In the Night Moderators (
inthenightmods) wrote in
logsinthenight2020-02-16 05:05 pm
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Entry tags:
- !event,
- bruce wayne (marzi),
- bucky barnes (gail),
- catra (val),
- daylight vis lornlit (melly),
- dean winchester (miyou),
- duster (nara),
- elektra natchios (carlee),
- ellever brandt (crow),
- gregor allaine (leu),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- kol mikaelson (jade),
- kylo ren (kelly),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- minimus ambus (nara),
- namine (ami),
- nancy wheeler (chrissy),
- newton geiszler (mippins),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- rosinante donquixote (lauren),
- sarissa theron (bella),
- somnus lucis caelum (jae),
- sora (mawi),
- steve harrington (zelly),
- stone (gail),
- will ingram (leu),
- xayah (helena),
- zihuan cao pi (gemini)
EVENT LOG: THE NIGHT WE MET

EVENT LOG:
THE NIGHT WE MET
characters: everyone.
location: the path from downtown beacon to the harbor; all over town.
date/time: february 16-21.
content: the forest spirits send off their friends to join the aurora. memory opals drop from the eerie green lights above.
warnings: n/a.
i had all and then most of you, some and now none of you.
For most of the day on February 16, all of the town's forest spirits can be found along the stretch of road between downtown and the harbor, clearly setting up for, uh, something. They're piling snow onto the pathway, creating a miles long sled trail that starts outside the Landmark Inn and ends at the very end of the harbor's dock. Not only that, but the forest spirits are also not super willing to explain what they're up to! They're busy, you lantern-havers.
By the time evening rolls around, the spirits have set up wooden railings alongside the snowy path, as well as a warming tent, hot chocolate booth, and announcer stand outside of the Landmark. Oh, and a starting banner for the race! It's dogsled time!
Throughout the event, Beacon's downtown and harbor areas will be completely overrun with forest spirits, all there to bear witness to this holiday celebration—this holiday is for them, though, not you weirdos with your naked faces. Point is, none of the spirits will be hostile at this time! They're more interested in interacting with each other than with Beacon's residents, though if pressed, a kind spirit might be willing to explain what's going on:
The aurora arrives in Beacon for about a week each year, and the forest spirits believe it to be "friends in the sky". The lights are old friends of theirs, it seems! And each night while the aurora shines above the town, the forest spirits send off a handful of friends to join the aurora! The spirits ready to join the aurora build sleds of their own and assemble mighty sled teams, sometimes comprised of dog spirits and sometimes... other stuff. Then, when the aurora is at its peak in the wee hours of the night, the sled teams will ride off one by one, racing down the snow-covered path all the way down to the harbor, where they'll finally rocket off the dock and out over the lake, picking up more and more speed as each team gallops wildly over the water before arcing up into the sky. Once the spirits are barely a speck, they'll hit the aurora and burst into a shower of light. Beautiful stuff!
See, since the aurora is made of light, forest spirits launched into it are killed on impact! Isn't that wonderful! The forest spirits seem to think so! What is death to a dead thing!
All of this information can be learned through handwaved/played-led interactions with the forest spirits during the event. They'll all be focused on saying goodbye to their friends and cheering them on as they stream through the sky, but they're happy to welcome lantern-havers to join in the celebrations. The hot chocolate is free and only tastes a little bit like mud, so. Enjoy!•••
For the entire duration of the event, the aurora will dance in beautiful silence overhead, lighting up the whole town with its eerie green glow. Every so often, handfuls of opals will rain down like meteorites from the lights above, and these opals each contain the memory of someone currently in Beacon! They can be found all over town, landing on paths and atop buildings and maybe even rocketing straight through your ceiling to crash into your living room. Perhaps a forest spirit decided to hide some shiny rocks in your cereal box or under your pillow... Better hope the Postmaster General doesn't find your opals before you do, though. That spirits sure does love their rocks. Point is, who knows where the opals might turn up?
On that note, if you signed up for a random event, we'll be RNGing characters to receive these random events throughout the event! The event may happen in response to a toplevel on this event log, or we might turn up in your IC inbox... 👀 These events will be entirely random, meaning we could dole out any number of them at any time, so it'll be a fun surprise for all of us.
If you missed signups and would still like to toss your name in the ring, go right ahead! Signups will remain open throughout the event, though we can't promise everyone who signs up will get something.
And finally... Each day, we'll post a list of the forest spirits joining the aurora! What, did you want to know in advance? The forest spirits have never been a particularly organized bunch, so they're winging this—which means more surprises for you. :)
Enjoy the races and the lights and the opals, residents of Beacon, and remember: WHAT IS DEATH TO A DEAD THING!
QUICKNAV | |||
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no subject
[Okay, so Ambrose didn't know and just launching in to that explanation is going to make Quentin sound like a crazy person.]
So, yeah. Outside? The spirits are throwing themselves at the aurora and then-- then rocks fall? No one's died, though, so I guess that's something. But the rocks? The opals? They have memories. Or dreams. In them. If you touch it, you see... things.
[Wow, yeah. That should make things clear as mud.]
