In the Night Moderators (
inthenightmods) wrote in
logsinthenight2020-04-01 05:26 pm
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Entry tags:
- !intro log,
- ardyn izunia (psi),
- audrey flowers (chase),
- bruce wayne (marzi),
- bucky barnes (gail),
- duster (nara),
- fitz kreiner (keri),
- haein seo (yuul),
- jason grace (erica),
- jo harvelle (dee),
- masaomi kida (wind),
- minimus ambus (nara),
- pudding charlotte (daz),
- rosinante donquixote (lauren),
- shouto todoroki (blythe),
- stone (gail),
- vanitas (king),
- ventus (jai)
INTRO LOG: APRIL

INTRO LOG: APRIL
MAN ME A SAND
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: april 1-3.
content: beacon's newest batch of residents arrives on the ferry. explosive sand bottles send everyone careening into the dreamy past. some forest spirits learn a couple unhelpful lantern-haver words.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern glowing with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Scattered throughout the ferry are colorful bottles of sand! They're sitting atop packages in the cargo hold, lining the railing of the deck, even rolling around on the deck itself or nestled in bed in the newcomers' bunks. They're all over the place, and they're pretty! You feel compelled to pick them up, to check out those neat sandy patterns or take one home as a souvenir. Heck, maybe you just want to kick the rolling bottles out of the way so no one slips.
But when you get too close to the bottles, they burst like little firecrackers, showering everyone in the vicinity with sand. Contact with the sand doesn't seem to do much at first! But whether the effects hit you after a few minutes or a few hours, you'll start to feel in desperate need of a nap. And hey, a quartet of forest spirits has made their way onto the beach to sing along... in their best approximation of lantern-haver speech! Pretty cool that these forest spirits have picked up a couple of genuine words instead of hoots, but, uh, attempts to talk to them will just get them riled, and they'll croon about man door hand hook car door more loudly. They're singing in your weird language, what more do you want?
Anyway, once you've come into contact with the sand in the bottles, you'll need to lie down and sleep soon or run the risk of passing out on your feet.
Once asleep, you'll find yourself in the sunshiny Beacon of the past! This may feel familiar to some of you, but don't worry, the spirits don't seem to have any nasty tricks up their sleeve this time.
You're welcome to spend as much time in dream Beacon as you like, but once you're ready to head back to the waking world, all you need to do is hail a cab.•••
Luckily for all the newcomers who may find themselves confused by their sudden arrival here, their tablets and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
please turn on your sandy hands.

BONFIRE SQUARE
It's winter in Bonfire Square, but though the path underfoot is caked with snow and a gentle breeze whistles through barren trees, the sun shines bright overhead with only the occasional cloud to interrupt its warmth. It's chilly, but pleasantly so, and it seems you're already wearing the appropriate outerwear for the occasion! How thoughtful.
Real, live people meander around through the square, though they all seem to be wearing gas masks—unless they're one of you, of course. The dreamy extras don't seem to know you're there, even if you shove them or scream in their faces. They just go about their business, carting grocery bags from the general store or ordering another pint in the Invincible. At least they're not bothering you.
The bonfire crackles in the center of the square, magnificent as ever, and someone's laid out a whole table of goodies to roast over the fire! Marshmallows and s'more supplies, hot dogs, chestnuts, pie irons... If you've got a wintery snack in mind, you'll find the supplies to make it at the table. There's even a hot cocoa stand set up next to it.

DOWNTOWN
Downtown Beacon is bustling on this lovely autumn afternoon. There seems to be some sort of outdoor festival happening! Booths line the street, selling handmade goods and treats as musicians and street performers entertain the mask-wearing crowd. None of the residents seem to notice you're there, but that could be a blessing given that you don't have any cash to exchange. Instead, you're welcome to pluck woven bracelets and hand-painted ceramics right off the tables. Enjoy them while you can, as they can't leave the dream with you.
Food trucks sell tacos and bar food and pasties, and Kickaxe Brewing Company has an outdoor booth selling craft beers, including root and birch beer for those not interested in a buzz. If you'd like to get out of the brisk autumn air, you're welcome to catch a movie at the Delft or grab lunch at the soda fountain.

