𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. (
nextnightmods) wrote in
logsinthenight2020-07-01 12:16 pm
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INTRO LOG: JULY

INTRO LOG: JULY
DEAR FELLOW TRAVELER
characters: everyone.
location: all over beacon!
date/time: july 1-3.
content: we have some new arrivals, some items finally arrived, and a new bulletin!
warnings: n/a.
welcome to beacon.
The first thing you're aware of as you come to is the glow of a lantern, just within reach. As you start to become more aware of where you are (it could be the forest, it could be a room in a long forgotten school, it could be on the upper level of a severely flood damaged house), you start to recall the events leading up to your arrival. You died, somehow, but how does that equate to you being wherever you are?
A few answers can be found if you pick up and look through the tablet that's settled right beside the lantern. Some of the information is a little out of date at this point, but the most important details are still there: yes, you're really dead, keep your lantern close, and watch out for the spirits. You might notice mention of a ferry, but that's odd, especially if you're nowhere near the lake...
Leaving where you are and using the provided map on the tablet will help you find your way to town, and along the way you might find some out of place items, like crates of food or toiletries or clothing. Feel free to grab what you find as you make your way there, your new neighbors are sure to appreciate it.•••
Requests have been made and thusly have arrived, but... since there's no ferry, where on earth are they? Good news... Another bulletin has been posted!
Luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Well... it's not quite what it used to be, but there's still helpful stuff on there! Newcomers can always check out the weekly bulletins and the records that were thankfully saved from the storm. There's no obvious guidance for newcomers other than that... but some have been existing in the dark a year now. Surely they have a wealth of information to share, if someone wanted to ask.
happy anniversary.
While it might be hard to accept in a world of eternal darkness, it has been a year since the last reset. It's been a long year, and it seems as if the spirits have noted the fact it is an anniversary of sorts, and have seized the opportunity to present any Beaconite, both new and old, with a little something to celebrate.
Present what? Well, that depends. Either an item of player's choosing (anything not tied to a canonical world, though if you're not sure, feel free to confirm with us), or comment here to receive a mod-generated gift, complete with a spirit bringing fair tidings. There is no risk of danger or death in these prompts. Just an opportunity to celebrate and for characters to get something nice!
ooc.
Hey there, wonderful players, and welcome to The Next Night! This is an exciting arrival, as it marks a year in the world of Beacon and the very first arrival for our GPSL!
A lot has been happening in the last two months. Many of the NPCs that helped and protected the town seem to be unfortunately absent. A group of explorers managed to find Dr. Solis' lab, and everyone in Beacon helped contribute to restoring lantern repairs and teleportation functionality. There's absolutely need for more help, though -- please do have your character sign up to help out as well!
Last but not least, upon discovery of the radio tower, it seems as if something went south in the Helix Station below the lake. Characters are working to organize a way down there to potentially tangle with a adolescent version of what killed this world, and soon. This might be the calm before the storm... so enjoy it. Please check in here if your character would want to be involved (and just to check out the plan for the month)!

DELIVERIES
As mentioned by the Librarian, the newly ported in items have arrived. It's just that they're... kind of everywhere. Characters will have to recover the items from wherever they've landed, and safe to say they're all over the place. However, for specialized items that characters requested, they can find a spirit guide by the General Store to lead them exactly where their item landed. Whether it's quite what they expected is another story, though nothing will befall them collecting their wares!
- The monthly store restock, which is more bountiful and generous than usual! The lab crew must have worked really hard to get this just right. Meat and vegetables arrive fresh, already washed, and in great shape, the bread is still warm to the touch, and huge sacks of beans and grain don't even have a single stray stone in the mix. Add to all that a lot of neatly-coiled rope, fresh clean blankets and sheets, and a variety of other helpful goods - and even a huge box of frozen chicken nuggets and fries for the lunch lady.
- Strewn across town with the requested items and the usual restock are what appear to be... limbs? Heads? Bodies? But on approach, it turns out to be the parts of ruined scarecrows, stuffed with straw and corn husks. They look to all be very well-dressed, though, and have some pretty nice buttons sewn on for eyes that might be salvageable. Of course, they do seem to be watching you as you walk around, but surely that's all in your mind. They can't really move, right?
- For Rosinante: Six cartons of cigarettes plus a bonus sampler pack with a few different fun flavors!
