In the Night Moderators (
inthenightmods) wrote in
logsinthenight2020-03-20 06:53 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !event,
- bruce wayne (marzi),
- bucky barnes (gail),
- catra (val),
- dean winchester (miyou),
- duster (nara),
- elektra natchios (carlee),
- gregor allaine (leu),
- jason grace (erica),
- javert (rachel),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- minimus ambus (nara),
- namine (ami),
- quentin coldwater (ireth),
- rosinante donquixote (lauren),
- stone (gail),
- vanitas (king),
- will ingram (leu)
EVENT LOG: WILD HEART PART ONE

EVENT LOG:
WILD HEART PART ONE
characters: everyone.
location: the medical center; all in town.
date/time: march 20-22.
content: half the town is captured; the other half comes to their rescue.
warnings: torture, possible character death.
to think everything must die for anyone to matter.
Welcome to part one of the WILD HEART event! The prompts below are intended to cover all the main parts of the event, but you're all free to take your own liberties with the details. The prompts are meant to add flavor, not to limit you.
Kimiko and the gang will make their debut in part two! If you've got questions for the Hunt, they'll be available in the next event log. If you've got questions for us, hit up the OOC post!
captives.

KIDNAPPED
You wake to hands gripping you, muffling your shout of surprise and pinning your limbs to your sides. Spirits large and small surround you, staring at you blankly as they lift you out of bed. You have the sickening sense of movement, and suddenly you're outside-- you can see the flickering of the bonfire flame, feel the chill of the spring air. You have just enough time to renew your struggle once more before a spirit's hand raises, flying down to strike you on the temple, and then you know no more.
When you wake, you're in a room that seems long since abandoned. Cracked tiles are chilly beneath you, and the walls are a nondescript, faded color you can't make out. You're far from alone, though: at least twenty others surround you, waking up slowly.
Why are you locked in here? What's going on? Nobody may have answers yet, but at least you can be confused together.

TORTURE
Of course, you aren't confused for long. Soon the door opens, and without warning you're grabbed by a large spirit, dragged along whether to cooperate or not. You're led into an enormous room full of what must have once been sterile medical equipment, ranging from gurneys to scalpels and everything in between. Pushed onto an operating table, your arms are spread out, strapped down; further straps are pulled tight against your legs, your hips, keeping you still.
A green-eyed spirit comes into your line of vision. They hover over you, staring down blankly. Breathes heavily . . . and then, slowly, reaches for you.
CW: hallucinations
In an instant, you're somewhere else. Somewhere darker. Where? Only you know, because it's a nightmare personalized just for you. The scene of your darkest nightmare, a jagged mix of all the worst things you fear. It's endless, cruel in its relentlessness-- and just when you think it may be over, it melts seamlessly into another, and another. Your insecurities, your failures, your terrors, your loved ones bloody and dead, joining you in this endless purgatory dimension . . .
Or maybe it's not as personal as that. Maybe you simply wake up in a room: white, blank, featureless. Devoid of doors or windows, with no colors to break up your vision, and the only sounds the ones you generate. You scream, maybe, or pry at the walls. Perhaps you sit, assuming this will end soon, that you'll wake up soon and be perfectly all right.
But it doesn't end. Not for minutes, and those melt into hours-- and those melt into days, maybe, except you don't know, because you're trapped there. You don't grow hungry or thirsty; sometimes you sleep, and when you wake, you're still in the room. You're still in the room no matter what you do, or so it seems, caught in the hallucinations as you are.
CW: gore, blood-mixing
The scalpel that slices into you is slow and steady, piercing and splitting skin with terrible effciency. Flesh parts beneath the rusted blade, blood welling immediately to the surface, gushing forth and spilling down the sides of your body-- but suddenly you aren't so concerned with the blood, because the pain's hit and it is nothing, nothing you can ignore. White-hot and piercing, and maybe you're screaming and maybe you try to keep silent but it doesn't matter because either way it does not stop. Not until the spirit is through, cutting into you all over, your legs and your arms and your stomach and your chest, slicing you open like a butcher with his cut of meat, so terribly impersonal as you writhe in agony.