THE VILLAGE
The village is alive and experiencing a breezy, peaceful spring. The odd elderly can be seen on their porch, lazing in a rocking chair. Children scamper along the road, laughing muffled cries of joy. Although they don't notice you, following them will lead you right to the main source of fun: Boneset Park has come alive! Outdoor sports equipment of all kinds are available in different bins, the baseball field trimmed and chalked. Families dot the bleachers, sporting cracker jacks, hot dogs, and ice cream. Get a whiff? The familiar ice cream stand is stocked as a full-blown snack bar, and all available flavors and condiments are surprisingly, well, normal!
The library is appropriately quiet, but lively, with townsfolk bent over a good book or quietly studying as a group. Happy readers of all ages can be found around the village, and the collection is pristine in its maintenance. The rec center is bustling with activity, indoor sports equipment available for use in the gym, spectators on the basketball court just as they are outside. There's plenty of room to grab a seat or join in for yourself!

THE HARBOR
Down at the harbor, it's summer! Mask-wearing beach-goers are sunbathing on the sand or splashing around in the waves, taking full advantage of this warm summer day. Kayakers and the ferry tour the southern cliffs, with the ferry stopping by the dock every now and then to pick up tourists. Take a ride, if you like! The boathouse is also equipped with extra kayaks, canoes, fishing gear, and any sort of beach necessities you might need to enjoy a relaxing day.
The massive ore dock looms near the mouth of the river as masked children play along its foundation, some carrying ice cream cones from the ice cream stand on the dock. How they're eating it is a mystery, but it doesn't seem to melt despite the hot sun. None of the masked beach-goers seem to notice you, but you're more than welcome to join in the festivities.
On the cliffs to the north, the lighthouse gleams, its bright white pain shining in the sunlight.
ooc.
Hey there, wonderful players, and welcome to In the Night! We're thrilled to play with you.
If you haven't already, you might want to check out the April gameplan and the recent mod announcement to get acquainted with the game! There's also the game history page to check out, where you can find all the plot info that's been uncovered so far. The game history page is due for an update, and we'll be getting the March update posted as soon as we're able!
And of course, go ahead and introduce yourselves on the OOC intro, as well!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- A lot of medical supplies. The supplies are plentiful enough that everyone may handwave finding common first aid supplies that will help to triage injuries sustained during the Wild Heart event. The supplies won't immediately cure wounds, but they will help to prevent infection and ensure proper healing. There's even an assortment of painkillers, ranging from over the counter pills to IV morphine (though, hm, it seems each character will only be able to find one dose of the hospital-grade stuff, no matter how hard they search)
- For kidnapped characters: A small package containing a bottle of over-the-counter painkillers, a bag of rice to be used as a hot/cold pack, a week's supply of Xanax, a coloring book and markers, a blank journal, a bag of Epsom salt, a lavender-scented bath bomb, a plush blanket in their favorite color, and a book titled PTSD SURVIVAL GUIDE
- For Sora: Three crates full of assorted breakable pottery, four large tarps, and a pallet of large, flat sheets of plywood
- For Matt: Three 12-packs of various brands of ginger ale, a braille scanner, a bouquet of orchids, and a very soft blanket that seems to somehow be made of smoke though it's very touchable and warm
- For Carmilla: A cooler full of individual human blood packages, a personal-sized telescope, a box set of the entire Series of Unfortunate Events, and a crate of Zoobooks
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
comms | | | network • logs • memes • ooc | |
pages | | | rules • faq • taken • mod contact • player contact • calendar • setting • exploration • item requests • full nav |
Senri | +Anima
[So waking up on a strange boat, heading for some unknown destination would be confusing for anyone. Senri is hardly an exception, but there's something else that's even more confusing to him. After a brief exploration of the boat, he disembarks and settles down near the pier to inspect the lantern and the.. other thing... he found when he woke up. The lantern is easy enough to understand. It's dark. Lanterns make light. Perfect sense.
The other thing is... what is this thing?
He pokes the tablet several times, sniffs it.... and is he going to...? Yeah. He just licked it. A few more pokes and he nearly drops it when it finally turns on.
It wants him to put in a user name. Not that he knows that. Maaaybe some kind soul could help him out?]
Bonfire Square
[Perhaps it's because he was born in a mountainous region, but Senri quickly gravitates toward the more wintery climate in the bonfire square. The masked people are... strange. But they don't seem to bother with him and he isn't too interested in bothering them, so.... that's fine.
