inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] logsinthenight2019-07-12 01:00 pm

EVENT LOG: GRAVES


EVENT LOG:
GRAVES


characters: everyone.
location: Bonfire Square.
date/time: July 12-19.
content: mysterious shrines appear and bring visions of death.
warnings: likely violence and potentially gore.

time to pay your respects.

It happens when no one is looking, when most of the town is asleep and the rest are inside. A makeshift cemetery has come to Beacon, taking up residence in the middle of Bonfire Square. Each monument, shrine, and altar is dedicated to someone who now resides here, a memorial of their previous life.

Some may be drawn by curiosity, others by fear, and some may simply have to pass through this strange graveyard to get to the Bonfire itself. Whenever a person gets near, the altars beckon with a mysterious urge— an urge to approach, and an urge to leave something behind. They will feel compelled to make offerings at the various shrines, but doing so has a curious effect; it causes one to experience the death of the person whose grave they've honored.

Whether you resist the compulsion or give in willingly (or something in between), you'll also have to wrestle with the fact that a grave exists for you. Will you let your death be known, or try your best to keep it secret? Destroying it sure won't work, as it will return— with a duplicate somewhere else in town.

However you choose to deal with this, one thing is hard to ignore— this a tangible reminder of your death, and the fact that it's probably permanent.

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callada: (everything said is bent)

[personal profile] callada 2019-07-17 04:18 am (UTC)(link)
[It's a scene as alien to him as Will's spaceship. The empty street with black, smooth pavement instead of cobblestones is ominously barren, and the invisible creatures that stalk it are truly a frightening threat. Jo herself, he's surprised to find, isn't a bad shot with her unusual weapon. He hadn't taken her for a fighter.

She's with friends, though, it seems. That's good. She didn't have to die alone with her gut-wrenching injuries. Even though they were up against something horrific, they were against it together. Jo, he can see from this, is somewhat like him - she plays her cards close to her chest and lets others underestimate her. But she's kind, and a hero to her world, even if those there might not ever get the chance to recognize it. Her friends will surely miss her.

Rosinante has visited so many of these scenes now that it's starting to become tiring. He needs a smoke and has none. Needs sleep but keeps thinking about what kind of creature or force has the power to pull these memories from each of them and give them to all the rest. He's quick to move on from the grave, but he leaves behind the offering he'd placed - a cup of whiskey. Appropriate for a fallen hero, he hopes.]