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logsinthenight2020-05-01 02:30 pm
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EVENT LOG: WITH ME ALL ALONG

EVENT LOG:
WITH ME ALL ALONG
characters: everyone.
location: around town.
date/time: May 1-10.
content: rain, rain, go away
warnings: n/a. please cw tags appropriately.
And I wouldn't be the same without you
Welcome to WITH ME ALL ALONG, the follow-up event to BOTTOM OF THE RIVER. We're so glad you've made it here with us! The prompts below are designed to cover the entire first third of May as the process of sorting through the wreckage and beginning to rebuild is a lengthy one. Seeing as how we've just overhauled and updated all core pages in the GPSL, there may be errors here and there! If you spot something that looks wrong or out of date, drop us a line.
We are also happy to announce that EXPLORATIONS are now open! Remember that for now, only one explore per character per month will be allowed, so choose your destinations wisely. Rebuilding or other setting alterations is now entirely separate from explorations, and the form for setting alterations can be found below the map on the updated setting page.
Dedicated characters keeping an eye on the bonfire and the torches around town mean that 82 torches are able to be found either in the bonfire, at The Invincible upstairs, or scattered nearby around town in easily-accessible places and can be freely picked up and returned to the bonfire in threads. Many others are still safely accounted for by characters in other locations, but 19 torches seem to be completely missing. To find them, please see the FOLLOW THE LIGHT prompt below, and then sign up for a feather under the Torch Retrieval comment in this log. And don't forget, if you take a torch from the bonfire and place it elsewhere, let us know!
Lastly, keep an eye out for an upcoming npc post on the network within the next couple of days!

HOLDIN' ON FOR SO LONG
The downpour from the heavens fades to a sprinkle, then to mist, over the late hours of April's last night. When finally the rain ceases, the flood begins to drain away, retreating to the lake. And the river, proud and full over its banks, sinks back downward, leaving little rivulets in the dirt like grasping hands that cannot fully hold the weight of all the water in the channel and finally they too lose their grip on the land.
There is darkness in the direction of the lighthouse. The cliffs have eroded, and the tower, the beacon that Beacon was once named for, has slumped and crumbled into the lake with the stones it once stood on. The rest of the town has suffered various fates. Bridges lie scattered in pieces on the lakeshore or wrapped around buildings; the Town Hall has collapsed and clockwork lies scattered around the Bonfire square - and so do people's personal belongings, for the cabins of Bridalveil Falls seem to have been raided by the water and what wasn't smashed or toppled has been carried by the flood to some unexpected places. You might find your favorite mug half-buried in silt outside the Post Office; your winter long johns now hanging from some battered shrubs outside the Delft Theater. Perhaps far worse is the number of people not responding to messages on the network. What's missing, and where can you find it? Who needs help, and which buildings need to be prioritized? Why did the welcome message just start playing the moment you look at your tablet?
And what happens when a full day goes by, and then another - and the ferry never arrives?

I'M HELPING!
Since the storms have ended and everyone's started taking stock of what's been destroyed and who's left among their population, the mood has understandably become a little dour in Beacon and the spirits have taken notice. A few days into attempting to rebuild what they've lost, citizens will start to notice piles of debris stacked up, usually near the supplies they're using to rebuild or in windowsills or doorways. Sometimes they're piles of branches, sometimes they're shingles that had been lost to the storm that you'd thought you'd disposed of, sometimes it's an unusual amount of moss. Usually it's a combination of all of these, plus some other things found along the way.
More often than not, the spirits will leave these quickly enough not to be seen, but if you're lucky you might find one or two setting up their offering, though they don't stay long once they're seen. This is supposed to be a surprise, after all!

FOLLOW THE LIGHT
Much of Bonfire Square fared surprisingly well, thanks to the valiant efforts to protect the torches mostly resulting in success. However, that's not to say the storm did not take its toll. The accommodations built there by long since lost Beaconites have mostly washed away. There is only one exception to that rule — the shack that used to be home to the Bonfire Keeper, while dilapidated, seems to linger on.
The Keeper himself is nowhere to be found, even when most of the wreckage is cleared away. That is, until the very last pieces are stirred and a scattering of feathers is left behind.