More importantly, they seem to be very generous about sharing their snacks. Senri is not going to turn down free food, and is particularly fond of anything sweet, so he is all about roasting some marshmallows. And he's never heard of s'mores before, but they are delicious. After making a few more for himself, the next s'more is being silently offered to you.
Why? Who knows. Maybe you looked sad. Or bored. Or hungry. Or maybe he just wanted to share the joy of s'mores. It's... hard to tell.]
Wildcard
[Want to just run into Senri in some other location? Have a different idea? Maybe your character just wants to help out a newcomer that looks even more lost than usual. Because, seriously, he is so lost. Anyway, I am more than happy to roll with whatever you've got.]
Pier
Hey. Everything okay?
[It's Soldat's default question, these days. It's a good starting point.]
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Bonfire Square
Sora looks down at the food, then back up at this guy, then back down at the food. ]
Is that for me? [ Well... it doesn't seem to be moving away. With one more check-in with the new face, Sora reaches out to take it, a rather sheepish smile on his face. ] Hey, thank you. Did you get to make one for yourself?
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bonfire square;
And yet, when this thoughtful stranger offers him a s'more out of the goodness of his heart, Masaomi nearly jumps out of his skin. Partly because everyone else around has ignored him since he fell asleep. Partly because, well... Actual food this close to his face is triggering some serious nausea.
It takes all of Masaomi's willpower to slowly, awkwardly, reach out and gently push Senri's offering back toward him.]
Uh. No, thanks. You should enjoy it while you can. You're gonna miss it real fast.
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Pudding Charlotte | One Piece | New Player | Keeping TDM CR is great!
(cw: gunshot wound mention / non-graphic image of bullet hole on fabric in bolded link)
Pudding, of course, doesn't particularly notice the swaying. She's lived her entire life on and around boats, after all - perhaps more so than others in her world, being that her home "island" is an archipelago. It's the foghorn that wakes her, the sound unfamiliar. As she eases into consciousness, sitting up and looking around the unfamiliar room, it takes her a moment to remember. In fact, it takes until she picks up the strange device next to the lantern, realizes it responds to touch, and inputs a name, and the welcome address tells her she's dead. It feels like her heart stops - appropriately. Her palm goes to her chest reflexively, and then she glances down: her chef's outfit has a neat, slightly dirty-looking hole directly over her heart. (Not that she knows, but there are matching holes in the back of her dress and her cloak.)
Oh.
She folds up the tablet before getting much further, tucking it into a pocket and reaching for her lantern. Even if the message hadn't told her, it would be obvious it's hers: old-fashioned, looking like it's made of chocolate and pink-and-white fondant, motifs of hearts and candies, it's the only thing in the room that looks even a little familiar. She can deal with strange interactive books later. For now - after checking her pockets and the room thoroughly for anything else, and finding a few not-at-all-surprising but vaguely distressing personal items - she wanders out of her cabin and onto the deck, one hand on her lantern, the other curled close to her chest and surreptitiously hiding that little hole in her bodice.
i-a. [ Sorry, But You're Dead ]
It's in the middle of a conversation. Whether awkward introductions, something sober and halting, or a turn to friendlier subjects, the fact that they're dead inevitably comes back up. Pudding pauses mid-sentence, eyes going a little out of focus.
Then she starts to laugh.
It's nervous laughter at first, unsettling, before ramping up quickly to hysterical. But even that lasts only a few moments: soon the sound is giddy, pure unfiltered glee, and she rocks back on her heels, clutching the stand of her lantern in both hands as she ascends to belly laughter.
She's free!
ii. [ Mr. Sandman ]
Her toe catches one as the ferry pulls up to the pier, rocking a little more as its speed shifts. It looks like a parfait, all pinks and chocolates and lavenders with pastel "sprinkles", pretty as anything, and she stoops immediately to pick it up.
It explodes right at her fingertips and two feet from her face.
Her yell of surprise is a shriek, high-pitched. It takes her a moment of wiping sand off her face - off her lips and eyelashes, for heaven's sake! - to realize she somehow didn't get covered in glass. Just sand. Lots and lots of glittery princess-colored sand. Sorry if you got caught in the crossfire; you probably look like a set of pink-toy-aisle craft kits exploded.