And then, suddenly, it ends. Just like that.
Cutting's only the first part, after all.
Setting the scalpel down, they reach for a bucket next, filled with a dark liquid. Dipping their fingers into it-- and you know, suddenly, that it's blood-- they smear it into the open wounds. Over and over, coating them in it, scooping out your own blood so they can replace it with their supply, like the world's crudest attempt at a blood transfusion. They care not for your pain, nor the way you struggle and writhe; they care only about replacing every single drop of blood in your body.
CW: force-feeding, hints of cannibalism
Your mouth is pried open by a spirit's dextrous fingers, knocking against your teeth, dodging your tongue so they can get a good hook in your jaw. The smell of blood is thick in the air, mixing with a particularly sweet stench that you can't place. There's blood on the spirit's fingers, too, and you choke on the taste of it as it mixes with your saliva and slips down your throat.
With their other hand they grip bloody chunks of meat. In a moment of horrifying clarify you realize what's about to happen just a split-second before it does, but it's too late to protest. The spirit shoves the meat into your mouth, so deep into your throat you gag in a reflex attempt not to choke. Blood pours down your throat, the meat slimy in its rawness, but the spirit refuses to let you spit it out: they cover your mouth and nose, cutting off your air, until you chew and swallow. Not just the one piece, but more and more.
If you look down, you'll see a hint as to what you're being fed: there's a few fingers scattered in the meat, a tongue, an eyeball . . . and a few feet away, a mask, broken and discarded. One of the spirits that had brought you here.

DOWNTIME
After all the tortures you've gone through, you've lost all sense of time. But at least you're not alone: all around you are the faces of those kidnapped alongside you. Some are sporting injuries similar to yours; others seem to nurse invisible ones, flinching at shadows or gagging at the smell of blood.
Perhaps you're too injured to do anything but rest. But perhaps not. Do you try and aid the others? There's plenty hurt who need some attention, whether it be medicine or simple emotional comfort. Or maybe you're more focused on the future instead of the present, desperately plotting an escape before your captors come back.

ESCAPE
Movement, noise, all different from the chirps and hoots you've grown accustomed to over the past three days (and that's to say nothing of the screams of your fellow captives). There's shouting, voices deep and piping both, indistinct words echoing down the hallway and into your disbeliving ears. Hallucinations? No, they're too insistent and chaotic for that. It feels too good to be true, but it is. They're human voices.
The rescue is underway.
Now what? Do you try and break free? Shout to let the others know where you are? Or perhaps you're too injured for that. Perhaps you want to help those who are even worse off than you, weakened by their tortures. Whatever you do, decide quickly: it isn't long before someone breaks down the door and urges you to flee into the night, where the Wild Hunt awaits, ready to guide you back to town.
rescuers.

WAKING
Friday morning, the town feels emptier than usual. The population has never been enormous, of course, but even still, as you go through your morning routine, you find there's simply fewer people around. Surely they're not all asleep, right? And weren't you supposed to meet someone after breakfast, anyway? But there's nothing.
It doesn't take long before you and the others realize what's happened. At least twenty residents, if not more, have simply vanished. Are they dead? It seems unlikely. What about missing? But it seems strange that so many would simply disappear, and even if they did, where would they go?
You aren't the only one asking these questions. Soon everyone is talking about it, and that only invites even more questions. Some people want to go into the woods to search; others suggest caution, waiting and seeing. The debate seems endless-- until someone points out that there seems to be a more immediate situation on hand.
They melt out of the shadows, not magically so much as very, very good at blending in with the trees and the darkness. Clad in cloaks, mirrors masking their faces, they number at least fifty strong. There's no aggression in their posture; rather, they seem to be waiting for something. Someone.
She doesn't keep them waiting for long.
A woman dressed in a tailored suit emerges. Her mask is tied to her hip. Her gaze is steady, but there's warmth there as well as she looks around at all of you.