There's something odd about the feathers, and when touched, they will float up on a sudden breeze, glowing a comfortable gold in the dim of the square. Almost like a breeze takes them away, suddenly the feather will float off in the dark, beckoning like a guiding light. As it drifts the light will fade, yet the feather insistently twists a trail to something, gently navigating those brave enough to follow. Eventually, the feather will find a torch that has been displaced or lost, floating just above it until it has been reclaimed. Once it has, the glow will fade and the feather will return to normal, decorated in the colors that will seem familiar to any that knew Rastus well.
It seems his system for locating absent torches has helped to protect the bonfire one last time. Where will the feather lead you?
QUICKNAV | |||
comms | | | network β’ logs β’ memes β’ ooc | |
pages | | | rules β’ faq β’ taken β’ mod contact β’ player contact β’ calendar β’ setting β’ exploration β’ item requests β’ full nav |
TORCH RETRIEVAL
Sora
He'll speed off in chase as soon as the feather whips away. Hey, where's Rastus? Will the feather take him to birddad? What is happening??? ]
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Jason Grace
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Pudding
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Link
He immediately hooks his lantern back to his belt and chases after it.]
Rastus?
H-hey, wait!
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Soldat
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Haein Seo
Haein isn't expecting anything when he reaches for the feather, but as soon as the tips of his fingers brush against it, it's up and away. He's reluctant at first to see where it leads, his steps hesitant as he follows, but they grow more and more willing when he realizes there's a deliberate direction it's taking. ]
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Fjord
you will NOT believe which one I just rolled for you...
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Minimus Ambus
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javert
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Rosinante and Mary
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Fitz Kreiner
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megara
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kol
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Cao Pi
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Stone
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Prompto
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TORCH RETRIEVAL CLOSED
Bucky/Soldat | OTA
The final sputtering and stopping of the rain isn't immediately enough to let them out-- the water needs a little time to recede-- but it's enough for Soldat to wade outside, holding up their lantern above the current, and try to get a look at just what remains. It's a little easier, without being pounded by rain, and with the water's motion less insistent tugging on their legs.
Also easier to see just what's been ruined. Even if they can't get across the river to the village, seeing what happened to the town hall makes them think it's unlikely to have fared well....
They can be found removing debris away from doors of the major central buildings, including the flooded town hall, for most of the first day while the flooding subsides. Looking for survivors... or lanterns. Or bodies, if no one coming for the lanterns means the bodies remain.
II. Docks
Every morning for nearly a week, Soldat stops at the docks and peers out into the dark, looking for the ferry, listening to the newly warped welcome message over again (though not looking at the images, because the flickering drives them nuts). Already they're doing calculations in their head, for what supplies are left and how long they'll last, and planning how best to make shared meals that stretch those supplies as long as possible. Eating fresher food first, in case it does in fact spoil eventually, saving the cans for later.
As the days go on, they look grimmer and grimmer, both for the lack of supply and the lack of survivors joining the remaining group, changing their calculations in a much sadder direction.
"We'll need to work harder to make our own food," they say, mostly to themselves, but if someone has followed them to the docks, it might as well be a conversation starter.
III. Rebuilding
First and foremost, reconnect the pieces of the town, and then repair what can be repaired. Soldat follows what of their patrol they can first thing in the "morning" in search of survivors and for their own somewhat fragile peace of mind, then sets to work with other members of Beacon restoring bridges to get back to the village, scrapyard, and greenhouse. They're good for hauling materials-- felling trees isn't necessary; the flood uprooted enough trees to use, and the piles left by the spirits are worth some scavenging through at least-- and holding them in place for other people to nail or peg into stability.
Also okay for design input. "Wait, not there," they say to their current partner in rebuilding, stopping them from driving a nail into an off-center place in the beam, and briefly flash back to their very first days here. Helping create another support, and not feeling remotely able to say out loud that someone else was doing something wrong.
Shaking the memory off, they add, "That won't hold if someone falls against the rail heavily enough. Move the nail over."
IV. Meals as a Community
Every "day", at what would be about noon, Soldat is in the Invincible kitchen. Half a day was spent cleaning it out and doing minor repairs on the range stove and oven, and then it's back to business of making everyone lunch. Anyone who comes by gets a serving of something hot and tasty, whether it be pasta, soup, grilled sandwiches, or an experiment in frying chicken which goes pretty well, all things considered.
They encourage people to come. They need to see each other. See the faces who are left. (Maybe just Soldat needs to see them. Good enough.)
Also, if they're making group meals, they can be as efficient as possible at stretching the ingredients out.
