𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. (
nextnightmods) wrote in
logsinthenight2020-07-08 03:00 pm
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EVENT LOG: BEYOND THE SEA

EVENT LOG:
BEYOND THE SEA
characters: the key extraction team, the power restoration team, and the resource extraction team.
location: in the helix station under the lake!
date/time: july 8 - 15th.
content: three teams have been organized to explore the helix station, and hopefully come up with a solution for the adolescent world eater.
warnings: injury, water horror, monster horror, body horror, drowning. more details on potential warnings can be found on the event writeup! each thread will be tagged accordingly, please do the same for any threading in the open prompts.
arrival.
At the behest of the warning shared by Cao Pi, Kuai Lang, and Rosinante, some members of the lab team managed to dig through the files on one of the old terminals to recall a few submarines. Three of them arrive quietly in the night, lining up along the docks just as they used to when the Night Market would pull up to the harbor to share their wares. Only change is this time, each submarine is absolutely empty.
The inside of each submarine is limited in size. There's seating for six, though if there are more than that intending to make the journey, they'll have to stand or get pretty cozy. There's a pair of chairs at a console with all sorts of implements, dials, and radars. However, each submarine readout already indicates that the trajectory is planned and they are still functioning on autopilot.
As character settle in, the ride takes about an hour. A cold robotic voice indicates projected arrival time every ten minutes. Well, at least for the first half of the journey. About halfway, the lights in the submarine begin to dim. Safety locks will trigger automatically, trapping a few characters in their seat. Looking over controls and attempting to override the system results in no response.
The robotic voice kicks in to warn, Power at unsafe levels. Emergency protocol in effect. From then on, the ride will be in more or less complete darkness, with an occasional update from the robotic voice that grows more and more distorted the closer characters get. In addition, as the submarines sink farther into the water, some characters might experience seasickness, ear popping, or dizziness as their bodies react to the changes in pressure.
However, about an hour into their dark voyage, the submarines will slow and eventually jolt suddenly. Emergency locks will open, dim red lights will flicker on, and the submarine will slowly begin decompression, allowing characters to exit out the hatch and up a short ladder into the hangar of the Helix Station.
Stepping out into the hangar, the dire reality of the Night Market's emergency becomes clear. The air is stale and thick with the stench of blood. The large room features three moon pools which hold the submarines, as well as a broad platform with wheeled carts and boxes for transporting materials. On one wall, three spare dive suits are hung, and a shelf holds oxygen tanks and other diving equipment, but the tanks look to have been punctured by something with crushing, piercing claws. A streak of blood paints the floor in front of them, and scattered broken remnants of a couple of lanterns have been kicked to the wall. A body, headless and disemboweled, has come to rest by a door labeled Research and Development. A small room adjacent to this one has had its door smashed and broken completely as if forced open by something with immense strength. The room itself is plain, containing a list of schedules and deliveries on the wall intended for June, but stacked labels over a door leading further into the station read Crew Quarters and Power and Maintenance.
The three submarines are at critically low power levels, though it's immediately apparent that there is limited power available at the Helix Station. It will be impossible to charge and make a voyage back until power is restored. There's nothing for it; groups will have to splinter off to explore the Helix Station completely.
downtime.
While there's a lot of the station to explore and plenty of work to be done, it's not possible for characters to shove ahead and search the entire time. Every once and awhile, they will need to pull back and rest up.
The best place for this is back in the submarine hangar. The subs themselves have seating and a few bunks for resting. It might be a good place to rest up, or try to patch each other up from a few wrong turns during explorations.
Lastly, the team above ground has prepared a small parcel of rations. Characters might want to catch up with each other over something to eat, to keep up their strength and their mood.
ooc.
For refreshers on the basic mechanics of this event, please see the event writeup! for infosharing as explore threads wrap up, please see the header here. Voting on resolution of the event will be found here after the threads begin to wrap up.
Some last reminders: try to plan on connecting with your team partners and responding at least once a day. Provide overall input for your characters responses just in case you can't check in. Communicate with the partners in your team to help build explore-like responses!
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Klaes Ashford | OTA
Ashford's bones and lungs, after a lifetime in space, are not exactly ideal for even minimal extra pressure. So in the submarine he feels as though he is being pressed in the cogs of a great machine that will not relent until he is flattened. Though he tries to remain looking calm and unbothered externally. In fact he tries to appear as though he is asleep, when in actuality one hand rests over his chest to re-assure himself his heart is beating and he occasionally draws in a ragged deep breath through his nostrils, jaw locking against his discomfort.