"Ow, ew. Pfflptha - oh, it's in my mouth! Pffla! Eck!"
ii-a. [ Bring Me a Dream ]
Of course, a few hours later...
"Oh... oh I don't feel so well."
Pudding looks, perhaps suddenly, like she hasn't slept in days. There are no dark circles, but she looks almost ghost-white with how her already porcelain skin pales. She turns toward the nearest person without thought, abruptly much too sleepy to care whom.
"Excuse me, please?" Her voice is gentle, kind, sleepy but unerringly polite. "I'm so sorry to bother you, but - " she presses the back of her hand over her mouth, trying and failing to stifle a yawn. "Oh goodness, I'm so sorry!" Her pale face flushes, little dots of tears of exhaustion welling at the corners of her eyes. "Can you perhaps tell me where there might be someplace to rest? I can't... I can't recall the last time I slept, and I'm just so sleepy..."
iii. [ Winter (Bonfire Square) ]
"Hello! Nice to meet you! Would you like some cocoa?"
Pudding is in her element here.
The hot cocoa stand is... well, it's fine. The cocoa being set out by the unresponsive vendor certainly isn't bad, but it's very much nothing to remember. At the table, however, are a set of mugs resting on a wire rack, itself set over a camp griddle filled with hot embers from the fire to keep the mugs warm. The cocoa in these mugs is a rich, decadent brown, the liquid itself thicker with an almost velvety sheen in the sparkling winter sun. The near part of the table is spread with bars of chocolate and a plate of shaved pieces, cut-up marshmallows, a few bottles of thick cream, and a dozen other various ingredients. The smell coming from the mugs is divine.
"I've also made chocolate coffee if you like!"
iv. [ Spring (The Village) ]
While old-Beacon masked villagers and displaced new-Beacon residents alike seem content to run around, to explore, whatever else, Pudding has parked herself right by the snack stand.
She's not "competing" this time: She's watching, raptly, as customers come and go, writing away on her tablet with a "pen" that's really a branch from a cherry tree, blossoms still vivid on the end, with the tip filed to a smooth point. If you catch a glimpse over her shoulder, all three screens are taken up with notepad files: cooking methods, ingredients, flavors, combinations of condiments or toppings customers request, what drinks are be ordered with what snacks, what snacks are ordered together. It's impressively organized, and her pen whips beautiful cursive (actually gorgeously-rendered kana calligraphy in pretty, swishing strokes, for those who can recognize it), written as quickly and easily as anyone's chicken scratch. Someone is in Research Mode.
x. [ Wildcard ]
( Feel free to throw me anything! Prose preferred, but I'll match format! Pudding's bangs cover her forehead constantly, even in a strong breeze, no matter how she moves, which is maybe weird? It's weird. She'll start any conversation unerringly polite, kind, and candy-sweet. It does not in any way, shape, or form appear to be an act: she is absolutely an earnest and likable darling! unless your Sense Motive is like. Max Ranks at L20. Even then she's... probably only Kind of Weird Amounts Of Nice. Probably.
She is from a world without combustion engines, so uh, anyone want to explain her what a cab is? )
ii-a here we go
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i.
"Welcome to Beacon," he says, in a thick Southern accent. "And my sincerest apologies that y'all had to end up here too."
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i-a.
"Hey, uh." He's already asked if she's all right. Hm. "Was it something I said?"
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iii
It's the heavy smell of chocolate in the air that draws Ventus near initially, unable to help himself when the sweet scent reminds him so strongly of some of the things Aqua would bake in the kitchen. It's the enthusiastic greeting, however, that gets him to properly come to stand before the table to check it out with an eager and obviously impressed gaze.
Her cheer works infectious and welcoming and just seeing the way everything on the table is laid out is too inviting to resist even though he's been snacking on too many marshmallows already.
"Y'know, I've never had coffee before. Is it better than just hot cocoa?"
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ii
"Sorry, were you-" he begins, then really looks at the young woman. Who is... eerily familiar, but a hell of a lot less corpse-like suddenly. Hallucinations and strange dreams are usual enough here, but predictive ones? Is that what this is? If so, that's new.
Well, maybe it's just a fluke. She probably thinks he's some kind of idiot with how he's just been staring for a good few seconds here. "Um. Were you... here before?"