- For Minimus: A brand new package of eight rust-resistant galvanized steel signs in a variety of shapes, all the nuts and bolts required to assemble them with included signposts, and several tubes of paints, brushes, and even some premade stencils for common safety symbols.
- For Pudding: Three dozen candy jackets and one large island-themed wedding cake.
- For Fitz: Five cartons of very fine tobacco cigarettes, two sets of bright red guitar strings, a child-size string clipper (functional, but quite small), and a guitar slide inscribed with the phrase n̵̹͆'̸̰́g̶̼̔h̶̡̒a̷̝͒ ̷̬̂à̵̗ḧ̶̙́ ̴͉̀s̸̻̈y̷͖̓h̷̜͠à̶̳'̶̯̚h̷̘̏ ̵̤̍v̷̹̀u̴̟̚l̶͚̒ǵ̴͇t̸̘́m̷̗̓ō̵̧g̴̩̈
- For Cao Pi: A well-packed wine box with twenty bottles of quality red and white wines, plus an additional bonus bottle of champagne.
If you submitted an item request last month and we've missed it here, let us know!
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ANNIVERSARY GIFT GIVING
Re: ANNIVERSARY GIFT GIVING
USUAL HAUNTS: His daily schedule!
INTERESTS: Music, weaponry, cooking, origami, warm and colorful blankets. Pretty much in this order.
How can I resist :3
no subject
In its hooved hands it offers a long stretch of rope. There's multiple different materials and textures melded together, old and by the look of it, handmade. However, the unusual property of the rope is it cannot be broken or cut. There's about 20 feet, though it's not particularly heavy. Soldat would be able to easily carry it with him.
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USUAL HAUNTS: The harbor, The Invincible, less often the library or greenhouse, lately Solis' lab.
INTERESTS: Sailing/sea stuff, food (NOT BREAD) or alcohol is always a safe bet, makeup, developing a budding interest in astronomy, likes adventure novels
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There's an item perched in its beak. Sheathed in a leather case Rosi will find a compass, though the cardinal directions are carved away from the sides. Instead of pointing north, the compass always points toward Beacon, no matter what. The spirit lingers long enough for him to explore the gift, then bobs their birdy head in a nod. They offer a loud brawkkk! in approval, and then flies back off into the dark.
NOT EASTSOUTH!!
If spirit-bird likes peanuts it may find some available hung outside his window in a little mesh bag from here on out.
no subject
USUAL HAUNTS: the armory, the b&b, the invincible, rosalind's lab
INTERESTS: police work, stargazing, swordfighting, guns, reading, chess
no subject
From the folds of its — body? Cloak? It is impossible to say — the spirit procures a sword. Bright, wickedly sharp, and extremely light, Javert is not likely to tire when swinging this beauty. Though, perhaps alarmingly, he'll never have to clean it, either. It absorbs any blood it draws.
The spirit makes a sound, much like a coo, as Javert takes it. Yes, good. With that, the towering spirit moves to its feet, and with tiny steps, walks backward into the treeline until Javert cannot see it any longer.
no subject
USUAL HAUNTS: the gym, the landmark, the invincible, sometimes the lab since she's signed up for lantern repair...
INTERESTS: weapons (especially ones with blades), dance, fashion, makeup, exercise, fancy tequila.
no subject
In its place, however, is a decorative bead. When she lifts her lantern, she'll realize it's impossibly light. So light, in fact, it floats mid-air. She won't have to constantly hold onto it or clip it to herself any longer, just stash it wherever she likes and it will contentedly "hang out" as long as she needs.
no subject
USUAL HAUNTS: the Invincible, where he lives, or the Bonfire Square. He doesn't get out much.
INTERESTS: poetry, history, literature, tactics, Go (I literally forgot until this moment he has a board), wine and women.
no subject
Underneath all the fuss, though, is what appears to be an extremely old bottle of wine. We're talking sorta suspect, dusty and forgotten looking, and what might have been a date roughly scratched into the glass at some point. When Cao Pi drinks it, he'll find it hits pretty hard and he'll sleep like a rock the night after. However, no matter how he tries, the bottle will never empty. An endless supply of some pretty good stuff...
Though the tiny spirit does warn, with a tipping motion and a waggling finger, that Cao Pi should not break it. Be careful with your endless wine bottle, Emperor!
no subject
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USUAL HAUNTS: The Invincible, the School, around the Bonfire, and lately in Solis' labs.
