𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. (
nextnightmods) wrote in
logsinthenight2020-08-01 08:44 pm
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INTRO LOG: AUGUST

INTRO LOG: AUGUST
DARK, DARK, DARK
characters: everyone.
location: all over beacon!
date/time: the first part of august.
content: a few new faces, the teleporter is up to old tricks, and overall just loving not being trapped in an underwater science station right about now.
warnings: n/a.
welcome to beacon.
The first thing you're aware of as you come to is the glow of a lantern, just within reach. Hazily, you start to recall the events leading up to your arrival. You died, somehow, but how does that equate to you being wherever you are?
The second thing you're aware of is that you're being handed a slice of cherry pie by a six-limbed masked creature with a hairnet. Looking around, you find yourself inside a school cafeteria. The school looks to be in decent condition, despite being dark and clearly abandoned - except by whatever this creature is. Stick around long enough and they will also serve some chicken nuggets and a box of milk. Wander a bit, and you may find a memorial wall for dozens of unfamiliar names and faces. Where is this?
A few answers can be found if you pick up and look through the tablet that's settled right beside the lantern. Some of the information is a little out of date at this point, but the most important details are still there: yes, you're really dead, keep your lantern close, and watch out for the spirits. You might notice mention of a ferry, but that's odd, especially if you're nowhere near the lake...
Leaving where you are and using the provided map on the tablet will help you find your way to town, and along the way you might find some out of place items, like crates of food or toiletries or clothing. Feel free to grab what you find as you make your way there, your new neighbors are sure to appreciate it.
Luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. It's still a little messed up (maybe someone might want to record a new message?), it has plenty of important information to share. Newcomers can always check out the weekly bulletins and the records that were thankfully saved from the bad storm a few months ago. If that's not enough, there's many long-time residents of Beacon that will be happy to share how things go around here. If not in person, network works too.
hide and seek.
The teleporter repair team has been hard at work, and their hard work has paid off. Items have arrived in Beacon aplenty! Only, the aiming protocol is still a little off and it's still all over. Whoops. While anyone with a specific request will find a spirit guide to help them find their wares, everything and anything else is fair game for a little fun.
The spirits are in a playful mood, and have taken the liberty of locating all these lost sundries and supplies. And of course, after that, they chose to hide them around town. Spirits vary from great at hiding things (lining a hollowed out trunk with swim trunks) to downright terrible (is it really "hiding" that sheet of plywood when you put it behind a streetlight that is smaller than it is?), though they seem to enjoy the experience either way.
Need something in particular and don't know where to start? Don't worry, spirits will be happy to give hints. If you can understand their esoteric forms of communication, that is. Others give away the game in the fact they hide with the items themselves, and find the prank so hilarious that little snuffles and giggles are an easy clue to the stowed stash. If characters play along long enough, the spirits will give up the game and will show the poor things with no seeking skills what they've hidden. Still, why not have a little fun with it? The spirits sure are!
ooc.
Hey there, wonderful players, and welcome to The Next Night! We're so glad to have you with us, both new and old. For a run-down on what's upcoming in August, please see the August gameplan, or check the calendar for a quick overview!
As a reminder, things like newcomer arrivals, item deliveries, and lantern repair all depend on the help of the characters in the game! If your character would be interested in assisting with the equipment at Dr. Solis' Lab in any way, please let us know!

DELIVERIES
The newly ported in items have arrived, but as in July, they're still kind of everywhere. Learning to use this portal technology is hard, and more hands helping out are always appreciated! As mentioned above, the spirits will readily help find people's personal requests, but the general resupplies? Guess you'd better be willing to play the spirits' latest little game. The following can be found, one way or another:
- The monthly store restock, which provides enough food, general sundry items, and basic supplies to comfortably last the group a month. You can check what kind of items to expect in a monthly restock here.
- For Elektra Natchios: several slightly oversized t-shirts and sweatpants made of comfortable materials, a bottle of black nail polish (chip resistant), a bottle of whiskey with a slight odor of sewer when the bottle is opened (though it tastes fine), and a teddy bear.
- For Rosinante Donquixote: 4 boxes each (25 rounds per box) of shotgun and flintlock pistol ammo, except in every box two of the rounds have been replaced with nerf darts that some poor kids probably lost long ago.
- For Fitz Kreiner: A limited set of lockpicking tools and a set of locks to practice on, and some paper umbrellas which may require some disassembly before they can be used.
- For Matt Murdock: an assortment of 14 lovely rings (not all pictured here) as well as 6 rings to share with his friends!
If you submitted an item request last month and we've missed it here, let us know!
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hide and seek
Finally, though, thank the gods, there's someone who looks like she found one of his ammo boxes. He makes his way across the dark, scrubby ground to get a better look.]
Yeah, actually. Think that might be mine. Careful with it, bullets in there.
