πβπΌ βπΌππ βππΎβπ. (
nextnightmods) wrote in
logsinthenight2020-07-08 03:00 pm
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EVENT LOG: BEYOND THE SEA

EVENT LOG:
BEYOND THE SEA
characters: the key extraction team, the power restoration team, and the resource extraction team.
location: in the helix station under the lake!
date/time: july 8 - 15th.
content: three teams have been organized to explore the helix station, and hopefully come up with a solution for the adolescent world eater.
warnings: injury, water horror, monster horror, body horror, drowning. more details on potential warnings can be found on the event writeup! each thread will be tagged accordingly, please do the same for any threading in the open prompts.
arrival.
At the behest of the warning shared by Cao Pi, Kuai Lang, and Rosinante, some members of the lab team managed to dig through the files on one of the old terminals to recall a few submarines. Three of them arrive quietly in the night, lining up along the docks just as they used to when the Night Market would pull up to the harbor to share their wares. Only change is this time, each submarine is absolutely empty.
The inside of each submarine is limited in size. There's seating for six, though if there are more than that intending to make the journey, they'll have to stand or get pretty cozy. There's a pair of chairs at a console with all sorts of implements, dials, and radars. However, each submarine readout already indicates that the trajectory is planned and they are still functioning on autopilot.
As character settle in, the ride takes about an hour. A cold robotic voice indicates projected arrival time every ten minutes. Well, at least for the first half of the journey. About halfway, the lights in the submarine begin to dim. Safety locks will trigger automatically, trapping a few characters in their seat. Looking over controls and attempting to override the system results in no response.
The robotic voice kicks in to warn, Power at unsafe levels. Emergency protocol in effect. From then on, the ride will be in more or less complete darkness, with an occasional update from the robotic voice that grows more and more distorted the closer characters get. In addition, as the submarines sink farther into the water, some characters might experience seasickness, ear popping, or dizziness as their bodies react to the changes in pressure.
However, about an hour into their dark voyage, the submarines will slow and eventually jolt suddenly. Emergency locks will open, dim red lights will flicker on, and the submarine will slowly begin decompression, allowing characters to exit out the hatch and up a short ladder into the hangar of the Helix Station.
Stepping out into the hangar, the dire reality of the Night Market's emergency becomes clear. The air is stale and thick with the stench of blood. The large room features three moon pools which hold the submarines, as well as a broad platform with wheeled carts and boxes for transporting materials. On one wall, three spare dive suits are hung, and a shelf holds oxygen tanks and other diving equipment, but the tanks look to have been punctured by something with crushing, piercing claws. A streak of blood paints the floor in front of them, and scattered broken remnants of a couple of lanterns have been kicked to the wall. A body, headless and disemboweled, has come to rest by a door labeled Research and Development. A small room adjacent to this one has had its door smashed and broken completely as if forced open by something with immense strength. The room itself is plain, containing a list of schedules and deliveries on the wall intended for June, but stacked labels over a door leading further into the station read Crew Quarters and Power and Maintenance.
The three submarines are at critically low power levels, though it's immediately apparent that there is limited power available at the Helix Station. It will be impossible to charge and make a voyage back until power is restored. There's nothing for it; groups will have to splinter off to explore the Helix Station completely.
downtime.
While there's a lot of the station to explore and plenty of work to be done, it's not possible for characters to shove ahead and search the entire time. Every once and awhile, they will need to pull back and rest up.
The best place for this is back in the submarine hangar. The subs themselves have seating and a few bunks for resting. It might be a good place to rest up, or try to patch each other up from a few wrong turns during explorations.
Lastly, the team above ground has prepared a small parcel of rations. Characters might want to catch up with each other over something to eat, to keep up their strength and their mood.
ooc.
For refreshers on the basic mechanics of this event, please see the event writeup! for infosharing as explore threads wrap up, please see the header here. Voting on resolution of the event will be found here after the threads begin to wrap up.
Some last reminders: try to plan on connecting with your team partners and responding at least once a day. Provide overall input for your characters responses just in case you can't check in. Communicate with the partners in your team to help build explore-like responses!
QUICKNAV | |||
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pages | | | rules β’ faq β’ taken β’ mod contact β’ player contact β’ calendar β’ setting β’ exploration β’ item requests β’ full nav |
no subject
once Matt recovers from his inexplicable world-eater inspired fatigue, he's back up and running and checking in with others about what they saw on the station. it's especially interesting to the guy that can't see anything! he heads over as the Emperor is shuffling through their limited rations. )
Is there anything edible in there? ( he knows Cao Pi is not one for small talk, but that's a genuine conversation starter. Matt also needs to eat something and he's not much of a cook, either. )
no subject
I suppose that depends on one's definition of edible. I am...unsure.
[he quite obviously picks up several crinkly plastic bags, one after another, gingerly feeling them and turning them around to see if he can read anything of what they are. Pictures help.]
This appears to be some sort of flat...bread...thing... [it's a cracker, Zihuan]
no subject
I think I'll pass.
