In the Night Moderators (
inthenightmods) wrote in
logsinthenight2020-01-20 01:02 pm
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Entry tags:
- !event,
- bucky barnes (gail),
- castiel (inky),
- cheryl blossom (amanda),
- daylight vis lornlit (melly),
- duster (nara),
- eleven (inky),
- ellever brandt (crow),
- jason grace (erica),
- javert (rachel),
- klaes ashford (bee),
- kol mikaelson (jade),
- link (psi),
- maes hughes (erica),
- masaomi kida (wind),
- miriam maisel (chase),
- quentin coldwater (ireth),
- rosinante donquixote (lauren),
- somnus lucis caelum (jae),
- sora (mawi),
- stone (gail),
- will ingram (leu)
EVENT LOG: TURN THE LIGHTS OFF

EVENT LOG:
TURN THE LIGHTS OFF
characters: everyone.
location: around town.
date/time: january 20-29.
content: the lanterns begin to malfunction.
warnings: body horror and psychological horror. please cw tags appropriately.
you'll become one
January 20th arrives the same as all the days before it. There's no great pulse of warning that throbs through the air, no ominous wind that causes the bonfire to shudder. The spirits are neither agitated nor do they hide. You could almost miss the change, if the lanterns weren't always by your side. There's no explanation that comes with the way that it's changed, but it's impossible not to worry when it's happened so suddenly.
Maybe it takes a few days, or maybe it only takes a few hours, but suddenly it isn't just the lanterns that have changed. You, yourself, have become somehow different. It's possible that you won't even have the right state of mind to wonder how long it will last. At the very least, it appears you aren't alone. All across Beacon, lanterns are changing, and changing the people with them.
Out in the distance, the lighthouse's beam has turned green.
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January 22
[If he weren't so damn optimistic and cheerful right now, maybe he'd feel a pang of sudden remembrance of the mines, but he doesn't. She just looks like a girl with a blindfold.] Unless it's some sort of new game I'm not privy too. Sort of feels like a bad idea with the darkness and all, but I don't judge.
no subject
Not his catch, though that does make Ellever visibly jump, too. But his behavior. She's run into a number of people lately who all seem out of sorts. She, too, is starting to feel that way. Lost in the metaphorical, not literal, woods. While it's almost nice to hear someone being cheerful, it also runs against everything else in her head.
Ellever pulls back her hand self-consciously to run a finger along the sides of the scarf, making sure it's still taut around her head. Painfully so. ]
Oh, uh. Thanks. [ She manages the tiniest of strained smiles, her other hand clutching her reddish-hued lantern. ] I can see enough, but I'm... a little distracted. Sorry again. [ Wait, is she off course? ] ...Did I get side-tracked away from the village somewhere?
no subject
[And he rather enjoys having company. Everything is weird and he just wants to be around other people.]
no subject
She freezes where she's put for that second before, slowly, relaxing and clearing her throat. No. No. That can absolutely not happen again. She has to get some control over herself. Why has all of her control evaporated in the span of a day or two? It's fine, everything is fine. This person's just trying to help her. ]
...Thank you. I, uh, wouldn't want to side-track you. But you can come with me if you want.
[ Perhaps it'll be good to have someone with her. Some people have been acting... very odd. ]
I'm Elle.
no subject
You'd have to have a track to get side-tracked. I'm Mollymauk- Molly for short. Pleasure to meet you.
no subject
[ Though her voice is still vaguely tentative, Ellever does mean it. Beacon isn't exactly a huge place. It's always nice to meet someone new and get a better feel for how they all fit together, like puzzle pieces. But her confidence has taken a bullet recently with the change to her eyes that just... won't go away. ]
I guess you're right. [ She lets some amusement seep into her voice, as she starts to slowly walk again. ] It's rare we have any kind of track here. And whenever we go, it usually disappears.
no subject
[In his defense, Percival de Rolo's descendants have not invented the atomic bomb and therefore he has no context for nuclear testing.
He knows it was something bad though. He just can't seem to care.]
no subject
That seems to be all of our recent discoveries, lately. We have to piece it out for days or weeks afterward amongst ourselves and then it just... yeah, creates more questions about why this place exists and how.
[ Part of her, the part of her who looked up cryptids back home, enjoys it. But it would be a lot more enjoyable if she were on the outside looking in. Not deep into it, forced to live in it. Or not live in it, as the case may be. She shrugs her shoulders. ]
I like mysteries as much as the next person, but Beacon can be pretty ridiculous. [ Glancing at him, she smiles slightly. ] Was it at least interesting, this place?
no subject
[He chuckles a bit, which then turns into a laugh as the thought gets funnier.] We kept talking to them! We thought maybe they were golems or automatons.
no subject
But they weren't?
[ How disappointing. ]
Huh, somehow I never pictured Beacon as a place that would decorate with... dragons. But I guess they could be old sculptures. Did they seem old?
[ At least her early emotional turmoil is, for the moment, forgotten. ]
no subject
[It was a nice dragon statue.]
no subject
[ Ellever grew up with nonhumans, in a world full of humans, so the 'unusual' has always been home to her. Still, this makes her wonder about the rest of the buildings in Beacon. ]
Maybe you found someone's old art collection. Maybe one of the spirits likes to carve statues. It's so hard to figure out anything around here.
no subject
[That is not how information works, and yet... Why does he sound so happy about this?] I wish I could say I hate that, but I don't really feel capable of hating anything right now.
[He laughs, in spite of himself.]
no subject
Ellever smiles slightly, avoiding a large rock in the path as it comes into her veiled view. ]
Anything? Not even leg cramps?
no subject
[He pauses and then reaches down to check on the lantern hanging on his belt. The cracks and strange light are intensifying.] Incidentally, is yours doing anything like this? I'm normally a fairly easy-going person- that's not that strange, but it's very intense right now. Might be related. Or maybe I smashed it against a rock and didn't realize it.
no subject
[ Granted, Ellever hasn't damaged her lantern yet, but she's heard about it from other people. It seems unmistakable. She treats her lantern quite gingerly at all times, out of paranoia. Yet... ]
...and yes.
[ Ellever pauses, too, in her steps to be able to take a look at his lamp, since her vision is so impeded at the moment. She lifts her lantern up to be better seen. It's a wrought-iron, ancient-looking thing, with thick glass that's normally yellowish in color. Now it's clearly red and getting more red every hour. ]
The light isn't this color normally. It's — weird.
[ Understatement. She hesitates before she offers, ]
Mine changed me. Maybe it's changing you?
no subject
[He gestures.] ...have your eyes covered like that?
no subject
...Yeah. Not in a good way.
[ She lets out a soft, but genuine, chuckle. ]
You know how you can get tired of laughing and it eventually hurts? I hope that doesn't happen to you.