πβπΌ βπΌππ βππΎβπ. (
nextnightmods) wrote in
logsinthenight2020-08-01 08:44 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
INTRO LOG: AUGUST

INTRO LOG: AUGUST
DARK, DARK, DARK
characters: everyone.
location: all over beacon!
date/time: the first part of august.
content: a few new faces, the teleporter is up to old tricks, and overall just loving not being trapped in an underwater science station right about now.
warnings: n/a.
welcome to beacon.
The first thing you're aware of as you come to is the glow of a lantern, just within reach. Hazily, you start to recall the events leading up to your arrival. You died, somehow, but how does that equate to you being wherever you are?
The second thing you're aware of is that you're being handed a slice of cherry pie by a six-limbed masked creature with a hairnet. Looking around, you find yourself inside a school cafeteria. The school looks to be in decent condition, despite being dark and clearly abandoned - except by whatever this creature is. Stick around long enough and they will also serve some chicken nuggets and a box of milk. Wander a bit, and you may find a memorial wall for dozens of unfamiliar names and faces. Where is this?
A few answers can be found if you pick up and look through the tablet that's settled right beside the lantern. Some of the information is a little out of date at this point, but the most important details are still there: yes, you're really dead, keep your lantern close, and watch out for the spirits. You might notice mention of a ferry, but that's odd, especially if you're nowhere near the lake...
Leaving where you are and using the provided map on the tablet will help you find your way to town, and along the way you might find some out of place items, like crates of food or toiletries or clothing. Feel free to grab what you find as you make your way there, your new neighbors are sure to appreciate it.
Luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. It's still a little messed up (maybe someone might want to record a new message?), it has plenty of important information to share. Newcomers can always check out the weekly bulletins and the records that were thankfully saved from the bad storm a few months ago. If that's not enough, there's many long-time residents of Beacon that will be happy to share how things go around here. If not in person, network works too.
hide and seek.
The teleporter repair team has been hard at work, and their hard work has paid off. Items have arrived in Beacon aplenty! Only, the aiming protocol is still a little off and it's still all over. Whoops. While anyone with a specific request will find a spirit guide to help them find their wares, everything and anything else is fair game for a little fun.
The spirits are in a playful mood, and have taken the liberty of locating all these lost sundries and supplies. And of course, after that, they chose to hide them around town. Spirits vary from great at hiding things (lining a hollowed out trunk with swim trunks) to downright terrible (is it really "hiding" that sheet of plywood when you put it behind a streetlight that is smaller than it is?), though they seem to enjoy the experience either way.
Need something in particular and don't know where to start? Don't worry, spirits will be happy to give hints. If you can understand their esoteric forms of communication, that is. Others give away the game in the fact they hide with the items themselves, and find the prank so hilarious that little snuffles and giggles are an easy clue to the stowed stash. If characters play along long enough, the spirits will give up the game and will show the poor things with no seeking skills what they've hidden. Still, why not have a little fun with it? The spirits sure are!
ooc.
Hey there, wonderful players, and welcome to The Next Night! We're so glad to have you with us, both new and old. For a run-down on what's upcoming in August, please see the August gameplan, or check the calendar for a quick overview!
As a reminder, things like newcomer arrivals, item deliveries, and lantern repair all depend on the help of the characters in the game! If your character would be interested in assisting with the equipment at Dr. Solis' Lab in any way, please let us know!

DELIVERIES
The newly ported in items have arrived, but as in July, they're still kind of everywhere. Learning to use this portal technology is hard, and more hands helping out are always appreciated! As mentioned above, the spirits will readily help find people's personal requests, but the general resupplies? Guess you'd better be willing to play the spirits' latest little game. The following can be found, one way or another:
- The monthly store restock, which provides enough food, general sundry items, and basic supplies to comfortably last the group a month. You can check what kind of items to expect in a monthly restock here.
- For Elektra Natchios: several slightly oversized t-shirts and sweatpants made of comfortable materials, a bottle of black nail polish (chip resistant), a bottle of whiskey with a slight odor of sewer when the bottle is opened (though it tastes fine), and a teddy bear.
- For Rosinante Donquixote: 4 boxes each (25 rounds per box) of shotgun and flintlock pistol ammo, except in every box two of the rounds have been replaced with nerf darts that some poor kids probably lost long ago.
- For Fitz Kreiner: A limited set of lockpicking tools and a set of locks to practice on, and some paper umbrellas which may require some disassembly before they can be used.
- For Matt Murdock: an assortment of 14 lovely rings (not all pictured here) as well as 6 rings to share with his friends!
