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logsinthenight2020-07-19 02:39 pm
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EVENT CONCLUSION: BEYOND THE SEA

EVENT LOG:
BEYOND THE SEA
characters: everyone!!
location: in the helix station under the lake, and back to the surface! (hopefully)
date/time: july 19th ish
content: After successfully exploring the Helix Station, characters have all they need to deal with the world eater stuck in the portal down below. How are they going to do it? Click and find out!
warnings: injury, body horror, monster horror, blood, maiming, you know, the usual
game plan.
Based on the votes, the consensus is quite clear: it's time to see if a creature that can destroy worlds can be killed. Characters are well armed from the finds in the test lab. Having recovered Weaver from the R&D wing, they have her assistance in attempting to use the MK VIII to assist with this task. The Key Extraction group found strong potions that might help to pacify the creature long enough to fight it. They have all they can hope to in this impossible fight — the idea is simple. Open the doors, distract the monster with brute force and attempt to pacify it with the narcotics they've recovered, while Weaver does what she can to get the drone restarted and hopefully in place for a killing blow.
If things go badly, though, the team has all agreed on a Plan B. If the tides start to turn, then the group will finish what Alastair started and shunt that bad boy back into space. It's not possible for them to change the trajectory, the World Eater will end up back where it started. However, it won't be in their lake anymore, so that's still some sort of a win. As Weaver is controlling the drone remotely, she will be the one in the control room, and will run the reversal routine if the attack begins to fail. Cao Pi is in charge of the radio to call if things start going south. Hopefully someone taught him how to use it!
boss battle.
Javert, Fitz, and Law (armed with a key Weaver provided him), with a coordinated use of the lockdown keys, manage to open the Portal Bay. Even with power restored, it is practically pitch dark in the room. It's as if the World Eater trapped in the portal manages to suck in and contain any light that dares get too close. They can hardly see the monster before they brave entering the room, though as they walk deeper into the darkness the group can see its shadowy form lodged in the portal. It's trapped around the torso, with only a small part of it visible to the group. Impossibly huge, and perhaps somewhat reminiscent of something that might have resembled a green eyed spirit, once, though it has started growing new extremities and limbs, as well as a few more sets of eyes. It rouses as they enter, and just looking at the World Eater manages to send an unspeakable wave of unease, anxiety, and hopelessness through the group.
Gregor, Stone and Jill throw the fragile bottles of sedative. They crack and settle on the skin and wide empty eyes of the monster. While it's clear it did not incapacitate the World Eater, the mental effects lessen and its movements seem to slow.
With that, it's a free for all, all members of the party armed to the teeth and determined to fight for all they have. The weapons recovered by Cao Pi, Link, and Reiju prove especially useful, though as they cut and slash, the World Eater seems to recover new limbs, new tendrils, seem to generate at random. Like a hydra, every piece they cut down seems to restore itself. Braving closer to its torso leaves the creature leaking toxic black blood over the floor. Touching it proves it is bitterly caustic, easily burning through rubber and clothing and flesh alike. It's a bitter, ugly battle, and not without damage to the fighters themselves.
The fight seems doomed to fail, even with the World Eater slowed and mostly immobilized. It's more than just slashes, heavy hits that can send bodies flying across the room. A flash of attention can leave an attacker immobilized, dark swirling terror clawing through them strong enough that they might try to hurt themselves or their company instead of the monster itself. Worse yet, any time the World Eater seems to lull, it seems to draw the living energy from any lantern nearby, rousing itself and dampening the fighter that might have been feverishly fighting a second before.
However, with the distraction provided, Weaver successfully reactivates the MK VIII. It sounds much like a giant sized bumble bee, until it rockets through the air toward the monster. The beast manages to swat the drone away, once, and for a moment all hope seems to be lost. Until the device lurches in the air and zooms right back to its task, landing on the monstrosity and scuttling deftly over the surface of the World Eater in attempt to find a weak spot. The battle swells, attempting to keep the World Eater from clawing the drone from its body before the drone has a chance to work properly.
It feels as if it takes hours for the drone to locate a weak point, though the reality is it doesn't take much longer than a handful of minutes. The sickening churn of flesh, bone and blood resonates in the room as the drone buries successfully inside the monster. Those lingering for the fight aren't spared, as even as the device whirls inside of it, the World Eater keeps up the fight, reaching for and lashing out at whoever remains close enough. There's no running for cover, as the fight rages until the very last.