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III
He just recently discovered hot chocolate and now he's discovering even better hot chocolate. How did she get it to taste so sweet?
He's very impressed by his new friend the chocolate wizard and he will try to convey that sentiment once he's done licking every last trace of the chocolate out of the mug.]
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iii
"Um." Well, it would be rude to refuse if she noticed him. "How much is it?
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i
"Hi," he says, holding up his own golden cage of a lantern. "Any idea what this is about?"
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i-a
"Oh?" He prompts, archly.
for clarity, Homies are Homunculi. the person who makes them is just, insane.
the homies. the broskies.
homeboys and girls and trees and wine glasses, you know like you do
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II
She wasn't even near the glittery time bomb, and somehow she's still coated in it. Carmilla, who is wearing head to to black, as she almost always is, seems especially bedazzled by the fairy dust. It's not at all her vibe, and she looks just about ready to kill something. To be fair, she almost always looks like she's ready to kill something.
She swipes angrily at her sweater, and the glittery sand just puffs out and somehow there's still more. "What the hell is this?" She is not really asking the girl that glitterbombed her, but she's also kind of asking her, because what the hell, this totally ruins her goth aesthetic!
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ia;
pffffFFFHT
♥
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Ephrim | F@TT: Seasons of Hieron | Open
II. The Village.
III. The Greenhouse.
IV. Wildcard.
WILDCARD baybee
He lifts a hand to wave at the definitely-a-newcomer, he's never seen this guy before and he's sure a sight to remember. "Y'all must be Ephrim, right?" he asks, with polite warmth.
let's GO
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Bucky/Soldat | OTA
Given how the ferry arrived last time, Soldat is there bright and early for the new one, peering out across the dark water with a kind of worried impatience. Will it be another spirit prank? Will it be actual people? Will it be nothing interesting at all, just the usual drop-off of supplies? Who knows.
They can hear the music before seeing the ferry, as is pretty typical, given the darkness. No smell this time. Once it's within range, Soldat jumps across from the dock and lands on the deck with a heavy thump.
And is promptly showered with sand as one of the bottles explodes. They sneeze, as much from surprise as sand in the face. "What the fuck."
III. Beacon in Dreamland, Village flavor
It takes about an hour and a half for the intense sleepiness to hit, enough time to get the ferry unloaded at least, and while Soldat is used to that in some situations... they haven't done anything that really warrants needing to sleep like that. Still, not even their vaunted discipline can shake off that kind of drowsiness, just hold it off until they get back to the cabin and stagger up the stairs to curl up in bed, only taking a minute to rinse the last of that annoying sand off their face and hands, and ditch their top shirt. (Chair goes against the doorknob, like always. Not even magical sleepies can turn off security protocols.)
And then they wake up in a much brighter house. And wander downstairs and out in confusion to blink up at the sun of a spring morning, the laughter of kids, chatter of people-- people they don't know. Seriously. What the fuck is going on today. Soldat will stand there for a good few minutes, on the porch of what will someday be Misty Day's house, taking in the tableau of actual living human life in an actual sunny day, the unreal aspects of everyone wearing gas masks, half-sure they're still dreaming. (Hell, we probably are still dreaming. Gas masks. Seriously. Come on, brain.)
The smell of hot dogs brings them to the park, and since this is surely a dream and Soldat is always hungry, they get a hot dog. Because of course there's hot dogs in their dream, right? (
Good, get more.Later, Pit.) "Christ, I ain't had one of these since... the thirties, I think," they comment aloud to the vendor, or any Beaconite who happens to be nearby.IV. Beacon in Dreamland, Bonfire flavor
That Bonfire Square is chilly and snowy just makes sense, if this is a dream, right? Soldat prowls around the various buildings, peeks into the Invincible, and then winds up getting a cocoa out by the fire. "If this is Beacon's past. Why's the fire still here," they muse, mostly to themselves, because hey. Dream. Honestly, it's probably just their subconscious mashing things up, right?
But if there's an actual lantern-bearer nearby, maybe that person will design to answer with their own theory.
V. Post-Dreamland, Invincible Lunch
It takes someone else showing Soldat how to get out of the Beacon dream, because it's a dream, calling one of the (neat, almost 40s-era) cabs is not a thing one does in dreams. But once someone does, they'll be somewhere between bemused, curious, and disturbed by the whole thing.