"Your friends aren't dead," she says. "They haven't disappeared, either. One of my scouts saw them being taken a few hours ago. If you wish to save them, you're going to need our help. We know where they plan on taking your friends, and we know how to fight. We'll teach you how to save your friends with the minimal amount of loss.
"My name is Kimiko Yasutake, and I am the current leader of the Wild Hunt.
Now. Are you ready to learn?"

TRAINING
You work. You sweat. The regiment Kimiko and her fellows put you through isn't easy, but she wasn't lying: she really does know what she's doing. By the end of the day not only do you know how to sufficiently wield a spear or a knife, but what to do if you're outnumbered or surrounded. You know what to do against an enemy taller than you; you know what to do should you be left without a weapon.
Whether or not you do any of these things is up to you, of course. Instruction can't replace muscle memory. But at least you know the basics, and that's worth something. Besides: you have all day to practice, and members of the Wild Hunt are eager to help correct you as you do.

RESCUE
The captives are evidently being held in the surgical wing and its adjoining operating rooms, and the abandoned hospital halls make for a contained battlefield. Most of the regular forest spirits scatter when the assault begins, skittering out of windows or barreling straight past the attacking residents, not interested in fighting for this cause... But not all. The meaner spirits stay to fight, perhaps just for the thrill of it.
And then of course there's the green-eyed spirits. There aren't many, maybe only a dozen or so, but they're strong. They typically look roughly humanoid (not always, though) and their limbs are ...troubling, in a too-long sort of way. They prefer to fight from a distance when possible, inflicting terrible hallucinations of monsters and gore and whatever they think might put off an attacker—and these hallucinations are powerful enough to do real damage. Just because it's a hallucination that tore off your arm doesn't mean your arm is any less torn off! But when they're forced to confront their attackers in close quarters, they rely on those long limbs to tear and rip at anything they can get their hands (or teeth) on. The green-eyed spirits can be killed just like any other forest spirit, but it'll take some doing. Dismembering them until their body dissolves is the only way to make sure they won't come back.
The plan is simple: surround the medical center as covertly as possible before Kimiko gives some signal to her crew. The key to victory is overwhelming the enemy as completely as possible, from all angles at once—and that's what happens.
The hospital halls force the spirits into a bottleneck; some stay to defend the operating rooms while others attempt to sneak through the windows or the ventilation shafts to attack you from behind. The green-eyed spirits shriek horrible melodies that echo through the hospital, loud enough that their voices might damage your hearing if you're standing too close. The spirits don't use much in the way of weapons, at least, but they'll hurl any debris or furniture that gets in their way.
But your numbers are greater than theirs. Progress is made quickly as the green-eyeds are forced to retreat little by little, until they've lost their claim on the operating rooms, and thus the battle. Most of them will escape back into the forest before they can be eradicated, and surely both sides have suffered losses—but you've won.
(many of our monster images are credited to Trevor Henderson!)

RETURN
The green-eyed spirits flee back to the forest before long, and the surgical wing is left open for the rescuers to free the captives. The Wild Hunt hangs back as the rescuers reunite with their friends and fellow residents, although they're step in to assist with any medical emergencies as needed—enough of them have rudimentary training in field medicine, and they'll be able to patch up any survivors enough to get them back to town.
There are survivors, is the important thing. The kidnapping and subsequent battle has no doubt resulted in many casualties, but you are alive, and now it's time to head home.
The Wild Hunt keeps a perimeter around the group as they slowly make their way back to Bonfire Square. From there, recovery can begin. Kimiko and the others promise to stay in town long enough to answer your questions and help with any repairs necessary in the aftermath, though they'll need to, er, make some arrangements before they can dive in. In other words, stay tuned for part two!