There's no warning for when it happens. The World Eater cries out, a terrifying bellow that echoes throughout the station. With the cry comes a flash of bold light, brighter than any of them have seen since arriving in Beacon. The light builds, pushes outward, and the explosion deafens suddenly and completely. The room is bathed in light and anyone in the Portal Room is thrown to the sidelines, bouncing like ragdolls off the sturdy metal walls. The implosion paired with the light existing inside the creature floods through the room, likely to leave characters blinded and deafened for a few seconds after.
However, as they come to their senses, they find the World Eater felled, lying in multiple bloody burnt pieces. Troubling, some of them do seem to keep twitching and moving. Still, it seems to be over. The fight was not without consequences, and certainly not won easily, but it was won all the same.
return to the surface.
With the beast felled, and the party much worse for the wear, the group collects back in the submarines which have thankfully had a chance to charge this time around. The ride isn't exactly fun, but there's no alarm messages or rides in pitch darkness, at least. Even if there's still a good chance that characters might suffer decompression sickness, dizziness, queasiness, and headaches as they head back topside.
It's a battered and bruised group that makes it back to the docks. Plenty will need medical attention, and there might even be some with broken lanterns that will need to be taken to the lab and repaired immediately. Those that died in the fight will awaken in 3 days, however, there might be some consequences when they revive.
Those that are in better shape have a lot to share. What they've seen, what happened, and what should happen next. They've had a rough go of it, characters on the surface have their own oddities to share, too. There's a new guy in town, after all... And boy does he have some ideas and opinions.
ooc notes.
For refreshers on the first part of this event, please see the first event post! The results of this event are based on the voting found here. If your character was involved in the portal room fight, we have provided a comment for injury rolls here. If your character died in the fight, please head over to the Death Page to report it. Thanks for taking part in the first major event of our Next Night! It was quite a ride but we hope you had as much fun as we did!
Feel free to use this post for action tags set during the fight, as well as meeting up and sharing information with the others topside. As of this event, new NPC Weaver will be ashore with her submarine to offer her aide to the residents of Beacon after their help with the Helix Station. Keep an eye out for more from her soon! She will be staying at the docks in a submarine. If anyone has a cot a bunny can borrow, hit a girl up...
QUICKNAV | |||
comms | | | network β’ logs β’ memes β’ ooc | |
pages | | | rules β’ faq β’ taken β’ mod contact β’ player contact β’ calendar β’ setting β’ exploration β’ item requests β’ full nav |
INJURY ROLLS.
no subject
CHARACTER: Rosinante (this journal)
OPT OUTS: With a fight like this? It's all on the table. Come at me.
TW: CANNIBALISM
And it isn't just the monster in the portal Rosinante finds himself wanting to consume. Back on the surface, living spirits seem to have the same appeal. Even other residents of Beacon will trigger the same unsatiable hunger. Normal food will be completely unappealing, dry and tasteless. Only flesh and blood seems to have any appeal. The effects will slowly escalate, before fading out in a month's time.
no subject
CHARACTER: javert
OPT OUTS: loss of limbs or eyes, but anything else is fair game
no subject
For the next month, any time Javert feels tired, any time he wants to rest, his sleep is interrupted. Those blackened bones reach into his mind, grab him and shake him awake. Their empty sockets peer into his eyes - until he opens them, and they are gone. Struck with insomnia, Javert will not get any sleep at all until mid-August when finally he is able to rest.
no subject
CHARACTER: Jill Valentine (
OPT OUTS: Would prefer for her not to lose her right hand or right fingers (or her legs for now) but if you want to take the left hand/left fingers or severely burn/scar anything, go for it. I'm good for anything else including death.
no subject
However, a secondary concern arises after the heat of the battle fades. Jill will suffer amnesia, finding herself forgetting much of what happened and even important things about herself. The memories will come back in about a month's time.
no subject
CHARACTER: law (
OPT OUTS: loss of eyes + limbs for now, he's already lost his arm once okay... let's wait a little before that happens again. but everything else is fine!
no subject
But then something takes hold and for a moment, he's no longer in the portal room. The stench of death surrounds him, presses in on him from all sides. There's no gunfire, no many-eyed beast, no portal. He hears the sound of buzzing flies, and the squeak of a wheel, uneven on the blood-soaked ground that was once home to a grand white city.
Cold shoots straight across him and he staggers backward against Rosinante, who is shouting and carrying him backward away from the fight. Hazily, he realizes he's been sliced from shoulder to hip, and the wound is deep. He'll make it out alive, but just barely.
no subject
CHARACTER: Stone @ scarsolderthanyou
OPT OUTS: None. Come at me.
