𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. (
nextnightmods) wrote in
logsinthenight2020-07-08 03:00 pm
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EVENT LOG: BEYOND THE SEA

EVENT LOG:
BEYOND THE SEA
characters: the key extraction team, the power restoration team, and the resource extraction team.
location: in the helix station under the lake!
date/time: july 8 - 15th.
content: three teams have been organized to explore the helix station, and hopefully come up with a solution for the adolescent world eater.
warnings: injury, water horror, monster horror, body horror, drowning. more details on potential warnings can be found on the event writeup! each thread will be tagged accordingly, please do the same for any threading in the open prompts.
arrival.
At the behest of the warning shared by Cao Pi, Kuai Lang, and Rosinante, some members of the lab team managed to dig through the files on one of the old terminals to recall a few submarines. Three of them arrive quietly in the night, lining up along the docks just as they used to when the Night Market would pull up to the harbor to share their wares. Only change is this time, each submarine is absolutely empty.
The inside of each submarine is limited in size. There's seating for six, though if there are more than that intending to make the journey, they'll have to stand or get pretty cozy. There's a pair of chairs at a console with all sorts of implements, dials, and radars. However, each submarine readout already indicates that the trajectory is planned and they are still functioning on autopilot.
As character settle in, the ride takes about an hour. A cold robotic voice indicates projected arrival time every ten minutes. Well, at least for the first half of the journey. About halfway, the lights in the submarine begin to dim. Safety locks will trigger automatically, trapping a few characters in their seat. Looking over controls and attempting to override the system results in no response.
The robotic voice kicks in to warn, Power at unsafe levels. Emergency protocol in effect. From then on, the ride will be in more or less complete darkness, with an occasional update from the robotic voice that grows more and more distorted the closer characters get. In addition, as the submarines sink farther into the water, some characters might experience seasickness, ear popping, or dizziness as their bodies react to the changes in pressure.
However, about an hour into their dark voyage, the submarines will slow and eventually jolt suddenly. Emergency locks will open, dim red lights will flicker on, and the submarine will slowly begin decompression, allowing characters to exit out the hatch and up a short ladder into the hangar of the Helix Station.
Stepping out into the hangar, the dire reality of the Night Market's emergency becomes clear. The air is stale and thick with the stench of blood. The large room features three moon pools which hold the submarines, as well as a broad platform with wheeled carts and boxes for transporting materials. On one wall, three spare dive suits are hung, and a shelf holds oxygen tanks and other diving equipment, but the tanks look to have been punctured by something with crushing, piercing claws. A streak of blood paints the floor in front of them, and scattered broken remnants of a couple of lanterns have been kicked to the wall. A body, headless and disemboweled, has come to rest by a door labeled Research and Development. A small room adjacent to this one has had its door smashed and broken completely as if forced open by something with immense strength. The room itself is plain, containing a list of schedules and deliveries on the wall intended for June, but stacked labels over a door leading further into the station read Crew Quarters and Power and Maintenance.
The three submarines are at critically low power levels, though it's immediately apparent that there is limited power available at the Helix Station. It will be impossible to charge and make a voyage back until power is restored. There's nothing for it; groups will have to splinter off to explore the Helix Station completely.
downtime.
While there's a lot of the station to explore and plenty of work to be done, it's not possible for characters to shove ahead and search the entire time. Every once and awhile, they will need to pull back and rest up.
The best place for this is back in the submarine hangar. The subs themselves have seating and a few bunks for resting. It might be a good place to rest up, or try to patch each other up from a few wrong turns during explorations.
Lastly, the team above ground has prepared a small parcel of rations. Characters might want to catch up with each other over something to eat, to keep up their strength and their mood.
ooc.
For refreshers on the basic mechanics of this event, please see the event writeup! for infosharing as explore threads wrap up, please see the header here. Voting on resolution of the event will be found here after the threads begin to wrap up.
Some last reminders: try to plan on connecting with your team partners and responding at least once a day. Provide overall input for your characters responses just in case you can't check in. Communicate with the partners in your team to help build explore-like responses!
