nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote in [community profile] logsinthenight2020-08-01 08:44 pm

INTRO LOG: AUGUST


INTRO LOG: AUGUST
DARK, DARK, DARK


characters: everyone.
location: all over beacon!
date/time: the first part of august.
content: a few new faces, the teleporter is up to old tricks, and overall just loving not being trapped in an underwater science station right about now.
warnings: n/a.

welcome to beacon.

The first thing you're aware of as you come to is the glow of a lantern, just within reach. Hazily, you start to recall the events leading up to your arrival. You died, somehow, but how does that equate to you being wherever you are?

The second thing you're aware of is that you're being handed a slice of cherry pie by a six-limbed masked creature with a hairnet. Looking around, you find yourself inside a school cafeteria. The school looks to be in decent condition, despite being dark and clearly abandoned - except by whatever this creature is. Stick around long enough and they will also serve some chicken nuggets and a box of milk. Wander a bit, and you may find a memorial wall for dozens of unfamiliar names and faces. Where is this?

A few answers can be found if you pick up and look through the tablet that's settled right beside the lantern. Some of the information is a little out of date at this point, but the most important details are still there: yes, you're really dead, keep your lantern close, and watch out for the spirits. You might notice mention of a ferry, but that's odd, especially if you're nowhere near the lake...

Leaving where you are and using the provided map on the tablet will help you find your way to town, and along the way you might find some out of place items, like crates of food or toiletries or clothing. Feel free to grab what you find as you make your way there, your new neighbors are sure to appreciate it.

Luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. It's still a little messed up (maybe someone might want to record a new message?), it has plenty of important information to share. Newcomers can always check out the weekly bulletins and the records that were thankfully saved from the bad storm a few months ago. If that's not enough, there's many long-time residents of Beacon that will be happy to share how things go around here. If not in person, network works too.


hide and seek.

The teleporter repair team has been hard at work, and their hard work has paid off. Items have arrived in Beacon aplenty! Only, the aiming protocol is still a little off and it's still all over. Whoops. While anyone with a specific request will find a spirit guide to help them find their wares, everything and anything else is fair game for a little fun.

The spirits are in a playful mood, and have taken the liberty of locating all these lost sundries and supplies. And of course, after that, they chose to hide them around town. Spirits vary from great at hiding things (lining a hollowed out trunk with swim trunks) to downright terrible (is it really "hiding" that sheet of plywood when you put it behind a streetlight that is smaller than it is?), though they seem to enjoy the experience either way.

Need something in particular and don't know where to start? Don't worry, spirits will be happy to give hints. If you can understand their esoteric forms of communication, that is. Others give away the game in the fact they hide with the items themselves, and find the prank so hilarious that little snuffles and giggles are an easy clue to the stowed stash. If characters play along long enough, the spirits will give up the game and will show the poor things with no seeking skills what they've hidden. Still, why not have a little fun with it? The spirits sure are!


ooc.

Hey there, wonderful players, and welcome to The Next Night! We're so glad to have you with us, both new and old. For a run-down on what's upcoming in August, please see the August gameplan, or check the calendar for a quick overview!

As a reminder, things like newcomer arrivals, item deliveries, and lantern repair all depend on the help of the characters in the game! If your character would be interested in assisting with the equipment at Dr. Solis' Lab in any way, please let us know!



DELIVERIES



The newly ported in items have arrived, but as in July, they're still kind of everywhere. Learning to use this portal technology is hard, and more hands helping out are always appreciated! As mentioned above, the spirits will readily help find people's personal requests, but the general resupplies? Guess you'd better be willing to play the spirits' latest little game. The following can be found, one way or another:


  • The monthly store restock, which provides enough food, general sundry items, and basic supplies to comfortably last the group a month. You can check what kind of items to expect in a monthly restock here.

  • For Elektra Natchios: several slightly oversized t-shirts and sweatpants made of comfortable materials, a bottle of black nail polish (chip resistant), a bottle of whiskey with a slight odor of sewer when the bottle is opened (though it tastes fine), and a teddy bear.

  • For Rosinante Donquixote: 4 boxes each (25 rounds per box) of shotgun and flintlock pistol ammo, except in every box two of the rounds have been replaced with nerf darts that some poor kids probably lost long ago.

  • For Fitz Kreiner: A limited set of lockpicking tools and a set of locks to practice on, and some paper umbrellas which may require some disassembly before they can be used.

  • For Matt Murdock: an assortment of 14 lovely rings (not all pictured here) as well as 6 rings to share with his friends!

If you submitted an item request last month and we've missed it here, let us know!



