everywhere. Learning to use this portal technology is hard, and more hands helping out are always appreciated! As mentioned above, the spirits will readily help find people's personal requests, but the general resupplies? Guess you'd better be willing to play the spirits' latest little game. The following can be found, one way or another:


  • The monthly store restock, which provides enough food, general sundry items, and basic supplies to comfortably last the group a month. You can check what kind of items to expect in a monthly restock here.

  • For Elektra Natchios: several slightly oversized t-shirts and sweatpants made of comfortable materials, a bottle of black nail polish (chip resistant), a bottle of whiskey with a slight odor of sewer when the bottle is opened (though it tastes fine), and a teddy bear.

  • For Rosinante Donquixote: 4 boxes each (25 rounds per box) of shotgun and flintlock pistol ammo, except in every box two of the rounds have been replaced with nerf darts that some poor kids probably lost long ago.

  • For Fitz Kreiner: A limited set of lockpicking tools and a set of locks to practice on, and some paper umbrellas which may require some disassembly before they can be used.

  • For Matt Murdock: an assortment of 14 lovely rings (not all pictured here) as well as 6 rings to share with his friends!

If you submitted an item request last month and we've missed it here, let us know!



QUICKNAV
comms | network β€’ logs β€’ memes β€’ ooc
pages | rules β€’ faq β€’ taken β€’ mod contact β€’ player contact β€’ calendar β€’ setting β€’ exploration β€’ item requests β€’ full nav
policier: 𝓭𝓷𝓽 (fifty two)

[personal profile] policier 2020-08-16 10:11 pm (UTC)(link)
What troubles you, then?

( He asks blandly, his hand falling back to his side, resting on the hilt of his sword at his side. His eyes, this time, are fixed on her face, as if much more intent on hearing what she has to say. )
theimpatientone: (Default)

[personal profile] theimpatientone 2020-08-17 02:13 am (UTC)(link)
[She shrugs one shoulder, because that's actually a question with a complicated answer.]

My soul is adrift in a place of death and stone, a world threatened with destruction. It is a great deal to find oneself sharing very suddenly. Is that not enough to trouble me?
policier: 𝓭𝓷𝓽 (fifty four)

[personal profile] policier 2020-08-17 04:02 pm (UTC)(link)
It's not so terrible.

( Javert's been in worse places, and in far more dire situations. His thoughts trouble him more than any spirit or world eater, but even that's becoming a little easier. )

There may not be many of us left, but we do what we can to help each another. I teach classes at the armory east of here, showing others how to fight and to heal wounds and survive. You'll manage.
theimpatientone: (Default)

[personal profile] theimpatientone 2020-08-17 05:36 pm (UTC)(link)
It is true that there are many good and interesting sisters here to share with. It is a pleasant thing.

I do not believe I wish to learn to 'fight,' however. Why should I?
policier: 𝓭𝓷𝓽 (thirty one)

[personal profile] policier 2020-08-18 11:22 pm (UTC)(link)
Not all the spirits here are kind, madame. Some of them are malicious, and cannot be reasoned with. They've killed many of us. I cannot even tell you how many, but I do not wish to lose any more.

( Javert takes no joy in fighting either. He only does it because he must, and because he promised himself that he would do right for himself by protecting the people of Beacon. )
theimpatientone: (Default)

[personal profile] theimpatientone 2020-08-19 12:39 am (UTC)(link)
[She tilts her head to look at him assessingly. Him, too.]

I will not hasten death, I will not cause pain to them. They are souls, much as you and I.
policier: 𝓭𝓷𝓽 (forty seven)

[personal profile] policier 2020-08-19 03:26 am (UTC)(link)
They are already dead.

( He corrects her, bluntly. He's heard this argument before. Her intentions may be well-meaning and in the right place, but that doesn't make it any less foolish. He frowns a little, saying, )

Death does not have the same meaning to them as it does to us. Speak to them and you will understand.
theimpatientone: (Default)

[personal profile] theimpatientone 2020-08-25 09:13 pm (UTC)(link)
I am also dead. Why is my half-life worth more than theirs?

[Her tone remains even, regardless of his bluntness.]

Perhaps 'hasten death' is not the most appropriate turn of phrase, but I have no word for the death of something that is already dead. That they hold different meaning for death than we do does not make it right that I should choose that for them.
policier: 𝓭𝓷𝓽 (twenty six)

[personal profile] policier 2020-08-25 09:56 pm (UTC)(link)
They are the natural aggressors. Is it right for them to take our lives when we do not strike them first? Is it immoral for us to defend ourselves?

( His voice takes on a more emotional tone, no longer even or practical. He may not be certain what's right or what's wrong anymore, but after having lost so many already, Javert's not willing to lose anymore. He doesn't know what he would do. )

If you wish to die so terribly, then so be it. I, at least, will not allow the rest of us to perish before we're able to save this place.
Edited 2020-08-25 22:00 (UTC)
theimpatientone: (Default)

[personal profile] theimpatientone 2020-08-25 10:28 pm (UTC)(link)
Is it right for us to take their lives? Will it be right for them to take our lives after we have taken theirs? Where does that end?

[She looks at him for a moment, her expression more concerned than anything else. She's clearly touched a nerve, and honestly that doesn't speak well to her choice of words.]

I have upset you. This is a matter of suffering for you, something close to your heart. I am sorry, and I share your pain. This is close to my heart, as well.
policier: 𝓭𝓷𝓽 (forty nine)

[personal profile] policier 2020-08-29 02:08 am (UTC)(link)
( Javert doesn't say anything. Her words don't seem to have calmed him any, and he looks away from her with his expression shamed and full of doubt. It's been over a year since he became a new man, one that is now capable of compassion, but it is still difficult. He takes a breath, then says, )

Why do you care about them so? You hardly know them.
theimpatientone: (saddened)

[personal profile] theimpatientone 2020-08-29 02:26 am (UTC)(link)
[Her voice is softer, now.]

There is no action without an equal reaction in return. This is true in all things. To harm a soul, one that thinks as I do, is to harm myself. I admit I know very little of the spirits, but I would not be surprised to learn that they do not wish to die.
policier: 𝓭𝓷𝓽 (twenty eight)

[personal profile] policier 2020-08-29 02:45 am (UTC)(link)
( Javert seems awestruck by this, looking back up to her with wide eyes before glancing away. There's a humbleness to his posture now, as there often is in the face of someone so compassionate and good, and he admits a little more freely, )

Such compassion is beyond my understanding. You are right that goodness breeds kindness, but it makes very little sense to me.
theimpatientone: (Default)

[personal profile] theimpatientone 2020-08-29 03:45 am (UTC)(link)
It is not so outlandish.

[She shakes her head dismissively, uncomfortable with the idea that this is something remarkable.]

All things are connected, and all things have their place and purpose in the world. Nothing can be removed from that web, and I have seen what happens when someone tries. We do not exist alone.

It is not for nothing that my people call themselves Sharers.