INTERESTS: Music, especially classic rock bands, adventure and fantasy novels/comics, colorful patterned clothing, leather trousers/jackets, philosophy, outer space, alcohol, and dogs.
no subject
Which, well, not the best way to treat a gift. Fitz will have to dust and grass off the guitar to see what it really looks like. Once it is in his hands, the spirit will clap, make an oooooh sound, and sit down on the spot in hopes for a performance.
And as Fitz plays his adoring crowd a few notes, he'll note the guitar sounds great and plays easily. Perhaps more notable, though, is it puts the spirit into a sense of calm so strong after only a song or two, it falls asleep. This effect is particularly strong on spirits (the smaller they are the more effective it is), though he will find it works similarly for other residents of Beacon, if they're willing to let it (in other words... with player permission).
no subject
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USUAL HAUNTS: He lives in the Invincible and patrols from there to the greenhouse and occasionally checks on any of the bridges to make sure they're in good shape.
INTERESTS: Tea, games like mahjong and Sudoku, mechanical toys (like the wind up fish from the night market), knives, and dragons.
no subject
After they straighten and ascertain Kuai is watching, the spirit unclasps giant hands, and out bursts a shrieking dragon, flying through the air in erratic zips, bolts, and especially loud, distracting cries. It takes a good minute to land somewhere, tuck in its wings, and sit still long enough for Kuai to get a look at it. Despite the deceptive flight pattern, the dragon is entirely mechanical. It can be used as a distraction to escape a dangerous situation, as the threatening and distracting way it flies might take the attention of a spirit that is more violent and agitated than thoughtful.
However, it might need some repairs after that. So do be careful, Kuai!
no subject
no subject
USUAL HAUNTS: The Landmark, downtown in general, the harbor, library
INTERESTS: Books, the ocean, fishing, hard liquor, his privacy, being alone!!
no subject
Haein tries to ignore it and go back to his business, when suddenly a spirit just seems to... appear out of nowhere (pictured here on a horse though thankfully not on one in the library!). The spirit has a skull-shaped mask and billowing black robes, though there does not seem to be much underneath them. In fact, they're a rather intimidating figure, especially as they reach out suddenly with a skeletal hand and aggressively grab for Haein's arm.
Pulling his fingers open, the spirit deposits a smooth green stone into Haein's palm. With no explanation the spirit dusts past him and out of the library, leaving Haein to struggle with what the heck just happened. It takes him a bit to realize the gift he's been given. Whenever he tries to get the attention of a spirit when the stone is touching his skin, it's almost like they can't hear or see him.
It's not foolproof, more perceptive spirits will be able to notice him after a bit. Spirits with their wits about them will also know somethings Weird if he decides to use the stone when they already were aware of his presence. If the stone loses contact with his skin, spirits will notice him immediately, and are like to be startled if he sneaks up on them. It only seems to work for short periods of time, too — five minutes at the most, and likely less with a spirit that is more perceptive. Still, it could be handy to get out of a sticky situation.
no subject
trots in here late with starbucks
USUAL HAUNTS: The Invincible (every morning making breakfast!), the B&B, the greenhouse
INTERESTS: cooking/baking, cake decorating, theoretically photography?, light fantasy novels, literally anything a normal teenage girl would have been allowed to do let her at it
no subject
One day on her way to the Invincible, she hears the oddest scraping. Metal on stone. What could that be? When she turns the corner she'll find a frog spirit pulling a copper pot along behind it. When she approaches the spirit lifts the pot to her with two outstretched hands. It's a nice pot, though it warns ominously across the front, scratched into the metal like the warning was clawed or scratched in by hand, N̴O TO̴M̷A̶T̶O̶. Well, easy enough, right?
Pudding will find that when she uses this pot, food simply goes farther. Even if she only had a small amount going in, every ingredient seems to go two or three times as far. It will likely be incredibly helpful if food grows scarce around Beacon.
However... that warning is SERIOUS. If even a hint of tomato ends up in the pot, everything inside it will become foul and burned. There's a high chance that it will create a fireball that will attempt to burn out the unwelcome ingredient, smoking out the kitchen and wherever the pot happened to be. Anyone that makes the mistake of eating some will be sick for days, weakened and feverish. Worse yet, the pot will be mad at her after and she'll have to earn back its fondness. It'll take a week or two for it to offer extra food again.
(no subject)
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