QUICKNAV
comms | network β€’ logs β€’ memes β€’ ooc
pages | rules β€’ faq β€’ taken β€’ mod contact β€’ player contact β€’ calendar β€’ setting β€’ exploration β€’ item requests β€’ full nav
catholicisms: (Default)

[personal profile] catholicisms 2020-08-05 07:10 pm (UTC)(link)
( Matt isn't the best person to share about their particular exploration, but, he'll provide what he can. )

We explored the power wing of the station. It seems to run on emergency protocols after the portal mishap. There's plenty of chemicals and dangers in those tunnels, I'd explore with caution.

There are also spirits that can perfectly blend with the environment, but they only seem to move when disturbed. There's also a spirit there that seems to have collected the bodies of the former Night Market members. It wasn't hostile to us, and only wanted help retrieving the last body, but I can't say I'm comfortable with corpses being left that way.

I'm not particularly equipped to say much about the World Eater itself, but it clearly has the ability to take light from lanterns and cause psychological effects as well as physical injuries.
pure_havoc: (head down)

[personal profile] pure_havoc 2020-08-05 09:02 pm (UTC)(link)
[at least he has some sense of sympathy, there]

It is good to see that the lantern repairs are working as needed. I must say it was...devastating, to stand there and watch it simply suck the light out of your lantern. We had no defense against it, except to somehow stay out of its range which was impossible.

Are you managing well, now?
catholicisms: (150)

[personal profile] catholicisms 2020-08-05 10:02 pm (UTC)(link)
I guess we can't count on a creature that eats worlds to play fair, but ... it makes me wonder what sort of chance we'd stand close range, with one that was full grown.

( if what they'd faced in the portal room had been only a fledgling, he can't say he likes the odds of facing an army of them fully grown. )

I'm all right. My lantern seems a bit worse for the wear, but I'm still in one piece.
ultraviolents: but that's what i'll do (and that ain't what you want to hear)

[personal profile] ultraviolents 2020-08-06 01:45 pm (UTC)(link)
A lot of the chemicals have leaked along the floor and the materials that have been in contact with it were damaged. If you're going to attempt crossing, make sure the materials you're using are sound.

[ does she tense slightly at the mention of taking lights from lanterns? maybe, don't worry about it, it's gone when she speaks again. ]

It's possible that the psychological effects aren't just a defense mechanism, but a result of simply being around the World Eater. A few of us exploring the power wing were affected when we got close to the portal room.
callada: (se siente bien estar aquΓ­)

[personal profile] callada 2020-08-10 01:17 am (UTC)(link)
Affected how?

[Like he was, maybe, but he hasn't told anyone about that. And does it affect them all the same way? He's been good at restraint, even though this is awfully hard to deal with, but what about the others?]
ultraviolents: (en12634373)

[personal profile] ultraviolents 2020-08-10 01:57 am (UTC)(link)
Some of the effects were physical, like a headache that kept getting worse or dizziness. Others felt uneasy, or the sudden urge to be destructive.

[ hi rosi, she's been wondering how you were faring. ]
callada: (beware the silent observer)

[personal profile] callada 2020-08-10 02:02 am (UTC)(link)
Just from being near it, huh. That's worse than the green-eyes. Means no matter how well we coordinate, we can't afford to be close to the next one for long or we'll fall apart from within.

[Crucial information, but incredibly troubling.]
ultraviolents: but blessed with beauty and rage (taking their time right behind my back)

[personal profile] ultraviolents 2020-08-10 03:12 am (UTC)(link)
Exactly. And we'll probably need some sort of defense if we want to be near them at all.

[ she knows there were sedatives that seemed to have an effect, but she doesn't know if they're able to replicate them. maybe someone with a more scientific background. ]
catholicisms: (Default)

[personal profile] catholicisms 2020-08-14 08:30 pm (UTC)(link)
Does anyone know if someone in the Night Market was working on anything like that? Protection against the psychological effects?

( they stand way more of a chance if they can protect themselves from being mentally manipulated. )
policier: 𝓭𝓷𝓽 (thirty six)

[personal profile] policier 2020-08-15 08:48 pm (UTC)(link)
There was a potion, ( Javert begins, cutting in, ) The Night Market had made to protect against the hallucinations. It was described to us in a notebook, but I'm uncertain of how to recreate it.

( He has the notebook in his possession. It seemed too important for them to leave behind, and so Javert had carried it with, hoping someone else may be able to make more sense of it. )
catholicisms: (Default)

[personal profile] catholicisms 2020-08-21 12:20 am (UTC)(link)
There's a chance there's more information down there somewhere, then. That might be something to look into.

( maybe not him since, uh, he can't read. but you know, people with eyeballs that work. maybe they could. )