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
comms | | | network β’ logs β’ memes β’ ooc | |
pages | | | rules β’ faq β’ taken β’ mod contact β’ player contact β’ calendar β’ setting β’ exploration β’ item requests β’ full nav |
no subject
I am, yes. Are you a member of local law enforcement? As you might understand, I have a number of questions about the situation.
no subject
There isn't a local law enforcement. Not officially. There's not enough of us to need it. But I can answer your questions.
[Most of them, probably, anyway. There are some things even those who've been here for (almost) a year don't know.]
no subject
[His voice is always stern, always accusatory, though he doesn't really mean it to be. Fortunately, he's wordy enough that it will hopefully offset that.]
Is is true, the message on the devices? This is some sort of afterlife, and the denizens all somehow deceased, but still functioning?
no subject
Safety. To protect people.
[Why else do you patrol, pal, c'mon.]
It is true. I remember dying. The mechanism is more like. Cloning, taking some of our essence and recreating new bodies. Less afterlife, more recreation.
no subject
[If anything, that's an even more disturbing explanation than somehow ending up here after dying. Cloning? Essences? He's a copy of a copy of a real human being? As though he couldn't be any more disgusted with himself.
That's according to this man, anyway.]
This is obscene. None of this makes any sense at all. I shouldn't be here.
no subject
[Sorry, Danse. You're talking to a pretty literal guy who isn't great at softening blows like that.]
There are natives here. Spirits of the people who used to be alive on this world. Many of them are not friendly, don't trust us. Did you listen to the message on your tablet? It's corrupted in places, but the intel is still good.
no subject
[He catches himself there. Not willing to divulge information of that personal nature to a total stranger... even if it may be dangerous.]
Never mind. That's my issue to figure out, not anyone else's.
This is all a great deal to take in.
no subject
I know. I expected to be revived by my handlers, put back into storage, but instead I wake up in a cabin on a boat in the dark. Back when we had a boat. It was terrifying.
How long have you been here?
[The building looks kinda... lived in, already.]
no subject
[At last he returns his rifle to its place at his hip. This man does not appear to mean him harm.]
If this location belongs to someone, I can leave. These supplies seem to have appeared here, and lay no claim to them. I only require a few additional garments in my size, then you are free to take them with you.
no subject
[Nice to know they can take the boxes, though. And not have to chase a spirit for them, which is even better.]
Also, there's two meals a day served at the Invincible. You could still come into town for those, even if you sleep out here.
no subject
[Still keeping an eye out, Danse kneels to continue digging through the clothing. Most of it is too small, but he had just reached a stack of large shirts and he snags a gray one, setting it aside.]
Where is that? [The idea of being served a meal he doesn't have to cook himself is almost nostalgic. Provided he doesn't turn into a mindless killing machine at any moment... though the longer he spends here, the less he thinks of that as a likely possibility. The Institute is good, but they're not this good.]
no subject
Follow the path east, past the post office. It's the biggest building surrounding the big bonfire. It should take about an hour on foot.
[Aw, at least Soldat knows the fear of turning into a mindless killing machine? There are even spirits here that might figure out how to trigger that. Oblivious to the real reason, Soldat has to ask:]
Why would it be safer away from the rest of us? We won't hurt you. We try to work together, here.
no subject
[He pulls another few items of clothing out of the box, then stands and motions to indicate he's through with it.]
I need some time to collect myself and consider the circumstances, and then I may be more willing to intermingle, in case I can be of assistance.
no subject
May I ask why you think you'd hurt people.
no subject
Perhaps it's selfish of him to want to live in that world for a while.]
You may ask. But I'm afraid it's personal and I would prefer not to discuss it. Suffice to say, the danger I present is only in the form of my current physical condition and my training. Another soldier could hypothetically put me down if I lost control of my actions.
no subject
There are people who could stop you if you were made to cause harm. I am probably one of them. If you lost control of your actions out here, away from people. What would you do? Seek out people to hurt? Or just stay in one place?
no subject
[After all, if the Institute wanted to take out the Brotherhood of Steel, they had all the time in the world to flip the switch on Danse. They never had, and it was hard to tell if that was because they didn't see a need to, or if they had actually lost track of him. Maybe there was no switch.
He can't be sure. He'll never be sure.]
Regardless, it's my responsibility to be cautious.
no subject
If you're sure, then. Will you mind if I come in to visit when I pass by on my patrols?
[Nobody should be alone all the time. And Soldat is pretty sure they're up to fending off any trouble.]
no subject
[It wouldn't be so bad to have some visitors, though. Or perhaps to try communicating on that strange device.]
I'll rig up some sort of bell or signal at the door. You can use it to announce your presence so I won't be startled again.
no subject
Or I could just knock. Or call inside on my way from the path.
[Maybe tomorrow they'll bring him some hot food. They can make it at the Landmark, maybe, since this stop is on the return loop from there.]