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elektra natchios | OTA
A )
[ elektra's better off when she has something to focus on, especially after experiencing something traumatic, like death. again. which would have been difficult enough without hallucinating matthew's death periodically in the week post her revival. it's fortunately something they'd dealt with before, and the blindfold had helped her avoid seeing it, but she'd still been able to hear it and it's kept her from being able to get much sleep.
all in all, she's happy to have something to do that will keep her from thinking about what she's been through lately, and she arrives at the dock in her armor and armed to the teeth with her sai and a few other hidden blades, shouldering a pack filled with supplies. the submarine itself is pretty cramped, but she's small enough that finding a seat is fairly and she settles into it, face set into an expression of grim determination. ]
B )
[ having traveled to the extent that she had during her lifetime, elektra's become used to the movement of multiple kinds of travel, including sea travel. the ferry hadn't bothered her at all. so maybe it's the fact that that had been nearly a year ago, or maybe it's due to not getting enough sleep lately, or maybe it's due to the increasing pressure as they sink deeper underwater, but whatever the reason she starts becoming increasingly nauseated, and before too long she finds herself having to bow forward, head in her hands and elbows on her knees as she tries breathing through it. it's probably good that they're locked into their seats at this point, because if she tries moving too much it feels like it's going to end messily. ]
C )
[ the immediate assault of blood and decay on her senses doesn't help the residual seasickness, and elektra finds herself needing to turn away from the body and take a moment to pull herself together and her collar over her nose and mouth before she makes her way further inside. once she's able to take stock of the situation she feels a little better in general - she's well aware of the danger, but having some idea of what they're dealing feels better than not knowing what to expect.
although she knows from experience that she shouldn't expect anything in this place to be predictable. ]
Does anyone have a preference as far as where they want to investigate goes?
DOWNTIME
[ it becomes clear pretty early on that they're not going to be able to get back to beacon any time soon, at least not until the power gets restored. she is, fortunately, on the team investigating that, and during her downtime she can be found perusing what everyone's found and comparing notes with whoever's willing to talk about what they've seen, usually with something to eat or drink that she'll partake from as she reads or talks.
as things get more dire, she's pretty handy when it comes to patching people up, and some people may even find her gallows humor entertaining. ]
WILDCARD
[ if you've got something outside of what i've outlined, feel free to choose your own adventure and i'll roll with whatever you've got in mind, or you can PM me or reach out to me on plurk at vdova! ]
downtime.
looking up, she spies Elektra as she returns and gives a slight tip of her hand in greeting. her fingers are careful with the shards of glass. ]
Find anything of use yet?
no subject
Not especially, unfortunately. [ elektra looks up fully now, eyebrows raising with interest as she notices the pieces of lantern jill's gathered. ] It looks like you might have, though.
no subject
[ the lanterns are important, she knows, and one of them breaking means their owner is dead. there's no splitting that. but the questions she has around their resilience waver at times; it feels like they could so easily be destroyed. but this? this is overkill. ]
How easy is it to destroy a lantern? And I mean destroy, not just break the glass.
no subject
Someone's lantern being damaged doesn't necessarily mean they couldn't be revived. People have died as a result of just not being careful and been brought back. Something like that - [ she gestures to the shattered lantern ] was definitely done with intention, but that doesn't mean someone couldn't be revived either. There are extra lanterns at the lab.
[ that, and these people had all been killed prior to the lab being found. time is a likely factor, too. ]
no subject
[ Housing a soul, maybe? She still doesn't quite get it. But Elektra's right and she knows it; what was done here was done with intention, and that's bad enough. ]
Who or what brings them back?
no subject
There was a woman, Dr. Solis, who was doing it before, but she was killed. There was a time when no one could be brought back from another death. A group of us found the doctor's labs and her assistant, Clara - you might have seen her in person or on the network. [ there's a pause as she takes a breath; it's a lot to explain, and, she's sure, a lot to hear. ]
Since then, there's been a group of us working on restoring someone after they die, working from the notes that were left.
ARRIVAL B
he wasn't bound to, what with a tight space with a lot of noises. still, it's worse than he anticipated. in a car, or the subway, he can still track his movement fairly well from the sound. a submarine is far too insulated for him to hear what is going on outside of it, and there's something terrifying about his world being confined to the contents of this sub.
he's trying not to make a big deal of it, grip on the small handle on his seat tight enough to go white-knuckled. the best distraction for Matt is, as always, Elektra. he can tell by the way her breathing is changing that she's not taking the ride that well, either.
he reaches out with the hand that's not tightly gripped to the anchor of the metal bench to trace over her back, rubbing a short note of comfort against her shoulderblade. he won't ask her if she's okay — he can tell without that she's not, and why make her admit it in front of people they don't entirely trust?