[Which, if they're the shotgun shells, yeah - those could probably explode if handled too roughly. Before he makes his way over fully to investigate, though, he catches a toe on one of the low-growing plants and crashes to the ground right in front of her, all nine and a half feet.]
no subject
[ lorem lowers her neck to look at the box in her hands, seeing it in a new, metaphorical light. ah, she thinks to herself, now having a much firmer grip on the item. that's why it sounded quite rattly upon catching it.
she's quick to hold it out to him so he can take back his package, craning her neck up again to present a friendly, not-at-all nervous smile. ]
Well- I hope they're in good condition, sir. The spirit wasn't being all that careful when passing it onto me.
no subject
Seems like they've done more than just toss it around. What do you suppose this is?
no subject
feeling more confident in how to approach this conversation and the man, lorem takes a step closer. she leans forward, trying to inspect the presented bullet(?). much as she hates not having the answer, she finds herself unable to find a good comparison for that. at least where she's from.
(it'll be a long way before action figures or plastic toys are a 'thing' in her planet's timeline.) ]
I'm sorry but I've never anything like this before. I see that it seems to be made of foam and plastic. Quite a- [ she tries to find the right word, not wanting to be too judgemental of whoever. ] -creative use of such a limited source, where I'm from. The best guess I can make is that these are practice bullets?
no subject
[And cause a real bad jam. But being soft and lightweight, what kind of practice would you even get out of one if you managed to fire it? A real bullet would fly so differently that these just don't seem very useful for practicing with. He spins it in his fingers, then shrugs and puts it back in the box.]
Maybe they're for cleaning. Maybe I'm just missing two bullets and a spirit thought it wanted those for something else. I don't really understand how they think. Sometimes they try to help us, sometimes half of us end up dead.
no subject
[ that last part catches her off guard, made clear with how her eyes get big (well, bigger) in shock.
he doesn't seem like the type to make jokes like this. she schools her shock, trying to keep herself from jumping to conclusions. the others she's come across, they've treated the spirits like nuisances at best. certainly not enemies. ]
I'm sorry but dead? Would it be too much for me to ask what happened there?
no subject
No, it's fine, and you should ask whatever you want so I can get you up to speed. It's happened several times, always for slightly different reasons, but sometimes the spirits swing from wanting to befriend us to attacking us and more than once it's been something of a slaughter. Has anyone told you about the green-eyed spirits yet?
no subject
[ not to mention the fact she's seen the spirits for herself while making her way out of the school and into the trails. the most interaction she had with them was either being given packages or being greeted by them. (example: how the two of them are conversing in the first place.)
(none of the spirits she's seen had had green eyes, to her sudden and retrospective relief.) ]
-Have they been mentioned anywhere on the network or in any available records? I can also look those up for further review after I've settled down. I would like to hear about your experience with them. If that's alright with you, sir.
no subject
Yeah, they've come up on the network a lot. You'll have plenty of reading for you. But I can tell you what I've been through.
[Though it's not easy, or pleasant, and he sounds almost grave when he decides that yes, all right, he'll tell her. She and the others all need to know what they can do but every memory with them is various levels of painful and horrifying.]
I'll start with most recent. We were down in the Helix Station, which is out there under the lake. There were a few green-eyed spirits hiding in there that we didn't know about. They can make you hallucinate, so while we thought we were walking down a corridor and exploring rooms, we were actually lying in shallow water, slowly drowning. They fight directly, too - strong enough to pull your limbs right off. They're susceptible enough to normal weapons, but they don't go down easy.
no subject
[ she'll probably have to do the former for now. strength was never a thing she had in spades. that's what regis or the other galateions handled during missions. (dust and rust, she wasn't even supposed to be near enemies. she was supposed to be out of there reach but being dead-
hm. she'll focus on that later.)
lorem looks towards the direction of the lake that she had seen on the map, frowning thoughtfully. ] ... Helix Station isn't easily accessible, is it? It wasn't available on the map when I was going through my tablet.
[ maybe she's mistaken, however. there's a chance she could have easily missed its symbol while memorising the other landmarks that dotted beacon. ]
no subject
[It's not like they get a choice sometimes, so the buddy system is the way to go. With multiple buddies. And sometimes even then... But there's only so much they can do.
He follows her glance toward the lake.]
There's a submarine we can use to get down there. It's probably recharged by now from the last trip. I'd ask Weaver - we can control it sort of from the lab, but it's probably easier just to go through her. She's really helpful, by the way. Dunno if you've talked to her yet.
no subject
[ very generous with the food, however. ]
Do you think Weaver will be open to me speaking with her soon? I'm assuming she must be some sort of engineer and I am feeling pressed to find someone like that here.
no subject
Yeah, of course. If you can't find her around, just message her. She's between here and the station a lot and they don't have a network connection down there, but she'll see it whenever she comes back up. And she's all in favor of helping us, so long as we help her too.