And then immediately head to the Invincible, because goddammit, they're late for their usual group lunch, and there's probably going to be hungry people there at the mercy of whatever spirits are working in the kitchen that day and their terrible ideas of what counts as "food". At least they're clearly not going to need their usual afternoon sleep. Yikes.
For a couple hours in the afternoon, then, Soldat can be found thoughtfully putting together a big batch of lasagna in the kitchen, and then setting it out on the bartop in the Invincible common room to serve up to anyone who wants it, and also to chat if wished.
VI. Wildcard
Run into Soldat any other day this week anywhere on their patrol route or at self-defense and weapons classes with Javert!
IV
The low, purring voice comes from Ardyn who is leaning against the wall of a nearby building. He's been watching this stranger for a while, not with intense scrutiny but with vague interest. The people without the gas masks are always vaguely interesting.
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vi
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III
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wildcardin'
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IV
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haein seo, original character | ota.
III
It was a pleasant change from the norm, he must admit, but he spent too long not working and wasted potential inspections. For now, all that was left for him to do was to return to his room, look over his notes, and try to make up for lost time.
A large, green robot approached the Landmark Inn, keys in hand, when he spots an unfamiliar person.]
Do you live here? [He asks in a tone of a policeman demanding why someone is loitering in front of a house late at night.]
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iii
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Ardyn "It Wasn't Me This Time, I Swear" Izunia | Final Fantasy XV | Open
II. The Village
III. The Docks (Post Dreaming)
IV. Wildcard (Post Dreaming)
i.
I don't know why we're here.
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👀 II
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ventus | kingdom hearts
â–¸ THE DOCKS
â–¸ WILDCARD
â–¸ riku
He'd known Vanitas wasn't lying, he'd seen Riku's name written in the very first message on the tablet, but it still hits him hard actually seeing him here; changed, just like Vanitas. It hurts.
Although Ventus considers him a friend, he knows Terra is the one closest to Riku out of their little trio for obvious reasons. The thing is, he feels a lot more familiar with Riku than he actually is. Something he no doubt owes to Sora and the memories and feelings he imparted to Ventus in the form of hazy barely remembered dreams while he slept in the refuge of Sora's heart. He can never help feeling a pang of fondness when he looks at Riku and now that fondness feels like a deep well of sorrow, making his breathing hitch and his eyes sting. It's that very feeling that propels him forward and back into motion, calling out. ]
Riku!
[ It's the only warning Riku is going to get before Ven's weight all but barrels into him. ]
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docks
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i'm literally evil im so sorry
lmfao no this is great, i love it
any prompt about seeing and i am there without fail every time
ur totally valid and i support u
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Getaway | Transformers IDW
[Getway's first thought is "Did Rodimus save me?"
That seemed so absurd yet so likely, that he dwelled on it for half a second before coming to his senses. No, he definitely wasn't saved. So where was he? He opened his eyes and glanced around.
Well, he's definitely not on a Cybertronian ship. The strange bed, way too soft, is a dead giveaway. This puts him one instant alert, as he can't connect his last memory of Primus to this current situation. Cautiously, he gets out of bed and goes over to the window to glance around.
Strange.
Deeply wary, the ten-foot tall robot makes his way upwards to the deck and watches the island as it approaches, his optics narrowed. There are jars of sand scattered about and he feels the urge to go over and pick one up. Thing is, in his line of work, he knows to be suspicious of inexplicable urges. It's a sure sign that someone is messing with your mind, and Getaway prefers to be on the other side of this experience.
Despite how careful he is, he IS still quite big, and he bumps a jar with his elbow. A second later his entire arm is coated with red and gold sand, much to his disgust.]
Fuck.
[He swears using his favourite human curse word as he tries to rub the sand off him.]
The Village
[Getaway doesn't appreciate being here any more than he appreciates being anywhere. The human cheer and joy sours his mood even further and he just wants to put all these annoying creatures in a box and never let them out again. The smell of human food is overwhelming and nauseating.
The fact that no one seems alarmed or curious of him in any significant way says that this has to be a trick of some kind. A dream.