"Eat," they say, pushing a plate into someone's hands who hadn't come to collect yet. "It'll help."
V. Resuming Patrols
Patrols for a couple weeks are less looking out for trouble now, and more looking for signs of survivors, signs of deaths, stopping to help spirits with their equally ruined homes, and collecting debris that could be useful: anything remotely edible (and sometimes not edible, but which Soldat can gnaw on in an attempt to ignore their own gnawing hunger), anything to help rebuild, weaponry and cloth that can be remade into something else. Waterlogged books and broken tablets. Personal belongings of friends, in their damaged houses....
They can be found anywhere along their patrol route and will always stop to chat or help out.
VI. Mourning
And sometimes, late in the evening, after work and meals and a second patrol are done, Soldat can be found sitting at the church. Not waiting, because with Solis not answering and the lighthouse crumbled and no ferry, it's entirely likely no one is coming back... but just sitting. With a notebook on their knees and the little plastic ghost hovering on the pew beside them.
Just sitting, and writing memories of the people who are missing. They're not going to forget them.
VI
The cold emptiness where empathy should be used to alarm him but he's gotten used to it. Everything but him passes on eventually.
As he is wandering he decides to walk into the church and he sees a familiar figure sitting within.
Ardyn leans against the door jamb and watches a moment before calling out.]
I would not normally take you for a man of the gods, Soldier.
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III.
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ii
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IV
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IV
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vi
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IV roughly May 6-8 ish?
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Sora | OTA
ii. follow the light. network @ langit. text. ota.
iii. wildcard
i
"Are you okay?" he asks, though Sora's apparent cheer suggests he's probably all right. Either that, or he's gone completely mad from being shut in, which, that's fair.
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II; voice @lonk
voice forever
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II. text @ Soldier
text forever
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two hours later
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=> action
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Fjord | OTA
Turns out being brained by an entire tree isn't something you get over in a week. Sure, the bruises that have stained half of Fjord's face an ugly, distorted purple are finally starting to clear up, but the throbbing headaches still linger; as do other symptoms, the half of which he can never remember. (Which is, apparently, its own symptom as well. Fuck's sake.)
Nonetheless, he's still trying to be useful. Or at least he still wants to be. He's going to at least try and do some things around (what remains of) Bonfire Plaza. Like grabbing a hammer and trying to work some of the boards loose on the windows, or ducking out of the Invincible to go and help salvage the shop.
He.... should not be leaving the Invincible. Someone should probably stop him.
II. I'm Helping! For Real!
The worst of the clumsiness and thick daze finally start to ease off around the 6th, and when he can prove he's properly functional a couple of days later, Fjord is finally clear to be left unsupervised, and he is eager to get out and do shit.
His patrols first - much more limited, now that the bridges are gone, but a leisurely stroll following what rivers he can now access and sorting through the debris he finds on their banks is still a good solid task.
Clearing out debris is easy enough, even if it's made somewhat more difficult by the new piles being left around, and sometimes Fjord had to pause, stare, and ask anyone who might be nearby, "Do y'all know which one of these we're keeping?" Surely moss can't be that useful.
III. Wildcard!
[[Will match format - feel free to do whatever you want!]]
I.
"Nope. Nononono." Sora gets directly in Fjord's path between him and the shop, reaching out to grab him by the elbows. "You don't get to do this today. Knock it off."
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Duster | OTA
The last few days have been excruciating. Lying alone in the greenhouse, tending to a broken arm that might have set too soon, and he's soaked. If he's not going to be bed-bound for months, he'll be surprised.
When the rain lets up and messages pop up on his tablet that indicate that people are walking around again, he sends one more call for help.
Greenhouse. Broken arm. Can't move.
And he waits. He hopes he won't get hungry while waiting.
B. Resting
The Invincible seems emptier than usual. It could be that anyone who wasn't injured is cleaning up, or it could be that they're trying not to disturb Duster's rest. It is pretty nice to have a bed to sleep in and wait for his arm to heal a bit. A sling is better than a makeshift splint and a hard floor.
For a few days, he's either in his not-so-empty room or wandering around the hallways of the ship, usually to grab something to eat.
C. Wildcard
[Is there anything else you want to thread with Duster? Write a toplevel here or plot with me at
b
"Hey," he calls, pleased to see Duster looks awake. "Heard you made it back. You doing okay?"