QUICKNAV | |||
comms | | | network • logs • memes • ooc | |
pages | | | rules • faq • taken • mod contact • player contact • calendar • setting • exploration • item requests • full nav |
Fjord | Kidnapped | OTA
Kidnapped
They hadn't counted on getting ambushed and overwhelmed. Fjord had tried fighting - valiantly, it has to be said, but a solid blow to the temple had him dropping his falchion with a loud clatter and sent him straight to unconsciousness.
He only wakes up partway through being dragged through the hospital, groggy and pained, but it's the being thrown into the already crowded room, hearing the cacophenous clatter of metal beside him as Soldat gets thrown in with him, that helps shake off the worst of the heavy sopor. There's shooting pains all through him: especially his ribs, beaten rather than broken but feeling close; and his head where he got struck, leaving his ears ringing gently, and when he tries to push himself upright he barely gets higher than one knee before dizziness slaps him and the ringing turns to a high-pitched shriek inside his head, and he collapses with his head clenched in both hands.
He doesn't stay down for long - he can't, not with what they made him see, not knowing what's coming after this. He's done the kidnapping and being tortured once before, and the lack of manacles this time is no more reassuring.
"We need to get out of here." His voice is a deep growl, almost animalistic, as he tries again to push himself to his feet. "Now."
no subject
He sits himself a little more upright against the wall and hunches his shoulders forward, using his scarf to help hide his mouth from view as he turns to look at Fjord. Anyone outside the bubble won't hear them, but should they notice people talking without sound they might get curious.
"If we go immediately, they'll be on us in an instant. Need to wait until there's an actual chance. And the more of us that go at once, the better. Can't stop us all."
Unfortunately, some will be left behind. He doesn't like that much, but the rest of them need to get help from the others in town. They can come back for anyone else once their forces are prepared and in greater numbers.
no subject
"We..." oh good he can hear himself, too, and a large part of his tension vanishes. Not all of it, given the circumstances, but enough. He makes a vague gesture with his hands, and his voice sounds quietly near Rosinante, despite his lips not moving - a useful cantrip, Minor Illusion. "We need to act soon, though. Before everyone gets hurt." There's a dark look on his face, as he gestures again. "I've done this before. The longer we wait, the more people are going to break."
no subject
"And passing word too far is a risk since they'll find out. Not everyone is quiet."
But they can try. He turns to look at the others in the room, trying to catch the eyes of as many as he can and occasionally flicking his glance toward the door he suspects they came in from. If a few catch on and run when they do, the others might also pick up on it soon enough. If they fail - well. It's a risk they have to take.
no subject
"I might be able to teleport outside, catch them off-guard. It's as good a distraction as any." But he grimaces and scowls, lifting a hand to his temple as his ears ring again. There's a large, ugly bruise flowering across his left cheekbone and temple, not that he's aware of it.
no subject
Though the latter he suspects would have to be positioned carefully to avoid it attacking the injured people in the room, all easy targets for a hungry beast. But an image of one might buy them a few extra seconds, especially if it obscures the green-eyes vision - and he's not sure it would. They might see, or smell, lifeforce. A vision of a demon might not even faze them.
"I could gather up as many of these people as I can and run. The exit is a bottleneck, though, and we don't know what's outside."
Hallucinations (CW: Drowning, water torture, implied death)
Dark. Dark, and freezing cold, and wet, and he's holding his breath. The fucking dreams from Uk'otoa, he's had too many not to recognise the trappings now: the bottom of the ocean. He opens his mouth, sucking in water as he expects the dream to go--
And chokes.
He can't breathe he can't breathe, his hands fly to his throat and he coughs out the water, but more rushes in when he gasps, he can feel the icy sting of salt stabbing his lungs with every spasm of his diaphragm, turning to a nauseating heat that makes him want to vomit. He kicks out, wildly, but he knows he's at the bottom of the ocean, there's no one here, nowhere to go, no escape he can't breathe he can't wake up.
Suddenly light floods the world - not yellow, but a sick, harrowing green, and Fjord spins to look as the giant eye of Uk'otoa stares down at him impassively, the brilliant beam seeming to spin and crackle as Fjord's vision starts twisting with delirium.
Punish...
