In the Night Moderators (
inthenightmods) wrote in
logsinthenight2020-02-16 05:05 pm
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Entry tags:
- !event,
- bruce wayne (marzi),
- bucky barnes (gail),
- catra (val),
- daylight vis lornlit (melly),
- dean winchester (miyou),
- duster (nara),
- elektra natchios (carlee),
- ellever brandt (crow),
- gregor allaine (leu),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- kol mikaelson (jade),
- kylo ren (kelly),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- minimus ambus (nara),
- namine (ami),
- nancy wheeler (chrissy),
- newton geiszler (mippins),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- rosinante donquixote (lauren),
- sarissa theron (bella),
- somnus lucis caelum (jae),
- sora (mawi),
- steve harrington (zelly),
- stone (gail),
- will ingram (leu),
- xayah (helena),
- zihuan cao pi (gemini)
EVENT LOG: THE NIGHT WE MET

EVENT LOG:
THE NIGHT WE MET
characters: everyone.
location: the path from downtown beacon to the harbor; all over town.
date/time: february 16-21.
content: the forest spirits send off their friends to join the aurora. memory opals drop from the eerie green lights above.
warnings: n/a.
i had all and then most of you, some and now none of you.
For most of the day on February 16, all of the town's forest spirits can be found along the stretch of road between downtown and the harbor, clearly setting up for, uh, something. They're piling snow onto the pathway, creating a miles long sled trail that starts outside the Landmark Inn and ends at the very end of the harbor's dock. Not only that, but the forest spirits are also not super willing to explain what they're up to! They're busy, you lantern-havers.
By the time evening rolls around, the spirits have set up wooden railings alongside the snowy path, as well as a warming tent, hot chocolate booth, and announcer stand outside of the Landmark. Oh, and a starting banner for the race! It's dogsled time!
Throughout the event, Beacon's downtown and harbor areas will be completely overrun with forest spirits, all there to bear witness to this holiday celebration—this holiday is for them, though, not you weirdos with your naked faces. Point is, none of the spirits will be hostile at this time! They're more interested in interacting with each other than with Beacon's residents, though if pressed, a kind spirit might be willing to explain what's going on:
The aurora arrives in Beacon for about a week each year, and the forest spirits believe it to be "friends in the sky". The lights are old friends of theirs, it seems! And each night while the aurora shines above the town, the forest spirits send off a handful of friends to join the aurora! The spirits ready to join the aurora build sleds of their own and assemble mighty sled teams, sometimes comprised of dog spirits and sometimes... other stuff. Then, when the aurora is at its peak in the wee hours of the night, the sled teams will ride off one by one, racing down the snow-covered path all the way down to the harbor, where they'll finally rocket off the dock and out over the lake, picking up more and more speed as each team gallops wildly over the water before arcing up into the sky. Once the spirits are barely a speck, they'll hit the aurora and burst into a shower of light. Beautiful stuff!
See, since the aurora is made of light, forest spirits launched into it are killed on impact! Isn't that wonderful! The forest spirits seem to think so! What is death to a dead thing!
All of this information can be learned through handwaved/played-led interactions with the forest spirits during the event. They'll all be focused on saying goodbye to their friends and cheering them on as they stream through the sky, but they're happy to welcome lantern-havers to join in the celebrations. The hot chocolate is free and only tastes a little bit like mud, so. Enjoy!•••
For the entire duration of the event, the aurora will dance in beautiful silence overhead, lighting up the whole town with its eerie green glow. Every so often, handfuls of opals will rain down like meteorites from the lights above, and these opals each contain the memory of someone currently in Beacon! They can be found all over town, landing on paths and atop buildings and maybe even rocketing straight through your ceiling to crash into your living room. Perhaps a forest spirit decided to hide some shiny rocks in your cereal box or under your pillow... Better hope the Postmaster General doesn't find your opals before you do, though. That spirits sure does love their rocks. Point is, who knows where the opals might turn up?
On that note, if you signed up for a random event, we'll be RNGing characters to receive these random events throughout the event! The event may happen in response to a toplevel on this event log, or we might turn up in your IC inbox... 👀 These events will be entirely random, meaning we could dole out any number of them at any time, so it'll be a fun surprise for all of us.
If you missed signups and would still like to toss your name in the ring, go right ahead! Signups will remain open throughout the event, though we can't promise everyone who signs up will get something.
And finally... Each day, we'll post a list of the forest spirits joining the aurora! What, did you want to know in advance? The forest spirits have never been a particularly organized bunch, so they're winging this—which means more surprises for you. :)
Enjoy the races and the lights and the opals, residents of Beacon, and remember: WHAT IS DEATH TO A DEAD THING!
QUICKNAV | |||
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no subject
He shakes his head. "Don't need to apologize. I've seen all kinds of things. It's just how life is for some people. We get the worst of it so others don't have to," he says as he slides the toolbox back together and tucks it away in the bag again - but for now he stays seated on the ground otherwise.