For reference, he is going to be winged-form attacking the world eater... wings for buffeting, spines for skewering and protecting his own back and neck, and claws for slashing.
TW: DECAPITATION, DEATH
Stone dies instantly. He will be revived by the Lantern Repair team in 3 days time, and awake in the church. Please report his death to the death page!
no subject
CHARACTER: Fitz Kreiner
OPT OUTS: Limb loss, but that's basically it. After getting the portal bay open he's likely going to try and be fight-adjacent but Shit Happens.
no subject
In fact, not only is he lucky, he's feeling pretty at ease with himself, and over the next several hours he finds life is remarkably straightforward when he does whatever he feels like, no matter what others might think of it. He speaks his mind, he plays music at odd hours and doesn't care much if it's too loud for those trying to sleep. His impulse control has taken a real hit, and won't return to normal for one month.
no subject
CHARACTER: Link
OPT OUTS: Nothing off limits but it's worth explaining that Link is resistant to some of the fear-based abilities of the World Eater (preternatural courage, yo!) which means he's more in the thick of the fight. He has two shields, both the Hylian and the paper one, and he will be protecting his teammates and slashing at the World Eater in melee or hanging back and using his bow as the situation calls for.
I am down for him sustaining whatever injuries this could cause!
no subject
The result of this flickering isn't immediately obvious. In fact, the effect is slow. Slow enough Link might not realize it is happening until it's too late. His memory starts to fade, short-term at first. Little things like what he was doing or where he was going. After a few weeks it escalates to the point he has amnesia, forgetting things about himself, his life, and his past.
Over the month, his lantern will slowly return to normal, until after about a month. Once the lantern recovers, so will his memory.
no subject
CHARACTER: Reiju - this journal
OPT OUTS: Would prefer no major limb or sense loss.
cw: suicidal ideation
Worse is the howl of its mind. She finds herself faltering without having even been dealt a blow. For a moment she stops to catch her breath and watches the others - and then begins slowly, calmly, walking toward the creature's jaws.
One of the others snaps her out of it, and shaken, she resumes fighting back, but it's terrifying to feel the power these things wield, and she feels its hunger resonate within her. The same hunger she almost tried to sate. For the next month, Reiju feels ravenously hungry herself, and acquires a particular taste for anything metallic - for the coppery taste of life-giving blood itself is what her tongue remembers from the fight.
no subject
CHARACTER: matt murdock, ~catholicisms
OPT OUTS: if the blow is fatal y'all can do whatever you damn well please. if he has to survive it and live with it, no limbs lost or other senses irreparably damaged. impalement is a ok tho
no subject
Matt gives this fight his all. He's careful to avoid the whipping appendages that graze past him like knives. He weaves in and out, seeking to distract the thing as it lunges at the others, to keep its attention especially off of the rabbit who is desperately working her drone controls. He's fast on his feet, easily able to track the flow of the fight and keep himself and others out of harm while landing each precise blow.
He thought he had this figured out, but the world eater - well, it shifts its head just so, tracking his movements with its many eyes, and then inhales, pulling the light from Matt's lantern with its breath. Like a discarded doll, Matt sags to the floor, dead.
He will be revived by the Lantern Repair team in 3 days time, and awaken in the church. Please report his death to the death page!
no subject
CHARACTER: elektra natchios,
OPT OUTS: no limb, eye, appendage, or permanent sensory loss (temporary is okay). if she dies, all of the above still applies and iβd prefer a psychological effect or a sensory effect (ie deafened in one ear instead of completely deafened).
TW: BLOOD, INJURY
The World Eater tightens its vice, but it's too little too late. However, the added pressure does snap her wrist as she falls.
no subject
CHARACTER: Gregor Allaine and this one!
OPT OUTS: just like before, I'd prefer if he didn't lose any limbs he can't put back on later. otherwise, rip in pieces bro.
no subject
Eventually he is shaken out of the trance, however, the effects seem to linger. Any time he closes his eyes, he sees that terrifying abyss. One that knows him and welcomes him, pulls him deeper each second his eyes remain closed. Gregor will find himself terrified of sleep, fearing that falling too far into that dark will kill him. This leads him to suffer from insomnia, leaving him unable to sleep beyond short, restless fits for the next month. After that, the worst starts to fade, though occasionally his memory will flit back to that sensation. Of being nothing in the face of that vast darkness.