Still, despite that, Getaway decides to just sit down somewhere and watch everything. At some point he finds himself holding a basketball, which was thrust into his large hand by a child, and entertains himself by bouncing it around a few times. One particular bounce hits the ground a lot harder than he expects it to, and it goes way higher than he expects it to, and it flies out into the crowd.
Whoops. Hopefully it doesn't hit anyone too important.
Which is everyone, actually, so Getaway is fine with this.]
The Landmark Inn
[Getaway doesn't have much patience for fantasies so he manages to leave as soon as he is able. He finds himself back in the "real world" slightly underwater where he toppled over the deck and fell asleep. Grumbling, he gets up and shakes the gross water and sand off of him.
Okay, fine. He'll play along.
Following the instructions on his quaint little device, he makes his way to a place called the Landmark Inn. This, apparently, is where he's staying.
He stands outside for a few minutes, looking at the building with no small amount of skepticism. Humans really live in such flimsy dwellings? It looks like one small earthquake could make it collapse!
Still, when in Iacon...
Though he gets the sense that he's not his usual size, the doors are still too small for him, and he has to duck his way through. The floors creak noisily beneath his considerable weight as he wanders up the stairs and down the hallway, looking for room 203.]
The Ferry
It's harmless, I think. Just sudden.
[ ... He's not sure why he's pointing that out, exactly. He's tired of others, in theory, has no interest in reassuring others, strange large pala-din or not. (He's also maybe literally tired, which is bizarre given that it'd been almost noon when he'd died.) ]
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( prompt: the village. )
Re: ( prompt: the village. )
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Stone | OTA
Stone is not really an unloading-the-ferry person, he's more of a greeting-the-newcomers person, and since nothing smells terribly like dead bodies this month, he's here looking over the poor newly dead people. He's a tall (though nowhere near the tallest), skinny old man with completely colorless skin and hair, one blind eye, and no shoes despite the chill and wet.
"Hey, welcome. Wasn't sure we'd have any new folks this month."
II. Dreamland, harbor
Somewhere in there, Stone wound up with sand on him, and the overwhelming urge to nap isn't really that unusual-- Stone sleeps when and where he finds himself actually tired-- so he curls up just inside the shadow of the trees, protected from rain and bothersome kids, and naps.
Which means he finds himself waking up on sunny Beacon's beach, staring out in mild confusion and then understanding as he recognizes the place. This is where he, Matt, and Eliot wound up, only there's people this time.
He wanders around, squinting at people, listening to conversations, and eventually finding a big enough patch of beach to shift up and spread out, taking in what sun he can. Anybody finding the harbor area, themselves, will find a big, colorless dragon sort of thing, with lots of spines and Stone's blind eye, watching the crowd through slitted eyes and basking. This may not be real, but it feels real enough, so he's going to attempt to enjoy it.
III. Waking and Conferring
When he figures out the weird vehicle thing to wake up (quite possibly with help), Stone finds himself stiff and cold in the woods by the harbor, and rather grouchy at that. He slouches back to the Invincible to get some hot tea and maybe some of the free lunch, and prod at anyone else who's woken up by now.
"Hey. What did you see in there? Anything interesting?" And if there's a blank look, he adds, "In the dream. Beacon past. Did you not fall asleep and see it? You should, there was sun there."
II
In his pacing back and forth, trying to puzzle out how to wake himself up, he finds Stone - which, okay, given the raksura's size that's not much of a challenge. With a huff, he sits himself in the sand beside him, relieved that at least here he doesn't hurt the way he does in present-day Beacon.
"Hey. Wanted to thank you for your help. Recovery's going slow or I would've come by. But I appreciate what you did."
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Fitz Kriener | Doctor Who
Maybe it's because it's what he'd....expected? Most desperately wished for? Needed to hear? Whatever, but just for a moment the foghorn sounds like the sweet, familiar strains of the TARDIS materializing. Then the note deepens, elongates, and Fitz's eyes snap open and he sits up, patting himself down to make sure he's in one piece. He is, which is weird since a blinding white light, an explosion heard as far as Moscow...he's pretty sure he shouldn't be.
"Christ." Fitz barely manages to not knock over his lantern and does knock over a couple of sand bottles, one of which explodes (stay tuned for details) in his haste to get up, then nearly falls over again as feeling returns to his cold-numbed limbs. Once he steadies himself and decides that taking the lantern and tablet are a good idea, he heads up to the deck.