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( that's what it sounds like quentin's saying. he squints, trying to figure out if that's what he's saying or if he's just reaching. )
Whose memories?
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[And yes, it's cagey as all hell, but jesus. That memory. Quentin rubs at his face and, really, there's no other way to do this than just say it and he opens and closes his mouth a few times before-]
Yours. I think I found a memory. With you, about you.
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What did you see?
( he's been alive a long time. there were so many choices. )
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[Ambrose was, what? Eighty? Ninety? Something incredible like that, kept young by magic or something and Quentin frowns.]
You were, uh-- so, I didn't really mean to touch it and by the time the memory hit, it was already too late. But I saw you... uh, carve yourself up?
[And his voice goes high on the last word, like he can't even believe he's saying this. But, there it is.]
There was a lot of blood.
[Quentin knows blood, he knows about carving things up, too. He even cut off Penny's hands once, but it's the repetition that gets him. The pointlessness of it repeating itself over and over, like a personal hell.]
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( it takes ambrose a second to realize what quentin's seen and when he does, he grimaces and puts a hand against his chest. now, he can understand the reason for quentin's hesitation in telling him. he shakes his head, trying to let it be known that he's not mad about what quentin saw. )
That was — you saw what a demon made me see awhile back. She invaded me and my family's thoughts and made me think that was real. I saw it over and over and over again.
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[He fumbles through his messenger bag, rooting through the egg crate with his sleeve pulled down to cover his hand before he finds the right one. The one with Ambrose :( written on the little scrap of paper next to it.
Quentin holds it out.]
Maybe don't touch it? It's-- it feels like living it.
[He takes a deep breath, releasing it slowly and his bangs blow away from his face for a second with the force of it.]
I'm sorry.
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( and it was vivid and lifelike and terrible and he still remembers how it felt to think he was slicing himself open. )
Batibat. Not a demon I'd ever want anyone to trifle with. Bad news.
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[Like when Julia trapped him in his own worst nightmare, some amalgam of mental wards and Quentin's own disbelief in himself. His worst fears, all rolled in to one and Julia had trapped him in it. Had almost lost him in there if it hadn't been for his friends. And Penny.
Quentin clears his throat.]
I'm sorry you had to live through that? And, for bringing it back to you like this. I really didn't know it I should just throw it in the lake or what.
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( they'd managed to get free and trap batibat in a prison that she couldn't get out of. )
I woke up thinking that I was sliced open a few times after that. I stared at myself in the mirror to make sure the cuts weren't invisible.
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[Just wanted to trap them, doing it this way the worst possible way, but Quentin isn't about to actually say that. Not in the wake of watching the memory, of feeling the knife slip under his skin as if it was real.]
You could always throw it in the lake. Just... a suggestion.
[And this was probably going to be a bad idea, with only about two weeks worth of not drinking himself in to a stupor. But... that memory.]
Do you want to go for a drink? Because honestly, I could use one. After that.
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( and he really doesn't want to go around just picking up every rock he sees. he sighs. )
A drink sounds brilliant, actually.
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[Jesus, offering a drink and showing up almost empty-handed. Just memories and notes. Way to go Coldwater, and Quentin wipes a hand over his face.]
There's some in the bar, I mean, and I could really use a stiff one.
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( he moves further into his room, heading towards the bed and pulling out a bottle a few clean glasses from underneath. )
Not sure exactly what it is but it'll do the trick.
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I don't even care right now. Just hit me with your best shot.
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( he sighs before pouring a glass of the liquor for quentin and then pouring his own. he takes a seat beside quentin. )
I'm all right now. I hope you know that.
no subject
[Quentin rolls the glass between his hands, the chill of the glass seeping in to his palms and he takes a sip before continuing.]
It's not you? Or, I mean, it's not just you and your-- memory? And you look fine to me. It's-- some of mine are out there, too. And I got some of them back. And that's great, because I wouldn't want any more people to see it. But, shit, there are just things I'd rather people didn't see and I don't know. I'll probably never know if someone here knows, you know?
no subject
( ambrose frowns and then pours himself another glass just in preparation of needing one. he sighs before looking over. )
Any memories you want to talk about that you really don't want people to see?
no subject
No? That's kind of the whole point. That there are just some things I really want to keep to myself. Telling you would kind of defeat that.
[He takes another drink, almost draining the glass.]
But nice try, though.
no subject
( he shakes his head. )
It was just an offer. Don't worry, I'm not going to try and poke into your head for whatever you might have in there.
no subject
[It could be his whole life, cut down in to small pieces and littered all over town. It could be all of his low points, all of the things he never wanted anyone to see and he would never know.
He drains the glass, holding it out to Ambrose for more.]
Doesn't it bother you? That people here might be seeing all kinds of things about you?
no subject
( maybe it would be one of quentin's memories that he doesn't want anyone to see. )
What else am I going to do? Go out and step on the rocks and break them?
no subject
[He waggles the glass.]
Why the hell not?
no subject
( he stops to take a drink before sighing. )
What if you toss something that someone might want to see? The memory of a lost loved one or something?
no subject
[Quentin rubs at his face before leaning back on one hand on the bed, staring out the window.]
They'd never know, though.
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