Rosinante himself looks a little worn out. Far too many people are still missing. At least Duster isn't among the ones they haven't yet found.
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Jason Grace | OTA
I. Not So Invincible (May 1-5)
Theyβd been through way worse than this, surely, and yet the destruction and mounting names of the missing is nothing to sneeze at -- it reminds Jason a little too much of the time during the Titan War when theyβd started to notice Legionnaires disappearing. The circumstances were very different, but at the same time it leaves Jason feeling unmoored and lost.
Which means he needs to find something to do and fast.
He decides to start with βhomeβ and go through the Invincible to check on which rooms are still occupied and who may have lost roommates. He approaches each door and knocks -- he knew most of the occupants having lived here the entire time heβd been in Beacon. People came and went, but heβd never knocked on so many empty doors before.
At least not all of them are empty, βHey -- sorry if Iβm interrupting something -- I was doing a headcount.β
Eventually, once that task is done, Jason will make his way down to the ground floor. He looks around at the debris and mess -- the floor is still a little wet. He looks around for a moment and his eyes land on the statue standing in the middle of the room, βWell...we definitely have our work cut out for us.β He rolls up his sleeves, exposing a familiar tattoo to some, and decides heβll start by getting this place back into shape.
II. Waterβs Edge (May 5-10)
As the Invincible starts to come to order, Jason starts to move beyond the building. Heβd spent a long time cooped up inside and he knows there are other tasks to accomplish. There are several places he could go, but he decides to start close to βhomeβ and work his way outwards.
Heβll stop by Bonfire Square, but eventually his attention is drawn to the rushing water of the river nearby. All of the work that had happened on the bridges was washed away -- something heβd witnessed for himself during the storm. He made a mental note that rebuilding those would need to be a priority -- but theyβd need to make sure they had the equipment and supplies first.
His eyes land on a jagged plank sticking out of the muck. Well, at least that might not be too big of a lost cause. It was easy to find debris along the banks though and without having planned it Jason finds himself walking along the path and picking up various objects that seem to be embedded in the dirt or stuck in the lower branches of trees. He walks and collects all the way to the harbor and back.
Eventually, he starts to construct piles: personal items, supplies, building material, trash. Though there might likely be subcategories among all that.
III. Follow the Light (May 5)
His first stop is Bonfire Square. The light is dimmer now because theyβd spread out so many of the torches, though of course the more concerning thing in Jasonβs opinion is the fact that Rastus is nowhere to be seen. He frowns when he notices some feathers scattered about what remains of the Bonfire and Rastusβ hut. Jasonβs foot brushes against one, stirring it into the air. He blinks as it continues to float up and up -- a soft light starting to emanate from it.
Thatβs...thatβs probably significant.
Thereβs no time to call for help though, as the feather has already started to drift away. Jason doesnβt think twice before following it.
IV. Open Air (May 1-10)
Create your own starter or way to interact with Jason
III.
[ The bridge Sora was going to work on was in the opposite direction, but he'll quickly double back as soon as he sees Jason run off after that glowing thing. Oooh, he knows what that is! ]
Jason, hey, wait up.
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II (May 5)
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i think i misread something about the docks -- whoops
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Ephrim | OTA (cw: janky infected wound description)
ii. wildcard
i.
They step into the room they'd been using for supplies, lantern open and shedding light behind them and into the room, but not on their face. It's enough to cast a little light on Ephrim, anyway, though from this angle they can't see his injury. "Everything okay?"
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haein seo | ota.
II. DOWNTOWN AREA.
III. WILDCARD.
I
He doesn't answer right away, hoping the spirits will go back to doing whatever it was they were doing, but it seems they're going to stay hidden for now, so he shrugs and gets up to look at whatever it was they had piled up.]
Dunno. Maybe they saw everyone cleaning up and wanted to help?
[He grabs a stick to sort through the pile. Branches, bits of soggy paper. A brick. This looks like adding to their problems, not helping with them.]
Guess we could ask them.
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Pudding | 1 network prompt, ota, no courier for text please!
Help! I need some help, please!
[ Her voice is beyond panicked - she's sobbing, nearly hysterical. ]
I'm - it's - h-hang on -
[ There's a picture attachment it took her several long moments to get, and to upload properly. It's a little blurry from shaking, but the image is absolutely what it looks like: one of the bonfire's torches, burning brightly, underwater. The flash of pink metal is just-visible in frame, cast a little orange in the firelight. ]
C-can't, I can't - ...fuck... - I'm sorry. I can't swim. I can't swim and I'm scared.