Have a tall bloke, dressed in Victorian cold-weather survival gear, with a stubbly chin and dark, messy hair, who hasn't had a proper bath in longer than he wants to think about. Maybe incongruously he's poking at the tablet like he has an idea what it's for, and he's singing along with the music since...well, it's pretty much the only thing which is making sense to him at the moment.
"Give him two lips like roses and clover...then tell him that his lonesome nights are over."
The Invincible - conversation likely to involve sand-induced drowsiness eventually
After acquiring other clothes - a long-sleeved knit shirt and jeans which fit but are several inches too short - Fitz makes his way to the inn where he gets himself the cleanest he's been since leaving St. Petersburg and changes into his new duds. Finally, he feels ready to attend to important business.
He heads back down stairs and walks straight up to the bar.
"Can I please have a...er..." Okay, forest spirit servers are not what he was expecting and he's flummoxed. He turns to a fellow patron. "Hi, I've just arrived, and I have stupid questions."
The Village - dread!day!Beacon
Fitz was a young child during the Blitz, and some of his earliest memories are of wailing sirens and his mother's features obscured by a respirator mask as she helped put one over his face. So this sunny, joyful scene is really fucking unsettling.
He walks the paths, dodges kids, and yearns for a cigarette or twelve. Over by the ice cream stand he spots someone else without a mask and approaches with a wave.
"Hey. Any idea what the hell's going on here?"
The Invincible
At the question, he turns, then takes a good long look at Fitz. Another one? One of the people he'd somehow briefly encountered on that corpse-laden ferry? What exactly had happened in that time, and how?
"Go for it," he says, frowning as he takes a draw from the cigarette. "Think I've got one or two of my own, too."
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Village
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—village.
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Welcome to Beacon
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Audrey Flowers | The Magicians
[ She's got her Brakebills uniform jacket on, and that seems to shield her mostly from the crisp air. Her lantern has been set down, nestling among the snow-sand on the beach. She closes her eyes, takes a deep breath, and begins to bend and twist her fingers into angular shapes, bending her thumbs before snapping her fingers. ]
IÅŸik!
[ There's a small flash between her fingers--bright light the darkness immediately swallows, but obviously meant to be brighter. This world is cloaked in unnatural, and Audrey, stubborn and frustrated almost to the point of tears, clenches her fists and squeezes her eyes shut to try to stop from losing it. ] Fuck!
[ After a few deep breathes to slow her panic, she opens her eyes, shakes her hands out, and tries again. ]
IÅŸik!
ii. bonfire;
[ Masked people freak her out in general--she likes people being open, she likes being able to see faces to gauge reactions--but she'll live. Especially if there's s'mores. Gods, she loves s'mores. ]
Hey--scooch over, I need more. [ She's absolutely making a double-decker s'more, and she'd much rather ask someone with a lantern than the weirdoes in the gas masks. She doesn't mean to be rude but she'll absolutely wriggle her way between you and the supplies if you don't answer quick enough. Audrey's got this down to a science, stacks on stacks on stacks, and fully plans on shoving it all in her mouth at once. ]
Can you believe it? We're dead, but we've still got marshmallows and chocolate.
iii. wildcard;
[ Audrey will be wandering around the town, usually looking two parts determined and one part lost. She'll mostly linger around the greenhouse and the library, wanting to explore those areas first. If you want a custom stater or anything hit me up at
ii. Bonfire
He tends to keep the whole truth about the horror of this place to himself for at least the first week. But that fact that there are dangers here? That can't really wait. So, he's determined to be there and waits with baited breath to see if there's even going to be any new people. The last ferry had been filled with corpses of friends.
This one wasn't.
It's not the color of her hair, or how she seems very... enthusiastic about the s'mores, that catches Quentin's attention. It's the jacket.]
I-- yeah, it's something something alright. Okay. So, look. You're wearing a Brakebills jacket.
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tw suicide i guess?
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Sora (CRAU) | Kingdom Hearts | Open
II. The Ferry
III. Wildcard
Closed to Masaomi (04/04-ish?)
Hey, Masaomi! You there? [ ... He'll use that password if necessary. C'mon, bud, open up! ]
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IIb
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I - steals more threads with you
8^) aaaand i'm back after a week thank YOU for waiting!!
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