Downtime Post-Exploration
Ashford has located a crate to sit on and has undone the bandages on his leg to take stock of his injury. Unpleasant but not so bad. It will likely heal cleanly though perhaps with a mark left.
He begins re-bandaging before opening his tool belt and beginning to sort through the tools he scavenged from the station's power room. It's a decent collection, one that should be useful. Though the screwdriver, caked with blood and clumps of old flesh, will need some serious cleaning.
submarine
A sharp intake of breath draws her attention as she comes up for air, unable to focus on the source of the noise at first. When she does a puzzled expression crosses her face, but it doesn't take her long to realize the man isn't really asleep. He might not want to be bothered, either, but she recognizes troubled breathing when she hears it.
"You okay?"
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He cracks one eye open, considers her, then forces a half-laugh.
"Not designed for the water."
He then nods his head in her direction.
"....Maybe not you either?"
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"Evidently not. I've been on the water before, but not underneath it."
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He glances around, somewhat annoyed at how well most of the others seem to be taking it, then lets his gaze fall back on her.
"So far I think under is worse than in."
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She’s also pretty annoyed at how the people surrounding them seem to be doing even marginally better, even if no one seems all that happy to be here. Her body doesn’t usually let her down like this. She seems about to say something else when her stomach rolls over again and she groans instead, lowering her head back into her hands.
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It's followed by a shrug. "I don't like to sit and wait. If there is a problem, the worst thing you can do is do nothing." His expression shows a touch of sympathy though when she drops her head again.
"Humming helps with that. A body can't vomit and hum at the same time."
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It’s a couple moments before she’s able to lift her head and she rotates her head back and forth, stretching out her neck. She manages to laugh weakly at his advice, focusing back on him with a wry half-smile.
“Is that experience talking?”
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The anti-nausea drugs common for Earthers and Martians weren't always readily available out on the Belt. At least not to the poor children of miners and metal-scrappers. And getting your 'sea legs', as it were, takes some time.
"Well...that and 'check your back.'"
A lot of Belter childhood was a foot out the door and the expectation that you'd either die soon or you'd die later.
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“Smart advice no matter what you’re doing.”
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"So."
He in her direction.
"What is your reason for coming?"
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Which is maybe a little more selfish than his reasons.
"Though I'm not sure how on my game I'll be if I continue feeling like this."
Downtime
Even if he doesn't actually know how to fix that sort of thing.
Looking narrowly back up at Ashford's face, he adds, "Or did something do that to you?"
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"Eh, the latter."
He finishes retying the bandage. "Could have been worse with what was in that power station." He then settles back, fixing his gaze on Stone. "Pashang kaka down there." He's assuming Stone is used to him swearing in Belter enough that he'll get the idea: shit was fucked up. "A lot of dead. A lot of spirits."
Not to mention the murderous screwdriver. Though...on that note.....
"What do you make of this?" He bends to pick up the screwdriver, still coated in dried blood and flesh, and holds it out to Stone.
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"You do not sense anything else?"
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He takes the screwdriver back in hand and holds in up, eyeing it suspiciously. "Down in the station when I found it...it felt like it might have the power for..."
A pause as he considers the words
"...something else. Something dangerous."
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Then he drops his chin onto his fist to eye the screwdriver. "Well. I suppose you could jab it into somebody's eye. But it's awfully blunt, and you'd really have to surprise someone with it. What exactly happened, Ashford? You're being vague and that's not like you."
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It's odd to Klaes, that he's been here long enough for someone to know when he is dancing around an answer. Though in this case, he wouldn't say that he minded.
"And...," He circles in to the point, "When I picked it up, I felt like I wanted to do the same to the others who went down there to restore the power."
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He considers, then suggests, "There are magic spirits on this world that make people think twisted things. Hallucinations, dreams, whatever. Think it could have been one of those?"
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Finally he's the screwdriver down amongst the other tools he had scavenged.
"One of the spirts was wearing them. Wearing the bodies of the merchants from the market." He uses his hands to vaguely gesture around himself. "It pieced them all together like armor"
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"And this," He sets a hand near the bandage on his leg, "Was a little spirit. Lots of them, like spiders. They camouflaged themselves as other things....glass...feet....not so bad except for their numbers."
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(no subject)