𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. (
nextnightmods) wrote in
logsinthenight2020-08-01 08:44 pm
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INTRO LOG: AUGUST

INTRO LOG: AUGUST
DARK, DARK, DARK
characters: everyone.
location: all over beacon!
date/time: the first part of august.
content: a few new faces, the teleporter is up to old tricks, and overall just loving not being trapped in an underwater science station right about now.
warnings: n/a.
welcome to beacon.
The first thing you're aware of as you come to is the glow of a lantern, just within reach. Hazily, you start to recall the events leading up to your arrival. You died, somehow, but how does that equate to you being wherever you are?
The second thing you're aware of is that you're being handed a slice of cherry pie by a six-limbed masked creature with a hairnet. Looking around, you find yourself inside a school cafeteria. The school looks to be in decent condition, despite being dark and clearly abandoned - except by whatever this creature is. Stick around long enough and they will also serve some chicken nuggets and a box of milk. Wander a bit, and you may find a memorial wall for dozens of unfamiliar names and faces. Where is this?
A few answers can be found if you pick up and look through the tablet that's settled right beside the lantern. Some of the information is a little out of date at this point, but the most important details are still there: yes, you're really dead, keep your lantern close, and watch out for the spirits. You might notice mention of a ferry, but that's odd, especially if you're nowhere near the lake...
Leaving where you are and using the provided map on the tablet will help you find your way to town, and along the way you might find some out of place items, like crates of food or toiletries or clothing. Feel free to grab what you find as you make your way there, your new neighbors are sure to appreciate it.
Luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. It's still a little messed up (maybe someone might want to record a new message?), it has plenty of important information to share. Newcomers can always check out the weekly bulletins and the records that were thankfully saved from the bad storm a few months ago. If that's not enough, there's many long-time residents of Beacon that will be happy to share how things go around here. If not in person, network works too.
hide and seek.
The teleporter repair team has been hard at work, and their hard work has paid off. Items have arrived in Beacon aplenty! Only, the aiming protocol is still a little off and it's still all over. Whoops. While anyone with a specific request will find a spirit guide to help them find their wares, everything and anything else is fair game for a little fun.
The spirits are in a playful mood, and have taken the liberty of locating all these lost sundries and supplies. And of course, after that, they chose to hide them around town. Spirits vary from great at hiding things (lining a hollowed out trunk with swim trunks) to downright terrible (is it really "hiding" that sheet of plywood when you put it behind a streetlight that is smaller than it is?), though they seem to enjoy the experience either way.
Need something in particular and don't know where to start? Don't worry, spirits will be happy to give hints. If you can understand their esoteric forms of communication, that is. Others give away the game in the fact they hide with the items themselves, and find the prank so hilarious that little snuffles and giggles are an easy clue to the stowed stash. If characters play along long enough, the spirits will give up the game and will show the poor things with no seeking skills what they've hidden. Still, why not have a little fun with it? The spirits sure are!
ooc.
Hey there, wonderful players, and welcome to The Next Night! We're so glad to have you with us, both new and old. For a run-down on what's upcoming in August, please see the August gameplan, or check the calendar for a quick overview!
As a reminder, things like newcomer arrivals, item deliveries, and lantern repair all depend on the help of the characters in the game! If your character would be interested in assisting with the equipment at Dr. Solis' Lab in any way, please let us know!

DELIVERIES
The newly ported in items have arrived, but as in July, they're still kind of everywhere. Learning to use this portal technology is hard, and more hands helping out are always appreciated! As mentioned above, the spirits will readily help find people's personal requests, but the general resupplies? Guess you'd better be willing to play the spirits' latest little game. The following can be found, one way or another:
- The monthly store restock, which provides enough food, general sundry items, and basic supplies to comfortably last the group a month. You can check what kind of items to expect in a monthly restock here.
- For Elektra Natchios: several slightly oversized t-shirts and sweatpants made of comfortable materials, a bottle of black nail polish (chip resistant), a bottle of whiskey with a slight odor of sewer when the bottle is opened (though it tastes fine), and a teddy bear.
- For Rosinante Donquixote: 4 boxes each (25 rounds per box) of shotgun and flintlock pistol ammo, except in every box two of the rounds have been replaced with nerf darts that some poor kids probably lost long ago.