He feels the water shift, and a current wraps around him, pulling him down, faster than he can swim again, his lungs still full why can't he breathe, and in an instant the taste of rot enters his mouth, his lungs, something pulls tight around his waist and he slams into a wall and something pops in his shoulder, sending excrutiating pain jolting through him and he screams, but not even bubbles come out now.
He tries to teleport, pulling on the magic in his core while his lungs burn and his shoulder screams and the corners of his vision turn black and it doesn't work, he just feels the line go slack, and he reaches for it desperately, watching it slip away from his grasp as he's thrown against the slick walls of Beacon's river, feeling ribs break, an ankle shatter, his neck crack--
He jolts viciously, but his limbs are restrained against the table as he coughs and heaves, spitting up saltwater and gasping for breath that doesn't come fast or easily enough, pale and sick under the intense, watching eyes of his captors.
He barely gets his breath back - hasn't fully, in fact, he still feels wet inside his lungs, but he manages to get a strangled, gurgling, "No..." out, before the hand reaches out again...
Downtime
Sometimes the spirit throws him against the wall with a sick crack, instead, and when he hits the ground that is when Fjord coughs, gasps and heaves, and there's a wet, hollow splatter under all the retching, and the smell of... saltwater? The rancid odours of rot and blood smother it all too quickly, but for just a moment there's a brief, fresh whiff of salt.
It takes him a while, every time, to recover and get his breathing back on track. (It takes longer every time.) But there's a persistent cough in him now, that doesn't quite shake no matter how close he gets to making himself vomit.
But he forces himself to his feet, nonetheless. It hurts, his body aches in ways he didn't know it could, but he refuses to let them take the ocean from him. So he's making a habit, now, of summoning his sword into his hands - letting the spray of saltwater from his palm land where it may, even if that means someone nearby gets splashed - stabbing it into the ground, or swinging it against the door in a vicious burst of energy, and dismissing it again. Every few minutes, whenever the panic starts to take him. It's something real.
no subject
no subject
As soon as the impact rattles him Fjord goes tense, and saltwater explodes out of his mouth and nose as he hacks and coughs and falls forward. One arm braces his forehead from just smashing into the floor, but the other is tight around his ribs as his chest heaves with painful, almost melodramatic force as his body tries its hardest to evict the water.
It takes a minute or two for the force to finally ease up, and Fjord gives a very definitive snort to clear the shit that's built up in his nose, wiping it across his face with the back of his hand, then using the front to scrub the salt and bile off, idly wiping that on his pants as he finally takes an actual - painful, still, but clear breath.
His voice is a hoarse whisper. "Thanks, Soldat..."
no subject
Vomiting sucks. They know.
no subject
It feels like his lungs are never going to be empty, and he coughs again when he tries to take too deep a breath, that turns into another heave and a slick trail of bile drips from his mouth. He spits at the ground and wipes his face again. "Fuck those bastards."
no subject
It's the fucking green-eyes.
They're not going to make a fuss about specifics right now, though.
"There anything I need to bandage or set?" they ask instead.
no subject
"Nothin' yet. Ribs're just... bruised, I think." His arms are shaking as he pushes himself into a proper kneel - and he grimaces sharply, one hand slamming into his temple with a sharp groan as the ringing in his ears hits again like an alarm.
no subject
no subject
"Yeah, but... how much point is there...'n tryin' t'set them?" he wheezes softly. "'f they're just gonna keep doing this?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Rescue
"Hey." His voice is little more than a gurgle now, but he still struggles to his feet, clinging to the wall with one hand and yelling, "Hey! In--" before he's broken and bent over double by the force of his coughing.
Another splash, as he retches up more water - and then another, as he pulls his falchion into existence. He takes a second to wipe his mouth with the back of his hand, ignoring the blood mixed in with the saliva, and just says. In an English-tinted accent. "Eldritch blast."