Vice reply
[The torch is entirely secondary to trying to get Pudding to stop panicking.]
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1/2 jfc
2/3 I'm sorry
3/3 done
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voice!
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Quentin Coldwater | OTA
I am helping!
Network (note- no courier)
network @ langit; text;
> i'm at the library, i can give you a hand!
> what do you need?
Fitz Kreiner | OTA | will match format
The relief when the rain stops and the flood recedes and the relentless, rushing, godawful sound of water finally ceases plaguing him is short-lived as Fitz takes in the full extent of the destruction. Well, as full as one can make out in Beacon's perpetual gloom.
Physically he's fine, which he's grateful for, but mentally...well, despite the praise from Cao Pi for rescuing the records he's feeling like he was more or less useless for the duration. No time like the present to correct that.
Fitz had never been one for mudlarking, but with the whole town basically turned into the Thames at low tide he doesn't have much choice. He heads out with his lantern, a rucksack over his shoulder, and a sturdy stick to poke unusual things with (and to steady himself in case he slips in the mud).
"Hey,' he says, coming across a (re)construction site. "Need some help?"
Follow the Light - network @ justfitz - audio - May 6
[ at first there's just some gasping for breath, punctuated by swearing and some general fumbling noises. and water dripping. ]
Shit...good fucking Christ all right, it's Fitz, I...I'm at the museum, followed one of those feathers. Found a torch in some water and uh...there's something there. Something down there in the water. Tried to snap a picture but...
[ and he'll post an image, blurry and off-kilter and lit by the torch, his own lantern, and the light coming from the watery grave itself. it's indistinct but it's tentacle-tastic. ]
I'm going to leg it, but if anyone wants to check up on this later they're welcome to. And er...what should I do with this?
[ have a picture of a shattered lantern. ]
wildcard!
He's around, he's checking the pawn shop hopefully for a guitar, he's playing 60s rock classics (and some Kreiner originals) on his ocarina, come bother him.
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Haein glances up from where he'd been intensely staring at the material before him, probably drawing a mental plan on how to fit it all together, when he hears the stranger.
And while, no, he didn't plan on any help at first, things... are looking like a lot more work than he'd initially thought. The glowing feather that had led him here hovers close by, still pointing across the river insistently. It's driving Haein crazy that he can't get to where it wants him to go.
"Do you know anything about building bridges?" Haein finally asks, relenting that this might not be a one person task.
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@silent | voice | May 6
Re: @silent | voice | May 6
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switch to action?
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Ashford | OTA
Klaes had nearly drowned in the flood and as a result is still somewhat shell shocked. To have spent nearly 70 years of his life scraping to get enough water just to drink, suddenly to be so inundated by it...seems like some sort of cruel irony. He'd always thought he might die because of water, the lack of it at least, not the other way around.
He can be found either digging through what's left of his home or picking through the bits of clockwork scattered around bonfire square, looking to see if there's anything interesting or salvageable. He keeps his eyes on the muddy ground, avoiding eye contact. Though occasionally he throws something he's deemed to be not worth saving over his shoulder in annoyance, whether that be splintered wood or just a clod of dirt he's disappointed didn't turn out to be a gear.
Wildcard
if you have an idea throw it my way!
I
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Cao Pi | open
He returns the torch, of course, but then remains sitting in the Square, staring into the flames, for a while. How the hell is he going to break that news to the community, all of whom seemed to love Daylight to bits? Moreover, he feels an obligation to recover that piece of metal but it's out of his league. So when anyone who generally possesses at least similar strength to himself approaches...]
When you have a moment. Is there anything you've seen in the debris that might be used to turn into...hm. A cart, or sledge, or something similar? Something one might use to carry heavy loads from one place to another.
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He really should go take a breather and get cleaned up, and is debating doing just that when he happens past Cao Pi and stops to hear him out. The man looks exhausted in a different way - the emotional exhaustion Rosinante is putting off for later with all his work.]
Hm. Ground's pretty soft still. Good thinking, though, that would help clear some of the debris faster if we could make it work.
[Give him a second to consider it. They could place planks in front of the wheels to pull it along. It would be time-consuming, but better than hand-carrying some of the loads. Still, where do they find wheels? Perhaps the scrapyard?]
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