- For Fitz Kreiner: A limited set of lockpicking tools and a set of locks to practice on, and some paper umbrellas which may require some disassembly before they can be used.
- For Matt Murdock: an assortment of 14 lovely rings (not all pictured here) as well as 6 rings to share with his friends!
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
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The spirits are always a little mysterious, but they don't usually make this kind of mischief. There are the handful that are less than helpful or friendly, but generally they're pretty helpful. Or they try to be.
no subject
lorem looks back at the spirit- they're crouched, weaving back and forth like, any second now, it'll topple over. the spirit seemed harmless enough. a 'zany' one, as eps or leeds would remark if they were with her.
but all the same: ] The handful of spirits that isn't as helpful or friendly...
Is there a way for me to- [ what's the word? the tactful one? ] -not cross them, should I ever cross paths with them?
whoops forgot to mention her arm before...
[ there's something more implied by that, most telling in her choice of words ('if you can avoid them' instead of 'if you see them, run'.) it may not matter, or it may be too late. ]
Most, the ones you'll often encounter around town, are just protective or don't know how to communicate. Or are frustrated we don't know how to communicate with them.
[ if they're going to be discussing this for a while, she'd better put the box she's carrying down - the strain is starting to hurt her still-injured wrist. (did i forget to mention her left arm is bandaged and that the wrist of that arm is in a cast? well they are.) it's settled down carefully and she looks it over, trying to determine whether she should open it now or later. ]
//finger guns we can make this work!
and so lorem commits her first improtant lesson about beacin: the green-eyed spirits? ones to avoid at all costs. (and she takes the time to remind herself to see how she can communicate with the other spirit. there was something in the tablet, wasn't there? she hasn't had enough time to properly go through it yet.) ]
I see. [ she inclines her head as a sign of respect, a grateful smile on her face. ] Thank you. I'll keep that in mind if I plan to interact with the spirits here.
I hope this isn't too strange of a chance of subject but- Are you planning to go anywhere after this? Since I'm new here, so I would love to have a travel buddy of sorts and get a better idea of Beacon. [ she adds, casually enough, after noticing it, ] I can carry the package as well. Maybe it'll deter the spirit from taking it again if I hold it.
[ because the spirit is still lurking nearby, watching. for some reason. (are they always like this?) ]
yes we can!
Of course. [ she nods to the woman, who then offers to carry the package she's been holding. ] I was just heading to town. Whatever's in there is either something I requested or supplies that are meant for everyone.
[ the spirit, still watching from the trees, ducks behind the tree again when they notice elektra looking back. she shakes her head a bit, then turns back to the woman. ]
I'd appreciate that, thank you. And yes, I can fill you in on some of the basics. What have you already learned about?
yessssss.
lorem seems to have a general idea of things happening here. she's uncertain on specific details like names and events from the very beginning - but, over-all, she's doing her best to play catch-up.
one of the biggest takeaways is that she's both intrigued and perplexed by the spirits they pass by on the way to town. not with how she sometimes looks at them with interest if a spirit or two cross their paths. (their spirit 'friend' continues to follow them from a distance but they keep said distance. little miracles?) ]
... I think that's all of it. [ she purses her lips, going through her thoughts one more time to be sure. ] Yes. That's all of it. Not a lot, I know, but better than nothing? I'm now trying to go through the archived messages to get a better feel of, well, you and the others here. How things are done and what's been done in the past.
[ she smiles, looking embarrassed. ] I apologise if that was strange to hear. Being so out of my depth leaves me quite flustered.
<3
It's more than what most people usually find out for themselves when they first arrive. [ she sounds mildly impressed, which is actually more than she'll usually give people when she first regards them. and, to be fair, if people have just arrived here it's because they've just died. ] You mentioned having read about the kidnapping, those were the green-eyeds. A group of us just returned from Helix Station, which is under the lake, and there were a number of them there, too. There's going to be a meeting covering the details of that. [ there were a lot of them. ]
I'm not sure if it's been mentioned, but there have been people attempting to take on the tasks that were once performed by those who ended up being lost to the flood - food and item retrieval and lantern restoration. [ and people retrieval. ] The results have been mixed, which is why we're retrieving supplies from the woods.