And two brilliant white beams of energy burst from the hilt, rocket at the door and slam into it with force enough to rattle the door on its hinges so hard it echoes down the hallway. He lifts his sword again, but suddenly his ears are ringing and he stumbles against the wall, nearly falling down completely, but he raises his shaking arm and yells even louder, "Eldritch blast!"
And this time, the two beams punch through the door, exploding splinters into the hallway and slamming into one of the spirits guarding it.
no subject
"Hey," he shouts back, continuing to push back the spirit with his weapon, and then is treated to the sight of the last spirit in the group getting flattened to the wall under - water. Water?
He's got guesses, but this spirit isn't wanting to get any farther away. Okay. Their loss. Sora's Keyblade vanishes, and the spirit, unarmed, goes flying into Sora's shoulder, then is sandwiched between the spirit right behind him and a knife under its small but present ribcage.
"Hey," he repeats over their screeching, "I'm coming!" And he pulls the knife out and begins to shove the spirits in front of him instead. Hey, close quarters, hard to swing without hitting a wall. Watch your surroundings and adapt. Soldat taught him that.
no subject
"Sora?" It's easier to hear his voice now that the door is broken, but he's still weak, strangled, and every step is a fight with sickening vertigo to get to the door, to reach through the hole he made and open it from the outside.
He has to brace himself against the door frame, his legs are shaking. But he has a death grip on his sword, as he tries to look around and get a grip on where Sora is; he's ready to fight but he's at a disadvantage and he knows it. "Sora!"
no subject
Here's something Fjord's never seen Sora do before. "Wind," he says first, and a wind kicks up around him, pushing them even further back. "Reflect" he says next, and a clear orb surrounds him briefly, then shatters outward, sending a couple flying.
They knock into another one, landing in a heap, but there's one left - the one Fjord knocked out. Sora just takes a nearby chair and whacks them with it before laying it on top of them. There. That's a later problem.
"Heya," Sora says, not looking at Fjord just yet, face and back still bleeding, knife still in his hand. Panting a little. He didn't kill any of them, they're bound to get back up soon. "We don't have much time. Is it just you?"
no subject
"No. There's-- more people here..." He coughs, deep and wet, into his fist. "We need t'... get them out first. Some 'f 'em can't--" His voice constricts, fighting back another cough. "Can't move on their own. I'll be fine."
But he's not looking at Sora as he says that; rather he's staring at the unconscious spirits piled next to them, and the sword in his hand twitches just slightly.
no subject
"Heal," Sora says, leading into his next bit with those vines and flowers. Man, Fjord, you must be really familiar with them by now. "Fine's a good word for people not coughing like you are, man." He looks at the holes Fjord's punched through the door. "And people who can do this, I guess." That's fair. But still.
Sora points his Keyblade at this lock next, light collecting at its tip. He glances down at the bodies, then back up at Fjord. "Yo, hey. Earth to Fjord." Just a sec, bud, let Sora get this door unlocked before you go charging. These are pretty big holes, but why climb through when Sora can just unlock the thing?
no subject
"Magic doesn't count," he mutters dismissively, pushing himself off the doorway and into the hallway proper, stumbling slightly as he moves to the spirits. "Fer either of those."
It's not... it's not right, to cut an enemy down while they're unconscious. But there's an anger burning in Fjord that's been threatening to boil over for literal days now - every minute they drowned him, every hour they spent trying to take the ocean from him - and with the exhaustion it's wrought upon him, he doesn't care.
He lines up his blade with the edge of one of the unconscious spirit's masks, under its jaw, raises his arm high - and unless he's stopped, brings it down hard.
no subject
But he does reach out and grab that arm. "Wait," Sora says, and then has to think of a reason why. He pauses for a second. It's not like he pities the fallen, not really. He still isn't sure if they have hearts or not, and they hurt his friends. But. But. "If you're gonna, only do it if you're gonna come back to help," he says, finally. Priorities. Fjord's not looking after just him. If he's going to get lost in his revenge, Sora has ways to take these bodies and put them somewhere Fjord can't reach.
(no subject)
(no subject)
(no subject)
(no subject)