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In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] logsinthenight2019-07-12 01:00 pm

EVENT LOG: GRAVES


EVENT LOG:
GRAVES


characters: everyone.
location: Bonfire Square.
date/time: July 12-19.
content: mysterious shrines appear and bring visions of death.
warnings: likely violence and potentially gore.

time to pay your respects.

It happens when no one is looking, when most of the town is asleep and the rest are inside. A makeshift cemetery has come to Beacon, taking up residence in the middle of Bonfire Square. Each monument, shrine, and altar is dedicated to someone who now resides here, a memorial of their previous life.

Some may be drawn by curiosity, others by fear, and some may simply have to pass through this strange graveyard to get to the Bonfire itself. Whenever a person gets near, the altars beckon with a mysterious urge— an urge to approach, and an urge to leave something behind. They will feel compelled to make offerings at the various shrines, but doing so has a curious effect; it causes one to experience the death of the person whose grave they've honored.

Whether you resist the compulsion or give in willingly (or something in between), you'll also have to wrestle with the fact that a grave exists for you. Will you let your death be known, or try your best to keep it secret? Destroying it sure won't work, as it will return— with a duplicate somewhere else in town.

However you choose to deal with this, one thing is hard to ignore— this a tangible reminder of your death, and the fact that it's probably permanent.

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hardwearing: by <user name="beticons" site="insanejournal"> (garrett_0036)

+1 bullet (a .50 caliber to be specific)

[personal profile] hardwearing 2019-07-13 11:31 pm (UTC)(link)
[ Early in the morning on the 12th, Wash happened upon Gene and Wade's graves. Not knowing what would happen but feeling the urge to leave something, he pulled the magazine out of his handgun and popped a bullet free, kneeling to press it into the dirt near the marker.

The first thing he's aware of is the cold, then the voice in the conversation he's reliving: Gene. He didn't check the dog tags to know for certain but he recognizes the voice, the distinctive drawl as the soldier talks to -- wait what? Wash doesn't have much time to dwell on the fact that apparently Gene was buddies with a ghost, because now his unit -- no, Gene's, in the past -- is under attack. Wash sees everything. Feels everything, his instinct and focus and the goddamn cold, until suddenly it's over.

It's nice to know, honestly, that Gene didn't feel anything. He kind of wishes he could say the same, but still is struck with an awkward pang of guilt that he just lived his acquaintance's last moments. He likes Gene, and he didn't have permission to see this. Not that this sort of thing ever gives a shit about what they want.

Wash breathes out shakily and glances over at what he assumes is Wade's grave, beside Gene's. He doesn't have permission to experience that either. And now that he knows how it works, he should get up and walk away. Go find his own and destroy it. But... it just feels wrong, to have left something for one and not the other. With the distinct sense that he's going to regret this, that he shouldn't, that he's being an asshole more than respectful but still not able to resist... Wash pops another bullet out of his magazine.

What's one more fuck up, at this point? ]
preseance: (pic#13307491)

[personal profile] preseance 2019-07-14 01:14 am (UTC)(link)
( you poor bastard. )