...no offense to their cabinmates. Matt and Elektra don't trust anyone. )
no subject
this is, fortunately, not as bad as getting sick from being force fed spirits had been. that had felt more painful and roiling, her stomach determined to get everything out. this is a persistent, slow sloshing of her insides that feels like she'll spill over if she moves the wrong way or too quickly. she's not sure how well he can tell, but clearly he can tell there's something wrong, because he starts imparting a comforting touch on her shoulder.
she makes a soft, grateful noise of acknowledgement and cants her body inward towards him, freeing one hand to take hold of his fingertips and squeezing them lightly. ]
no subject
even if it’s clear that she’s not enjoying the journey much more than he is. there's not much he can do about it, as much as he’d like to. there's not much any of them can do but hold tight and hope these submarines actually get them where they’re supposed to be going. in the meantime, all they can do is wait and hopefully keep their lunch.
as she reaches for his hand, he twines their fingers and lifts them enough to press a kiss to the back of her hand. ) Still with me? ( he asks, voice soft enough that nobody will hear unless they’re determined to be nosy. )
no subject
her eyes remain closed until he presses his mouth against the back of her hand, not feeling steady enough to open them until she’s got something to focus her vision on. at his question she huffs, not a whole lot of energy behind it before curling further towards him, pillowing her cheek against his shoulder. ]
Always. [ if he can do this she certainly can, as long as she doesn’t have to move. god, this feels pathetic. she feels like a child. ] What about you?
no subject
that would indeed make the trip even more miserable than it already was. there's no wood around to knock on so he's just going to pray for that one.
his arm winds around her, leaving her head to fall more on his chest than his shoulder. ) I'm here, ( he agrees, though being present and enjoying the ride are two different things. ) I thought the subway was bad. Submarines are officially worse.
no subject
she tucks in even further, closing her eyes and curling her arm around him. their new position has her better able to hear his heartbeat and breathe in his scent, which is soothing enough to settle her a bit - not enough for the nausea to disappate, but she’ll take even a slight improvement. ]
At least you didn’t need a Dramanine to ride that. [ well, maybe he did. ] Think it’s too late to ask them if they want to turn around and drop us off?
[ she’s kidding, but her tone might be a little too flat to convey that. ]
no subject
he did not, in fact, require anti-nausea medication to ride the subway. as long as he wasn't in a particularly filthy car, anyway. there's a reason Matt walks or taxis just about everywhere... ) Wanna swim for it?
( she's teasing, and he's teasing. for better or worse, they've decided to take the plunge. they're not creatures that fold easily, they know a fight is coming and they're not going to turn around and run from it. not when ignoring it could compromise what little time they have together. they can make jokes about it, though. it makes the vice of fear a little easier. )
no subject
he jokes back about swimming for it and it makes her laugh. however weak it is, it feels good to laugh, in spite of (or maybe because of) what they’ve just recently been through and the danger that’s ahead of them.
but if fighting means they have a chance of surviving, they’re going to. and if they go down, at least they know they gave it all they had before going out. ]
Sure. We’d only have to hold our breath for about two hours.
[ not to mention keep the flames of their lanterns burning somehow.
foreshadowing!]no subject
( so that's a long swim. so they'd probably die. how is it any different than pretty much any other circumstance they found themselves in? both here, and back home. they're used to life-or-death odds, sink-or-swim pressure. very literally, in this sense. they're determined enough to keep fighting, despite the odds.
which explains why they're on this sub in the first place. they're all too human, especially compared to some of the fighters aboard. it isn't stopping them from agreeing to the fight all the same. what choice do they have? all of them need to fight, for what slip of an existence they have here in Beacon. if they can fight, they will.
the rest of the ride isn't bound to be comfortable, but it's a little less unbearable now. the slight tempering of her heartbeat tells him he's not the only one that feels a bit of relief in their proximity. ) We'll make it, ( he promises, muttered into her hair.
he has no proof they will, no damning evidence that proves without a doubt they'll make it to the station in one piece. it's more or less a hopeful lie delivered with such confidence, it could almost be real. )
no subject
which, yes, is why they're down here, even though it's unlikely that they'll find anyone they'll be able to save and very likely that they'll die trying to stop whatever killed anyone down there. if there's a fight, they're going to be there. what they've all found here is hard to keep going and the odds feel constantly stacked against them some days, but the good in it is worth fighting for.
however dishonest it is and whether or not she's aware of it being a lie, it has an effect. her stomach even settles, albeit warningly, as he mutters his promise into her hair, her eyes closing as she breathes in the scent of his skin. ]
We always do, don't we? [ except for those times they didn't. he can tell the difference in her heartbeat as she lies and she knows it, but if he can put on a brave face so can she. ]
wrap here possibly... ?
It's that or die trying. ( I guess Matt can manage some grim foreshadowing of his own. as for a brave face... well, not so very brave. he's always had a bit of grim confidence going into a fight. his father had a saying that walking in the ring already feeling defeated was like doing the other guy's job. Matt has always taken that to heart.
and, truth be told? whatever they are bound to face, he's far more confident in the knowledge they'll be facing it together. he knows Elektra and exactly how strong she is. he knows she'll shake off the decompression sickness. she's fought through worse, and made it through.
if his closeness and his company gives her any solace, then he's happy to give it to her. he knows she'd do the same for him — she already has, more times than he can count. the best they can do is settle into the uncomfortable metal seats and hope they get there soon. )