( he fishes through the supplies and finds at least something he can recognize. it's a pretty battered apple, which is to be expected when most of the supplies had fallen into Beacon from about twenty feet. )
What'd you see in your wing? ( see? no small talk. he'll eat his dinged apple begrudgingly as he listens. )
no subject
Technology. More than I could even begin to understand, Dr. Ingram had quite a lot of fun. Though, I suppose technically we only saw one room - the rest was all visions, none of it was real. I still don't know if the laboratory below is as the spirits suggested.
no subject
( technology seems par for the course, and also, not relevant to Matt's interests. dude is blind, accessibility features only get so far. he hopes whatever they spotted on that side of the station can prove helpful after they resolve the situation here. his expression contorts and there's a clear look of concern on his face at the mention of visions. visions can generally only mean one thing around here. )
Green eyed spirits? How the hell did they get this far under the lake?
no subject
There are two possibilities, neither of which I like. One, they have no problem descending through water and can easily go anywhere they please. Two, the market vendors captured them somehow and took them down.
Were any of them left alive I should lose my trust in them, if the second is true. But if it's the first, it means we have vastly underestimated them and need to increase our defenses tenfold.
no subject
Why the hell would they keep them down here? ( that one is kinda rhetorical too, sorry bud. Matt scrubs at his face, shaking his head. ) I'm told they can teleport. ( when Elektra was taken, straight from the bed they'd shared, it'd stolen her and itself and disappeared without a trace. there's simply no way he wouldn't wake. )
I don't like the idea they could just show up anywhere they want to be, either.
no subject
[thanks Matt now he has to sit down and muse about this. It's a complex problem and boy howdy does he need to solve one that isn't "stab it"]
They were experimenting on the spirits. That much was confirmed. In the vision, however, the green-eyes were being held inside large glass tanks. If they can move themselves anywhere at any time, why would they consent to remaining as tormented test subjects? Something is missing, here. Some fine point of their abilities, perhaps.
no subject
( that's uncomfortable to consider, to be sure. Matt has no love lost on green spirits, though the idea of actively experimenting on them while they're still alive? that's pretty terrible, even for creatures that only seemed to act in violence. )
If they were being held, stands to reason they had to be pacified somehow. I can't imagine them staying restrained for long if they weren't. ( which does make him wonder if the Night Market had a some kind of sedative that could work on Green Eyes. would have been awful kind of them to share, though to be fair perhaps no one had ever asked. )
no subject
Well. That information might be lost to the water, if it was on one of the computer-devices down there. But the ones we fought, who had escaped and perhaps caused much of the mayhem, had the same holes in their bodies and missing limbs as the ones in the vision.
[he's mostly matter-of-fact about it but something about it bothers him just a smidge. Cao Pi is hard to rattle and has done terrible things in war but the spirits certainly made an impression on him]
no subject
( Matt might not be the best person to look for it, what with the blind thing. but, you know. theoretically.
he's glad he didn't have to encounter whatever has the emperor so rattled. he understands the motives, of trying to understand, trying to prepare. but leaving creatures with some kind of understanding alive with gaping holes in them? what was the value in that? )
Did you figure out what caused the damage to the spirits? As grim as it sounds, it might help if we end up having to fight this thing.
no subject
...it may have something to do with the technology Weaver was controlling. You may wish to ask her more about it. It was bizarre, I have not quite seen anything like it before. A metal machine of some kind, which flies and crawls - were I less wise, I might have thought it alive, like Master Daylight.
no subject
A remote controlled weapon? ( that's not what he'd have expected, but, it's at least something. ) If it works on the Green Eyes, I wonder if it'd have any luck on a World Eater. But I can't see the point of a nonlethal weapon in this particular instance.
( he's got no love lost for Green Eyed spirits, but... that's pretty grim. to punch holes through them and keep them alive. )
no subject
It may be that that was the end goal, or would have been had not chaos erupted. At the very least, I expect that some will want to try it. [his eyes raise to the ceiling of the bay, wondering if the portal with the World Eater is up that way] That is, if I cannot convince the others to cut our losses and try later when we have a better grasp of it. Whether we fight now or later, either way, I assume we're going to attempt to use this weapon.
no subject
( suffice to say, Matt doesn't think their odds are good. if they can get rid of the thing without risking their already slim numbers? seems like the better call, at least for now. he's with you, Cao Pi, get rid of the thing...
though, they both seem to see the writing on the wall of the fight to come. )
If we fight, we'll want to throw whatever we can at it, I imagine. I just hope it works.
no subject
[it's a good plan, even if he won't end up fighting himself. Someone has to command. Better safe than sorry, which has him fumbling through the supplies again, crinkling bags loudly on the hunt for something recognizably food-like.]
no subject
( he's not likely to rest himself without Elektra around, so, might as well keep an eye (metaphorical, of course) on someone else while they're vulnerable.
until then... he picks out a bag that seems to be a sandwich, after gingerly feeling around to make sure. he hands that to the incredibly discerning, anti-crackers emperor. ) That should keep you. ( and save Mr. Super Senses over here from all the crinkling plastic noise. )
no subject
[yeah sorry about the noise, Matt. But a professional opinion on what might taste good is appreciated, he's got enough to be thinking about right now already. Adding food decisions to that is the critical element to push his brain into temporary shutdown.]
no subject
( he's got you, bro. that's what bros are for. Matt gives a weary smile. )
Sure. My dad always said decisions are easiest to make when you're not the one making them.
( as a guy that makes a lot of decisions, Cao Pi has to relate to that. )
no subject
[compliment for your dad and shade on his]
They are also much easier to make when one isn't hungry and sleep deprived. A shame these makeshift bodies still wear down so.
no subject
( Jack had a few poignant moments, and he also had moments where he suggested a grade schooler take a shot of whiskey so he could sew up a wound with steady hands, so... )
All the more reason to take care of them, I suppose. We only get so many second chances.
( Matthew, you're soon to find that out for yourself, so stop sassing when you're coming up on chance #3! )