"In the early one, there's a guy who must have been your friend once. Steve. Don't think I've heard you talk about him before."
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Maybe not all the killing people. It's hard to think of how they could be making the world better by killing HYDRA's targets.
So they nod, thoughtful, and can smile absently at the comment. "Steve. Yeah. He was my first happy memory. Shared an apartment in Brooklyn-- in the city. Before everything. He was an artist. And sick all the time."
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In a particularly dangerous circumstance, actually - trouble is understating it. But he still hasn't sealed their surroundings down, and openly talking about torture feels like a poor idea in those circumstances. The confusion in that memory, of this Steve who ought to be small and sickly but who isn't, he chalks up to trauma. Nobody's head is on right when they're in enemy hands.
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There is actually a clear difference between them: the earlier memory has much less of the rock encasing it than the one where Soldat had the metal arm. Before Rosinante can even point out the right one, they know. It has to be that one. They pocket the one with more stone wrapping around the shine and spark, glance up at Rosinante for confirmation, and then touch their flesh fingers to the brighter opal remaining.
The memory rocks them back a step, leaves a feeling of nausea behind, leaves a pounding headache, because a very important wall just came down in their brain. That was Steve. And that was the last stupid target. "Oh god. Oh fuck he was right."
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The reaction, well - Rosinante hadn't known what to expect, so it is what it is, but it makes him curious. "What was he right about?" he prods cautiously after a quiet moment. Maybe he'll even get an answer.
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Rosinante got an abbreviated tale of that confrontation on the helicarrier. So at least he ought to recognize the name Captain America-- and now the name Steve. Which are, apparently, one and the same. It's a connection that Soldat has been very, very carefully not making, until this memory made it impossible to ignore.
They tried to kill their best friend. As far as Soldat's current memories say, their only friend from Before. They might even have succeeded.
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"I'm sorry," he says, for he can tell this revelation hits Soldat hard. He'll let the mystery of how a sickly artist becomes something far more remain a mystery for the moment. Of course, now he's not sure what else to say either, for what do you say to that? A person suddenly realizes they were set up to kill their best friend, simply because they were on opposite sides of some sort of war.
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(Not the greatest sign, pal. I know. God, Steve. How could I do that.) But it feels more bewildered and lost than angry or upset. Their happiest memories all come from Steve, and they-- shot him. Stabbed him. Hit him again and again while Steve just lay there and let him.
"Christ," they mutter, squeezing their eyes shut against a memory they do already have. "Sorry. I'm sorry. I. Should have waited. Done that later."
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How, though? Every time he stops to try and work out the mechanics of the situations they're put in, he's left at a loss. The opals are created by the deaths of forest spirits being bathed in light. Flying too high. Maybe striking against whatever it was that killed Stone. Why should fragments of their destroyed bodies become memories of the people below them? Especially memories that should have been long gone?
"If you need some time alone, I understand. I'll keep looking for more for you."
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Soldat has made the connection between the spirit deaths and the opals, to, but hasn't the faintest fucking idea how it works. Kind of like most things in Beacon. They're just taking advantage of it for entirely selfish purposes.
Though now they're wondering if that was a great idea. The nausea hasn't gone away, the headache is still there, and they feel like their head is too full. Keeping the worst of the emotion out, which will probably only make it worse later. They bury their face in both hands, opal pressed to their forehead, though thankfully it doesn't throw them back into the memory to touch some other part of them. "How do you handle having so much in your brain."
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He dips his head at the half-question, shrugs. "It's easier when you've always had it. Every moment adds to the last. You don't think about all of it at once. It's all still there, just quiet."
Thank gods for that, because there's a hell of a lot buried in his own head he doesn't care to think about most days. But it's there. Made him who he is, for better or worse.
no subject
Soldat leaves their head in their hands for a long moment, the metal arm still making quiet mechanical noises, just trying to breathe and not throw up. Carefully not thinking about the target's-- about Steve's face, after they hit it so many times. But they can't hide forever.
Well, not while standing in the middle of the woods with Rosinante right there, anyway. (Up and at 'em, buddy.) They take one more slow breath and finally drop their hands, expression settling into the safest and, really, most comfortable mode: complete lack of expression. "Thanks, Rosinante. For the memory stones. And always being patient." Someday. Someday they will be able, and allowed, to reciprocate.
That time really ain't now, though.
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And Soldat, he hopes, will find himself too eventually. They don't have much time for self-discovery left, though.
"And... let me know if you find any of mine, all right?"
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They nod. "Of course." Maybe by the time they do collect some opals for Rosinante, they'll be closer to stable, and can even give him some explanations.
If he wants them, anyway.
Time to slink off and try to digest this, make their head stop pounding, and probably eat something. (Who are they kidding, the answer is always eat something.)